Source:NetHack 3.1.0/botl.c

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Below is the full text to botl.c from the source code of NetHack 3.1.0. To link to a particular line, write [[NetHack 3.1.0/botl.c#line123]], for example.

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1.    /*	SCCS Id: @(#)botl.c	3.1	93/01/17	*/
2.    /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
3.    /* NetHack may be freely redistributed.  See license for details. */
4.    
5.    #include "hack.h"
6.    
7.    #ifdef OVL0
8.    extern const char *hu_stat[];	/* defined in eat.c */
9.    
10.   const char *enc_stat[] = {
11.   	"",
12.   	"Burdened",
13.   	"Stressed",
14.   	"Strained",
15.   	"Overtaxed",
16.   	"Overloaded"
17.   };
18.   
19.   static void NDECL(bot1);
20.   static void NDECL(bot2);
21.   #endif /* OVL0 */
22.   
23.   /* 100 suffices for bot(); must be larger than COLNO */
24.   #if COLNO <= 80
25.   #define MAXCO 100
26.   #else
27.   #define MAXCO (COLNO+20)
28.   #endif
29.   
30.   #ifndef OVLB
31.   STATIC_DCL int mrank_sz;
32.   #else /* OVLB */
33.   STATIC_OVL int NEARDATA mrank_sz = 0; /* loaded by max_rank_sz (from u_init) */
34.   #endif /* OVLB */
35.   
36.   struct rank_title {
37.       char const * const	m;	/* male title */
38.       char const * const	f;	/* female title, or 0 if same as male */
39.   };
40.   struct class_ranks {
41.       char		plclass, fill_;
42.       short		mplayer_class;
43.       struct rank_title	titles[9];
44.   };
45.   
46.   STATIC_DCL const struct rank_title *FDECL(rank_array, (CHAR_P));
47.   STATIC_DCL const char *NDECL(rank);
48.   
49.   #ifdef OVL1
50.   
51.   /* 9 pairs of ranks for each class */
52.   
53.   static const
54.   struct class_ranks all_classes[] = {
55.     {					'A',0,	PM_ARCHEOLOGIST, {
56.   	{"Digger",	0},
57.   	{"Field Worker",0},
58.   	{"Investigator",0},
59.   	{"Exhumer",	0},
60.   	{"Excavator",	0},
61.   	{"Spelunker",	0},
62.   	{"Speleologist",0},
63.   	{"Collector",	0},
64.   	{"Curator",	0}
65.     } },
66.     {					'B',0,	PM_BARBARIAN, {
67.   	{"Plunderer",	"Plunderess"},
68.   	{"Pillager",	0},
69.   	{"Bandit",	0},
70.   	{"Brigand",	0},
71.   	{"Raider",	0},
72.   	{"Reaver",	0},
73.   	{"Slayer",	0},
74.   	{"Chieftain",	"Chieftainess"},
75.   	{"Conqueror",	"Conqueress"}
76.     } },
77.     {					'C',0,	PM_CAVEMAN, {
78.   	{"Troglodyte",	0},
79.   	{"Aborigine",	0},
80.   	{"Wanderer",	0},
81.   	{"Vagrant",	0},
82.   	{"Wayfarer",	0},
83.   	{"Roamer",	0},
84.   	{"Nomad",	0},
85.   	{"Rover",	0},
86.   	{"Pioneer",	0}
87.     } },
88.     {					'E',0,	PM_ELF, {
89.   	{"Edhel",	"Elleth"},
90.   	{"Edhel",	"Elleth"},	/* elf-maid */
91.   	{"Ohtar",	"Ohtie"},	/* warrior */
92.   	{"Kano",			/* commander (Q.) ['a] */
93.   			"Kanie"}, /* educated guess, until further research- SAC */
94.   	{"Arandur",		  /* king's servant, minister (Q.) - guess */
95.   			"Aranduriel"},	/* educated guess */
96.   	{"Hir",		"Hiril"},	/* lord, lady (S.) ['ir] */
97.   	{"Aredhel",	"Arwen"},	/* noble elf, maiden (S.) */
98.   	{"Ernil",	"Elentariel"},	/* prince (S.), elf-maiden (Q.) */
99.   	{"Elentar",	"Elentari"}	/* Star-king, -queen (Q.) */
100.    } },
101.    {					'H',0,	PM_HEALER, {
102.  	{"Barber",	"Midwife"},
103.  	{"Leech",	0},
104.  	{"Embalmer",	0},
105.  	{"Dresser",	0},
106.  	{"Bone Setter",	0},
107.  	{"Herbalist",	0},
108.  	{"Apothecary",	0},
109.  	{"Physician",	0},
110.  	{"Chirurgeon",	0}
111.    } },
112.    {					'K',0,	PM_KNIGHT, {
113.  	{"Gallant",	0},
114.  	{"Esquire",	0},
115.  	{"Bachelor",	0},
116.  	{"Sergeant",	0},
117.  	{"Knight",	0},
118.  	{"Banneret",	0},
119.  	{"Chevalier",	0},
120.  	{"Seignieur",	0},
121.  	{"Paladin",	0}
122.    } },
123.    {					'P',0,	PM_PRIEST, {
124.  	{"Aspirant",	0},
125.  	{"Acolyte",	0},
126.  	{"Adept",	0},
127.  	{"Priest",	"Priestess"},
128.  	{"Curate",	0},
129.  	{"Canon",	"Canoness"},
130.  	{"Lama",	0},
131.  	{"Patriarch",	"Matriarch"},
132.  	{"High Priest", "High Priestess"}
133.    } },
134.    {					'R',0,	PM_ROGUE, {
135.  	{"Footpad",	0},
136.  	{"Cutpurse",	0},
137.  	{"Rogue",	0},
138.  	{"Pilferer",	0},
139.  	{"Robber",	0},
140.  	{"Burglar",	0},
141.  	{"Filcher",	0},
142.  	{"Magsman",	"Magswoman"},
143.  	{"Thief",	0}
144.    } },
145.    {					'S',0,	PM_SAMURAI, {
146.  	{"Hatamoto",	0},  /* Banner Knight */
147.  	{"Ronin",	0},  /* no allegiance */
148.  	{"Ninja",	0},  /* secret society */
149.  	{"Joshu",	0},  /* heads a castle */
150.  	{"Ryoshu",	0},  /* has a territory */
151.  	{"Kokushu",	0},  /* heads a province */
152.  	{"Daimyo",	0},  /* a samurai lord */
153.  	{"Kuge",	0},  /* Noble of the Court */
154.  	{"Shogun",	0}   /* supreme commander, warlord */
155.    } },
156.  #ifdef TOURIST
157.    {					'T',0,	PM_TOURIST, {
158.  	{"Rambler",	0},
159.  	{"Sightseer",	0},
160.  	{"Excursionist",0},
161.  	{"Peregrinator","Peregrinatrix"},
162.  	{"Traveler",	0},
163.  	{"Journeyer",	0},
164.  	{"Voyager",	0},
165.  	{"Explorer",	0},
166.  	{"Adventurer",	0}
167.    } },
168.  #endif
169.    {					'V',0,	PM_VALKYRIE, {
170.  	{"Stripling",	0},
171.  	{"Skirmisher",	0},
172.  	{"Fighter",	0},
173.  	{"Man-at-arms", "Woman-at-arms"},
174.  	{"Warrior",	0},
175.  	{"Swashbuckler",0},
176.  	{"Hero",	"Heroine"},
177.  	{"Champion",	0},
178.  	{"Lord",	"Lady"}
179.    } },
180.    {					'W',0,	PM_WIZARD, {
181.  	{"Evoker",	0},
182.  	{"Conjurer",	0},
183.  	{"Thaumaturge", 0},
184.  	{"Magician",	0},
185.  	{"Enchanter",	"Enchantress"},
186.  	{"Sorcerer",	"Sorceress"},
187.  	{"Necromancer", 0},
188.  	{"Wizard",	0},
189.  	{"Mage",	0}
190.    } },
191.  };
192.  
193.  STATIC_OVL const struct rank_title *
194.  rank_array(pc)
195.  char pc;
196.  {
197.  	register int i;
198.  
199.  	for (i = 0; i < SIZE(all_classes); i++)
200.  	    if (all_classes[i].plclass == pc) return all_classes[i].titles;
201.  	return 0;
202.  }
203.  
204.  /* convert experience level (1..30) to rank index (0..8) */
205.  int xlev_to_rank(xlev)
206.  int xlev;
207.  {
208.  	return (xlev <= 2) ? 0 : (xlev <= 30) ? ((xlev + 2) / 4) : 8;
209.  }
210.  
211.  #if 0	/* not currently needed */
212.  /* convert rank index (0..8) to experience level (1..30) */
213.  int rank_to_xlev(rank)
214.  int rank;
215.  {
216.  	return (rank <= 0) ? 1 : (rank <= 8) ? ((rank * 4) - 2) : 30;
217.  }
218.  #endif
219.  
220.  const char *
221.  rank_of(lev, pc, female)
222.  register unsigned lev;
223.  char pc;
224.  boolean female;
225.  {
226.  	register int idx = xlev_to_rank((int)lev);
227.  	const struct rank_title *ranks = rank_array(pc);
228.  
229.  	if (ranks)
230.  	    return( female && ranks[idx].f ? ranks[idx].f : ranks[idx].m );
231.  	return(pl_character);
232.  }
233.  
234.  STATIC_OVL const char *
235.  rank()
236.  {
237.  	return(rank_of(u.ulevel, pl_character[0], flags.female));
238.  }
239.  
240.  int
241.  title_to_mon(str, rank_indx, title_length)
242.  const char *str;
243.  int *rank_indx, *title_length;
244.  {
245.  	register int i, j;
246.  	register const struct rank_title *ttl;
247.  
248.  	for (i = 0; i < SIZE(all_classes); i++)
249.  	    for (j = 0; j < 9; j++) {
250.  		ttl = &all_classes[i].titles[j];
251.  		if (!strncmpi(ttl->m, str, strlen(ttl->m))) {
252.  		    if (rank_indx) *rank_indx = j;
253.  		    if (title_length) *title_length = strlen(ttl->m);
254.  		    return all_classes[i].mplayer_class;
255.  		} else if (ttl->f && !strncmpi(ttl->f, str, strlen(ttl->f))) {
256.  		    if (rank_indx) *rank_indx = j;
257.  		    if (title_length) *title_length = strlen(ttl->f);
258.  		    return all_classes[i].plclass == 'C' ? PM_CAVEWOMAN :
259.  			   all_classes[i].plclass == 'P' ? PM_PRIESTESS :
260.  			   all_classes[i].mplayer_class;
261.  		}
262.  	    }
263.  	return -1;	/* not found */
264.  }
265.  
266.  #endif /* OVL1 */
267.  #ifdef OVLB
268.  
269.  void
270.  max_rank_sz()
271.  {
272.  	register int i, r, maxr = 0;
273.  	const struct rank_title *ranks = rank_array(pl_character[0]);
274.  
275.  	if (ranks) {
276.  	    for (i = 0; i < 9; i++) {
277.  		if ((r = strlen(ranks[i].m)) > maxr) maxr = r;
278.  		if (ranks[i].f)
279.  		    if ((r = strlen(ranks[i].f)) > maxr) maxr = r;
280.  	    }
281.  	    mrank_sz = maxr;
282.  	}
283.  	else mrank_sz = strlen(pl_character);
284.  }
285.  
286.  #endif /* OVLB */
287.  #ifdef OVL0
288.  
289.  static void
290.  bot1()
291.  {
292.  	char newbot1[MAXCO];
293.  	register char *nb;
294.  	register int i,j;
295.  
296.  	Strcpy(newbot1, plname);
297.  	if('a' <= newbot1[0] && newbot1[0] <= 'z') newbot1[0] += 'A'-'a';
298.  	newbot1[10] = 0;
299.  	Sprintf(nb = eos(newbot1)," the ");
300.  #ifdef POLYSELF
301.  	if (u.mtimedone) {
302.  		char mbot[BUFSZ];
303.  		int k = 0;
304.  
305.  		Strcpy(mbot, mons[u.umonnum].mname);
306.  		while(mbot[k] != 0) {
307.  		    if ((k == 0 || (k > 0 && mbot[k-1] == ' ')) &&
308.  					'a' <= mbot[k] && mbot[k] <= 'z')
309.  			mbot[k] += 'A' - 'a';
310.  		    k++;
311.  		}
312.  		Sprintf(nb = eos(nb), mbot);
313.  	} else
314.  		Sprintf(nb = eos(nb), rank());
315.  #else
316.  	Sprintf(nb = eos(nb), rank());
317.  #endif
318.  	Sprintf(nb = eos(nb),"  ");
319.  	i = mrank_sz + 15;
320.  	j = (nb + 2) - newbot1; /* aka strlen(newbot1) but less computation */
321.  	if((i - j) > 0)
322.  		Sprintf(nb = eos(nb),"%*s", i-j, " ");	/* pad with spaces */
323.  	if (ACURR(A_STR) > 18) {
324.  		if (ACURR(A_STR) > 118)
325.  		    Sprintf(nb = eos(nb),"St:%2d ",ACURR(A_STR)-100);
326.  		else if (ACURR(A_STR) < 118)
327.  		    Sprintf(nb = eos(nb), "St:18/%02d ",ACURR(A_STR)-18);
328.  		else
329.  		    Sprintf(nb = eos(nb),"St:18/** ");
330.  	} else
331.  		Sprintf(nb = eos(nb), "St:%-1d ",ACURR(A_STR));
332.  	Sprintf(nb = eos(nb),
333.  		"Dx:%-1d Co:%-1d In:%-1d Wi:%-1d Ch:%-1d",
334.  		ACURR(A_DEX), ACURR(A_CON), ACURR(A_INT), ACURR(A_WIS), ACURR(A_CHA));
335.  	Sprintf(nb = eos(nb), (u.ualign.type == A_CHAOTIC) ? "  Chaotic" :
336.  			(u.ualign.type == A_NEUTRAL) ? "  Neutral" : "  Lawful");
337.  #ifdef SCORE_ON_BOTL
338.  	if (flags.showscore) {
339.  	    int deepest = deepest_lev_reached(FALSE);
340.  	    long ugold = u.ugold + hidden_gold();
341.  
342.  	    if ((ugold -= u.ugold0) < 0L) ugold = 0L;
343.  	    Sprintf(nb = eos(nb), " S:%ld",
344.  		    ugold + u.urexp + (long)(50 * (deepest - 1))
345.  			  + (long)(deepest > 30 ? 10000 :
346.  				   deepest > 20 ? 1000*(deepest - 20) : 0));
347.  	}
348.  #endif
349.  	curs(WIN_STATUS, 1, 0);
350.  	putstr(WIN_STATUS, 0, newbot1);
351.  }
352.  
353.  static void
354.  bot2()
355.  {
356.  	char  newbot2[MAXCO];
357.  	register char *nb;
358.  	int hp, hpmax;
359.  	int cap = near_capacity();
360.  
361.  #ifdef POLYSELF
362.  	hp = u.mtimedone ? u.mh : u.uhp;
363.  	hpmax = u.mtimedone ? u.mhmax : u.uhpmax;
364.  #else
365.  	hp = u.uhp;
366.  	hpmax = u.uhpmax;
367.  #endif
368.  	if(hp < 0) hp = 0;
369.  /* TODO:	Add in dungeon name */
370.  #ifdef MULDGN
371.  	if(Is_knox(&u.uz)) Sprintf(newbot2, "%s ", dungeons[u.uz.dnum].dname);
372.  	else
373.  	if(In_quest(&u.uz)) Sprintf(newbot2, "Home %d ", dunlev(&u.uz));
374.  	else
375.  #endif
376.  	if(In_endgame(&u.uz))
377.  		Sprintf(newbot2,
378.  			Is_astralevel(&u.uz) ? "Astral Plane " : "End Game ");
379.  	else
380.  		Sprintf(newbot2, "Dlvl:%-2d ", depth(&u.uz));
381.  	Sprintf(nb = eos(newbot2),
382.  		"%c:%-2ld HP:%d(%d) Pw:%d(%d) AC:%-2d", oc_syms[GOLD_CLASS],
383.  		u.ugold, hp, hpmax, u.uen, u.uenmax, u.uac);
384.  #ifdef POLYSELF
385.  	if (u.mtimedone)
386.  		Sprintf(nb = eos(nb), " HD:%d", mons[u.umonnum].mlevel);
387.  	else
388.  #endif
389.  #ifdef EXP_ON_BOTL
390.  	if(flags.showexp)
391.  		Sprintf(nb = eos(nb), " Xp:%u/%-1ld", u.ulevel,u.uexp);
392.  	else
393.  #endif
394.  	Sprintf(nb = eos(nb), " Exp:%u", u.ulevel);
395.  	if(flags.time)
396.  	    Sprintf(nb = eos(nb), " T:%ld", moves);
397.  	if(strcmp(hu_stat[u.uhs], "        ")) {
398.  		Sprintf(nb = eos(nb), " ");
399.  		Strcat(newbot2, hu_stat[u.uhs]);
400.  	}
401.  	if(Confusion)	   Sprintf(nb = eos(nb), " Conf");
402.  	if(Sick)	   Sprintf(nb = eos(nb), " Sick");
403.  	if(Blind)	   Sprintf(nb = eos(nb), " Blind");
404.  	if(Stunned)	   Sprintf(nb = eos(nb), " Stun");
405.  	if(Hallucination)  Sprintf(nb = eos(nb), " Hallu");
406.  	if(cap > UNENCUMBERED)
407.  		Sprintf(nb = eos(nb), " %s", enc_stat[cap]);
408.  	curs(WIN_STATUS, 1, 1);
409.  	putstr(WIN_STATUS, 0, newbot2);
410.  }
411.  
412.  void
413.  bot()
414.  {
415.  	bot1();
416.  	bot2();
417.  	flags.botl = flags.botlx = 0;
418.  }
419.  
420.  #endif /* OVL0 */
421.  
422.  /*botl.c*/