Source:NetHack 3.3.0/do wear.c

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Below is the full text to do_wear.c from the source code of NetHack 3.3.0. To link to a particular line, write [[NetHack 3.3.0/do_wear.c#line123]], for example.

Warning! This is the source code from an old release. For the latest release, see Source code

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1.    /*	SCCS Id: @(#)do_wear.c	3.3	1999/08/16	*/
2.    /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
3.    /* NetHack may be freely redistributed.  See license for details. */
4.    
5.    #include "hack.h"
6.    
7.    #ifndef OVLB
8.    
9.    STATIC_DCL long takeoff_mask, taking_off;
10.   
11.   #else /* OVLB */
12.   
13.   STATIC_OVL NEARDATA long takeoff_mask = 0L, taking_off = 0L;
14.   
15.   static NEARDATA int todelay;
16.   
17.   static NEARDATA const char see_yourself[] = "see yourself";
18.   static NEARDATA const char unknown_type[] = "Unknown type of %s (%d)";
19.   static NEARDATA const char *c_armor  = "armor",
20.   			   *c_suit   = "suit",
21.   #ifdef TOURIST
22.   			   *c_shirt  = "shirt",
23.   #endif
24.   			   *c_cloak  = "cloak",
25.   			   *c_gloves = "gloves",
26.   			   *c_boots  = "boots",
27.   			   *c_helmet = "helmet",
28.   			   *c_shield = "shield",
29.   			   *c_weapon = "weapon",
30.   			   *c_sword  = "sword",
31.   			   *c_axe    = "axe",
32.   			   *c_that_  = "that";
33.   
34.   static NEARDATA const long takeoff_order[] = { WORN_BLINDF, W_WEP,
35.   	WORN_SHIELD, WORN_GLOVES, LEFT_RING, RIGHT_RING, WORN_CLOAK,
36.   	WORN_HELMET, WORN_AMUL, WORN_ARMOR,
37.   #ifdef TOURIST
38.   	WORN_SHIRT,
39.   #endif
40.   	WORN_BOOTS, W_SWAPWEP, W_QUIVER, 0L };
41.   
42.   STATIC_DCL void FDECL(on_msg, (struct obj *));
43.   STATIC_PTR int NDECL(Armor_on);
44.   STATIC_PTR int NDECL(Boots_on);
45.   STATIC_DCL int NDECL(Cloak_on);
46.   STATIC_PTR int NDECL(Helmet_on);
47.   STATIC_PTR int NDECL(Gloves_on);
48.   STATIC_DCL void NDECL(Amulet_on);
49.   STATIC_DCL void FDECL(Ring_off_or_gone, (struct obj *, BOOLEAN_P));
50.   STATIC_PTR int FDECL(select_off, (struct obj *));
51.   STATIC_DCL struct obj *NDECL(do_takeoff);
52.   STATIC_PTR int NDECL(take_off);
53.   STATIC_DCL int FDECL(menu_remarm, (int));
54.   STATIC_DCL void FDECL(already_wearing, (const char*));
55.   
56.   void
57.   off_msg(otmp)
58.   register struct obj *otmp;
59.   {
60.   	if(flags.verbose)
61.   	    You("were wearing %s.", doname(otmp));
62.   }
63.   
64.   /* for items that involve no delay */
65.   STATIC_OVL void
66.   on_msg(otmp)
67.   register struct obj *otmp;
68.   {
69.   	if(flags.verbose)
70.   	    You("are now wearing %s.",
71.   		obj_is_pname(otmp) ? the(xname(otmp)) : an(xname(otmp)));
72.   }
73.   
74.   /*
75.    * The Type_on() functions should be called *after* setworn().
76.    * The Type_off() functions call setworn() themselves.
77.    */
78.   
79.   STATIC_PTR
80.   int
81.   Boots_on()
82.   {
83.   	long oldprop = u.uprops[objects[uarmf->otyp].oc_oprop].extrinsic & ~WORN_BOOTS;
84.   
85.   
86.       switch(uarmf->otyp) {
87.   	case LOW_BOOTS:
88.   	case IRON_SHOES:
89.   	case HIGH_BOOTS:
90.   	case JUMPING_BOOTS:
91.   	case KICKING_BOOTS:
92.   		break;
93.   	case WATER_WALKING_BOOTS:
94.   		if (u.uinwater) spoteffects();
95.   		break;
96.   	case SPEED_BOOTS:
97.   		/* Speed boots are still better than intrinsic speed, */
98.   		/* though not better than potion speed */
99.   		if (!oldprop && !(HFast & TIMEOUT)) {
100.  			makeknown(uarmf->otyp);
101.  			You_feel("yourself speed up%s.",
102.  				(oldprop || HFast) ? " a bit more" : "");
103.  		}
104.  		break;
105.  	case ELVEN_BOOTS:
106.  		if (!oldprop && !HStealth && !BStealth) {
107.  			makeknown(uarmf->otyp);
108.  			You("walk very quietly.");
109.  		}
110.  		break;
111.  	case FUMBLE_BOOTS:
112.  		if (!oldprop && !(HFumbling & ~TIMEOUT))
113.  			incr_itimeout(&HFumbling, rnd(20));
114.  		break;
115.  	case LEVITATION_BOOTS:
116.  		if (!oldprop && !HLevitation) {
117.  			makeknown(uarmf->otyp);
118.  			float_up();
119.  		}
120.  		break;
121.  	default: impossible(unknown_type, c_boots, uarmf->otyp);
122.      }
123.      return 0;
124.  }
125.  
126.  int
127.  Boots_off()
128.  {
129.      int otyp = uarmf->otyp;
130.  	long oldprop = u.uprops[objects[otyp].oc_oprop].extrinsic & ~WORN_BOOTS;
131.  
132.  
133.  	/* For levitation, float_down() returns if Levitation, so we
134.  	 * must do a setworn() _before_ the levitation case.
135.  	 */
136.      setworn((struct obj *)0, W_ARMF);
137.      switch (otyp) {
138.  	case SPEED_BOOTS:
139.  		if (!Very_fast) {
140.  			makeknown(otyp);
141.  			You_feel("yourself slow down%s.",
142.  				Fast ? " a bit" : "");
143.  		}
144.  		break;
145.  	case WATER_WALKING_BOOTS:
146.  		if (is_pool(u.ux,u.uy) && !Levitation
147.  			    && !Flying && !is_clinger(youmonst.data)) {
148.  			makeknown(otyp);
149.  			/* make boots known in case you survive the drowning */
150.  			spoteffects();
151.  		}
152.  		break;
153.  	case ELVEN_BOOTS:
154.  		if (!oldprop && !HStealth && !BStealth) {
155.  			makeknown(otyp);
156.  			You("sure are noisy.");
157.  		}
158.  		break;
159.  	case FUMBLE_BOOTS:
160.  		if (!oldprop && !(HFumbling & ~TIMEOUT))
161.  			HFumbling = EFumbling = 0;
162.  		break;
163.  	case LEVITATION_BOOTS:
164.  		if (!oldprop && !HLevitation) {
165.  			(void) float_down(0L, 0L);
166.  			makeknown(otyp);
167.  		}
168.  		break;
169.  	case LOW_BOOTS:
170.  	case IRON_SHOES:
171.  	case HIGH_BOOTS:
172.  	case JUMPING_BOOTS:
173.  	case KICKING_BOOTS:
174.  		break;
175.  	default: impossible(unknown_type, c_boots, otyp);
176.      }
177.      return 0;
178.  }
179.  
180.  STATIC_OVL int
181.  Cloak_on()
182.  {
183.      long oldprop = u.uprops[objects[uarmc->otyp].oc_oprop].extrinsic & ~WORN_CLOAK;
184.  
185.  
186.      switch(uarmc->otyp) {
187.  	case ELVEN_CLOAK:
188.  	case CLOAK_OF_PROTECTION:
189.  	case CLOAK_OF_DISPLACEMENT:
190.  		makeknown(uarmc->otyp);
191.  		break;
192.  	case ORCISH_CLOAK:
193.  	case DWARVISH_CLOAK:
194.  	case CLOAK_OF_MAGIC_RESISTANCE:
195.  	case ROBE:
196.  		break;
197.  	case MUMMY_WRAPPING:
198.  		/* Note: it's already being worn, so we have to cheat here. */
199.  		if ((HInvis || EInvis || pm_invisible(youmonst.data)) && !Blind) {
200.  		    newsym(u.ux,u.uy);
201.  		    You("can %s!",
202.  			See_invisible ? "no longer see through yourself"
203.  			: see_yourself);
204.  		}
205.  		break;
206.  	case CLOAK_OF_INVISIBILITY:
207.  		/* since cloak of invisibility was worn, we know mummy wrapping
208.  		   wasn't, so no need to check `oldprop' against blocked */
209.  		if (!oldprop && !HInvis && !Blind) {
210.  		    makeknown(uarmc->otyp);
211.  		    newsym(u.ux,u.uy);
212.  		    pline("Suddenly you can%s yourself.",
213.  			See_invisible ? " see through" : "not see");
214.  		}
215.  		break;
216.  	case OILSKIN_CLOAK:
217.  		pline("%s fits very tightly.",The(xname(uarmc)));
218.  		break;
219.  	/* Alchemy smock gives poison _and_ acid resistance */
220.  	case ALCHEMY_SMOCK:
221.  		EAcid_resistance |= WORN_CLOAK;
222.    		break;
223.  	default: impossible(unknown_type, c_cloak, uarmc->otyp);
224.      }
225.      return 0;
226.  }
227.  
228.  int
229.  Cloak_off()
230.  {
231.      int otyp = uarmc->otyp;
232.      long oldprop = u.uprops[objects[otyp].oc_oprop].extrinsic & ~WORN_CLOAK;
233.  
234.  
235.  	/* For mummy wrapping, taking it off first resets `Invisible'. */
236.      setworn((struct obj *)0, W_ARMC);
237.      switch (otyp) {
238.  	case ELVEN_CLOAK:
239.  	case ORCISH_CLOAK:
240.  	case DWARVISH_CLOAK:
241.  	case CLOAK_OF_PROTECTION:
242.  	case CLOAK_OF_MAGIC_RESISTANCE:
243.  	case CLOAK_OF_DISPLACEMENT:
244.  	case OILSKIN_CLOAK:
245.  	case ROBE:
246.  		break;
247.  	case MUMMY_WRAPPING:
248.  		if (Invis && !Blind) {
249.  		    newsym(u.ux,u.uy);
250.  		    You("can %s.",
251.  			See_invisible ? "see through yourself"
252.  			: "no longer see yourself");
253.  		}
254.  		break;
255.  	case CLOAK_OF_INVISIBILITY:
256.  		if (!oldprop && !HInvis && !Blind) {
257.  		    makeknown(CLOAK_OF_INVISIBILITY);
258.  		    newsym(u.ux,u.uy);
259.  		    pline("Suddenly you can %s.",
260.  			See_invisible ? "no longer see through yourself"
261.  			: see_yourself);
262.  		}
263.  		break;
264.  	/* Alchemy smock gives poison _and_ acid resistance */
265.  	case ALCHEMY_SMOCK:
266.  		EAcid_resistance &= ~WORN_CLOAK;
267.    		break;
268.  	default: impossible(unknown_type, c_cloak, otyp);
269.      }
270.      return 0;
271.  }
272.  
273.  STATIC_PTR
274.  int
275.  Helmet_on()
276.  {
277.      switch(uarmh->otyp) {
278.  	case FEDORA:
279.  	case HELMET:
280.  	case DENTED_POT:
281.  	case ELVEN_LEATHER_HELM:
282.  	case DWARVISH_IRON_HELM:
283.  	case ORCISH_HELM:
284.  	case HELM_OF_TELEPATHY:
285.  		break;
286.  	case HELM_OF_BRILLIANCE:
287.  		adj_abon(uarmh, uarmh->spe);
288.  		break;
289.  	case CORNUTHAUM:
290.  		/* people think marked wizards know what they're talking
291.  		 * about, but it takes trained arrogance to pull it off,
292.  		 * and the actual enchantment of the hat is irrelevant.
293.  		 */
294.  		ABON(A_CHA) += (Role_if(PM_WIZARD) ? 1 : -1);
295.  		flags.botl = 1;
296.  		makeknown(uarmh->otyp);
297.  		break;
298.  	case HELM_OF_OPPOSITE_ALIGNMENT:
299.  		if (u.ualign.type == A_NEUTRAL)
300.  		    u.ualign.type = rn2(2) ? A_CHAOTIC : A_LAWFUL;
301.  		else u.ualign.type = -(u.ualign.type);
302.  		u.ublessed = 0; /* lose your god's protection */
303.  	     /* makeknown(uarmh->otyp);   -- moved below, after xname() */
304.  		/*FALLTHRU*/
305.  	case DUNCE_CAP:
306.  		if (!uarmh->cursed) {
307.  		    pline("%s %s%s for a moment.", The(xname(uarmh)),
308.  			  Blind ? "vibrates" : "glows ",
309.  			  Blind ? (const char *)"" : hcolor(Black));
310.  		    curse(uarmh);
311.  		}
312.  		flags.botl = 1;		/* reveal new alignment or INT & WIS */
313.  		if (Hallucination) {
314.  		    pline("My brain hurts!"); /* Monty Python's Flying Circus */
315.  		} else if (uarmh->otyp == DUNCE_CAP) {
316.  		    You_feel("%s.",	/* track INT change; ignore WIS */
317.  		  ACURR(A_INT) <= (ABASE(A_INT) + ABON(A_INT) + ATEMP(A_INT)) ?
318.  			     "like sitting in a corner" : "giddy");
319.  		} else {
320.  		    Your("mind oscillates briefly.");
321.  		    makeknown(HELM_OF_OPPOSITE_ALIGNMENT);
322.  		}
323.  		break;
324.  	default: impossible(unknown_type, c_helmet, uarmh->otyp);
325.      }
326.      return 0;
327.  }
328.  
329.  int
330.  Helmet_off()
331.  {
332.      switch(uarmh->otyp) {
333.  	case FEDORA:
334.  	case HELMET:
335.  	case DENTED_POT:
336.  	case ELVEN_LEATHER_HELM:
337.  	case DWARVISH_IRON_HELM:
338.  	case ORCISH_HELM:
339.  		break;
340.  	case DUNCE_CAP:
341.  		flags.botl = 1;
342.  		break;
343.  	case CORNUTHAUM:
344.  		ABON(A_CHA) += (Role_if(PM_WIZARD) ? -1 : 1);
345.  		flags.botl = 1;
346.  		break;
347.  	case HELM_OF_TELEPATHY:
348.  		/* need to update ability before calling see_monsters() */
349.  		setworn((struct obj *)0, W_ARMH);
350.  		see_monsters();
351.  		return 0;
352.  	case HELM_OF_BRILLIANCE:
353.  		adj_abon(uarmh, -uarmh->spe);
354.  		break;
355.  	case HELM_OF_OPPOSITE_ALIGNMENT:
356.  		u.ualign.type = u.ualignbase[0];
357.  		u.ublessed = 0; /* lose the other god's protection */
358.  		flags.botl = 1;
359.  		break;
360.  	default: impossible(unknown_type, c_helmet, uarmh->otyp);
361.      }
362.      setworn((struct obj *)0, W_ARMH);
363.      return 0;
364.  }
365.  
366.  STATIC_PTR
367.  int
368.  Gloves_on()
369.  {
370.      long oldprop =
371.  		u.uprops[objects[uarmg->otyp].oc_oprop].extrinsic & ~WORN_GLOVES;
372.  
373.  
374.      switch(uarmg->otyp) {
375.  	case LEATHER_GLOVES:
376.  		break;
377.  	case GAUNTLETS_OF_FUMBLING:
378.  		if (!oldprop && !(HFumbling & ~TIMEOUT))
379.  			incr_itimeout(&HFumbling, rnd(20));
380.  		break;
381.  	case GAUNTLETS_OF_POWER:
382.  		makeknown(uarmg->otyp);
383.  		flags.botl = 1; /* taken care of in attrib.c */
384.  		break;
385.  	case GAUNTLETS_OF_DEXTERITY:
386.  		adj_abon(uarmg, uarmg->spe);
387.  		break;
388.  	default: impossible(unknown_type, c_gloves, uarmg->otyp);
389.      }
390.      return 0;
391.  }
392.  
393.  int
394.  Gloves_off()
395.  {
396.      long oldprop =
397.  		u.uprops[objects[uarmg->otyp].oc_oprop].extrinsic & ~WORN_GLOVES;
398.  
399.  
400.      switch(uarmg->otyp) {
401.  	case LEATHER_GLOVES:
402.  		break;
403.  	case GAUNTLETS_OF_FUMBLING:
404.  		if (!oldprop && !(HFumbling & ~TIMEOUT))
405.  			HFumbling = EFumbling = 0;
406.  		break;
407.  	case GAUNTLETS_OF_POWER:
408.  		makeknown(uarmg->otyp);
409.  		flags.botl = 1; /* taken care of in attrib.c */
410.  		break;
411.  	case GAUNTLETS_OF_DEXTERITY:
412.  		adj_abon(uarmg, -uarmg->spe);
413.  		break;
414.  	default: impossible(unknown_type, c_gloves, uarmg->otyp);
415.      }
416.      setworn((struct obj *)0, W_ARMG);
417.  
418.      /* Prevent wielding cockatrice when not wearing gloves */
419.      if (uwep && uwep->otyp == CORPSE &&
420.  		touch_petrifies(&mons[uwep->corpsenm])) {
421.  	char kbuf[BUFSZ];
422.  
423.  	You("wield the %s corpse in your bare %s.",
424.  	    mons[uwep->corpsenm].mname, makeplural(body_part(HAND)));
425.  	Sprintf(kbuf, "%s corpse", an(mons[uwep->corpsenm].mname));
426.  	instapetrify(kbuf);
427.  	uwepgone();  /* life-saved still doesn't allow touching cockatrice */
428.      }
429.  	/* KMH -- ...or your secondary weapon when you're wielding it */
430.  	if (u.twoweap && uswapwep && uswapwep->otyp == CORPSE &&
431.  			touch_petrifies(&mons[uswapwep->corpsenm])) {
432.  	char kbuf[BUFSZ];
433.  
434.  	You("wield the %s corpse in your bare %s.",
435.  		mons[uswapwep->corpsenm].mname, body_part(HAND));
436.  
437.  	Sprintf(kbuf, "%s corpse", an(mons[uswapwep->corpsenm].mname));
438.  	instapetrify(kbuf);
439.  	uswapwepgone();  /* life-saved still doesn't allow touching cockatrice */
440.  	}
441.  
442.      return 0;
443.  }
444.  
445.  /*
446.  STATIC_OVL int
447.  Shield_on()
448.  {
449.      switch(uarms->otyp) {
450.  	case SMALL_SHIELD:
451.  	case ELVEN_SHIELD:
452.  	case URUK_HAI_SHIELD:
453.  	case ORCISH_SHIELD:
454.  	case DWARVISH_ROUNDSHIELD:
455.  	case LARGE_SHIELD:
456.  	case SHIELD_OF_REFLECTION:
457.  		break;
458.  	default: impossible(unknown_type, c_shield, uarms->otyp);
459.      }
460.      return 0;
461.  }
462.  */
463.  
464.  int
465.  Shield_off()
466.  {
467.  /*
468.      switch(uarms->otyp) {
469.  	case SMALL_SHIELD:
470.  	case ELVEN_SHIELD:
471.  	case URUK_HAI_SHIELD:
472.  	case ORCISH_SHIELD:
473.  	case DWARVISH_ROUNDSHIELD:
474.  	case LARGE_SHIELD:
475.  	case SHIELD_OF_REFLECTION:
476.  		break;
477.  	default: impossible(unknown_type, c_shield, uarms->otyp);
478.      }
479.  */
480.      setworn((struct obj *)0, W_ARMS);
481.      return 0;
482.  }
483.  
484.  /* This must be done in worn.c, because one of the possible intrinsics conferred
485.   * is fire resistance, and we have to immediately set HFire_resistance in worn.c
486.   * since worn.c will check it before returning.
487.   */
488.  STATIC_PTR
489.  int
490.  Armor_on()
491.  {
492.      return 0;
493.  }
494.  
495.  int
496.  Armor_off()
497.  {
498.      setworn((struct obj *)0, W_ARM);
499.      return 0;
500.  }
501.  
502.  /* The gone functions differ from the off functions in that if you die from
503.   * taking it off and have life saving, you still die.
504.   */
505.  int
506.  Armor_gone()
507.  {
508.      setnotworn(uarm);
509.      return 0;
510.  }
511.  
512.  STATIC_OVL void
513.  Amulet_on()
514.  {
515.      switch(uamul->otyp) {
516.  	case AMULET_OF_ESP:
517.  	case AMULET_OF_LIFE_SAVING:
518.  	case AMULET_VERSUS_POISON:
519.  	case AMULET_OF_REFLECTION:
520.  	case AMULET_OF_MAGICAL_BREATHING:
521.  	case AMULET_OF_UNCHANGING:
522.  	case FAKE_AMULET_OF_YENDOR:
523.  		break;
524.  	case AMULET_OF_CHANGE:
525.  		makeknown(AMULET_OF_CHANGE);
526.  		change_sex();
527.  		/* Don't use same message as polymorph */
528.  		You("are suddenly very %s!", flags.female ? "feminine"
529.  			: "masculine");
530.  		flags.botl = 1;
531.  		pline_The("amulet disintegrates!");
532.  		useup(uamul);
533.  		break;
534.  	case AMULET_OF_STRANGULATION:
535.  		makeknown(AMULET_OF_STRANGULATION);
536.  		pline("It constricts your throat!");
537.  		Strangled = 6;
538.  		break;
539.  	case AMULET_OF_RESTFUL_SLEEP:
540.  		HSleeping = rnd(100);
541.  		break;
542.  	case AMULET_OF_YENDOR:
543.  		break;
544.      }
545.  }
546.  
547.  void
548.  Amulet_off()
549.  {
550.      switch(uamul->otyp) {
551.  	case AMULET_OF_ESP:
552.  		/* need to update ability before calling see_monsters() */
553.  		setworn((struct obj *)0, W_AMUL);
554.  		see_monsters();
555.  		return;
556.  	case AMULET_OF_LIFE_SAVING:
557.  	case AMULET_VERSUS_POISON:
558.  	case AMULET_OF_REFLECTION:
559.  	case AMULET_OF_UNCHANGING:
560.  	case FAKE_AMULET_OF_YENDOR:
561.  		break;
562.  	case AMULET_OF_MAGICAL_BREATHING:
563.  		if (Underwater) {
564.  		    if (!breathless(youmonst.data) && !amphibious(youmonst.data)
565.  						&& !Swimming)
566.  			You("suddenly inhale an unhealthy amount of water!");
567.  		    /* HMagical_breathing must be set off
568.  		       before calling drown() */
569.  		    setworn((struct obj *)0, W_AMUL);
570.  		    (void) drown();
571.  		    return;
572.  		}
573.  		break;
574.  	case AMULET_OF_CHANGE:
575.  		impossible("Wearing an amulet of change?");
576.  		break;
577.  	case AMULET_OF_STRANGULATION:
578.  		if (Strangled) {
579.  			You("can breathe more easily!");
580.  			Strangled = 0;
581.  		}
582.  		break;
583.  	case AMULET_OF_RESTFUL_SLEEP:
584.  		setworn((struct obj *)0, W_AMUL);
585.  		if (!ESleeping)
586.  			HSleeping = 0;
587.  		return;
588.  	case AMULET_OF_YENDOR:
589.  		break;
590.      }
591.      setworn((struct obj *)0, W_AMUL);
592.      return;
593.  }
594.  
595.  void
596.  Ring_on(obj)
597.  register struct obj *obj;
598.  {
599.      long oldprop = u.uprops[objects[obj->otyp].oc_oprop].extrinsic;
600.      int old_attrib;
601.  
602.  
603.  	if (obj == uwep) setuwep((struct obj *) 0);
604.  	if (obj == uswapwep) setuswapwep((struct obj *) 0);
605.  	if (obj == uquiver) setuqwep((struct obj *) 0);
606.  
607.      /* only mask out W_RING when we don't have both
608.         left and right rings of the same type */
609.      if ((oldprop & W_RING) != W_RING) oldprop &= ~W_RING;
610.  
611.      switch(obj->otyp){
612.  	case RIN_TELEPORTATION:
613.  	case RIN_REGENERATION:
614.  	case RIN_SEARCHING:
615.  	case RIN_STEALTH:
616.  	case RIN_HUNGER:
617.  	case RIN_AGGRAVATE_MONSTER:
618.  	case RIN_POISON_RESISTANCE:
619.  	case RIN_FIRE_RESISTANCE:
620.  	case RIN_COLD_RESISTANCE:
621.  	case RIN_SHOCK_RESISTANCE:
622.  	case RIN_CONFLICT:
623.  	case RIN_WARNING:
624.  	case RIN_TELEPORT_CONTROL:
625.  	case RIN_POLYMORPH:
626.  	case RIN_POLYMORPH_CONTROL:
627.  	case RIN_FREE_ACTION:                
628.  	case RIN_SLOW_DIGESTION:
629.  	case RIN_SUSTAIN_ABILITY:
630.  	case MEAT_RING:
631.  		break;
632.  	case RIN_SEE_INVISIBLE:
633.  		/* can now see invisible monsters */
634.  		set_mimic_blocking(); /* do special mimic handling */
635.  		see_monsters();
636.  #ifdef INVISIBLE_OBJECTS
637.  		see_objects();
638.  #endif
639.  
640.  		if (Invis && !oldprop && !HSee_invisible &&
641.  				!perceives(youmonst.data) && !Blind) {
642.  		    newsym(u.ux,u.uy);
643.  		    pline("Suddenly you are transparent, but there!");
644.  		    makeknown(RIN_SEE_INVISIBLE);
645.  		}
646.  		break;
647.  	case RIN_INVISIBILITY:
648.  		if (!oldprop && !HInvis && !BInvis && !Blind) {
649.  		    makeknown(RIN_INVISIBILITY);
650.  		    newsym(u.ux,u.uy);
651.  		    self_invis_message();
652.  		}
653.  		break;
654.  	case RIN_ADORNMENT:
655.  		old_attrib = ACURR(A_CHA);
656.  		ABON(A_CHA) += obj->spe;
657.  		flags.botl = 1;
658.  		if (ACURR(A_CHA) != old_attrib ||
659.  		    (objects[RIN_ADORNMENT].oc_name_known &&
660.  		     old_attrib != 25 && old_attrib != 3)) {
661.  			makeknown(RIN_ADORNMENT);
662.  			obj->known = TRUE;
663.  		}
664.  		break;
665.  	case RIN_LEVITATION:
666.  		if(!oldprop && !HLevitation) {
667.  			float_up();
668.  			makeknown(RIN_LEVITATION);
669.  			obj->known = TRUE;
670.  		}
671.  		break;
672.  	case RIN_GAIN_STRENGTH:
673.  		old_attrib = ACURR(A_STR);
674.  		ABON(A_STR) += obj->spe;
675.  		flags.botl = 1;
676.  		if (ACURR(A_STR) != old_attrib ||
677.  		    (objects[RIN_GAIN_STRENGTH].oc_name_known &&
678.  		     old_attrib != STR19(25) && old_attrib != 3)) {
679.  			makeknown(RIN_GAIN_STRENGTH);
680.  			obj->known = TRUE;
681.  		}
682.  		break;
683.  	case RIN_GAIN_CONSTITUTION:
684.  		old_attrib = ACURR(A_CON);
685.  		ABON(A_CON) += obj->spe;
686.  		flags.botl = 1;
687.  		if (ACURR(A_CON) != old_attrib ||
688.  		    objects[RIN_GAIN_CONSTITUTION].oc_name_known) {
689.  			makeknown(RIN_GAIN_CONSTITUTION);
690.  			obj->known = TRUE;
691.  		}
692.  		break;
693.  	case RIN_INCREASE_ACCURACY:	/* KMH */
694.  		u.uhitinc += obj->spe;
695.  		break;
696.  	case RIN_INCREASE_DAMAGE:
697.  		u.udaminc += obj->spe;
698.  		break;
699.  	case RIN_PROTECTION_FROM_SHAPE_CHAN:
700.  		rescham();
701.  		break;
702.  	case RIN_PROTECTION:
703.  		flags.botl = 1;
704.  		if (obj->spe || objects[RIN_PROTECTION].oc_name_known) {
705.  			makeknown(RIN_PROTECTION);
706.  			obj->known = TRUE;
707.  		}
708.  		break;
709.      }
710.  }
711.  
712.  STATIC_OVL void
713.  Ring_off_or_gone(obj,gone)
714.  register struct obj *obj;
715.  boolean gone;
716.  {
717.      register long mask = obj->owornmask & W_RING;
718.      int old_attrib;
719.  
720.      if(!(u.uprops[objects[obj->otyp].oc_oprop].extrinsic & mask))
721.  	impossible("Strange... I didn't know you had that ring.");
722.      if(gone) setnotworn(obj);
723.      else setworn((struct obj *)0, obj->owornmask);
724.      switch(obj->otyp) {
725.  	case RIN_TELEPORTATION:
726.  	case RIN_REGENERATION:
727.  	case RIN_SEARCHING:
728.  	case RIN_STEALTH:
729.  	case RIN_HUNGER:
730.  	case RIN_AGGRAVATE_MONSTER:
731.  	case RIN_POISON_RESISTANCE:
732.  	case RIN_FIRE_RESISTANCE:
733.  	case RIN_COLD_RESISTANCE:
734.  	case RIN_SHOCK_RESISTANCE:
735.  	case RIN_CONFLICT:
736.  	case RIN_WARNING:
737.  	case RIN_TELEPORT_CONTROL:
738.  	case RIN_POLYMORPH:
739.  	case RIN_POLYMORPH_CONTROL:
740.  	case RIN_FREE_ACTION:                
741.  	case RIN_SLOW_DIGESTION:
742.  	case RIN_SUSTAIN_ABILITY:
743.  	case MEAT_RING:
744.  		break;
745.  	case RIN_SEE_INVISIBLE:
746.  		/* Make invisible monsters go away */
747.  		if (!See_invisible) {
748.  		    set_mimic_blocking(); /* do special mimic handling */
749.  		    see_monsters();
750.  #ifdef INVISIBLE_OBJECTS                
751.  		    see_objects();
752.  #endif
753.  		}
754.  
755.  		if (Invisible && !Blind) {
756.  			newsym(u.ux,u.uy);
757.  			pline("Suddenly you cannot see yourself.");
758.  			makeknown(RIN_SEE_INVISIBLE);
759.  		}
760.  		break;
761.  	case RIN_INVISIBILITY:
762.  		if (!Invis && !BInvis && !Blind) {
763.  			newsym(u.ux,u.uy);
764.  			Your("body seems to unfade%s.",
765.  			    See_invisible ? " completely" : "..");
766.  			makeknown(RIN_INVISIBILITY);
767.  		}
768.  		break;
769.  	case RIN_ADORNMENT:
770.  		old_attrib = ACURR(A_CHA);
771.  		ABON(A_CHA) -= obj->spe;
772.  		if (ACURR(A_CHA) != old_attrib) makeknown(RIN_ADORNMENT);
773.  		flags.botl = 1;
774.  		break;
775.  	case RIN_LEVITATION:
776.  		(void) float_down(0L, 0L);
777.  		if (!Levitation) makeknown(RIN_LEVITATION);
778.  		break;
779.  	case RIN_GAIN_STRENGTH:
780.  		old_attrib = ACURR(A_STR);
781.  		ABON(A_STR) -= obj->spe;
782.  		if (ACURR(A_STR) != old_attrib) makeknown(RIN_GAIN_STRENGTH);
783.  		flags.botl = 1;
784.  		break;
785.  	case RIN_GAIN_CONSTITUTION:
786.  		old_attrib = ACURR(A_CON);
787.  		ABON(A_CON) -= obj->spe;
788.  		flags.botl = 1;
789.  		if (ACURR(A_CON) != old_attrib) makeknown(RIN_GAIN_CONSTITUTION);
790.  		break;
791.  	case RIN_INCREASE_ACCURACY:	/* KMH */
792.  		u.uhitinc -= obj->spe;
793.  		break;
794.  	case RIN_INCREASE_DAMAGE:
795.  		u.udaminc -= obj->spe;
796.  		break;
797.  	case RIN_PROTECTION_FROM_SHAPE_CHAN:
798.  		/* If you're no longer protected, let the chameleons
799.  		 * change shape again -dgk
800.  		 */
801.  		restartcham();
802.  		break;
803.      }
804.  }
805.  
806.  void
807.  Ring_off(obj)
808.  struct obj *obj;
809.  {
810.  	Ring_off_or_gone(obj,FALSE);
811.  }
812.  
813.  void
814.  Ring_gone(obj)
815.  struct obj *obj;
816.  {
817.  	Ring_off_or_gone(obj,TRUE);
818.  }
819.  
820.  void
821.  Blindf_on(otmp)
822.  register struct obj *otmp;
823.  {
824.  	long already_blinded = Blinded;
825.  
826.  	if (otmp == uwep)
827.  	    setuwep((struct obj *) 0);
828.  	if (otmp == uswapwep)
829.  		setuswapwep((struct obj *) 0);
830.  	if (otmp == uquiver)
831.  		setuqwep((struct obj *) 0);
832.  	setworn(otmp, W_TOOL);
833.  	if (otmp->otyp == TOWEL && flags.verbose)
834.  	    You("wrap %s around your %s.", an(xname(otmp)), body_part(HEAD));
835.  	on_msg(otmp);
836.  	if (!already_blinded) {
837.  	    if (Punished) set_bc(0);	/* Set ball&chain variables before */
838.  					/* the hero goes blind.		   */
839.  	    if (Blind_telepat || Infravision) see_monsters(); /* sense monsters */
840.  	    vision_full_recalc = 1;	/* recalc vision limits */
841.  	    flags.botl = 1;
842.  	}
843.  }
844.  
845.  void
846.  Blindf_off(otmp)
847.  register struct obj *otmp;
848.  {
849.  	long was_blind = Blind;	/* may still be able to see */
850.  
851.  	setworn((struct obj *)0, otmp->owornmask);
852.  	off_msg(otmp);
853.  
854.  	if (Blind) {
855.  	    if (was_blind)
856.  		You("still cannot see.");
857.  	    else
858.  		You("cannot see anything now!");
859.  	} else if (!Blinded) {
860.  	    if (Blind_telepat || Infravision) see_monsters();
861.  	}
862.  	vision_full_recalc = 1;	/* recalc vision limits */
863.  	flags.botl = 1;
864.  }
865.  
866.  /* called in main to set intrinsics of worn start-up items */
867.  void
868.  set_wear()
869.  {
870.  	if (uarm)  (void) Armor_on();
871.  	if (uarmc) (void) Cloak_on();
872.  	if (uarmf) (void) Boots_on();
873.  	if (uarmg) (void) Gloves_on();
874.  	if (uarmh) (void) Helmet_on();
875.  /*	if (uarms) (void) Shield_on(); */
876.  }
877.  
878.  boolean
879.  donning(otmp)
880.  register struct obj *otmp;
881.  {
882.      return((boolean)((otmp == uarmf && (afternmv == Boots_on || afternmv == Boots_off))
883.  	|| (otmp == uarmh && (afternmv == Helmet_on || afternmv == Helmet_off))
884.  	|| (otmp == uarmg && (afternmv == Gloves_on || afternmv == Gloves_off))
885.  	|| (otmp == uarm && (afternmv == Armor_on || afternmv == Armor_off))));
886.  }
887.  
888.  void
889.  cancel_don()
890.  {
891.  	/* the piece of armor we were donning/doffing has vanished, so stop
892.  	 * wasting time on it (and don't dereference it when donning would
893.  	 * otherwise finish)
894.  	 */
895.  	afternmv = 0;
896.  	nomovemsg = (char *)0;
897.  	multi = 0;
898.  }
899.  
900.  static NEARDATA const char clothes[] = {ARMOR_CLASS, 0};
901.  static NEARDATA const char accessories[] = {RING_CLASS, AMULET_CLASS, TOOL_CLASS, FOOD_CLASS, 0};
902.  
903.  int
904.  dotakeoff()
905.  {
906.  	register struct obj *otmp = (struct obj *)0;
907.  	int armorpieces = 0;
908.  
909.  #define MOREARM(x) if (x) { armorpieces++; otmp = x; }
910.  	MOREARM(uarmh);
911.  	MOREARM(uarms);
912.  	MOREARM(uarmg);
913.  	MOREARM(uarmf);
914.  	if (uarmc) {
915.  		armorpieces++;
916.  		otmp = uarmc;
917.  	} else if (uarm) {
918.  		armorpieces++;
919.  		otmp = uarm;
920.  #ifdef TOURIST
921.  	} else if (uarmu) {
922.  		armorpieces++;
923.  		otmp = uarmu;
924.  #endif
925.  	}
926.  	if (!armorpieces) {
927.  	     /* assert( GRAY_DRAGON_SCALES > YELLOW_DRAGON_SCALE_MAIL ); */
928.  		if (uskin)
929.  		    pline_The("%s merged with your skin!",
930.  			      uskin->otyp >= GRAY_DRAGON_SCALES ?
931.  				"dragon scales are" : "dragon scale mail is");
932.  		else
933.  		    pline("Not wearing any armor.");
934.  		return 0;
935.  	}
936.  	if (armorpieces > 1)
937.  		otmp = getobj(clothes, "take off");
938.  	if (otmp == 0) return(0);
939.  	if (!(otmp->owornmask & W_ARMOR)) {
940.  		You("are not wearing that.");
941.  		return(0);
942.  	}
943.  	/* note: the `uskin' case shouldn't be able to happen here; dragons
944.  	   can't wear any armor so will end up with `armorpieces == 0' above */
945.  	if (otmp == uskin || ((otmp == uarm) && uarmc)
946.  #ifdef TOURIST
947.  			  || ((otmp == uarmu) && (uarmc || uarm))
948.  #endif
949.  		) {
950.  	    You_cant("take that off.");
951.  	    return 0;
952.  	}
953.  	if (otmp == uarmg && welded(uwep)) {
954.  	    You("seem unable to take off the gloves while holding your %s.",
955.  		is_sword(uwep) ? c_sword : c_weapon);
956.  	    uwep->bknown = TRUE;
957.  	    return 0;
958.  	}
959.  	if (otmp == uarmg && Glib) {
960.  	    You_cant("remove the slippery gloves with your slippery fingers.");
961.  	    return 0;
962.  	}
963.  	if (otmp == uarmf && u.utrap && (u.utraptype == TT_BEARTRAP ||
964.  					u.utraptype == TT_INFLOOR)) { /* -3. */
965.  	    if(u.utraptype == TT_BEARTRAP)
966.  		pline_The("bear trap prevents you from pulling your %s out.",
967.  		      body_part(FOOT));
968.  	    else
969.  		You("are stuck in the %s, and cannot pull your %s out.",
970.  		    surface(u.ux, u.uy), makeplural(body_part(FOOT)));
971.  		return(0);
972.  	}
973.  	reset_remarm();			/* since you may change ordering */
974.  	(void) armoroff(otmp);
975.  	return(1);
976.  }
977.  
978.  int
979.  doremring()
980.  {
981.  	register struct obj *otmp = 0;
982.  	int Accessories = 0;
983.  
984.  #define MOREACC(x) if (x) { Accessories++; otmp = x; }
985.  	MOREACC(uleft);
986.  	MOREACC(uright);
987.  	MOREACC(uamul);
988.  	MOREACC(ublindf);
989.  
990.  	if(!Accessories) {
991.  		pline("Not wearing any accessories.");
992.  		return(0);
993.  	}
994.  	if (Accessories != 1) otmp = getobj(accessories, "take off");
995.  	if(!otmp) return(0);
996.  	if(!(otmp->owornmask & (W_RING | W_AMUL | W_TOOL))) {
997.  		You("are not wearing that.");
998.  		return(0);
999.  	}
1000. 	if(cursed(otmp)) return(0);
1001. 	if(otmp->oclass == RING_CLASS || otmp->otyp == MEAT_RING) {
1002. 		if (nolimbs(youmonst.data)) {
1003. 			pline("It seems to be stuck.");
1004. 			return(0);
1005. 		}
1006. 		if (uarmg && uarmg->cursed) {
1007. 			uarmg->bknown = TRUE;
1008. 			You(
1009. 	    "seem unable to remove your ring without taking off your gloves.");
1010. 			return(0);
1011. 		}
1012. 		if (welded(uwep) && bimanual(uwep)) {
1013. 			uwep->bknown = TRUE;
1014. 			You(
1015. 	       "seem unable to remove the ring while your hands hold your %s.",
1016. 			    is_sword(uwep) ? c_sword : c_weapon);
1017. 			return(0);
1018. 		}
1019. 		if (welded(uwep) && otmp==uright) {
1020. 			uwep->bknown = TRUE;
1021. 			You(
1022. 	 "seem unable to remove the ring while your right hand holds your %s.",
1023. 			    is_sword(uwep) ? c_sword : c_weapon);
1024. 			return(0);
1025. 		}
1026. 		/* Sometimes we want to give the off_msg before removing and
1027. 		 * sometimes after; for instance, "you were wearing a moonstone
1028. 		 * ring (on right hand)" is desired but "you were wearing a
1029. 		 * square amulet (being worn)" is not because of the redundant
1030. 		 * "being worn".
1031. 		 */
1032. 		off_msg(otmp);
1033. 		Ring_off(otmp);
1034. 	} else if(otmp->oclass == AMULET_CLASS) {
1035. 		Amulet_off();
1036. 		off_msg(otmp);
1037. 	} else Blindf_off(otmp); /* does its own off_msg */
1038. 	return(1);
1039. }
1040. 
1041. /* Check if something worn is cursed _and_ unremovable. */
1042. int
1043. cursed(otmp)
1044. register struct obj *otmp;
1045. {
1046. 	/* Curses, like chickens, come home to roost. */
1047. 	if((otmp == uwep) ? welded(otmp) : (int)otmp->cursed) {
1048. 		You("can't.  %s to be cursed.",
1049. 			(is_boots(otmp) || is_gloves(otmp) || otmp->quan > 1L)
1050. 			? "They seem" : "It seems");
1051. 		otmp->bknown = TRUE;
1052. 		return(1);
1053. 	}
1054. 	return(0);
1055. }
1056. 
1057. int
1058. armoroff(otmp)
1059. register struct obj *otmp;
1060. {
1061. 	register int delay = -objects[otmp->otyp].oc_delay;
1062. 
1063. 	if(cursed(otmp)) return(0);
1064. 	if(delay) {
1065. 		nomul(delay);
1066. 		if (is_helmet(otmp)) {
1067. 			nomovemsg = "You finish taking off your helmet.";
1068. 			afternmv = Helmet_off;
1069. 		     }
1070. 		else if (is_gloves(otmp)) {
1071. 			nomovemsg = "You finish taking off your gloves.";
1072. 			afternmv = Gloves_off;
1073. 		     }
1074. 		else if (is_boots(otmp)) {
1075. 			nomovemsg = "You finish taking off your boots.";
1076. 			afternmv = Boots_off;
1077. 		     }
1078. 		else {
1079. 			nomovemsg = "You finish taking off your suit.";
1080. 			afternmv = Armor_off;
1081. 		}
1082. 	} else {
1083. 		/* Be warned!  We want off_msg after removing the item to
1084. 		 * avoid "You were wearing ____ (being worn)."  However, an
1085. 		 * item which grants fire resistance might cause some trouble
1086. 		 * if removed in Hell and lifesaving puts it back on; in this
1087. 		 * case the message will be printed at the wrong time (after
1088. 		 * the messages saying you died and were lifesaved).  Luckily,
1089. 		 * no cloak, shield, or fast-removable armor grants fire
1090. 		 * resistance, so we can safely do the off_msg afterwards.
1091. 		 * Rings do grant fire resistance, but for rings we want the
1092. 		 * off_msg before removal anyway so there's no problem.  Take
1093. 		 * care in adding armors granting fire resistance; this code
1094. 		 * might need modification.
1095. 		 * 3.2 (actually 3.1 even): this comment is obsolete since
1096. 		 * fire resistance is not needed for Gehennom.
1097. 		 */
1098. 		if(is_cloak(otmp))
1099. 			(void) Cloak_off();
1100. 		else if(is_shield(otmp))
1101. 			(void) Shield_off();
1102. 		else setworn((struct obj *)0, otmp->owornmask & W_ARMOR);
1103. 		off_msg(otmp);
1104. 	}
1105. 	takeoff_mask = taking_off = 0L;
1106. 	return(1);
1107. }
1108. 
1109. STATIC_OVL void
1110. already_wearing(cc)
1111. const char *cc;
1112. {
1113. 	You("are already wearing %s%c", cc, (cc == c_that_) ? '!' : '.');
1114. }
1115. 
1116. /*
1117.  * canwearobj checks to see whether the player can wear a piece of armor
1118.  *
1119.  * inputs: otmp (the piece of armor)
1120.  *         noisy (if TRUE give error messages, otherwise be quiet about it)
1121.  * output: mask (otmp's armor type)
1122.  */
1123. int
1124. canwearobj(otmp,mask,noisy)
1125. struct obj *otmp;
1126. long *mask;
1127. boolean noisy;
1128. {
1129.     int err = 0;
1130.     const char *which;
1131. 
1132.     which = is_cloak(otmp) ? c_cloak :
1133. #ifdef TOURIST
1134. 	    is_shirt(otmp) ? c_shirt :
1135. #endif
1136. 	    is_suit(otmp) ? c_suit : 0;
1137.     if (which && cantweararm(youmonst.data) &&
1138. 	    /* same exception for cloaks as used in m_dowear() */
1139. 	    (which != c_cloak || youmonst.data->msize != MZ_SMALL)) {
1140. 	if (noisy) pline_The("%s will not fit on your body.", which);
1141. 	return 0;
1142.     } else if (otmp->owornmask & W_ARMOR) {
1143. 	if (noisy) already_wearing(c_that_);
1144. 	return 0;
1145.     }
1146. 
1147.     if (is_helmet(otmp)) {
1148. 	if (uarmh) {
1149. 	    if (noisy) already_wearing(an(c_helmet));
1150. 	    err++;
1151. 	} else
1152. 	    *mask = W_ARMH;
1153.     } else if (is_shield(otmp)) {
1154. 	if (uarms) {
1155. 	    if (noisy) already_wearing(an(c_shield));
1156. 	    err++;
1157. 	} else if (uwep && bimanual(uwep)) {
1158. 	    if (noisy) 
1159. 		You("cannot wear a shield while wielding a two-handed %s.",
1160. 		    is_sword(uwep) ? c_sword :
1161. 		    (uwep->otyp == BATTLE_AXE) ? c_axe : c_weapon);
1162. 	    err++;
1163. 	} else if (u.twoweap) {
1164. 	    if (noisy)
1165. 		You("cannot wear a shield while wielding two weapons.");
1166. 	    err++;
1167. 	} else
1168. 	    *mask = W_ARMS;
1169.     } else if (is_boots(otmp)) {
1170. 	if (uarmf) {
1171. 	    if (noisy) already_wearing(c_boots);
1172. 	    err++;
1173. 	} else if (Upolyd && slithy(youmonst.data)) {
1174. 	    if (noisy) You("have no feet...");	/* not body_part(FOOT) */
1175. 	    err++;
1176. 	} else if (u.utrap && (u.utraptype == TT_BEARTRAP ||
1177. 				u.utraptype == TT_INFLOOR)) {
1178. 	    if (u.utraptype == TT_BEARTRAP) {
1179. 		if (noisy) Your("%s is trapped!", body_part(FOOT));
1180. 	    } else {
1181. 		if (noisy) Your("%s are stuck in the %s!",
1182. 				makeplural(body_part(FOOT)),
1183. 				surface(u.ux, u.uy));
1184. 	    }
1185. 	    err++;
1186. 	} else
1187. 	    *mask = W_ARMF;
1188.     } else if (is_gloves(otmp)) {
1189. 	if (uarmg) {
1190. 	    if (noisy) already_wearing(c_gloves);
1191. 	    err++;
1192. 	} else if (welded(uwep)) {
1193. 	    if (noisy) You("cannot wear gloves over your %s.",
1194. 			   is_sword(uwep) ? c_sword : c_weapon);
1195. 	    err++;
1196. 	} else
1197. 	    *mask = W_ARMG;
1198. #ifdef TOURIST
1199.     } else if (is_shirt(otmp)) {
1200. 	if (uarm || uarmc || uarmu) {
1201. 	    if (uarmu) {
1202. 		if (noisy) already_wearing(an(c_shirt));
1203. 	    } else {
1204. 		if (noisy) You_cant("wear that over your %s.",
1205. 				    (uarm && !uarmc) ? c_armor : c_cloak);
1206. 	    }
1207. 	    err++;
1208. 	} else
1209. 	    *mask = W_ARMU;
1210. #endif
1211.     } else if (is_cloak(otmp)) {
1212. 	if (uarmc) {
1213. 	    if (noisy) already_wearing(an(c_cloak));
1214. 	    err++;
1215. 	} else
1216. 	    *mask = W_ARMC;
1217.     } else {
1218. 	if (uarmc) {
1219. 	    if (noisy) You("cannot wear armor over a cloak.");
1220. 	    err++;
1221. 	} else if (uarm) {
1222. 	    if (noisy) already_wearing("some armor");
1223. 	    err++;
1224. 	} else
1225. 	    *mask = W_ARM;
1226.     }
1227. /* Unnecessary since now only weapons and special items like pick-axes get
1228.  * welded to your hand, not armor
1229.     if (welded(otmp)) {
1230. 	if (!err++) {
1231. 	    if (noisy) weldmsg(otmp);
1232. 	}
1233.     }
1234.  */
1235.     return !err;
1236. }
1237. 
1238. /* the 'W' command */
1239. int
1240. dowear()
1241. {
1242. 	struct obj *otmp;
1243. 	int delay;
1244. 	long mask = 0;
1245. 
1246. 	/* cantweararm checks for suits of armor */
1247. 	/* verysmall or nohands checks for shields, gloves, etc... */
1248. 	if ((verysmall(youmonst.data) || nohands(youmonst.data))) {
1249. 		pline("Don't even bother.");
1250. 		return(0);
1251. 	}
1252. 
1253. 	otmp = getobj(clothes, "wear");
1254. 	if(!otmp) return(0);
1255. 
1256. 	if (!canwearobj(otmp,&mask,TRUE)) return(0);
1257. 
1258. 	if (otmp->oartifact && !touch_artifact(otmp, &youmonst))
1259. 	    return 1;	/* costs a turn even though it didn't get worn */
1260. 
1261. 	if (otmp->otyp == HELM_OF_OPPOSITE_ALIGNMENT &&
1262. 			qstart_level.dnum == u.uz.dnum) {	/* in quest */
1263. 		You("narrowly avoid losing all chance at your goal.");
1264. 		u.ublessed = 0; /* lose your god's protection */
1265. 		makeknown(otmp->otyp);
1266. 		flags.botl = 1;
1267. 		return 1;
1268. 	}
1269. 
1270. 	otmp->known = TRUE;
1271. 	if(otmp == uwep)
1272. 		setuwep((struct obj *)0);
1273. 	if (otmp == uswapwep)
1274. 		setuswapwep((struct obj *) 0);
1275. 	if (otmp == uquiver)
1276. 		setuqwep((struct obj *) 0);
1277. 	setworn(otmp, mask);
1278. 	delay = -objects[otmp->otyp].oc_delay;
1279. 	if(delay){
1280. 		nomul(delay);
1281. 		if(is_boots(otmp)) afternmv = Boots_on;
1282. 		if(is_helmet(otmp)) afternmv = Helmet_on;
1283. 		if(is_gloves(otmp)) afternmv = Gloves_on;
1284. 		if(otmp == uarm) afternmv = Armor_on;
1285. 		nomovemsg = "You finish your dressing maneuver.";
1286. 	} else {
1287. 		if(is_cloak(otmp)) (void) Cloak_on();
1288. /*		if(is_shield(otmp)) (void) Shield_on(); */
1289. 		on_msg(otmp);
1290. 	}
1291. 	takeoff_mask = taking_off = 0L;
1292. 	return(1);
1293. }
1294. 
1295. int
1296. doputon()
1297. {
1298. 	register struct obj *otmp;
1299. 	long mask = 0L;
1300. 
1301. 	if(uleft && uright && uamul && ublindf) {
1302. 		Your("%s%s are full, and you're already wearing an amulet and %s.",
1303. 			humanoid(youmonst.data) ? "ring-" : "",
1304. 			makeplural(body_part(FINGER)),
1305. 			ublindf->otyp==LENSES ? "some lenses" : "a blindfold");
1306. 		return(0);
1307. 	}
1308. 	otmp = getobj(accessories, "wear");
1309. 	if(!otmp) return(0);
1310. 	if(otmp->owornmask & (W_RING | W_AMUL | W_TOOL)) {
1311. 		already_wearing(c_that_);
1312. 		return(0);
1313. 	}
1314. 	if(welded(otmp)) {
1315. 		weldmsg(otmp);
1316. 		return(0);
1317. 	}
1318. 	if(otmp == uwep)
1319. 		setuwep((struct obj *)0);
1320. 	if(otmp->oclass == RING_CLASS || otmp->otyp == MEAT_RING) {
1321. 		if(nolimbs(youmonst.data)) {
1322. 			You("cannot make the ring stick to your body.");
1323. 			return(0);
1324. 		}
1325. 		if(uleft && uright){
1326. 			pline("There are no more %s%s to fill.",
1327. 				humanoid(youmonst.data) ? "ring-" : "",
1328. 				makeplural(body_part(FINGER)));
1329. 			return(0);
1330. 		}
1331. 		if(uleft) mask = RIGHT_RING;
1332. 		else if(uright) mask = LEFT_RING;
1333. 		else do {
1334. 			char qbuf[QBUFSZ];
1335. 			char answer;
1336. 
1337. 			Sprintf(qbuf, "Which %s%s, Right or Left?",
1338. 				humanoid(youmonst.data) ? "ring-" : "",
1339. 				body_part(FINGER));
1340. 			if(!(answer = yn_function(qbuf, "rl", '\0')))
1341. 				return(0);
1342. 			switch(answer){
1343. 			case 'l':
1344. 			case 'L':
1345. 				mask = LEFT_RING;
1346. 				break;
1347. 			case 'r':
1348. 			case 'R':
1349. 				mask = RIGHT_RING;
1350. 				break;
1351. 			}
1352. 		} while(!mask);
1353. 		if (uarmg && uarmg->cursed) {
1354. 			uarmg->bknown = TRUE;
1355. 		    You("cannot remove your gloves to put on the ring.");
1356. 			return(0);
1357. 		}
1358. 		if (welded(uwep) && bimanual(uwep)) {
1359. 			/* welded will set bknown */
1360. 	    You("cannot free your weapon hands to put on the ring.");
1361. 			return(0);
1362. 		}
1363. 		if (welded(uwep) && mask==RIGHT_RING) {
1364. 			/* welded will set bknown */
1365. 	    You("cannot free your weapon hand to put on the ring.");
1366. 			return(0);
1367. 		}
1368. 		setworn(otmp, mask);
1369. 		Ring_on(otmp);
1370. 	} else if (otmp->oclass == AMULET_CLASS) {
1371. 		if(uamul) {
1372. 			already_wearing("an amulet");
1373. 			return(0);
1374. 		}
1375. 		setworn(otmp, W_AMUL);
1376. 		if (otmp->otyp == AMULET_OF_CHANGE) {
1377. 			Amulet_on();
1378. 			/* Don't do a prinv() since the amulet is now gone */
1379. 			return(1);
1380. 		}
1381. 		Amulet_on();
1382. 	} else {	/* it's a blindfold */
1383. 		if (ublindf) {
1384. 			if (ublindf->otyp == TOWEL)
1385. 				Your("%s is already covered by a towel.",
1386. 					body_part(FACE));
1387. 			else if (ublindf->otyp == BLINDFOLD)
1388. 				already_wearing("a blindfold");
1389. 			else if (ublindf->otyp == LENSES)
1390. 				already_wearing("some lenses");
1391. 			else
1392. 				already_wearing("something"); /* ??? */
1393. 			return(0);
1394. 		}
1395. 		if (otmp->otyp != BLINDFOLD && otmp->otyp != TOWEL && otmp->otyp != LENSES) {
1396. 			You_cant("wear that!");
1397. 			return(0);
1398. 		}
1399. 		Blindf_on(otmp);
1400. 		return(1);
1401. 	}
1402. 	prinv((char *)0, otmp, 0L);
1403. 	return(1);
1404. }
1405. 
1406. #endif /* OVLB */
1407. 
1408. #ifdef OVL0
1409. 
1410. void
1411. find_ac()
1412. {
1413. 	int uac = mons[u.umonnum].ac;
1414. 
1415. 	if(uarm) uac -= ARM_BONUS(uarm);
1416. 	if(uarmc) uac -= ARM_BONUS(uarmc);
1417. 	if(uarmh) uac -= ARM_BONUS(uarmh);
1418. 	if(uarmf) uac -= ARM_BONUS(uarmf);
1419. 	if(uarms) uac -= ARM_BONUS(uarms);
1420. 	if(uarmg) uac -= ARM_BONUS(uarmg);
1421. #ifdef TOURIST
1422. 	if(uarmu) uac -= ARM_BONUS(uarmu);
1423. #endif
1424. 	if(uleft && uleft->otyp == RIN_PROTECTION) uac -= uleft->spe;
1425. 	if(uright && uright->otyp == RIN_PROTECTION) uac -= uright->spe;
1426. 	if (HProtection & INTRINSIC) uac -= u.ublessed;
1427. 	uac -= u.uspellprot;
1428. 	if(uac != u.uac){
1429. 		u.uac = uac;
1430. 		flags.botl = 1;
1431. 	}
1432. }
1433. 
1434. #endif /* OVL0 */
1435. #ifdef OVLB
1436. 
1437. void
1438. glibr()
1439. {
1440. 	register struct obj *otmp;
1441. 	int xfl = 0;
1442. 	boolean leftfall, rightfall;
1443. 
1444. 	leftfall = (uleft && !uleft->cursed &&
1445. 		    (!uwep || !welded(uwep) || !bimanual(uwep)));
1446. 	rightfall = (uright && !uright->cursed && (!welded(uwep)));
1447. 	if (!uarmg && (leftfall || rightfall) && !nolimbs(youmonst.data)) {
1448. 		/* changed so cursed rings don't fall off, GAN 10/30/86 */
1449. 		Your("%s off your %s.",
1450. 			(leftfall && rightfall) ? "rings slip" : "ring slips",
1451. 			makeplural(body_part(FINGER)));
1452. 		xfl++;
1453. 		if (leftfall) {
1454. 			otmp = uleft;
1455. 			Ring_off(uleft);
1456. 			dropx(otmp);
1457. 		}
1458. 		if (rightfall) {
1459. 			otmp = uright;
1460. 			Ring_off(uright);
1461. 			dropx(otmp);
1462. 		}
1463. 	}
1464. 	otmp = uwep;
1465. 	if (otmp && !welded(otmp)) {
1466. 		/* changed so cursed weapons don't fall, GAN 10/30/86 */
1467. 		Your("%s %sslips from your %s.",
1468. 			is_sword(otmp) ? c_sword :
1469. 				makesingular(oclass_names[(int)otmp->oclass]),
1470. 			xfl ? "also " : "",
1471. 			makeplural(body_part(HAND)));
1472. 		setuwep((struct obj *)0);
1473. 		if (otmp->otyp != LOADSTONE || !otmp->cursed)
1474. 			dropx(otmp);
1475. 	}
1476. }
1477. 
1478. struct obj *
1479. some_armor(victim)
1480. struct monst *victim;
1481. {
1482. 	register struct obj *otmph, *otmp;
1483. 
1484. 	otmph = (victim == &youmonst) ? uarmc : which_armor(victim, W_ARMC);
1485. 	if (!otmph)
1486. 	    otmph = (victim == &youmonst) ? uarm : which_armor(victim, W_ARM);
1487. #ifdef TOURIST
1488. 	if (!otmph)
1489. 	    otmph = (victim == &youmonst) ? uarmu : which_armor(victim, W_ARMU);
1490. #endif
1491. 	
1492. 	otmp = (victim == &youmonst) ? uarmh : which_armor(victim, W_ARMH);
1493. 	if(otmp && (!otmph || !rn2(4))) otmph = otmp;
1494. 	otmp = (victim == &youmonst) ? uarmg : which_armor(victim, W_ARMG);
1495. 	if(otmp && (!otmph || !rn2(4))) otmph = otmp;
1496. 	otmp = (victim == &youmonst) ? uarmf : which_armor(victim, W_ARMF);
1497. 	if(otmp && (!otmph || !rn2(4))) otmph = otmp;
1498. 	otmp = (victim == &youmonst) ? uarms : which_armor(victim, W_ARMS);
1499. 	if(otmp && (!otmph || !rn2(4))) otmph = otmp;
1500. 	return(otmph);
1501. }
1502. 
1503. void
1504. erode_armor(victim,acid_dmg)
1505. struct monst *victim;
1506. boolean acid_dmg;
1507. {
1508. 	register struct obj *otmph = some_armor(victim);
1509. 	int erosion;
1510. 	boolean vismon = (victim != &youmonst) && canseemon(victim);
1511. 
1512. 	if (!otmph) return;
1513. 	erosion = acid_dmg  ? otmph->oeroded2 : otmph->oeroded;
1514. 	if (otmph != uarmf) {
1515. 	    if (otmph->greased) {
1516. 		grease_protect(otmph,(char *)0,FALSE,victim);
1517. 		return;
1518. 	    }
1519. 	    if (otmph->oerodeproof ||
1520. 		(acid_dmg ? !is_corrodeable(otmph) : !is_rustprone(otmph))) {
1521. 		if (flags.verbose || !(otmph->oerodeproof && otmph->rknown)) {
1522. 		    if (victim == &youmonst)
1523. 			Your("%s not affected.", aobjnam(otmph, "are"));
1524. 		    else if (vismon)
1525. 			pline("%s's %s not affected.", Monnam(victim),
1526. 			    aobjnam(otmph, "are"));
1527. 		}
1528. 		if (otmph->oerodeproof) otmph->rknown = TRUE;
1529. 		return;
1530. 	    }
1531. 	    if (erosion < MAX_ERODE) {
1532. 		if (victim == &youmonst)
1533. 		    Your("%s%s!", aobjnam(otmph, acid_dmg ? "corrode" : "rust"),
1534. 			erosion+1 == MAX_ERODE ? " completely" :
1535. 			erosion ? " further" : "");
1536. 		else if (vismon)
1537. 		    pline("%s's %s%s!", Monnam(victim),
1538. 			aobjnam(otmph, acid_dmg ? "corrode" : "rust"),
1539. 			erosion+1 == MAX_ERODE ? " completely" :
1540. 			erosion ? " further" : "");
1541. 		if (acid_dmg)
1542. 		    otmph->oeroded2++;
1543. 		else
1544. 		    otmph->oeroded++;
1545. 		return;
1546. 	    }
1547. 	    if (flags.verbose) {
1548. 		if (victim == &youmonst)
1549. 		    Your("%s completely %s.",
1550. 			 aobjnam(otmph, Blind ? "feel" : "look"),
1551. 			 acid_dmg ? "corroded" : "rusty");
1552. 		else if (vismon)
1553. 		    pline("%s's %s completely %s.", Monnam(victim),
1554. 			 aobjnam(otmph, "look"),
1555. 			 acid_dmg ? "corroded" : "rusty");
1556. 	    }
1557. 	}
1558. }
1559. 
1560. STATIC_PTR
1561. int
1562. select_off(otmp)
1563. register struct obj *otmp;
1564. {
1565. 	if(!otmp) return(0);
1566. 	if(cursed(otmp)) return(0);
1567. 	if((otmp->oclass==RING_CLASS || otmp->otyp == MEAT_RING)
1568. 				&& nolimbs(youmonst.data))
1569. 		return(0);
1570. 	if(welded(uwep) && (otmp==uarmg || otmp==uright || (otmp==uleft
1571. 			&& bimanual(uwep))))
1572. 		return(0);
1573. 	if(uarmg && uarmg->cursed && (otmp==uright || otmp==uleft)) {
1574. 		uarmg->bknown = TRUE;
1575. 		return(0);
1576. 	}
1577. 	if(otmp == uarmf && u.utrap && (u.utraptype == TT_BEARTRAP ||
1578. 					u.utraptype == TT_INFLOOR)) {
1579. 		return (0);
1580. 	}
1581. 	if((otmp==uarm
1582. #ifdef TOURIST
1583. 			|| otmp==uarmu
1584. #endif
1585. 					) && uarmc && uarmc->cursed) {
1586. 		uarmc->bknown = TRUE;
1587. 		return(0);
1588. 	}
1589. #ifdef TOURIST
1590. 	if(otmp==uarmu && uarm && uarm->cursed) {
1591. 		uarm->bknown = TRUE;
1592. 		return(0);
1593. 	}
1594. #endif
1595. 
1596. 	if(otmp == uarm) takeoff_mask |= WORN_ARMOR;
1597. 	else if(otmp == uarmc) takeoff_mask |= WORN_CLOAK;
1598. 	else if(otmp == uarmf) takeoff_mask |= WORN_BOOTS;
1599. 	else if(otmp == uarmg) takeoff_mask |= WORN_GLOVES;
1600. 	else if(otmp == uarmh) takeoff_mask |= WORN_HELMET;
1601. 	else if(otmp == uarms) takeoff_mask |= WORN_SHIELD;
1602. #ifdef TOURIST
1603. 	else if(otmp == uarmu) takeoff_mask |= WORN_SHIRT;
1604. #endif
1605. 	else if(otmp == uleft) takeoff_mask |= LEFT_RING;
1606. 	else if(otmp == uright) takeoff_mask |= RIGHT_RING;
1607. 	else if(otmp == uamul) takeoff_mask |= WORN_AMUL;
1608. 	else if(otmp == ublindf) takeoff_mask |= WORN_BLINDF;
1609. 	else if(otmp == uwep) takeoff_mask |= W_WEP;
1610. 	else if(otmp == uswapwep) takeoff_mask |= W_SWAPWEP;
1611. 	else if(otmp == uquiver) takeoff_mask |= W_QUIVER;
1612. 
1613. 	else impossible("select_off: %s???", doname(otmp));
1614. 
1615. 	return(0);
1616. }
1617. 
1618. STATIC_OVL struct obj *
1619. do_takeoff()
1620. {
1621. 	register struct obj *otmp = (struct obj *)0;
1622. 
1623. 	if (taking_off == W_WEP) {
1624. 	  if(!cursed(uwep)) {
1625. 	    setuwep((struct obj *) 0);
1626. 	    You("are empty %s.", body_part(HANDED));
1627. 	    u.twoweap = FALSE;
1628. 	  }
1629. 	} else if (taking_off == W_SWAPWEP) {
1630. 	  setuswapwep((struct obj *) 0);
1631. 	  You("no longer have a second weapon readied.");
1632. 	  u.twoweap = FALSE;
1633. 	} else if (taking_off == W_QUIVER) {
1634. 	  setuqwep((struct obj *) 0);
1635. 	  You("no longer have ammunition readied.");
1636. 	} else if (taking_off == WORN_ARMOR) {
1637. 	  otmp = uarm;
1638. 	  if(!cursed(otmp)) (void) Armor_off();
1639. 	} else if (taking_off == WORN_CLOAK) {
1640. 	  otmp = uarmc;
1641. 	  if(!cursed(otmp)) (void) Cloak_off();
1642. 	} else if (taking_off == WORN_BOOTS) {
1643. 	  otmp = uarmf;
1644. 	  if(!cursed(otmp)) (void) Boots_off();
1645. 	} else if (taking_off == WORN_GLOVES) {
1646. 	  otmp = uarmg;
1647. 	  if(!cursed(otmp)) (void) Gloves_off();
1648. 	} else if (taking_off == WORN_HELMET) {
1649. 	  otmp = uarmh;
1650. 	  if(!cursed(otmp)) (void) Helmet_off();
1651. 	} else if (taking_off == WORN_SHIELD) {
1652. 	  otmp = uarms;
1653. 	  if(!cursed(otmp)) (void) Shield_off();
1654. #ifdef TOURIST
1655. 	} else if (taking_off == WORN_SHIRT) {
1656. 	  otmp = uarmu;
1657. 	  if(!cursed(otmp))
1658. 	    setworn((struct obj *)0, uarmu->owornmask & W_ARMOR);
1659. #endif
1660. 	} else if (taking_off == WORN_AMUL) {
1661. 	  otmp = uamul;
1662. 	  if(!cursed(otmp)) Amulet_off();
1663. 	} else if (taking_off == LEFT_RING) {
1664. 	  otmp = uleft;
1665. 	  if(!cursed(otmp)) Ring_off(uleft);
1666. 	} else if (taking_off == RIGHT_RING) {
1667. 	  otmp = uright;
1668. 	  if(!cursed(otmp)) Ring_off(uright);
1669. 	} else if (taking_off == WORN_BLINDF) {
1670. 	  if(!cursed(ublindf)) {
1671. 	    setworn((struct obj *)0, ublindf->owornmask);
1672. 	    if(!Blinded) make_blinded(1L,FALSE); /* See on next move */
1673. 	    else	 You("still cannot see.");
1674. 	  }
1675. 	} else impossible("do_takeoff: taking off %lx", taking_off);
1676. 
1677. 	return(otmp);
1678. }
1679. 
1680. STATIC_PTR
1681. int
1682. take_off()
1683. {
1684. 	register int i;
1685. 	register struct obj *otmp;
1686. 
1687. 	if(taking_off) {
1688. 	    if(todelay > 0) {
1689. 
1690. 		todelay--;
1691. 		return(1);	/* still busy */
1692. 	    } else if((otmp = do_takeoff())) off_msg(otmp);
1693. 
1694. 	    takeoff_mask &= ~taking_off;
1695. 	    taking_off = 0L;
1696. 	}
1697. 
1698. 	for(i = 0; takeoff_order[i]; i++)
1699. 	    if(takeoff_mask & takeoff_order[i]) {
1700. 		taking_off = takeoff_order[i];
1701. 		break;
1702. 	    }
1703. 
1704. 	otmp = (struct obj *) 0;
1705. 	todelay = 0;
1706. 
1707. 	if (taking_off == 0L) {
1708. 	  You("finish disrobing.");
1709. 	  return 0;
1710. 	} else if (taking_off == W_WEP) {
1711. 	  todelay = 1;
1712. 	} else if (taking_off == W_SWAPWEP) {
1713. 	  todelay = 1;
1714. 	} else if (taking_off == W_QUIVER) {
1715. 	  todelay = 1;
1716. 	} else if (taking_off == WORN_ARMOR) {
1717. 	  otmp = uarm;
1718. 	  /* If a cloak is being worn, add the time to take it off and put
1719. 	   * it back on again.  Kludge alert! since that time is 0 for all
1720. 	   * known cloaks, add 1 so that it actually matters...
1721. 	   */
1722. 	  if (uarmc) todelay += 2 * objects[uarmc->otyp].oc_delay + 1;
1723. 	} else if (taking_off == WORN_CLOAK) {
1724. 	  otmp = uarmc;
1725. 	} else if (taking_off == WORN_BOOTS) {
1726. 	  otmp = uarmf;
1727. 	} else if (taking_off == WORN_GLOVES) {
1728. 	  otmp = uarmg;
1729. 	} else if (taking_off == WORN_HELMET) {
1730. 	  otmp = uarmh;
1731. 	} else if (taking_off == WORN_SHIELD) {
1732. 	  otmp = uarms;
1733. #ifdef TOURIST
1734. 	} else if (taking_off == WORN_SHIRT) {
1735. 	  otmp = uarmu;
1736. 	  /* add the time to take off and put back on armor and/or cloak */
1737. 	  if (uarm)  todelay += 2 * objects[uarm->otyp].oc_delay;
1738. 	  if (uarmc) todelay += 2 * objects[uarmc->otyp].oc_delay + 1;
1739. #endif
1740. 	} else if (taking_off == WORN_AMUL) {
1741. 	  todelay = 1;
1742. 	} else if (taking_off == LEFT_RING) {
1743. 	  todelay = 1;
1744. 	} else if (taking_off == RIGHT_RING) {
1745. 	  todelay = 1;
1746. 	} else if (taking_off == WORN_BLINDF) {
1747. 	  todelay = 2;
1748. 	} else {
1749. 	  impossible("take_off: taking off %lx", taking_off);
1750. 	  return 0;	/* force done */
1751. 	}
1752. 
1753. 	if (otmp) todelay += objects[otmp->otyp].oc_delay;
1754. 	set_occupation(take_off, "disrobing", 0);
1755. 	return(1);		/* get busy */
1756. }
1757. 
1758. #endif /* OVLB */
1759. #ifdef OVL1
1760. 
1761. void
1762. reset_remarm()
1763. {
1764. 	taking_off = takeoff_mask = 0L;
1765. }
1766. 
1767. #endif /* OVL1 */
1768. #ifdef OVLB
1769. 
1770. int
1771. doddoremarm()
1772. {
1773.     int result = 0;
1774. 
1775.     if (taking_off || takeoff_mask) {
1776. 	You("continue disrobing.");
1777. 	set_occupation(take_off, "disrobing", 0);
1778. 	return(take_off());
1779.     } else if (!uwep && !uswapwep && !uquiver && !uamul && !ublindf &&
1780. 		!uleft && !uright && !wearing_armor()) {
1781. 	You("are not wearing anything.");
1782. 	return 0;
1783.     }
1784. 
1785.     add_valid_menu_class(0); /* reset */
1786.     if (flags.menu_style != MENU_TRADITIONAL ||
1787. 	    (result = ggetobj("take off", select_off, 0, FALSE)) < -1)
1788. 	result = menu_remarm(result);
1789. 
1790.     return takeoff_mask ? take_off() : 0;
1791. }
1792. 
1793. STATIC_OVL int
1794. menu_remarm(retry)
1795. int retry;
1796. {
1797.     int n, i = 0;
1798.     menu_item *pick_list;
1799.     boolean all_worn_categories = TRUE;
1800. 
1801.     if (retry) {
1802. 	all_worn_categories = (retry == -2);
1803.     } else if (flags.menu_style == MENU_FULL) {
1804. 	all_worn_categories = FALSE;
1805. 	n = query_category("What type of things do you want to take off?",
1806. 			   invent, WORN_TYPES|ALL_TYPES, &pick_list, PICK_ANY);
1807. 	if (!n) return 0;
1808. 	for (i = 0; i < n; i++) {
1809. 	    if (pick_list[i].item.a_int == ALL_TYPES_SELECTED)
1810. 		all_worn_categories = TRUE;
1811. 	    else
1812. 		add_valid_menu_class(pick_list[i].item.a_int);
1813. 	}
1814. 	free((genericptr_t) pick_list);
1815.     } else if (flags.menu_style == MENU_COMBINATION) {
1816. 	all_worn_categories = FALSE;
1817. 	if (ggetobj("take off", select_off, 0, TRUE) == -2)
1818. 	    all_worn_categories = TRUE;
1819.     }
1820. 
1821.     n = query_objlist("What do you want to take off?", invent,
1822. 			SIGNAL_NOMENU|USE_INVLET|INVORDER_SORT,
1823. 			&pick_list, PICK_ANY,
1824. 			all_worn_categories ? is_worn : is_worn_by_type);
1825.     if (n > 0) {
1826. 	for (i = 0; i < n; i++)
1827. 	    (void) select_off(pick_list[i].item.a_obj);
1828. 	free((genericptr_t) pick_list);
1829.     } else if (n < 0) {
1830. 	pline("There is nothing else you can remove or unwield.");
1831.     }
1832.     return 0;
1833. }
1834. 
1835. int
1836. destroy_arm(atmp)
1837. register struct obj *atmp;
1838. {
1839. 	register struct obj *otmp;
1840. #define DESTROY_ARM(o) ((otmp = (o)) != 0 && \
1841. 			(!atmp || atmp == otmp) && \
1842. 			(!obj_resists(otmp, 0, 90)))
1843. 
1844. 	if (DESTROY_ARM(uarmc)) {
1845. 		Your("cloak crumbles and turns to dust!");
1846. 		(void) Cloak_off();
1847. 		useup(otmp);
1848. 	} else if (DESTROY_ARM(uarm)) {
1849. 		/* may be disintegrated by spell or dragon breath... */
1850. 		if (donning(otmp)) cancel_don();
1851. 		Your("armor turns to dust and falls to the %s!",
1852. 			surface(u.ux,u.uy));
1853. 		(void) Armor_gone();
1854. 		useup(otmp);
1855. #ifdef TOURIST
1856. 	} else if (DESTROY_ARM(uarmu)) {
1857. 		Your("shirt crumbles into tiny threads and falls apart!");
1858. 		useup(otmp);
1859. #endif
1860. 	} else if (DESTROY_ARM(uarmh)) {
1861. 		if (donning(otmp)) cancel_don();
1862. 		Your("helmet turns to dust and is blown away!");
1863. 		(void) Helmet_off();
1864. 		useup(otmp);
1865. 	} else if (DESTROY_ARM(uarmg)) {
1866. 		if (donning(otmp)) cancel_don();
1867. 		Your("gloves vanish!");
1868. 		(void) Gloves_off();
1869. 		useup(otmp);
1870. 		selftouch("You");
1871. 	} else if (DESTROY_ARM(uarmf)) {
1872. 		if (donning(otmp)) cancel_don();
1873. 		Your("boots disintegrate!");
1874. 		(void) Boots_off();
1875. 		useup(otmp);
1876. 	} else if (DESTROY_ARM(uarms)) {
1877. 		Your("shield crumbles away!");
1878. 		(void) Shield_off();
1879. 		useup(otmp);
1880. 	} else	return(0);		/* could not destroy anything */
1881. 
1882. #undef DESTROY_ARM
1883. 	return(1);
1884. }
1885. 
1886. void
1887. adj_abon(otmp, delta)
1888. register struct obj *otmp;
1889. register schar delta;
1890. {
1891. 	if (uarmg && uarmg == otmp && otmp->otyp == GAUNTLETS_OF_DEXTERITY) {
1892. 		if (delta) {
1893. 			makeknown(uarmg->otyp);
1894. 			ABON(A_DEX) += (delta);
1895. 		}
1896. 		flags.botl = 1;
1897. 	}
1898. 	if (uarmh && uarmh == otmp && otmp->otyp == HELM_OF_BRILLIANCE) {
1899. 		if (delta) {
1900. 			makeknown(uarmh->otyp);
1901. 			ABON(A_INT) += (delta);
1902. 			ABON(A_WIS) += (delta);
1903. 		}
1904. 		flags.botl = 1;
1905. 	}
1906. }
1907. 
1908. #endif /* OVLB */
1909. 
1910. /*do_wear.c*/