Source:NetHack 3.1.0/dokick.c

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Below is the full text to dokick.c from the source code of NetHack 3.1.0.

Warning! This is the source code from an old release. For newer releases, see Source code

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1.    /*	SCCS Id: @(#)dokick.c	3.1	92/10/06	*/
2.    /* Copyright (c) Izchak Miller, Mike Stephenson, Steve Linhart, 1989. */
3.    /* NetHack may be freely redistributed.  See license for details. */
4.    
5.    #include	"hack.h"
6.    #include	"eshk.h"
7.    
8.    #ifndef POLYSELF
9.    # define martial()	(pl_character[0] == 'S' || pl_character[0] == 'P')
10.   #else
11.   # define is_bigfoot(x)	((x) == &mons[PM_SASQUATCH])
12.   # define martial()	(pl_character[0] == 'S' || pl_character[0] == 'P' \
13.   			 || is_bigfoot(uasmon))
14.   #endif
15.   
16.   static struct rm NEARDATA *maploc;
17.   
18.   extern boolean notonhead;	/* for long worms */
19.   
20.   static void FDECL(kickdmg, (struct monst *, BOOLEAN_P));
21.   static void FDECL(kick_monster, (XCHAR_P, XCHAR_P));
22.   static int FDECL(kick_object, (XCHAR_P, XCHAR_P));
23.   static char *NDECL(kickstr);
24.   static void FDECL(otransit_msg, (struct obj *, XCHAR_P, BOOLEAN_P, int));
25.   static const char *FDECL(gate_str, (XCHAR_P));
26.   static void FDECL(drop_to, (coord *, XCHAR_P));
27.   
28.   static struct obj NEARDATA *kickobj;
29.   
30.   #define IS_SHOP(x)	(rooms[x].rtype >= SHOPBASE)
31.   
32.   static void
33.   kickdmg(mon, clumsy)
34.   register struct monst *mon;
35.   register boolean clumsy;
36.   {
37.   	register int mdx, mdy;
38.   	register int dmg = ( ACURRSTR + ACURR(A_DEX) + ACURR(A_CON) )/ 15;
39.   
40.   	/* excessive wt affects dex, so it affects dmg */
41.   	if(clumsy) dmg = dmg/2;
42.   
43.   	/* kicking a dragon or an elephant will not harm it */
44.   	if(thick_skinned(mon->data)) dmg = 0;
45.   
46.   	/* a good kick exercises your dex */
47.   	exercise(A_DEX, TRUE);
48.   
49.   	/* squeeze some guilt feelings... */
50.   	if(mon->mtame) {
51.   #ifdef SOUNDS
52.   	    if (rn2(10)) yelp(mon);
53.   	    else growl(mon); /* give them a moment's worry */
54.   #endif
55.   	    mon->mtame--;
56.   	    if(!mon->mtame) newsym(mon->mx, mon->my);
57.   	    mon->mflee = mon->mtame ? 1 : 0;
58.   #ifdef HISX
59.   	    mon->mfleetim = mon->mfleetim + (dmg ? rnd(dmg) : 1);
60.   #else
61.   	    mon->mfleetim += (dmg ? rnd(dmg) : 1);
62.   #endif
63.   	}
64.   
65.   	if (dmg)
66.   		mon->mhp -= (!martial() ? rnd(dmg) :
67.   			rnd(dmg)+rnd(ACURR(A_DEX)/2));
68.   	if(mon->mhp < 1) {
69.   		(void) passive(mon, TRUE, 0, TRUE);
70.   		killed(mon);
71.   		return;
72.   	}
73.   	if(martial() && !bigmonst(mon->data) && !rn2(3) && mon->mcanmove) {
74.   		/* see if the monster has a place to move into */
75.   		mdx = mon->mx + u.dx;
76.   		mdy = mon->my + u.dy;
77.   		if(goodpos(mdx, mdy, mon, mon->data)) {
78.   			pline("%s reels from the blow.", Monnam(mon));
79.   			remove_monster(mon->mx, mon->my);
80.   			place_monster(mon, mdx, mdy);
81.   			newsym(mon->mx, mon->my);
82.   			set_apparxy(mon);
83.   		}
84.   	}
85.   	(void) passive(mon, FALSE, 1, TRUE);
86.   
87.   /*	it is unchivalrous to attack the defenseless or from behind */
88.   	if (pl_character[0] == 'K' &&
89.   		u.ualign.type == A_LAWFUL && u.ualign.record > -10 &&
90.   		(!mon->mcanmove || mon->msleep || mon->mflee))
91.   		adjalign(-1);
92.   
93.   }
94.   
95.   static void
96.   kick_monster(x, y)
97.   register xchar x, y;
98.   {
99.   	register boolean clumsy = FALSE;
100.  	register struct monst *mon = m_at(x, y);
101.  	register int i, j;
102.  
103.  	bhitpos.x = x;
104.  	bhitpos.y = y;
105.  	if(special_case(mon)) return;
106.  	setmangry(mon);
107.  #ifdef POLYSELF
108.  	/* Kick attacks by kicking monsters are normal attacks, not special.
109.  	 * If you have >1 kick attack, you get all of them.
110.  	 */
111.  	if (attacktype(uasmon, AT_KICK)) {
112.  	    schar tmp = find_roll_to_hit(mon);
113.  	    for(i=0; i<NATTK; i++) {
114.  		if (uasmon->mattk[i].aatyp == AT_KICK && multi >= 0) {
115.  		    /* check multi; maybe they had 2 kicks and the first */
116.  		    /* was a kick against a floating eye */
117.  		    if (tmp > rnd(20)) {
118.  			int sum;
119.  
120.  			You("kick %s.", mon_nam(mon));
121.  			sum = damageum(mon, &(uasmon->mattk[i]));
122.  			if (sum == 2)
123.  				(void)passive(mon, 1, 0, TRUE);
124.  			else (void)passive(mon, sum, 1, TRUE);
125.  		    } else {
126.  			missum(mon, &(uasmon->mattk[i]));
127.  			(void)passive(mon, 0, 1, TRUE);
128.  		    }
129.  		}
130.  	    }
131.  	    return;
132.  	}
133.  #endif
134.  
135.  	/* no need to check POLYSELF since only ghosts, which you can't turn */
136.  	/* into, are noncorporeal */
137.  	if(noncorporeal(mon->data)) {
138.  		Your("kick passes through!");
139.  		return;
140.  	}
141.  
142.  	if(Levitation && !rn2(3) && verysmall(mon->data) &&
143.  	   !is_flyer(mon->data)) {
144.  		pline("Floating in the air, you miss wildly!");
145.  		exercise(A_DEX, FALSE);
146.  		(void) passive(mon, FALSE, 1, TRUE);
147.  		return;
148.  	}
149.  
150.  	i = -inv_weight();
151.  	j = weight_cap();
152.  
153.  	if(i < (j*3)/10) {
154.  		if(!rn2((i < j/10) ? 2 : (i < j/5) ? 3 : 4)) {
155.  			if(martial() && !rn2(2)) goto doit;
156.  			Your("clumsy kick does no damage.");
157.  			(void) passive(mon, FALSE, 1, TRUE);
158.  			return;
159.  		}
160.  		if(i < j/10) clumsy = TRUE;
161.  		else if(!rn2((i < j/5) ? 2 : 3)) clumsy = TRUE;
162.  	}
163.  
164.  	if(Fumbling) clumsy = TRUE;
165.  
166.  	else if(uarm && objects[uarm->otyp].oc_bulky && ACURR(A_DEX) < rnd(25))
167.  		clumsy = TRUE;
168.  doit:
169.  	You("kick %s.", mon_nam(mon));
170.  	if(!rn2(clumsy ? 3 : 4) && (clumsy || !bigmonst(mon->data)) &&
171.  	   mon->mcansee && !mon->mtrapped && !thick_skinned(mon->data) &&
172.  	   mon->data->mlet != S_EEL && haseyes(mon->data) && mon->mcanmove &&
173.  	   !mon->mstun && !mon->mconf && !mon->msleep &&
174.  	   mon->data->mmove >= 12) {
175.  		if(!nohands(mon->data) && !rn2(martial() ? 5 : 3)) {
176.  		    pline("%s blocks your %skick.", Monnam(mon),
177.  				clumsy ? "clumsy " : "");
178.  		    (void) passive(mon, FALSE, 1, TRUE);
179.  		    return;
180.  		} else {
181.  		    mnexto(mon);
182.  		    if(mon->mx != x || mon->my != y) {
183.  			pline("%s %s, %s evading your %skick.", Monnam(mon),
184.  				(can_teleport(mon->data) ? "teleports" :
185.  				 is_floater(mon->data) ? "floats" :
186.  				 is_flyer(mon->data) ? "flutters" :
187.  				 nolimbs(mon->data) ? "slides" :
188.  				 "jumps"),
189.  				clumsy ? "easily" : "nimbly",
190.  				clumsy ? "clumsy " : "");
191.  			(void) passive(mon, FALSE, 1, TRUE);
192.  			return;
193.  		    }
194.  		}
195.  	}
196.  	kickdmg(mon, clumsy);
197.  }
198.  
199.  /*
200.   *  Return TRUE if caught (the gold taken care of), FALSE otherwise.
201.   *  The gold object is *not* attached to the fobj chain!
202.   */
203.  boolean
204.  ghitm(mtmp, gold)
205.  register struct monst *mtmp;
206.  register struct obj *gold;
207.  {
208.  	if(!likes_gold(mtmp->data) && !mtmp->isshk && !mtmp->ispriest
209.  #ifdef ARMY
210.  		&& !is_mercenary(mtmp->data)
211.  #endif
212.  		) {
213.  		wakeup(mtmp);
214.  	} else if (!mtmp->mcanmove) {
215.  		/* too light to do real damage */
216.  		if (canseemon(mtmp))
217.  		    pline("The gold hits %s.", mon_nam(mtmp));
218.  	} else {
219.  		mtmp->msleep = 0;
220.  		mtmp->meating = 0;
221.  		if(!rn2(4)) setmangry(mtmp); /* not always pleasing */
222.  
223.  		/* greedy monsters catch gold */
224.  		if (cansee(mtmp->mx, mtmp->my))
225.  		    pline("%s catches the gold.", Monnam(mtmp));
226.  		mtmp->mgold += gold->quan;
227.  		if (mtmp->isshk) {
228.  			long robbed = ESHK(mtmp)->robbed;
229.  
230.  			if (robbed) {
231.  				robbed -= gold->quan;
232.  				if (robbed < 0) robbed = 0;
233.  				pline("The amount %scovers %s recent losses.",
234.  					!robbed ? "" : "partially ",
235.  					mtmp->female ? "her" : "his");
236.  				ESHK(mtmp)->robbed = robbed;
237.  				if(!robbed)
238.  					make_happy_shk(mtmp, FALSE);
239.  			} else {
240.  				if(mtmp->mpeaceful) {
241.  				    ESHK(mtmp)->credit += gold->quan;
242.  				    You("have %ld zorkmid%s in credit.",
243.  					ESHK(mtmp)->credit,
244.  					plur(ESHK(mtmp)->credit));
245.  				} else verbalize("Thanks, scum!");
246.  			}
247.  		}
248.  		else if(mtmp->ispriest) {
249.  			if(mtmp->mpeaceful)
250.  			    verbalize("Thank you for your contribution.");
251.  			else verbalize("Thanks, scum!");
252.  		}
253.  		else if(is_mercenary(mtmp->data)) {
254.  		    if(rn2(3)) {
255.  			if(mtmp->data == &mons[PM_SOLDIER]) {
256.  			   if(gold->quan > 100 + (u.ugold + (u.ulevel*rn2(5)))
257.  					    /ACURR(A_CHA))
258.  			    mtmp->mpeaceful = 1;
259.  			    }
260.  			if(mtmp->data == &mons[PM_SERGEANT]) {
261.  			   if(gold->quan > 250 + (u.ugold + (u.ulevel*rn2(5)))
262.  					    /ACURR(A_CHA))
263.  			    mtmp->mpeaceful = 1;
264.  			    }
265.  			if(mtmp->data == &mons[PM_LIEUTENANT]) {
266.  			   if(gold->quan > 500 + (u.ugold + (u.ulevel*rn2(5)))
267.  					    /ACURR(A_CHA))
268.  			    mtmp->mpeaceful = 1;
269.  			    }
270.  			if(mtmp->data == &mons[PM_CAPTAIN]) {
271.  			   if(gold->quan > 750 + (u.ugold + (u.ulevel*rn2(5)))
272.  					    /ACURR(A_CHA))
273.  			    mtmp->mpeaceful = 1;
274.  			    }
275.  		     }
276.  		     if(mtmp->mpeaceful)
277.  			    verbalize("That should do.  Now beat it!");
278.  		     else verbalize("That's not enough, coward!");
279.  		     }
280.  
281.  		dealloc_obj(gold);
282.  		return(1);
283.  	}
284.  	return(0);
285.  }
286.  
287.  static int
288.  kick_object(x, y)
289.  xchar x, y;
290.  {
291.  	int range;
292.  	register struct monst *mon, *shkp;
293.  	register struct obj *otmp;
294.  	struct trap *trap;
295.  	boolean costly, insider, shipit;
296.  	boolean isgold;
297.  
298.  	/* if a pile, the "top" object gets kicked */
299.  	kickobj = level.objects[x][y];
300.  
301.  	/* kickobj should always be set due to conditions of call */
302.  	if(!kickobj || kickobj->otyp == BOULDER
303.  			|| kickobj == uball || kickobj == uchain)
304.  		return(0);
305.  
306.  	if((trap = t_at(x,y)) && trap->tseen) {
307.  		if (((trap->ttyp == PIT || trap->ttyp == SPIKED_PIT)
308.  #ifdef POLYSELF
309.  			&& !passes_walls(uasmon)
310.  #endif
311.  			) || trap->ttyp == WEB) {
312.  			You("can't kick something that's in a %s!",
313.  				trap->ttyp == WEB ? "web" : "pit");
314.  			return(1);
315.  		}
316.  	}
317.  
318.  	if(Fumbling && !rn2(3)) {
319.  		Your("clumsy kick missed.");
320.  		return(1);
321.  	}
322.  
323.  	/* range < 2 means the object will not move.	*/
324.  	/* maybe dexterity should also figure here.     */
325.  	range = (int)((ACURRSTR)/2 - kickobj->owt/40);
326.  
327.  	if(martial()) range += rnd(3);
328.  
329.  	/* Mjollnir is magically too heavy to kick */
330.  	if(kickobj->oartifact == ART_MJOLLNIR) range = 1;
331.  
332.  	/* see if the object has a place to move into */
333.  	if(!ZAP_POS(levl[x+u.dx][y+u.dy].typ) || closed_door(x+u.dx, y+u.dy))
334.  		range = 1;
335.  
336.  	costly = ((shkp = shop_keeper(*in_rooms(x, y, SHOPBASE))) && 
337.  		                     costly_spot(x, y));
338.  	insider = (*u.ushops && inside_shop(u.ux, u.uy) &&
339.  				    *in_rooms(x, y, SHOPBASE) == *u.ushops);
340.  
341.  	/* a box gets a chance of breaking open here */
342.  	if(Is_box(kickobj)) {
343.  		boolean otrp = kickobj->otrapped;
344.  		struct obj *otmp2, *probj = (struct obj *) 0, *temp;
345.  		long loss = 0L;
346.  
347.  		if(range < 2) pline("THUD!");
348.  
349.  		for(otmp = kickobj->cobj; otmp; otmp = otmp2) {
350.  			otmp2 = otmp->nobj;
351.  			if (objects[otmp->otyp].oc_material == GLASS
352.  								&& !rn2(3)) {
353.  				You("hear a muffled shatter.");
354.  				if(costly) loss += stolen_value(otmp, x, y, 
355.  					    (boolean)shkp->mpeaceful, TRUE);
356.  				if (otmp->quan > 1L)
357.  					useup(otmp);
358.  				else {
359.  					temp = otmp;
360.  					if (otmp == kickobj->cobj) {
361.  						kickobj->cobj = otmp->nobj;
362.  						otmp = (struct obj *) 0;
363.  					} else {
364.  						probj->nobj = otmp->nobj;
365.  						otmp = probj;
366.  					}
367.  					obfree(temp, (struct obj *) 0);
368.  				}
369.  			}
370.  			probj = otmp;
371.  		}
372.  		if(costly && loss) {
373.  		    if(!insider) {
374.    		        You("caused %ld zorkmids worth of damage!", loss);
375.  			make_angry_shk(shkp, x, y);
376.  		    } else
377.  		        You("owe %s %ld zorkmids for objects destroyed.",
378.  			         mon_nam(shkp), loss);
379.  		}
380.  
381.  		if (kickobj->olocked) {
382.  		    if (!rn2(5) || (martial() && !rn2(2))) {
383.  			You("break open the lock!");
384.  			kickobj->olocked = 0;
385.  			kickobj->obroken = 1;
386.  			if (otrp) (void) chest_trap(kickobj, LEG, FALSE);
387.  			return(1);
388.  		    }
389.  		} else {
390.  		    if (!rn2(3) || (martial() && !rn2(2))) {
391.  			pline("The lid slams open, then falls shut.");
392.  			if (otrp) (void) chest_trap(kickobj, LEG, FALSE);
393.  			return(1);
394.  		    }
395.  		}
396.  		if(range < 2) return(1);
397.  		/* else let it fall through to the next cases... */
398.  	}
399.  
400.  	/* fragile objects should not be kicked */
401.  	if (breaks(kickobj, FALSE)) return(1);
402.  
403.  	/* potions get a chance of breaking here */
404.  	if(kickobj->oclass == POTION_CLASS) {
405.  		if(rn2(2)) {
406.  		    You("smash %s %s!",
407.  			  kickobj->quan == 1L ? "the" : "a", xname(kickobj));
408.  		    potionbreathe(kickobj);
409.  		    if(costly) {
410.  		        long loss = stolen_value(kickobj, kickobj->ox,
411.  				   kickobj->oy, (boolean)shkp->mpeaceful, TRUE);
412.  			if(loss) {
413.  			    if(insider)
414.  			      You("owe %ld zorkmids for objects destroyed.",
415.  				                              loss);
416.  			    else {
417.    		           You("caused %ld zorkmids worth of damage!", loss);
418.  			          make_angry_shk(shkp, kickobj->ox, 
419.  						                kickobj->oy);
420.  			    }
421.  			}
422.  		    }
423.  		    useupf(kickobj);
424.  		    return(1);
425.  		}
426.  	}
427.  
428.  	if(IS_ROCK(levl[x][y].typ)) {
429.  		if ((!martial() && rn2(20) > ACURR(A_DEX))
430.  #ifdef POLYSELF
431.  				|| IS_ROCK(levl[u.ux][u.uy].typ)
432.  #endif
433.  								) {
434.  			if (Blind) pline("It doesn't come loose.");
435.  			else pline("%s do%sn't come loose.",
436.  				The(distant_name(kickobj, xname)),
437.  				(kickobj->quan == 1L) ? "es" : "");
438.  			return(!rn2(3) || martial());
439.  		}
440.  		if (Blind) pline("It comes loose.");
441.  		else pline("%s come%s loose.",
442.  			   The(distant_name(kickobj, xname)),
443.  			   (kickobj->quan == 1L) ? "s" : "");
444.  		remove_object(kickobj);
445.  		newsym(x, y);
446.  		if (costly && (!costly_spot(u.ux, u.uy)
447.  			       || !index(u.urooms, *in_rooms(x, y, SHOPBASE))))
448.  			addtobill(kickobj, FALSE, FALSE, FALSE);
449.  		if(!flooreffects(kickobj,u.ux,u.uy,"fall")) {
450.  		    place_object(kickobj, u.ux, u.uy);
451.  		    stackobj(kickobj);
452.  		    newsym(u.ux, u.uy);
453.  		}
454.  		return(1);
455.  	}
456.  
457.  	isgold = (kickobj->otyp == GOLD_PIECE);
458.  
459.  	/* too heavy to move.  range is calculated as potential distance from
460.  	 * player, so range == 2 means the object may move up to one square
461.  	 * from its current position
462.  	 */
463.  	if(range < 2 || (isgold && kickobj->quan > 300L)) {
464.  	    if(!Is_box(kickobj)) pline("Thump!");
465.  	    return(!rn2(3) || martial());
466.  	}
467.  
468.  	if (kickobj->quan > 1L && !isgold) (void) splitobj(kickobj, 1L);
469.  
470.  	freeobj(kickobj);
471.  	newsym(x, y);
472.  	mon = bhit(u.dx, u.dy, range, KICKED_WEAPON,
473.  		   (int (*)()) 0, (int (*)()) 0, kickobj);
474.  
475.  	/* a flag to "drop" the object to the next level */
476.  	shipit = (!mon && down_gate(bhitpos.x, bhitpos.y) != -1);
477.  
478.  	if(mon) {
479.  	    notonhead = (mon->mx != bhitpos.x || mon->my != bhitpos.y);
480.  	    /* awake monster if sleeping */
481.  	    wakeup(mon);
482.  	    if(isgold ? ghitm(mon, kickobj) :	/* caught? */
483.  	       thitmonst(mon, kickobj))		/* hit? */
484.  		return(1);
485.  	}
486.  	if(costly &&
487.  	   (!costly_spot(bhitpos.x,bhitpos.y) || shipit ||
488.  	    *in_rooms(bhitpos.x, bhitpos.y, 0) != *in_rooms(x, y, 0))) {
489.  
490.  	    if(shipit && ship_object(kickobj, bhitpos.x, bhitpos.y, costly))
491.  		return(1);
492.  
493.  	    if(isgold)
494.  		costly_gold(x, y, kickobj->quan);
495.  	    else if(costly_spot(u.ux, u.uy) &&
496.  		    index(u.urooms, *in_rooms(x, y, 0)))
497.  		addtobill(kickobj, FALSE, FALSE, FALSE);
498.  	    else (void)stolen_value(kickobj, x, y, FALSE, FALSE);
499.  	}
500.  
501.  	if(shipit && ship_object(kickobj, bhitpos.x, bhitpos.y, costly))
502.  		return(1);
503.  	if(flooreffects(kickobj,bhitpos.x,bhitpos.y,"fall")) return(1);
504.  	kickobj->nobj = fobj;
505.  	fobj = kickobj;
506.  	place_object(kickobj, bhitpos.x, bhitpos.y);
507.  	stackobj(kickobj);
508.  	newsym(kickobj->ox, kickobj->oy);
509.  	return(1);
510.  }
511.  
512.  static char *
513.  kickstr()
514.  {
515.  	static char NEARDATA buf[BUFSZ];
516.  
517.  	if (kickobj) Sprintf(buf, "kicking %s", doname(kickobj));
518.  	else {
519.  	  Strcpy(buf, "kicking ");
520.  	  if (IS_STWALL(maploc->typ)) Strcat(buf, "a wall");
521.  	  else if (IS_ROCK(maploc->typ)) Strcat(buf, "a rock");
522.  	  else if (IS_THRONE(maploc->typ)) Strcat(buf, "a throne");
523.  #ifdef SINKS
524.  	  else if (IS_SINK(maploc->typ)) Strcat(buf, "a sink");
525.  #endif
526.  	  else if (IS_ALTAR(maploc->typ)) Strcat(buf, "an altar");
527.  	  else if (IS_DRAWBRIDGE(maploc->typ)) Strcat(buf, "the drawbridge");
528.  	  else {
529.  		switch (maploc->typ) {
530.  		case STAIRS:
531.  			Strcat(buf, "the stairs");
532.  			break;
533.  		case LADDER:
534.  			Strcat(buf, "a ladder");
535.  			break;
536.  		default:
537.  			Strcat(buf, "something wierd");
538.  			break;
539.  		}
540.  	  }
541.  	}
542.  	return buf;
543.  }
544.  
545.  int
546.  dokick()
547.  {
548.  	register int x, y;
549.  	register int avrg_attrib = (ACURRSTR+ACURR(A_DEX)+ACURR(A_CON))/3;
550.  
551.  #ifdef POLYSELF
552.  	if(nolimbs(uasmon)) {
553.  		You("have no legs to kick with.");
554.  		return(0);
555.  	}
556.  	if(verysmall(uasmon)) {
557.  		You("are too small to do any kicking.");
558.  		return(0);
559.  	}
560.  #endif
561.  	if(Wounded_legs) {
562.  		Your("%s %s in no shape for kicking.",
563.  		      ((Wounded_legs & BOTH_SIDES)==BOTH_SIDES)
564.  			? (const char *)makeplural(body_part(LEG)) : body_part(LEG),
565.  		      ((Wounded_legs & BOTH_SIDES)==BOTH_SIDES) ? "are" : "is");
566.  		return(0);
567.  	}
568.  
569.  	if(near_capacity() > SLT_ENCUMBER) {
570.  		Your("load is too heavy to balance yourself for a kick.");
571.  		return(0);
572.  	}
573.  
574.  	if(u.uinwater && !rn2(2)) {
575.  		Your("slow motion kick doesn't hit anything.");
576.  		return(0);
577.  	}
578.  
579.  	if(u.utrap) {
580.  		switch (u.utraptype) {
581.  		    case TT_PIT:
582.  			pline("There's nothing to kick down here.");
583.  		    case TT_WEB:
584.  		    case TT_BEARTRAP:
585.  			You("can't move your %s!", body_part(LEG));
586.  		}
587.  		return(0);
588.  	}
589.  
590.  	if(!getdir(NULL)) return(0);
591.  	if(!u.dx && !u.dy) return(0);
592.  
593.  	x = u.ux + u.dx;
594.  	y = u.uy + u.dy;
595.  
596.  	if(u.uswallow) {
597.  		switch(rn2(3)) {
598.  		case 0:  You("can't move your %s!", body_part(LEG));
599.  			 break;
600.  		case 1:  if (is_animal(u.ustuck->data)) {
601.  				pline("%s burps loudly.", Monnam(u.ustuck));
602.  				break;
603.  			 }
604.  		default: Your("feeble kick has no effect."); break;
605.  		}
606.  		return(1);
607.  	}
608.  
609.  	wake_nearby();
610.  	u_wipe_engr(2);
611.  
612.  	maploc = &levl[x][y];
613.  
614.  	/* The next four tests should stay in      */
615.  	/* their present order: monsters, objects, */
616.  	/* non-doors, doors.			   */
617.  
618.  	if(MON_AT(x, y)) {
619.  		kick_monster(x, y);
620.  		if((Is_airlevel(&u.uz) || Levitation) && flags.move) {
621.  		    int range;
622.  		    struct monst *mon;
623.  
624.  		    mon = m_at(x,y);
625.  		    range = (3*(int)mon->data->cwt) /
626.  			((int)uasmon->cwt + (weight_cap() + inv_weight()));
627.  		    if(range < 1) range = 1;
628.  		    hurtle(-u.dx, -u.dy, range);
629.  		}
630.  		return(1);
631.  	}
632.  
633.  	kickobj = (struct obj *)0;
634.  	if (OBJ_AT(x, y) &&
635.  	    (!Levitation || Is_airlevel(&u.uz) || Is_waterlevel(&u.uz)
636.  	     || sobj_at(BOULDER,x,y))) {
637.  		if(kick_object(x, y)) {
638.  		    if(Is_airlevel(&u.uz))
639.  			hurtle(-u.dx, -u.dy, 1); /* assume it's light */
640.  		    return(1);
641.  		}
642.  		goto ouch;
643.  	}
644.  
645.  	if(!IS_DOOR(maploc->typ)) {
646.  		if(maploc->typ == SDOOR) {
647.  		    if(!Levitation && rn2(30) < avrg_attrib) {
648.  			pline("Crash!  You kick open a secret door!");
649.  			exercise(A_DEX, TRUE);
650.  			maploc->typ = DOOR;
651.  			if(maploc->doormask & D_TRAPPED) {
652.  			    b_trapped("door");
653.  			    maploc->doormask = D_NODOOR;
654.  			} else
655.  			    maploc->doormask = D_ISOPEN;
656.  			if (Blind)
657.  			    feel_location(x,y);	/* we know its gone */
658.  			else
659.  			    newsym(x,y);
660.  			unblock_point(x,y);	/* vision */
661.  			return(1);
662.  		    } else goto ouch;
663.  		}
664.  		if(maploc->typ == SCORR) {
665.  		    if(!Levitation && rn2(30) < avrg_attrib) {
666.  			pline("Crash!  You kick open a secret passage!");
667.  			exercise(A_DEX, TRUE);
668.  			maploc->typ = CORR;
669.  			if (Blind)
670.  			    feel_location(x,y);	/* we known its gone */
671.  			else
672.  			    newsym(x,y);
673.  			unblock_point(x,y);	/* vision */
674.  			return(1);
675.  		    } else goto ouch;
676.  		}
677.  		if(IS_THRONE(maploc->typ)) {
678.  		    register int i;
679.  		    if(Levitation) goto dumb;
680.  		    if((Luck < 0 || maploc->doormask) && !rn2(3)) {
681.  			maploc->typ = ROOM;
682.  			maploc->doormask = 0; /* don't leave loose ends.. */
683.  			mkgold((long)rnd(200), x, y);
684.  			if (Blind)
685.  			    pline("CRASH!  You destroy it.");
686.  			else {
687.  			    pline("CRASH!  You destroy the throne.");
688.  			    newsym(x, y);
689.  			}
690.  			exercise(A_DEX, TRUE);
691.  			return(1);
692.  		    } else if(Luck > 0 && !rn2(3) && !maploc->looted) {
693.  			mkgold((long) rn1(201, 300), x, y);
694.  			i = Luck + 1;
695.  			if(i > 6) i = 6;
696.  			while(i--) (void) mkobj_at(GEM_CLASS, x, y, TRUE);
697.  			if (Blind)
698.  			    You("kick something loose!");
699.  			else {
700.  			    You("kick loose some ornamental coins and gems!");
701.  			    newsym(x, y);
702.  			}
703.  			/* prevent endless milking */
704.  			maploc->looted = T_LOOTED;
705.  			return(1);
706.  		    } else if (!rn2(4)) {
707.  			if(dunlev(&u.uz) < dunlevs_in_dungeon(&u.uz)) {
708.  			    fall_through(FALSE);
709.  			    return(1);
710.  			} else goto ouch;
711.  		    }
712.  		    goto ouch;
713.  		}
714.  		if(IS_ALTAR(maploc->typ)) {
715.  		    if(Levitation) goto dumb;
716.  		    You("kick %s.",(Blind ? "something" : "the altar"));
717.  		    if(!rn2(3)) goto ouch;
718.  		    altar_wrath(x, y);
719.  		    exercise(A_DEX, TRUE);
720.  		    return(1);
721.  		}
722.  #ifdef SINKS
723.  		if(IS_SINK(maploc->typ)) {
724.  		    if(Levitation) goto dumb;
725.  		    if(rn2(5)) {
726.  			if(flags.soundok)
727.  			    pline("Klunk!  The pipes vibrate noisily.");
728.  			else pline("Klunk!");
729.  			exercise(A_DEX, TRUE);
730.  			return(1);
731.  		    } else if(!(maploc->looted & S_LPUDDING) && !rn2(3) &&
732.  			  !(mons[PM_BLACK_PUDDING].geno &
733.  				(G_GENOD | G_EXTINCT))) {
734.  			if (Blind)
735.  			    You("hear a gushing sound.");
736.  			else
737.  			    pline("A %s ooze gushes up from the drain!",
738.  					  Hallucination ? hcolor() : Black);
739.  			(void) makemon(&mons[PM_BLACK_PUDDING], x, y);
740.  			exercise(A_DEX, TRUE);
741.  			newsym(x,y);
742.  			maploc->looted |= S_LPUDDING;
743.  			return(1);
744.  		    } else if(!(maploc->looted & S_LDWASHER) && !rn2(3) &&
745.  # ifndef POLYSELF
746.  			      poly_gender() != 2 &&
747.  # endif
748.  			      !(mons[poly_gender() == 1 ?
749.  				      PM_INCUBUS : PM_SUCCUBUS].geno &
750.  				  (G_GENOD | G_EXTINCT))) {
751.  			/* can't resist... */
752.  			pline("%s returns!", (Blind ? "Something" :
753.  							"The dish washer"));
754.  			if (makemon(&mons[poly_gender() == 1 ?
755.  				PM_INCUBUS : PM_SUCCUBUS], x, y)) newsym(x,y);
756.  			maploc->looted |= S_LDWASHER;
757.  			exercise(A_DEX, TRUE);
758.  			return(1);
759.  		    } else if(!rn2(3)) {
760.  			pline("Flupp!  %s.", (Blind ?
761.  				      "You hear a sloshing sound" :
762.  				      "Muddy waste pops up from the drain"));
763.  			if(!(maploc->looted & S_LRING)) { /* once per sink */
764.  			    if (!Blind)
765.  				You("see a ring shining in its midst.");
766.  			    (void) mkobj_at(RING_CLASS, x, y, TRUE);
767.  			    newsym(x, y);
768.  			    exercise(A_DEX, TRUE);
769.  			    exercise(A_WIS, TRUE);	/* a discovery! */
770.  			    maploc->looted |= S_LRING;
771.  			}
772.  			return(1);
773.  		    }
774.  		    goto ouch;
775.  		}
776.  #endif
777.  		if (maploc->typ == STAIRS || maploc->typ == LADDER ||
778.  						    IS_STWALL(maploc->typ)) {
779.  		    if(!IS_STWALL(maploc->typ) && maploc->ladder == LA_DOWN)
780.  			goto dumb;
781.  ouch:
782.  		    pline("Ouch!  That hurts!");
783.  		    exercise(A_DEX, FALSE);
784.  		    exercise(A_STR, FALSE);
785.  		    if (Blind) feel_location(x,y); /* we know we hit it */
786.  		    if(!rn2(3)) set_wounded_legs(RIGHT_SIDE, 5 + rnd(5));
787.  		    losehp(rnd(ACURR(A_CON) > 15 ? 3 : 5), kickstr(),
788.  			KILLED_BY);
789.  		    if(Is_airlevel(&u.uz) || Levitation)
790.  			hurtle(-u.dx, -u.dy, rn1(2,4)); /* assume it's heavy */
791.  		    return(1);
792.  		}
793.  		if (is_drawbridge_wall(x,y) >= 0) {
794.  		    pline("The drawbridge is unaffected.");
795.  		    if(Levitation)
796.  			hurtle(-u.dx, -u.dy, rn1(2,4)); /* it's heavy */
797.  		    return(1);
798.  		}
799.  		goto dumb;
800.  	}
801.  
802.  	if(maploc->doormask == D_ISOPEN ||
803.  	   maploc->doormask == D_BROKEN ||
804.  	   maploc->doormask == D_NODOOR) {
805.  dumb:
806.  		exercise(A_DEX, FALSE);
807.  		if (martial() || ACURR(A_DEX) >= 16 || rn2(3)) {
808.  			You("kick at empty space.");
809.  		} else {
810.  			pline("Dumb move!  You strain a muscle.");
811.  			exercise(A_STR, FALSE);
812.  			set_wounded_legs(RIGHT_SIDE, 5 + rnd(5));
813.  		}
814.  		if(Is_airlevel(&u.uz) || Levitation)
815.  		    hurtle(-u.dx, -u.dy, rn2(2));
816.  		return(0);
817.  	}
818.  
819.  	/* not enough leverage to kick open doors while levitating */
820.  	if(Levitation) goto ouch;
821.  
822.  	exercise(A_DEX, TRUE);
823.  	/* door is known to be CLOSED or LOCKED */
824.  	if(rnl(35) < avrg_attrib + (!martial() ? 0 : ACURR(A_DEX))) {
825.  		/* break the door */
826.  		if(maploc->doormask & D_TRAPPED) {
827.  		    pline("As you kick the door, it explodes!");
828.  		    exercise(A_STR, FALSE);
829.  		    b_trapped("door");
830.  		    maploc->doormask = D_NODOOR;
831.  		} else if(ACURR(A_STR) > 18 && !rn2(5) &&
832.  			  !*in_rooms(x, y, SHOPBASE)) {
833.  		    pline("As you kick the door, it shatters to pieces!");
834.  		    exercise(A_STR, TRUE);
835.  		    maploc->doormask = D_NODOOR;
836.  		} else {
837.  		    pline("As you kick the door, it crashes open!");
838.  		    exercise(A_STR, TRUE);
839.  		    if(*in_rooms(x, y, SHOPBASE)) {
840.  			add_damage(x, y, 400L);
841.  			pay_for_damage("break");
842.  		    }
843.  		    maploc->doormask = D_BROKEN;
844.  		}
845.  		if (Blind)
846.  		    feel_location(x,y);		/* we know we broke it */
847.  		else
848.  		    newsym(x,y);
849.  		unblock_point(x,y);		/* vision */
850.  	} else {
851.  	    if (Blind) feel_location(x,y);	/* we know we hit it */
852.  	    exercise(A_STR, TRUE);
853.  	    pline("WHAMMM!!!");
854.  	}
855.  	return(1);
856.  }
857.  
858.  static const char *
859.  gate_str(gate)
860.  register xchar gate;
861.  {
862.  	const char *optr;
863.  
864.  	switch(gate) {
865.  	    case 0:
866.  	    case 4:  optr = "through the trap door."; break;
867.  	    case 1:
868.  	    case 3:  optr = "down the stairs."; break;
869.  	    case 2:  optr = "down the ladder."; break;
870.  	    default: optr = "down out of sight."; break;
871.  	}
872.  	return(optr);
873.  }
874.  
875.  static
876.  void
877.  drop_to(cc, loc)
878.  coord *cc;
879.  register xchar loc;
880.  {
881.  	switch(loc) {
882.  	    case 0: if(In_endgame(&u.uz) || (Is_botlevel(&u.uz) &&
883.  			      !Is_stronghold(&u.uz))) {
884.  			cc->y = 0;
885.  			return;
886.  		    }
887.  		    if(Is_stronghold(&u.uz)) {
888.  			cc->x = valley_level.dnum;
889.  			cc->y = valley_level.dlevel;
890.  			break;
891.  		    } /* else fall to the next cases */
892.  	    case 1:
893.  	    case 2:
894.  		    cc->x = u.uz.dnum;
895.  		    cc->y = u.uz.dlevel + 1;
896.  		    break;
897.  	    case 3:
898.  		    cc->x = sstairs.tolev.dnum;
899.  		    cc->y = sstairs.tolev.dlevel;
900.  		    break;
901.  	    default:
902.  		    cc->y = 0;
903.  	}
904.  }
905.  
906.  void
907.  impact_drop(missile, x, y, dlev)
908.  register struct obj *missile;
909.  register xchar x, y, dlev;
910.  {
911.  	xchar toloc;
912.  	register struct obj *obj, *obj2;
913.  	register struct monst *shkp;
914.  	long oct, dct, price, debit, robbed;
915.  	boolean angry, costly, isrock;
916.  	coord cc;
917.  
918.  	if(!OBJ_AT(x, y)) return;
919.  
920.  	toloc = down_gate(x, y);
921.  	drop_to(&cc, toloc);
922.  	if (!cc.y) return;
923.  
924.  	if (dlev) {
925.  		/* send objects next to player falling through trap door.
926.  		 * checked in obj_delivery().
927.  		 */
928.  		toloc = 4;
929.  		cc.y = dlev;
930.  	}
931.  
932.  	costly = costly_spot(x, y);
933.  	price = debit = robbed = 0L;
934.  	angry = FALSE;
935.  	shkp = (struct monst *) 0;
936.  	/* if 'costly', we must keep a record of ESHK(shkp) before
937.  	 * it undergoes changes through the calls to stolen_value.
938.  	 * the angry bit must be reset, if needed, in this fn, since
939.  	 * stolen_value is called under the 'silent' flag to avoid
940.  	 * unsavory pline repetitions.
941.  	 */
942.  	if(costly) {
943.  	    if((shkp = shop_keeper(*in_rooms(x, y, SHOPBASE))) != 
944.  	                                           (struct monst *)0) {
945.  		debit	= ESHK(shkp)->debit;
946.  		robbed	= ESHK(shkp)->robbed;
947.  		angry	= !shkp->mpeaceful;
948.  	    }
949.  	}
950.  
951.  	isrock = (missile && missile->otyp == ROCK);
952.  	oct = dct = 0L;
953.  	for(obj = level.objects[x][y]; obj; obj = obj2) {
954.  		obj2 = obj->nexthere;
955.  		if(obj == missile) continue;
956.  		/* number of objects in the pile */
957.  		oct += obj->quan;
958.  		/* boulders can fall too, but rarely & never due to rocks */
959.  		if((isrock && obj->otyp == BOULDER) ||
960.  		   rn2(obj->otyp == BOULDER ? 30 : 3)) continue;
961.  		freeobj(obj);
962.  
963.  		if(costly) {
964.  		    price += stolen_value(obj, x, y,
965.  				(costly_spot(u.ux, u.uy) &&
966.  				 index(u.urooms, *in_rooms(x, y, SHOPBASE))),
967.  				TRUE);
968.  		    /* set obj->no_charge to 0 */
969.  		    if(Is_container(obj))
970.  		        picked_container(obj); /* does the right thing */
971.  		    if(obj->otyp != GOLD_PIECE)
972.  		        obj->no_charge = 0;
973.  		}
974.  		obj->nobj = migrating_objs;
975.  		migrating_objs = obj;
976.  
977.  		obj->ox = cc.x;
978.  		obj->oy = cc.y;
979.  		obj->owornmask = (long)toloc;
980.  
981.  		/* number of fallen objects */
982.  		dct += obj->quan;
983.  	}
984.  
985.  	if (dct) {	/* at least one object fell */
986.  	    const char *what = (dct == 1L ? "object falls" : "objects fall");
987.  	    if (missile)
988.  		pline("From the impact, %sother %s.",
989.  			dct == oct ? "the " : dct == 1L ? "an" : "", what);
990.  	    else
991.  		pline("%s adjacent %s %s",
992.  			oct == dct ? (dct > 1L ? "All the" : "The") :
993.  			    (dct == 1L ? "One of the" : "Some of the"),
994.  			what, gate_str(toloc));
995.  	}
996.  
997.  	if(costly && shkp && price) {
998.  		if(ESHK(shkp)->robbed > robbed) {
999.  		    You("removed %ld zorkmids worth of goods!", price);
1000. 		    if(cansee(shkp->mx, shkp->my)) {
1001. 			if(ESHK(shkp)->customer[0] == 0)
1002. 			    (void) strncpy(ESHK(shkp)->customer,
1003. 					   plname, PL_NSIZ);
1004. 			if(angry)
1005. 			    pline("%s is infuriated!", Monnam(shkp));
1006. 			else pline("\"%s, you are a thief!\"", plname);
1007. 		    } else  You("hear a scream, \"Thief!\"");
1008. 		    hot_pursuit(shkp);
1009. 		    (void) angry_guards(FALSE);
1010. 		    return;
1011. 		}
1012. 		if(ESHK(shkp)->debit > debit)
1013. 		    You("owe %s %ld zorkmids for goods lost.",
1014. 			Monnam(shkp),
1015. 			(ESHK(shkp)->debit - debit));
1016. 	}
1017. 
1018. }
1019. 
1020. /* NOTE: ship_object assumes otmp was FREED from fobj or invent.
1021.  * <x,y> is the point of drop.  otmp is _not_ an <x,y> resident:
1022.  * otmp is either a kicked, dropped, or thrown object.
1023.  */
1024. boolean
1025. ship_object(otmp, x, y, shop_floor_obj)
1026. register xchar  x, y;
1027. register struct obj *otmp;
1028. register boolean shop_floor_obj;
1029. {
1030. 	register xchar ox, oy;
1031. 	register xchar toloc = down_gate(x, y);
1032. 	/* toloc -- destination location: */
1033. 		/*	0: rnd loc,
1034. 		 *	1: <,
1035. 		 *	2: < ladder,
1036. 		 *	3: sstairs up
1037. 		 *	4: near player (trapdoor)
1038. 		 */
1039. 	coord cc;
1040. 	/* objects always fall down ladder, a chance of stay otherwise */
1041. 	register boolean nodrop = (toloc != 2 && rn2(3));
1042. 	register boolean unpaid, container, impact = FALSE;
1043. 	int n = 0;
1044. 
1045. 	if(!otmp) return(FALSE);
1046. 	if(toloc == -1) return(FALSE);
1047. 
1048. 	drop_to(&cc, toloc);
1049. 	if(!cc.y) return(FALSE);
1050. 
1051. 	container = Is_container(otmp);
1052. 
1053. 	unpaid = (otmp->unpaid || (container && count_unpaid(otmp->cobj)));
1054. 
1055. 	if(OBJ_AT(x, y)) {
1056. 	    register struct obj *obj;
1057. 
1058. 	    for(obj = level.objects[x][y]; obj; obj = obj->nexthere)
1059. 		if(obj != otmp) n++;
1060. 	    if(n) impact = TRUE;
1061. 	}
1062. 
1063. 	otransit_msg(otmp, toloc, nodrop, n);
1064. 
1065. 	if(nodrop) {
1066. 	    otmp->nobj = fobj;
1067. 	    fobj = otmp;
1068. 	    place_object(otmp, x, y);
1069. 	    stackobj(otmp);
1070. 	    newsym(otmp->ox, otmp->oy);
1071. 	    if(impact) goto chain_reaction;
1072. 	    else return(TRUE);
1073. 	}
1074. 
1075. 	if(unpaid || shop_floor_obj) {
1076. 	    if(unpaid) {
1077. 		subfrombill(otmp, shop_keeper(*u.ushops));
1078. 		(void)stolen_value(otmp, u.ux, u.uy, TRUE, FALSE);
1079. 	    } else {
1080. 	        ox = otmp->ox;
1081. 		oy = otmp->oy;
1082. 		(void)stolen_value(otmp, ox, oy,
1083. 			  (costly_spot(u.ux, u.uy) &&
1084. 			      index(u.urooms, *in_rooms(ox, oy, SHOPBASE))),
1085. 			  FALSE);
1086. 	    }
1087. 	    /* set otmp->no_charge to 0 */
1088. 	    if(container)
1089. 	        picked_container(otmp); /* happens to do the right thing */
1090. 	    if(otmp->otyp != GOLD_PIECE)
1091. 	        otmp->no_charge = 0;
1092. 	}
1093. 
1094. 	otmp->nobj = migrating_objs;
1095. 	migrating_objs = otmp;
1096. 
1097. 	otmp->ox = cc.x;
1098. 	otmp->oy = cc.y;
1099. 	otmp->owornmask = (long)toloc;
1100. chain_reaction:
1101. 	if(impact) {
1102. 	    /* the objs impacted may be in a shop other than
1103. 	     * the one in which the hero is located.  another
1104. 	     * check for a shk is made in impact_drop.  it is, e.g.,
1105. 	     * possible to kick/throw an object belonging to one
1106. 	     * shop into another shop through a gap in the wall,
1107. 	     * and cause objects belonging to the other shop to
1108. 	     * fall down a trapdoor--thereby getting two shopkeepers
1109. 	     * angry at the hero in one shot.
1110. 	     */
1111. 	    impact_drop(otmp, x, y, 0);
1112. 	    newsym(x,y);
1113. 	}
1114. 	return(TRUE);
1115. }
1116. 
1117. void
1118. obj_delivery()
1119. {
1120. 	register struct obj *otmp, *otmp0 = (struct obj *)0, *otmp2;
1121. 
1122. 	for(otmp = migrating_objs; otmp; otmp = otmp2) {
1123. 
1124. 	    otmp2 = otmp->nobj;
1125. 
1126. 	    if(otmp->ox == u.uz.dnum && otmp->oy == u.uz.dlevel) {
1127. 		if(otmp == migrating_objs)
1128. 		    migrating_objs = otmp->nobj;
1129. 		else
1130. 		    otmp0->nobj = otmp->nobj;
1131. 		otmp->nobj = fobj;
1132. 		fobj = otmp;
1133. 
1134. 		switch((xchar)otmp->owornmask) {
1135. 		    xchar *xlocale, *ylocale;
1136. 
1137. 		    case 1: xlocale = &xupstair; ylocale = &yupstair;
1138. 			    goto common;
1139. 		    case 2: xlocale = &xupladder; ylocale = &yupladder;
1140. 			    goto common;
1141. 		    case 3: xlocale = &sstairs.sx; ylocale = &sstairs.sy;
1142. 			    goto common;
1143. 		    case 4: { /* hero falls down trapdoor with objects */
1144. 			      xchar nx, ny;
1145. 			      int cnt = 0;
1146. 
1147. 			      do {
1148. 				  nx = u.ux - 1 + rn2(3);
1149. 				  ny = u.uy - 1 + rn2(3);
1150. 			      } while((nx < 1 || nx > COLNO-2 ||
1151. 				       ny < 1 || ny > ROWNO-2 ||
1152. 				       is_pool(nx,ny) || is_lava(nx,ny) ||
1153. 				       !ACCESSIBLE(levl[nx][ny].typ) ||
1154. 				       closed_door(nx, ny)
1155. 				      ) && cnt++ <= 50);
1156. 
1157. 			      if(cnt >= 50) goto scatter; /* safety */
1158. 			      xlocale = &nx;
1159. 			      ylocale = &ny;
1160. 			    }
1161. common:
1162. 			    if (*xlocale && *ylocale) {
1163. 				place_object(otmp, *xlocale, *ylocale);
1164. 				stackobj(otmp);
1165. 				break;
1166. 			    } /* else fall through */
1167. 		    default:
1168. scatter:
1169. 			    rloco(otmp);
1170. 			    break;
1171. 		}
1172. 		otmp->owornmask = 0L;
1173. 	    } else
1174. 		otmp0 = otmp;
1175. 	}
1176. }
1177. 
1178. static void
1179. otransit_msg(otmp, loc, nodrop, num)
1180. register struct obj *otmp;
1181. register xchar loc;
1182. register boolean nodrop;
1183. int num;
1184. {
1185. 	char obuf[BUFSZ];
1186. 
1187. 	Sprintf(obuf, "%s%s",
1188. 		 (otmp->otyp == CORPSE &&
1189. 			type_is_pname(&mons[otmp->corpsenm])) ? "" : "The ",
1190. 		 xname(otmp));
1191. 
1192. 	if(num) { /* means: other objects are impacted */
1193. 	    Sprintf(eos(obuf), " hit%s %s object%s",
1194. 		      otmp->quan == 1L ? "s" : "",
1195. 		      num == 1 ? "another" : "other",
1196. 		      num > 1 ? "s" : "");
1197. 	    if(nodrop)
1198. 		Sprintf(eos(obuf), " and stop%s.",
1199. 				 otmp->quan == 1L ? "s" : "");
1200. 	    else
1201. 		Sprintf(eos(obuf), " and fall%s %s",
1202. 				otmp->quan == 1L ? "s" : "", gate_str(loc));
1203. 	    pline(obuf);
1204. 	} else if(!nodrop)
1205. 	    pline("%s fall%s %s", obuf,
1206. 		  otmp->quan == 1L ? "s" : "",
1207. 		  gate_str(loc));
1208. }
1209. 
1210. xchar
1211. down_gate(x, y)
1212. xchar x, y;
1213. {
1214. 	register struct trap *ttmp = t_at(x, y);
1215. 
1216. 	if(ttmp && ttmp->ttyp == TRAPDOOR && ttmp->tseen) return 0;
1217. 	if(xdnstair == x && ydnstair == y) return 1;
1218. 	if(xdnladder == x && ydnladder == y) return 2;
1219. 	if(sstairs.sx == x && sstairs.sy == y && !sstairs.up) return 3;
1220. 	return -1;
1221. }
1222. 
1223. /*dokick.c*/