Source:NetHack 2.3e/trap.c
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Below is the full text to trap.c from the source code of NetHack 2.3e.
Warning! This is the source code from an old release. For newer releases, see Source code
Screenshots and source code from Hack are used under the CWI license.
1. /* SCCS Id: @(#)trap.c 2.3 87/12/16 2. /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */ 3. 4. #include <stdio.h> 5. #include "hack.h" 6. 7. extern struct monst *makemon(); 8. extern struct obj *mksobj_at(); 9. 10. #ifdef KAA 11. extern char *Xmonnam(); 12. extern char *nomovemsg; 13. #endif 14. 15. char vowels[] = "aeiou"; 16. 17. char *traps[] = { 18. "", 19. " bear trap", 20. "n arrow trap", 21. " dart trap", 22. " trapdoor", 23. " teleportation trap", 24. " pit", 25. " sleeping gas trap", 26. " piercer", 27. " mimic" 28. #ifdef NEWTRAPS 29. ," magic trap" 30. ," squeaky board" 31. #endif 32. #ifdef SPIDERS 33. ," web" 34. #endif 35. #ifdef NEWCLASS 36. ," spiked pit" 37. ," level teleporter" 38. #endif 39. #ifdef SPELLS 40. ," anti-magic field" 41. #endif 42. #ifdef KAA 43. ," rust trap" 44. # ifdef RPH 45. ," polymorph trap" 46. # endif 47. #endif 48. #ifdef SAC 49. ," land mine" 50. #endif 51. }; 52. 53. struct trap * 54. maketrap(x,y,typ) 55. register x,y,typ; 56. { 57. register struct trap *ttmp; 58. 59. ttmp = newtrap(); 60. ttmp->ttyp = typ; 61. ttmp->tseen = 0; 62. ttmp->once = 0; 63. ttmp->tx = x; 64. ttmp->ty = y; 65. ttmp->ntrap = ftrap; 66. ftrap = ttmp; 67. return(ttmp); 68. } 69. 70. dotrap(trap) register struct trap *trap; { 71. register int ttype = trap->ttyp; 72. register struct monst *mtmp; 73. 74. nomul(0); 75. if(trap->tseen && !rn2(5) && !(ttype == PIT 76. #ifdef NEWCLASS 77. || ttype == SPIKED_PIT 78. #endif 79. #ifdef SPELLS 80. || ttype == ANTI_MAGIC 81. #endif 82. )) 83. pline("You escape a%s.", traps[ttype]); 84. else { 85. trap->tseen = 1; 86. switch(ttype) { 87. case SLP_GAS_TRAP: 88. pline("A cloud of gas puts you to sleep!"); 89. nomul(-rnd(25)); 90. break; 91. case BEAR_TRAP: 92. if(Levitation) { 93. pline("You float over a bear trap."); 94. break; 95. } 96. u.utrap = 4 + rn2(4); 97. u.utraptype = TT_BEARTRAP; 98. pline("A bear trap closes on your foot!"); 99. if(u.usym=='o') pline("You howl in anger!"); 100. break; 101. case PIERC: 102. deltrap(trap); 103. if(mtmp=makemon(PM_PIERCER,u.ux,u.uy)) { 104. pline("%s suddenly drops from the ceiling!", Xmonnam(mtmp)); 105. if(uarmh) 106. pline("Its blow glances off your helmet."); 107. else 108. (void) thitu(3,d(4,6),"falling piercer"); 109. } 110. break; 111. case ARROW_TRAP: 112. pline("An arrow shoots out at you!"); 113. if(!thitu(8,rnd(6),"arrow")){ 114. mksobj_at(ARROW, u.ux, u.uy); 115. fobj->quan = 1; 116. } 117. break; 118. case TRAPDOOR: 119. if(!xdnstair) { 120. pline("A trap door in the ceiling opens and a rock falls on your head!"); 121. if(uarmh) pline("Fortunately, you are wearing a helmet!"); 122. losehp(uarmh ? 2 : d(2,10),"falling rock"); 123. mksobj_at(ROCK, u.ux, u.uy); 124. fobj->quan = 1; 125. stackobj(fobj); 126. if(Invisible) newsym(u.ux, u.uy); 127. } else { 128. register int newlevel = dlevel + 1; 129. while(!rn2(4) && newlevel < 29) 130. newlevel++; 131. pline("A trap door opens up under you!"); 132. if(Levitation || u.ustuck) { 133. pline("For some reason you don't fall in."); 134. break; 135. } 136. fflush(stdout); 137. goto_level(newlevel, FALSE); 138. } 139. break; 140. case DART_TRAP: 141. pline("A little dart shoots out at you!"); 142. if(thitu(7,rnd(3),"little dart")) { 143. if(!rn2(6)) 144. poisoned("dart","poison dart"); 145. } else { 146. mksobj_at(DART, u.ux, u.uy); 147. fobj->quan = 1; 148. } 149. break; 150. case TELEP_TRAP: 151. if(trap->once) { 152. deltrap(trap); 153. newsym(u.ux,u.uy); 154. vtele(); 155. } else { 156. newsym(u.ux,u.uy); 157. tele(); 158. } 159. break; 160. #ifdef KAA 161. case RUST_TRAP: 162. switch (rn2(5)) { 163. case 0: 164. pline("A gush of water hits you on the head!"); 165. if (uarmh) { 166. if (uarmh->rustfree) 167. pline("Your helmet is not affected!"); 168. else if (uarmh->spe > -6) { 169. pline("Your helmet rusts!"); 170. uarmh->spe--; 171. } else 172. pline("Your helmet looks quite rusted now."); 173. } 174. break; 175. case 1: 176. pline("A gush of water hits your left arm!"); 177. if (uarms) { 178. pline("Your shield is not affected!"); 179. break; 180. } 181. if (uwep && uwep->otyp == TWO_HANDED_SWORD) goto two_hand; 182. /* Two goto statements in a row--aaarrrgggh! */ 183. glovecheck: if(uarmg) pline("Your gloves are not affected!"); 184. break; 185. case 2: 186. pline("A gush of water hits your right arm!"); 187. two_hand: corrode_weapon(); 188. goto glovecheck; 189. default: 190. pline("A gush of water hits you!"); 191. if (uarm) { 192. if (uarm->rustfree || 193. uarm->otyp >= STUDDED_LEATHER_ARMOR) 194. pline("Your %s not affected!", 195. aobjnam(uarm,"are")); 196. else if(uarm->spe > -6) { 197. pline("Your %s!", 198. aobjnam(uarm,"corrode")); 199. uarm->spe--; 200. } else 201. pline("Your %s quite rusted now.", 202. aobjnam(uarm, "look")); 203. } 204. } 205. break; 206. #endif 207. case PIT: 208. if (Levitation || index("EyBfk'&",u.usym)) { 209. pline("A pit opens up under you!"); 210. pline("You don't fall in!"); 211. break; 212. } 213. pline("You fall into a pit!"); 214. u.utrap = rn1(6,2); 215. u.utraptype = TT_PIT; 216. losehp(rnd(6),"fall into a pit"); 217. selftouch("Falling, you"); 218. break; 219. #ifdef NEWCLASS 220. case SPIKED_PIT: 221. if (Levitation || index("EyBfk'&",u.usym)) { 222. pline("A pit opens up under you!"); 223. pline("You don't fall in!"); 224. pline("There are spikes in that pit!!!"); 225. break; 226. } 227. pline("You fall into a pit!"); 228. pline("You land on a set of sharp iron spikes!"); 229. u.utrap = rn1(6,2); 230. u.utraptype = TT_PIT; 231. losehp(rnd(10),"fall onto iron spikes"); 232. if(!rn2(6)) poisoned("spikes","poison spikes"); 233. selftouch("Falling, you"); 234. break; 235. case LEVEL_TELEP: 236. if (!Blind) pline("You are momentarily blinded by a flash of light"); 237. else pline("You are momentarily disoriented."); 238. deltrap(trap); 239. newsym(u.ux,u.uy); 240. level_tele(); 241. break; 242. #endif 243. #ifdef SPELLS 244. case ANTI_MAGIC: 245. pline("You feel your magical energy drain away!"); 246. u.uen -= (rnd(u.ulevel) + 1); 247. if(u.uen < 0) { 248. u.uenmax += u.uen; 249. if(u.uenmax < 0) u.uenmax = 0; 250. u.uen = 0; 251. } 252. flags.botl = 1; 253. break; 254. #endif 255. #if defined(RPH) && defined(KAA) 256. case POLY_TRAP: 257. pline("You feel a change coming over you."); 258. polyself(); 259. deltrap(trap); 260. break; 261. #endif 262. #ifdef NEWTRAPS 263. case MGTRP: 264. /* A magic trap. */ 265. domagictrap(); 266. break; 267. case SQBRD: { 268. #include "edog.h" 269. register struct monst *mtmp = fmon; 270. /* Stepped on a squeaky board. */ 271. pline("A board underfoot gives off a loud squeak!"); 272. /* Wake up nearby monsters. */ 273. while(mtmp) { 274. if(dist(mtmp->mx,mtmp->my) < u.ulevel*20) { 275. if(mtmp->msleep) 276. mtmp->msleep = 0; 277. if(mtmp->mtame) 278. EDOG(mtmp)->whistletime = moves; 279. } 280. mtmp = mtmp->nmon; 281. } 282. } 283. break; 284. #endif 285. #ifdef SPIDERS 286. case WEB: 287. 288. /* Our luckless adventurer has stepped into a web. */ 289. 290. pline("You've stumbled into a spider web!"); 291. u.utraptype = TT_WEB; 292. 293. /* Time stuck in the web depends on your strength. */ 294. 295. if (u.ustr == 3) u.utrap = rn1(6,6); 296. else if (u.ustr < 6) u.utrap = rn1(6,4); 297. else if (u.ustr < 9) u.utrap = rn1(4,4); 298. else if (u.ustr < 12) u.utrap = rn1(4,2); 299. else if (u.ustr < 15) u.utrap = rn1(2,2); 300. else if (u.ustr < 18) u.utrap = rnd(2); 301. else if (u.ustr < 69) u.utrap = 1; 302. else { 303. u.utrap = 0; 304. pline("You tear through the web!"); 305. deltrap(trap); 306. } 307. break; 308. #endif 309. #ifdef SAC 310. case LANDMINE: { 311. register struct monst *mtmp = fmon; 312. 313. pline("KAABLAMM!!! You stepped on a land mine!"); 314. losehp(rnd(16), "land mine"); 315. set_wounded_legs(LEFT_SIDE, 40 + rnd(35)); 316. set_wounded_legs(RIGHT_SIDE, 40 + rnd(35)); 317. /* wake everything on the level */ 318. while(mtmp) { 319. if(mtmp->msleep) 320. mtmp->msleep = 0; 321. mtmp = mtmp->nmon; 322. } 323. deltrap(t_at(u.ux, u.uy)); /* mines only explode once */ 324. break; 325. } 326. #endif /* SAC */ 327. default: 328. impossible("You hit a trap of type %u", trap->ttyp); 329. } 330. } 331. } 332. 333. mintrap(mtmp) register struct monst *mtmp; { 334. register struct trap *trap = t_at(mtmp->mx, mtmp->my); 335. register int wasintrap = mtmp->mtrapped; 336. 337. if(!trap) { 338. mtmp->mtrapped = 0; /* perhaps teleported? */ 339. } else if(wasintrap) { 340. if(!rn2(40)) mtmp->mtrapped = 0; 341. } else { 342. register int tt = trap->ttyp; 343. #ifdef DGK 344. /* A bug fix for dumb messages by ab@unido. 345. */ 346. int in_sight = cansee(mtmp->mx,mtmp->my) 347. && (!mtmp->minvis || See_invisible); 348. #else 349. int in_sight = cansee(mtmp->mx,mtmp->my); 350. #endif 351. extern char mlarge[]; 352. 353. if(mtmp->mtrapseen & (1 << tt)) { 354. /* he has been in such a trap - perhaps he escapes */ 355. if(rn2(4)) return(0); 356. } 357. mtmp->mtrapseen |= (1 << tt); 358. switch (tt) { 359. case BEAR_TRAP: 360. if(index(mlarge, mtmp->data->mlet)) { 361. if(in_sight) 362. pline("%s is caught in a bear trap!", 363. Monnam(mtmp)); 364. else 365. if(mtmp->data->mlet == 'o') 366. pline("You hear the roaring of an angry bear!"); 367. mtmp->mtrapped = 1; 368. } 369. break; 370. #ifdef KAA 371. # ifdef RPH 372. case POLY_TRAP: 373. if(!resist(mtmp, '/', 0, NOTELL)) 374. newcham(mtmp,&mons[rn2(CMNUM)]); 375. break; 376. # endif 377. case RUST_TRAP: 378. if(in_sight) 379. pline("A gush of water hits %s!",monnam(mtmp)); 380. break; 381. #endif 382. case PIT: 383. #ifdef NEWCLASS 384. case SPIKED_PIT: 385. #endif 386. /* there should be a mtmp/data -> floating */ 387. if(!index("EywBIfk'& ", mtmp->data->mlet)) { /* ab */ 388. mtmp->mtrapped = 1; 389. if(in_sight) 390. pline("%s falls into a pit!", Monnam(mtmp)); 391. } 392. break; 393. case SLP_GAS_TRAP: 394. if(!mtmp->msleep && !mtmp->mfroz) { 395. mtmp->msleep = 1; 396. if(in_sight) 397. pline("%s suddenly falls asleep!", 398. Monnam(mtmp)); 399. } 400. break; 401. case TELEP_TRAP: 402. #ifdef NEWCLASS 403. case LEVEL_TELEP: 404. #endif 405. rloc(mtmp); 406. if(in_sight && !cansee(mtmp->mx,mtmp->my)) 407. pline("%s suddenly disappears!", 408. Monnam(mtmp)); 409. break; 410. case ARROW_TRAP: 411. if(in_sight) 412. pline("%s is hit by an arrow!", Monnam(mtmp)); 413. mtmp->mhp -= 3; 414. break; 415. case DART_TRAP: 416. if(in_sight) 417. pline("%s is hit by a dart!", Monnam(mtmp)); 418. mtmp->mhp -= 2; 419. /* not mondied here !! */ 420. break; 421. case TRAPDOOR: 422. if(!xdnstair) { 423. mtmp->mhp -= 10; 424. if(in_sight) 425. pline("A trap door in the ceiling opens and a rock hits %s!", monnam(mtmp)); 426. break; 427. } 428. if(!index("EywBIfk", mtmp->data->mlet)){ 429. fall_down(mtmp); 430. if(in_sight) 431. pline("Suddenly, %s disappears out of sight.", monnam(mtmp)); 432. return(2); /* no longer on this level */ 433. } 434. break; 435. case PIERC: 436. break; 437. #ifdef NEWTRAPS 438. case MGTRP: 439. /* A magic trap. Monsters immune. */ 440. break; 441. case SQBRD: { 442. register struct monst *ztmp = fmon; 443. 444. if(index("EyBIfk", mtmp->data->mlet)) break; 445. /* Stepped on a squeaky board. */ 446. if (in_sight) 447. pline("%s steps on a squeaky board.", Monnam(mtmp)); 448. else 449. pline("You hear a distant squeak."); 450. /* Wake up nearby monsters. */ 451. while(ztmp) { 452. if(dist2(mtmp->mx,mtmp->my,ztmp->mx,ztmp->my) < 40) 453. if(ztmp->msleep) ztmp->msleep = 0; 454. ztmp = ztmp->nmon; 455. } 456. break; 457. } 458. #endif 459. #ifdef SPIDERS 460. case WEB: 461. /* Monster in a web. */ 462. /* in_sight check and confused bear by Eric Backus */ 463. if(mtmp->data->mlet != 's') { 464. if(in_sight) 465. pline("%s is caught in a web!", Monnam(mtmp)); 466. else 467. if(mtmp->data->mlet == 'o') 468. pline("You hear the roaring of a confused bear!"); 469. mtmp->mtrapped = 1; 470. } 471. break; 472. #endif 473. #ifdef SPELLS 474. case ANTI_MAGIC: break; 475. #endif 476. #ifdef SAC 477. case LANDMINE: { 478. register struct monst *mntmp = fmon; 479. 480. if(rn2(3)) 481. break; /* monsters usually don't set it off */ 482. if(in_sight) 483. pline("KAABLAMM!!! %s steps on a land mine!", 484. Monnam(mtmp)); 485. else 486. pline("Kaablamm! You hear an explosion in the distance!"); 487. mtmp->mhp -= rn2(16); 488. deltrap(t_at(mtmp->mx, mtmp->my)); 489. /* wake everything on the level */ 490. while(mntmp) { 491. if(mntmp->msleep) 492. mntmp->msleep = 0; 493. mntmp = mntmp->nmon; 494. } 495. break; 496. } 497. #endif 498. default: 499. impossible("Some monster encountered a strange trap of type %d.",tt); 500. } 501. } 502. return(mtmp->mtrapped); 503. } 504. 505. selftouch(arg) char *arg; { 506. if(uwep && uwep->otyp == DEAD_COCKATRICE){ 507. pline("%s touch the dead cockatrice.", arg); 508. pline("You turn to stone."); 509. pline("You die..."); 510. killer = objects[uwep->otyp].oc_name; 511. done("died"); 512. } 513. } 514. 515. float_up(){ 516. if(u.utrap) { 517. if(u.utraptype == TT_PIT) { 518. u.utrap = 0; 519. pline("You float up, out of the pit!"); 520. } else { 521. pline("You float up, only your leg is still stuck."); 522. } 523. } else 524. if (Hallucination) 525. pline("Oh wow! You're floating in the air!"); 526. else 527. pline("You start to float in the air!"); 528. } 529. 530. float_down(){ 531. register struct trap *trap; 532. 533. /* check for falling into pool - added by GAN 10/20/86 */ 534. if(IS_POOL(levl[u.ux][u.uy].typ) && !Levitation) 535. drown(); 536. 537. pline("You float gently to the ground."); 538. if(trap = t_at(u.ux,u.uy)) 539. switch(trap->ttyp) { 540. case PIERC: 541. break; 542. case TRAPDOOR: 543. if(!xdnstair || u.ustuck) break; 544. /* fall into next case */ 545. default: 546. dotrap(trap); 547. } 548. pickup(1); 549. } 550. 551. #include "mkroom.h" 552. 553. vtele() { 554. register struct mkroom *croom; 555. 556. for(croom = &rooms[0]; croom->hx >= 0; croom++) 557. if(croom->rtype == VAULT) { 558. register x,y; 559. 560. x = rn2(2) ? croom->lx : croom->hx; 561. y = rn2(2) ? croom->ly : croom->hy; 562. if(teleok(x,y)) { 563. teleds(x,y); 564. return; 565. } 566. } 567. tele(); 568. } 569. 570. #ifdef BVH 571. int has_amulet() { 572. register struct obj *otmp; 573. 574. for(otmp = invent; otmp; otmp = otmp->nobj) 575. if(otmp->olet == AMULET_SYM && otmp->spe >= 0) 576. return(1); 577. return(0); 578. } 579. #endif 580. 581. tele() { 582. coord cc; 583. register int nux,nuy; 584. 585. #ifdef BVH 586. if(has_amulet() && rn2(3)) { 587. pline("You feel disoriented for a moment."); 588. return; 589. } 590. #endif 591. if(Teleport_control) { 592. #ifdef KAA 593. if (multi < 0 && (!nomovemsg || 594. !strncmp(nomovemsg,"You awake", 9) || 595. !strncmp(nomovemsg,"You regain con", 15) || 596. !strncmp(nomovemsg,"You are consci", 15))) 597. 598. pline("Being unconscious, you cannot control your teleport."); 599. else { 600. #endif 601. 602. pline("To what position do you want to be teleported?"); 603. getpos(&cc, 1, "the desired position"); /* 1: force valid */ 604. /* possible extensions: introduce a small error if 605. magic power is low; allow transfer to solid rock */ 606. if(teleok(cc.x, cc.y)){ 607. teleds(cc.x, cc.y); 608. return; 609. } 610. pline("Sorry ..."); 611. #ifdef KAA 612. } 613. #endif 614. } 615. do { 616. nux = rnd(COLNO-1); 617. nuy = rn2(ROWNO); 618. } while(!teleok(nux, nuy)); 619. teleds(nux, nuy); 620. } 621. 622. teleds(nux, nuy) 623. register int nux,nuy; 624. { 625. if(Punished) unplacebc(); 626. unsee(); 627. u.utrap = 0; 628. u.ustuck = 0; 629. u.ux = nux; 630. u.uy = nuy; 631. setsee(); 632. if(Punished) placebc(1); 633. if(u.uswallow){ 634. u.uswldtim = u.uswallow = 0; 635. docrt(); 636. } 637. nomul(0); 638. if(IS_POOL(levl[nux][nuy].typ) && !Levitation) 639. drown(); 640. (void) inshop(); 641. pickup(1); 642. read_engr_at(u.ux,u.uy); 643. } 644. 645. teleok(x,y) register int x,y; { /* might throw him into a POOL 646. * removed by GAN 10/20/86 647. */ 648. #ifdef STUPID 649. boolean tmp1, tmp2, tmp3; 650. tmp1 = isok(x,y) && !IS_ROCK(levl[x][y].typ) && !m_at(x,y); 651. tmp2 = !sobj_at(ENORMOUS_ROCK,x,y) && !t_at(x,y); 652. tmp3 = !(IS_POOL(levl[x][y].typ) && !Levitation); 653. return(tmp1 && tmp2 && tmp3); 654. #else 655. return( isok(x,y) && !IS_ROCK(levl[x][y].typ) && !m_at(x,y) && 656. !sobj_at(ENORMOUS_ROCK,x,y) && !t_at(x,y) && 657. !(IS_POOL(levl[x][y].typ) && !Levitation) 658. ); 659. #endif 660. /* Note: gold is permitted (because of vaults) */ 661. } 662. 663. dotele() { 664. extern char pl_character[]; 665. 666. if((!index("LNt",u.usym)) && 667. #ifdef WIZARD 668. !wizard && 669. #endif 670. (!Teleportation || u.ulevel < 6 || 671. (pl_character[0] != 'W' && u.ulevel < 10))) { 672. pline("You are not able to teleport at will."); 673. return(0); 674. } 675. if(u.uhunger <= 100 || u.ustr < 6) { 676. pline("You miss the strength for a teleport spell."); 677. #ifdef WIZARD 678. if(!wizard) 679. #endif 680. return(1); 681. } 682. tele(); 683. morehungry(100); 684. return(1); 685. } 686. 687. placebc(attach) int attach; { 688. if(!uchain || !uball){ 689. impossible("Where are your chain and ball??"); 690. return; 691. } 692. uball->ox = uchain->ox = u.ux; 693. uball->oy = uchain->oy = u.uy; 694. if(attach){ 695. uchain->nobj = fobj; 696. fobj = uchain; 697. if(!carried(uball)){ 698. uball->nobj = fobj; 699. fobj = uball; 700. } 701. } 702. } 703. 704. unplacebc(){ 705. if(!carried(uball)){ 706. freeobj(uball); 707. unpobj(uball); 708. } 709. freeobj(uchain); 710. unpobj(uchain); 711. } 712. 713. level_tele() { 714. register int newlevel; 715. 716. #ifdef BVH 717. if(has_amulet() && rn2(5)) { 718. pline("You feel very disoriented for a moment."); 719. return; 720. } 721. #endif 722. if(Teleport_control) { 723. char buf[BUFSZ]; 724. 725. do { 726. pline("To what level do you want to teleport? [type a number] "); 727. getlin(buf); 728. } while(!digit(buf[0]) && (buf[0] != '-' || !digit(buf[1]))); 729. newlevel = atoi(buf); 730. } else { 731. #ifdef DGKMOD 732. newlevel = rn2(5) | !Fire_resistance ? rnd(dlevel + 3) : 30; 733. #else 734. newlevel = rnd(dlevel + 3); /* 5 - 24 */ 735. #endif 736. if(dlevel == newlevel) 737. if(!xdnstair) newlevel--; else newlevel++; 738. } 739. if(newlevel >= 30) { 740. if(newlevel > MAXLEVEL) newlevel = MAXLEVEL; 741. pline("You arrive at the center of the earth ..."); 742. pline("Unfortunately it is here that hell is located."); 743. #ifdef DGK 744. fflush(stdout); 745. #endif 746. if(Fire_resistance) { 747. pline("But the fire doesn't seem to harm you."); 748. } else { 749. pline("You burn to a crisp."); 750. pline("You die..."); 751. dlevel = maxdlevel = newlevel; 752. killer = "visit to hell"; 753. done("burned"); 754. } 755. } 756. if(newlevel < 0) { 757. if(newlevel <= -10) { 758. pline("You arrive in heaven."); 759. pline("\"You are here a bit early, but we'll let you in.\""); 760. killer = "visit to heaven"; 761. done("died"); 762. } else if (newlevel == -9) { 763. pline("You feel deliriously happy. "); 764. pline("(In fact, you're on Cloud 9!) "); 765. more(); 766. } else newlevel = 0; 767. pline("You are now high above the clouds ..."); 768. if(Levitation) { 769. pline("You float gently down to earth."); 770. done("escaped"); 771. } 772. pline("Unfortunately, you don't know how to fly."); 773. pline("You plummet a few thousand feet to your death."); 774. dlevel = 0; 775. killer = "long fall"; 776. done("died"); 777. } 778. 779. goto_level(newlevel, FALSE); /* calls done("escaped") if newlevel==0 */ 780. } 781. 782. #ifdef NEWTRAPS 783. 784. domagictrap() 785. { 786. register int fate = rnd(20); 787. 788. /* What happened to the poor sucker? */ 789. 790. if (fate < 10) { 791. 792. /* Most of the time, it creates some monsters. */ 793. register int cnt = rnd(4); 794. 795. /* below checks for blindness added by GAN 10/30/86 */ 796. if (!Blind) { 797. pline("You are momentarily blinded by a flash of light!"); 798. Blinded += rn1(5,10); 799. seeoff(0); 800. } else 801. pline("You hear a deafening roar!"); 802. while(cnt--) 803. (void) makemon((struct permonst *) 0, u.ux, u.uy); 804. } 805. else 806. switch (fate) { 807. 808. case 10: 809. case 11: 810. /* sometimes nothing happens */ 811. break; 812. case 12: 813. /* a flash of fire */ 814. { 815. register int num; 816. 817. /* changed to be in conformance with 818. * SCR_FIRE by GAN 11/02/86 819. */ 820. 821. pline("A tower of flame bursts from the floor!"); 822. if(Fire_resistance) 823. pline("You are uninjured."); 824. else { 825. num = rnd(6); 826. u.uhpmax -= num; 827. losehp(num,"a burst of flame"); 828. break; 829. } 830. } 831. 832. /* odd feelings */ 833. case 13: pline("A shiver runs up and down your spine!"); 834. break; 835. case 14: pline("You hear distant howling."); 836. break; 837. case 15: pline("You suddenly yearn for your distant homeland."); 838. break; 839. case 16: pline("Your pack shakes violently!"); 840. break; 841. 842. /* very occasionally something nice happens. */ 843. 844. case 19: 845. /* tame nearby monsters */ 846. { register int i,j; 847. register boolean confused = (Confusion != 0); 848. register int bd = confused ? 5 : 1; 849. register struct monst *mtmp; 850. 851. /* below pline added by GAN 10/30/86 */ 852. pline("You feel charismatic."); 853. for(i = -bd; i <= bd; i++) for(j = -bd; j <= bd; j++) 854. if(mtmp = m_at(u.ux+i, u.uy+j)) 855. (void) tamedog(mtmp, (struct obj *) 0); 856. break; 857. } 858. 859. case 20: 860. /* uncurse stuff */ 861. { register struct obj *obj; 862. register boolean confused = (Confusion != 0); 863. 864. /* below plines added by GAN 10/30/86 */ 865. if (confused) 866. if (Hallucination) 867. pline("You feel the power of the Force against you!"); 868. else 869. pline("You feel like you need some help."); 870. else 871. if (Hallucination) 872. pline("You feel in touch with the Universal Oneness."); 873. else 874. pline("You feel like someone is helping you."); 875. for(obj = invent; obj ; obj = obj->nobj) 876. if(obj->owornmask) 877. obj->cursed = confused; 878. if(Punished && !confused) { 879. Punished = 0; 880. freeobj(uchain); 881. unpobj(uchain); 882. free((char *) uchain); 883. uball->spe = 0; 884. uball->owornmask &= ~W_BALL; 885. uchain = uball = (struct obj *) 0; 886. } 887. break; 888. } 889. default: break; 890. } 891. } 892. #endif /* NEWTRAPS /**/ 893. 894. drown() 895. { 896. pline("You fall into a pool!"); 897. pline("You can't swim!"); 898. if( 899. #ifdef WIZARD 900. wizard || 901. #endif 902. rn2(3) < u.uluck+2) { 903. /* most scrolls become unreadable */ 904. register struct obj *obj; 905. 906. for(obj = invent; obj; obj = obj->nobj) 907. if(obj->olet == SCROLL_SYM && rn2(12) > u.uluck) 908. obj->otyp = SCR_BLANK_PAPER; 909. /* we should perhaps merge these scrolls ? */ 910. 911. pline("You attempt a teleport spell."); /* utcsri!carroll */ 912. (void) dotele(); 913. if(!IS_POOL(levl[u.ux][u.uy].typ)) return; 914. } 915. pline("You drown."); 916. pline("You die..."); 917. killer = "pool of water"; 918. done("drowned"); 919. }