Source:NetHack 3.3.0/objnam.c

From NetHackWiki
Jump to navigation Jump to search

Below is the full text to objnam.c from the source code of NetHack 3.3.0. To link to a particular line, write [[NetHack 3.3.0/objnam.c#line123]], for example.

Warning! This is the source code from an old release. For the latest release, see Source code

The NetHack General Public License applies to screenshots, source code and other content from NetHack.

This content was modified from the original NetHack source code distribution (by splitting up NetHack content between wiki pages, and possibly further editing). See the page history for a list of who changed it, and on what dates.

1.    /*	SCCS Id: @(#)objnam.c	3.3	1999/08/16	*/
2.    /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
3.    /* NetHack may be freely redistributed.  See license for details. */
4.    
5.    #include "hack.h"
6.    
7.    /* "an uncursed greased partly eaten guardian naga hatchling [corpse]" */
8.    #define PREFIX	80	/* (56) */
9.    #define SCHAR_LIM 127
10.   
11.   STATIC_DCL char *FDECL(strprepend,(char *,const char *));
12.   #ifdef OVL0
13.   static boolean FDECL(the_unique_obj, (struct obj *obj));
14.   #endif
15.   #ifdef OVLB
16.   static boolean FDECL(wishymatch, (const char *,const char *,BOOLEAN_P));
17.   #endif
18.   
19.   struct Jitem {
20.   	int item;
21.   	const char *name;
22.   };
23.   
24.   /* true for gems/rocks that should have " stone" appended to their names */
25.   #define GemStone(typ)	(typ == FLINT ||				\
26.   			 (objects[typ].oc_material == GEMSTONE &&	\
27.   			  (typ != DILITHIUM_CRYSTAL && typ != RUBY &&	\
28.   			   typ != DIAMOND && typ != SAPPHIRE &&		\
29.   			   typ != BLACK_OPAL && 	\
30.   			   typ != EMERALD && typ != OPAL)))
31.   
32.   #ifndef OVLB
33.   
34.   STATIC_DCL struct Jitem Japanese_items[];
35.   
36.   #else /* OVLB */
37.   
38.   STATIC_OVL struct Jitem Japanese_items[] = {
39.   	{ SHORT_SWORD, "wakizashi" },
40.   	{ BROADSWORD, "ninja-to" },
41.   	{ FLAIL, "nunchaku" },
42.   	{ GLAIVE, "naginata" },
43.   	{ LOCK_PICK, "osaku" },
44.   	{ WOODEN_HARP, "koto" },
45.   	{ KNIFE, "shito" },
46.   	{ PLATE_MAIL, "tanko" },
47.   	{ HELMET, "kabuto" },
48.   	{ LEATHER_GLOVES, "yugake" },
49.   	{ FOOD_RATION, "gunyoki" },
50.   	{ KELP_FROND, "nori" },
51.   	{ POT_BOOZE, "sake" },
52.   	{0, "" }
53.   };
54.   
55.   #endif /* OVLB */
56.   
57.   STATIC_DCL const char *FDECL(Japanese_item_name,(int i));
58.   
59.   #ifdef OVL1
60.   
61.   STATIC_OVL char *
62.   strprepend(s,pref)
63.   register char *s;
64.   register const char *pref;
65.   {
66.   	register int i = (int)strlen(pref);
67.   
68.   	if(i > PREFIX) {
69.   		impossible("PREFIX too short (for %d).", i);
70.   		return(s);
71.   	}
72.   	s -= i;
73.   	(void) strncpy(s, pref, i);	/* do not copy trailing 0 */
74.   	return(s);
75.   }
76.   
77.   #endif /* OVL1 */
78.   #ifdef OVLB
79.   
80.   char *
81.   obj_typename(otyp)
82.   register int otyp;
83.   {
84.   #ifdef LINT	/* static char buf[BUFSZ]; */
85.   	char buf[BUFSZ];
86.   #else
87.   	static char NEARDATA buf[BUFSZ];
88.   #endif
89.   	register struct objclass *ocl = &objects[otyp];
90.   	register const char *actualn = OBJ_NAME(*ocl);
91.   	register const char *dn = OBJ_DESCR(*ocl);
92.   	register const char *un = ocl->oc_uname;
93.   	register int nn = ocl->oc_name_known;
94.   
95.   
96.   	if (Role_if(PM_SAMURAI) && Japanese_item_name(otyp))
97.   		actualn = Japanese_item_name(otyp);
98.   	switch(ocl->oc_class) {
99.   	case GOLD_CLASS:
100.  		Strcpy(buf, "coin");
101.  		break;
102.  	case POTION_CLASS:
103.  		Strcpy(buf, "potion");
104.  		break;
105.  	case SCROLL_CLASS:
106.  		Strcpy(buf, "scroll");
107.  		break;
108.  	case WAND_CLASS:
109.  		Strcpy(buf, "wand");
110.  		break;
111.  	case SPBOOK_CLASS:
112.  		Strcpy(buf, "spellbook");
113.  		break;
114.  	case RING_CLASS:
115.  		Strcpy(buf, "ring");
116.  		break;
117.  	case AMULET_CLASS:
118.  		if(nn)
119.  			Strcpy(buf,actualn);
120.  		else
121.  			Strcpy(buf,"amulet");
122.  		if(un)
123.  			Sprintf(eos(buf)," called %s",un);
124.  		if(dn)
125.  			Sprintf(eos(buf)," (%s)",dn);
126.  		return(buf);
127.  	default:
128.  		if(nn) {
129.  			Strcpy(buf, actualn);
130.  			if (GemStone(otyp))
131.  				Strcat(buf, " stone");
132.  			if(un)
133.  				Sprintf(eos(buf), " called %s", un);
134.  			if(dn)
135.  				Sprintf(eos(buf), " (%s)", dn);
136.  		} else {
137.  			Strcpy(buf, dn ? dn : actualn);
138.  			if(ocl->oc_class == GEM_CLASS)
139.  				Strcat(buf, (ocl->oc_material == MINERAL) ?
140.  						" stone" : " gem");
141.  			if(un)
142.  				Sprintf(eos(buf), " called %s", un);
143.  		}
144.  		return(buf);
145.  	}
146.  	/* here for ring/scroll/potion/wand */
147.  	if(nn)
148.  		Sprintf(eos(buf), " of %s", actualn);
149.  	if(un)
150.  		Sprintf(eos(buf), " called %s", un);
151.  	if(dn)
152.  		Sprintf(eos(buf), " (%s)", dn);
153.  	return(buf);
154.  }
155.  
156.  boolean
157.  obj_is_pname(obj)
158.  register struct obj *obj;
159.  {
160.      return((boolean)(obj->dknown && obj->known && obj->onamelth &&
161.  		     /* Since there aren't any objects which are both
162.  		        artifacts and unique, the last check is redundant. */
163.  		     obj->oartifact && !objects[obj->otyp].oc_unique));
164.  }
165.  
166.  /* Give the name of an object seen at a distance.  Unlike xname/doname,
167.   * we don't want to set dknown if it's not set already.  The kludge used is
168.   * to temporarily set Blind so that xname() skips the dknown setting.  This
169.   * assumes that we don't want to do this too often; if this function becomes
170.   * frequently used, it'd probably be better to pass a parameter to xname()
171.   * or doname() instead.
172.   */
173.  char *
174.  distant_name(obj, func)
175.  register struct obj *obj;
176.  char *FDECL((*func), (OBJ_P));
177.  {
178.  	char *str;
179.  
180.  	long save_Blinded = Blinded;
181.  	Blinded = 1;
182.  	str = (*func)(obj);
183.  	Blinded = save_Blinded;
184.  	return str;
185.  }
186.  
187.  #endif /* OVLB */
188.  #ifdef OVL1
189.  
190.  char *
191.  xname(obj)
192.  register struct obj *obj;
193.  {
194.  #ifdef LINT	/* lint may handle static decl poorly -- static char bufr[]; */
195.  	char bufr[BUFSZ];
196.  #else
197.  	static char bufr[BUFSZ];
198.  #endif
199.  	register char *buf = &(bufr[PREFIX]);	/* leave room for "17 -3 " */
200.  	register int typ = obj->otyp;
201.  	register struct objclass *ocl = &objects[typ];
202.  	register int nn = ocl->oc_name_known;
203.  	register const char *actualn = OBJ_NAME(*ocl);
204.  	register const char *dn = OBJ_DESCR(*ocl);
205.  	register const char *un = ocl->oc_uname;
206.  
207.  	if (Role_if(PM_SAMURAI) && Japanese_item_name(typ))
208.  		actualn = Japanese_item_name(typ);
209.  
210.  	buf[0] = '\0';
211.  	if (!Blind) obj->dknown = TRUE;
212.  	if (Role_if(PM_PRIEST)) obj->bknown = TRUE;
213.  	if (obj_is_pname(obj))
214.  	    goto nameit;
215.  	switch (obj->oclass) {
216.  	    case AMULET_CLASS:
217.  		if (!obj->dknown)
218.  			Strcpy(buf, "amulet");
219.  		else if (typ == AMULET_OF_YENDOR ||
220.  			 typ == FAKE_AMULET_OF_YENDOR)
221.  			/* each must be identified individually */
222.  			Strcpy(buf, obj->known ? actualn : dn);
223.  		else if (nn)
224.  			Strcpy(buf, actualn);
225.  		else if (un)
226.  			Sprintf(buf,"amulet called %s", un);
227.  		else
228.  			Sprintf(buf,"%s amulet", dn);
229.  		break;
230.  	    case WEAPON_CLASS:
231.  		if (is_poisonable(obj) && obj->opoisoned)
232.  			Strcpy(buf, "poisoned ");
233.  	    case VENOM_CLASS:
234.  	    case TOOL_CLASS:
235.  		if (typ == LENSES)
236.  			Strcpy(buf, "pair of ");
237.  
238.  		if (!obj->dknown)
239.  			Strcat(buf, dn ? dn : actualn);
240.  		else if (nn)
241.  			Strcat(buf, actualn);
242.  		else if (un) {
243.  			Strcat(buf, dn ? dn : actualn);
244.  			Strcat(buf, " called ");
245.  			Strcat(buf, un);
246.  		} else
247.  			Strcat(buf, dn ? dn : actualn);
248.  		/* If we use an() here we'd have to remember never to use */
249.  		/* it whenever calling doname() or xname(). */
250.  		if (typ == FIGURINE)
251.  		    Sprintf(eos(buf), " of a%s %s",
252.  			index(vowels,*(mons[obj->corpsenm].mname)) ? "n" : "",
253.  			mons[obj->corpsenm].mname);
254.  		break;
255.  	    case ARMOR_CLASS:
256.  		/* depends on order of the dragon scales objects */
257.  		if (typ >= GRAY_DRAGON_SCALES && typ <= YELLOW_DRAGON_SCALES) {
258.  			Sprintf(buf, "set of %s", actualn);
259.  			break;
260.  		}
261.  		if(is_boots(obj) || is_gloves(obj)) Strcpy(buf,"pair of ");
262.  
263.  		if(obj->otyp >= ELVEN_SHIELD && obj->otyp <= ORCISH_SHIELD
264.  				&& !obj->dknown) {
265.  			Strcpy(buf, "shield");
266.  			break;
267.  		}
268.  		if(obj->otyp == SHIELD_OF_REFLECTION && !obj->dknown) {
269.  			Strcpy(buf, "smooth shield");
270.  			break;
271.  		}
272.  
273.  		if(nn)	Strcat(buf, actualn);
274.  		else if(un) {
275.  			if(is_boots(obj))
276.  				Strcat(buf,"boots");
277.  			else if(is_gloves(obj))
278.  				Strcat(buf,"gloves");
279.  			else if(is_cloak(obj))
280.  				Strcpy(buf,"cloak");
281.  			else if(is_helmet(obj))
282.  				Strcpy(buf,"helmet");
283.  			else if(is_shield(obj))
284.  				Strcpy(buf,"shield");
285.  			else
286.  				Strcpy(buf,"armor");
287.  			Strcat(buf, " called ");
288.  			Strcat(buf, un);
289.  		} else	Strcat(buf, dn);
290.  		break;
291.  	    case FOOD_CLASS:
292.  		if (typ == SLIME_MOLD) {
293.  			register struct fruit *f;
294.  
295.  			for(f=ffruit; f; f = f->nextf) {
296.  				if(f->fid == obj->spe) {
297.  					Strcpy(buf, f->fname);
298.  					break;
299.  				}
300.  			}
301.  			if (!f) impossible("Bad fruit #%d?", obj->spe);
302.  			break;
303.  		}
304.  
305.  		Strcpy(buf, actualn);
306.  		if (typ == TIN && obj->known) {
307.  		    if(obj->spe > 0)
308.  			Strcat(buf, " of spinach");
309.  		    else if (obj->corpsenm == NON_PM)
310.  		        Strcpy(buf, "empty tin");
311.  		    else if (is_meaty(&mons[obj->corpsenm]))
312.  			Sprintf(eos(buf), " of %s meat", mons[obj->corpsenm].mname);
313.  		    else
314.  			Sprintf(eos(buf), " of %s", mons[obj->corpsenm].mname);
315.  		}
316.  		break;
317.  	    case GOLD_CLASS:
318.  	    case CHAIN_CLASS:
319.  		Strcpy(buf, actualn);
320.  		break;
321.  	    case ROCK_CLASS:
322.  		if (typ == STATUE)
323.  		    Sprintf(buf, "%s of %s%s", actualn,
324.  			type_is_pname(&mons[obj->corpsenm]) ? "" :
325.  			  (mons[obj->corpsenm].geno & G_UNIQ) ? "the " :
326.  			    (index(vowels,*(mons[obj->corpsenm].mname)) ?
327.  								"an " : "a "),
328.  			mons[obj->corpsenm].mname);
329.  		else Strcpy(buf, actualn);
330.  		break;
331.  	    case BALL_CLASS:
332.  		Sprintf(buf, "%sheavy iron ball",
333.  			(obj->owt > ocl->oc_weight) ? "very " : "");
334.  		break;
335.  	    case POTION_CLASS:
336.  		if (obj->dknown && obj->odiluted)
337.  			Strcpy(buf, "diluted ");
338.  		if(nn || un || !obj->dknown) {
339.  			Strcat(buf, "potion");
340.  			if(!obj->dknown) break;
341.  			if(nn) {
342.  			    Strcat(buf, " of ");
343.  			    if (typ == POT_WATER &&
344.  				obj->bknown && (obj->blessed || obj->cursed)) {
345.  				Strcat(buf, obj->blessed ? "holy " : "unholy ");
346.  			    }
347.  			    Strcat(buf, actualn);
348.  			} else {
349.  				Strcat(buf, " called ");
350.  				Strcat(buf, un);
351.  			}
352.  		} else {
353.  			Strcat(buf, dn);
354.  			Strcat(buf, " potion");
355.  		}
356.  		break;
357.  	case SCROLL_CLASS:
358.  		Strcpy(buf, "scroll");
359.  		if(!obj->dknown) break;
360.  		if(nn) {
361.  			Strcat(buf, " of ");
362.  			Strcat(buf, actualn);
363.  		} else if(un) {
364.  			Strcat(buf, " called ");
365.  			Strcat(buf, un);
366.  		} else if (ocl->oc_magic) {
367.  			Strcat(buf, " labeled ");
368.  			Strcat(buf, dn);
369.  		} else {
370.  			Strcpy(buf, dn);
371.  			Strcat(buf, " scroll");
372.  		}
373.  		break;
374.  	case WAND_CLASS:
375.  		if(!obj->dknown)
376.  			Strcpy(buf, "wand");
377.  		else if(nn)
378.  			Sprintf(buf, "wand of %s", actualn);
379.  		else if(un)
380.  			Sprintf(buf, "wand called %s", un);
381.  		else
382.  			Sprintf(buf, "%s wand", dn);
383.  		break;
384.  	case SPBOOK_CLASS:
385.  		if (!obj->dknown) {
386.  			Strcpy(buf, "spellbook");
387.  		} else if (nn) {
388.  			if (typ != SPE_BOOK_OF_THE_DEAD)
389.  			    Strcpy(buf, "spellbook of ");
390.  			Strcat(buf, actualn);
391.  		} else if (un) {
392.  			Sprintf(buf, "spellbook called %s", un);
393.  		} else
394.  			Sprintf(buf, "%s spellbook", dn);
395.  		break;
396.  	case RING_CLASS:
397.  		if(!obj->dknown)
398.  			Strcpy(buf, "ring");
399.  		else if(nn)
400.  			Sprintf(buf, "ring of %s", actualn);
401.  		else if(un)
402.  			Sprintf(buf, "ring called %s", un);
403.  		else
404.  			Sprintf(buf, "%s ring", dn);
405.  		break;
406.  	case GEM_CLASS:
407.  	    {
408.  		const char *rock =
409.  			    (ocl->oc_material == MINERAL) ? "stone" : "gem";
410.  		if (!obj->dknown) {
411.  		    Strcpy(buf, rock);
412.  		} else if (!nn) {
413.  		    if (un) Sprintf(buf,"%s called %s", rock, un);
414.  		    else Sprintf(buf, "%s %s", dn, rock);
415.  		} else {
416.  		    Strcpy(buf, actualn);
417.  		    if (GemStone(typ)) Strcat(buf, " stone");
418.  		}
419.  		break;
420.  	    }
421.  	default:
422.  		Sprintf(buf,"glorkum %d %d %d", obj->oclass, typ, obj->spe);
423.  	}
424.  	if (obj->quan != 1L) Strcpy(buf, makeplural(buf));
425.  
426.  	if (obj->onamelth && obj->dknown) {
427.  		Strcat(buf, " named ");
428.  nameit:
429.  		Strcat(buf, ONAME(obj));
430.  	}
431.  
432.  	if (!strncmpi(buf, "the ", 4)) buf += 4;
433.  	return(buf);
434.  }
435.  
436.  #endif /* OVL1 */
437.  #ifdef OVL0
438.  
439.  /* used for naming "the unique_item" instead of "a unique_item" */
440.  static boolean
441.  the_unique_obj(obj)
442.  register struct obj *obj;
443.  {
444.      if (!obj->dknown)
445.  	return FALSE;
446.      else if (obj->otyp == FAKE_AMULET_OF_YENDOR && !obj->known)
447.  	return TRUE;		/* lie */
448.      else
449.  	return (boolean)(objects[obj->otyp].oc_unique &&
450.  			 (obj->known || obj->otyp == AMULET_OF_YENDOR));
451.  }
452.  
453.  static void
454.  add_erosion_words(obj,prefix)
455.  struct obj *obj;
456.  char *prefix;
457.  {
458.  	boolean iscrys = (obj->otyp == CRYSKNIFE);
459.  
460.  
461.  	if (!is_damageable(obj) && !iscrys) return;
462.  
463.  	/* The only cases where any of these bits do double duty are for
464.  	 * rotted food and diluted potions, which are all not is_damageable().
465.  	 */
466.  	if (obj->oeroded && !iscrys) {
467.  		switch (obj->oeroded) {
468.  			case 2:	Strcat(prefix, "very "); break;
469.  			case 3:	Strcat(prefix, "thoroughly "); break;
470.  		}			
471.  		Strcat(prefix, is_rustprone(obj) ? "rusty " : "burnt ");
472.  	}
473.  	if (obj->oeroded2 && !iscrys) {
474.  		switch (obj->oeroded2) {
475.  			case 2:	Strcat(prefix, "very "); break;
476.  			case 3:	Strcat(prefix, "thoroughly "); break;
477.  		}			
478.  		Strcat(prefix, is_corrodeable(obj) ? "corroded " :
479.  			"rotted ");
480.  	}
481.  	if (obj->rknown && obj->oerodeproof)
482.  		Strcat(prefix,
483.  		       iscrys ? "fixed " :
484.  		       is_rustprone(obj) ? "rustproof " :
485.  		       is_corrodeable(obj) ? "corrodeproof " :	/* "stainless"? */
486.  		       is_flammable(obj) ? "fireproof " : "");
487.  }
488.  
489.  char *
490.  doname(obj)
491.  register struct obj *obj;
492.  {
493.  	boolean ispoisoned = FALSE;
494.  	char prefix[PREFIX];
495.  	char tmpbuf[PREFIX+1];
496.  	/* when we have to add something at the start of prefix instead of the
497.  	 * end (Strcat is used on the end)
498.  	 */
499.  	register char *bp = xname(obj);
500.  
501.  	/* When using xname, we want "poisoned arrow", and when using
502.  	 * doname, we want "poisoned +0 arrow".  This kludge is about the only
503.  	 * way to do it, at least until someone overhauls xname() and doname(),
504.  	 * combining both into one function taking a parameter.
505.  	 */
506.  	/* must check opoisoned--someone can have a weirdly-named fruit */
507.  	if (!strncmp(bp, "poisoned ", 9) && obj->opoisoned) {
508.  		bp += 9;
509.  		ispoisoned = TRUE;
510.  	}
511.  
512.  	if(obj->quan != 1L)
513.  		Sprintf(prefix, "%ld ", obj->quan);
514.  	else if (obj_is_pname(obj) || the_unique_obj(obj)) {
515.  		if (!strncmpi(bp, "the ", 4))
516.  		    bp += 4;
517.  		Strcpy(prefix, "the ");
518.  	} else
519.  		Strcpy(prefix, "a ");
520.  
521.  #ifdef INVISIBLE_OBJECTS
522.  	if (obj->oinvis) Strcat(prefix,"invisible ");
523.  #endif
524.  
525.  	if (obj->bknown &&
526.  	    obj->oclass != GOLD_CLASS &&
527.  	    (obj->otyp != POT_WATER || !objects[POT_WATER].oc_name_known
528.  		|| (!obj->cursed && !obj->blessed))) {
529.  	    /* allow 'blessed clear potion' if we don't know it's holy water;
530.  	     * always allow "uncursed potion of water"
531.  	     */
532.  	    if (obj->cursed)
533.  		Strcat(prefix, "cursed ");
534.  	    else if (obj->blessed)
535.  		Strcat(prefix, "blessed ");
536.  	    else if ((!obj->known || !objects[obj->otyp].oc_charged ||
537.  		      (obj->oclass == ARMOR_CLASS ||
538.  		       obj->oclass == RING_CLASS))
539.  		/* For most items with charges or +/-, if you know how many
540.  		 * charges are left or what the +/- is, then you must have
541.  		 * totally identified the item, so "uncursed" is unneccesary,
542.  		 * because an identified object not described as "blessed" or
543.  		 * "cursed" must be uncursed.
544.  		 *
545.  		 * If the charges or +/- is not known, "uncursed" must be
546.  		 * printed to avoid ambiguity between an item whose curse
547.  		 * status is unknown, and an item known to be uncursed.
548.  		 */
549.  #ifdef MAIL
550.  			&& obj->otyp != SCR_MAIL
551.  #endif
552.  			&& obj->otyp != FAKE_AMULET_OF_YENDOR
553.  			&& obj->otyp != AMULET_OF_YENDOR
554.  			&& !Role_if(PM_PRIEST))
555.  		Strcat(prefix, "uncursed ");
556.  	}
557.  
558.  	if (obj->greased) Strcat(prefix, "greased ");
559.  
560.  	switch(obj->oclass) {
561.  	case AMULET_CLASS:
562.  		if(obj->owornmask & W_AMUL)
563.  			Strcat(bp, " (being worn)");
564.  		break;
565.  	case WEAPON_CLASS:
566.  		if(ispoisoned)
567.  			Strcat(prefix, "poisoned ");
568.  plus:
569.  		add_erosion_words(obj, prefix);
570.  		if(obj->known) {
571.  			Strcat(prefix, sitoa(obj->spe));
572.  			Strcat(prefix, " ");
573.  		}
574.  		break;
575.  	case ARMOR_CLASS:
576.  		if(obj->owornmask & W_ARMOR)
577.  			Strcat(bp, (obj == uskin) ? " (embedded in your skin)" :
578.  				" (being worn)");
579.  		goto plus;
580.  	case TOOL_CLASS:
581.  		/* weptools already get this done when we go to the +n code */
582.  		if (!is_weptool(obj))
583.  		    add_erosion_words(obj, prefix);
584.  		if(obj->owornmask & (W_TOOL /* blindfold */
585.  #ifdef STEED
586.  				| W_SADDLE
587.  #endif
588.  				)) {
589.  			Strcat(bp, " (being worn)");
590.  			break;
591.  		}
592.  		if (obj->otyp == LEASH && obj->leashmon != 0) {
593.  			Strcat(bp, " (in use)");
594.  			break;
595.  		}
596.  		if (is_weptool(obj))
597.  			goto plus;
598.  		if (obj->otyp == CANDELABRUM_OF_INVOCATION) {
599.  			if (!obj->spe)
600.  			    Strcpy(tmpbuf, "no");
601.  			else
602.  			    Sprintf(tmpbuf, "%d", obj->spe);
603.  			Sprintf(eos(bp), " (%s candle%s%s)",
604.  				tmpbuf, plur(obj->spe),
605.  				!obj->lamplit ? " attached" : ", lit");
606.  			break;
607.  		} else if (obj->otyp == OIL_LAMP || obj->otyp == MAGIC_LAMP ||
608.  			obj->otyp == BRASS_LANTERN || Is_candle(obj)) {
609.  			if (Is_candle(obj) &&
610.  			    obj->age < 20L * (long)objects[obj->otyp].oc_cost)
611.  				Strcat(prefix, "partly used ");
612.  			if(obj->lamplit)
613.  				Strcat(bp, " (lit)");
614.  			break;
615.  		}
616.  		if(objects[obj->otyp].oc_charged)
617.  		    goto charges;
618.  		break;
619.  	case WAND_CLASS:
620.  		add_erosion_words(obj, prefix);
621.  charges:
622.  		if(obj->known)
623.  		    Sprintf(eos(bp), " (%d:%d)", (int)obj->recharged, obj->spe);
624.  		break;
625.  	case POTION_CLASS:
626.  		if (obj->otyp == POT_OIL && obj->lamplit)
627.  		    Strcat(bp, " (lit)");
628.  		break;
629.  	case RING_CLASS:
630.  		add_erosion_words(obj, prefix);
631.  ring:
632.  		if(obj->owornmask & W_RINGR) Strcat(bp, " (on right ");
633.  		if(obj->owornmask & W_RINGL) Strcat(bp, " (on left ");
634.  		if(obj->owornmask & W_RING) {
635.  		    Strcat(bp, body_part(HAND));
636.  		    Strcat(bp, ")");
637.  		}
638.  		if(obj->known && objects[obj->otyp].oc_charged) {
639.  			Strcat(prefix, sitoa(obj->spe));
640.  			Strcat(prefix, " ");
641.  		}
642.  		break;
643.  	case FOOD_CLASS:
644.  		if (obj->oeaten)
645.  		    Strcat(prefix, "partly eaten ");
646.  		if (obj->otyp == CORPSE) {
647.  		    if (mons[obj->corpsenm].geno & G_UNIQ) {
648.  			Sprintf(prefix, "%s%s ",
649.  				(type_is_pname(&mons[obj->corpsenm]) ?
650.  					"" : "the "),
651.  				s_suffix(mons[obj->corpsenm].mname));
652.  			if (obj->oeaten) Strcat(prefix, "partly eaten ");
653.  		    } else {
654.  			Strcat(prefix, mons[obj->corpsenm].mname);
655.  			Strcat(prefix, " ");
656.  		    }
657.  		} else if (obj->otyp == EGG) {
658.  #if 0	/* corpses don't tell if they're stale either */
659.  		    if (obj->known && stale_egg(obj))
660.  			Strcat(prefix, "stale ");
661.  #endif
662.  		    if (obj->corpsenm >= LOW_PM &&
663.  			    (obj->known ||
664.  			    mvitals[obj->corpsenm].mvflags & MV_KNOWS_EGG)) {
665.  			Strcat(prefix, mons[obj->corpsenm].mname);
666.  			Strcat(prefix, " ");
667.  			if (obj->spe)
668.  			    Strcat(bp, " (laid by you)");
669.  		    }
670.  		}
671.  		if (obj->otyp == MEAT_RING) goto ring;
672.  		break;
673.  	case BALL_CLASS:
674.  	case CHAIN_CLASS:
675.  		add_erosion_words(obj, prefix);
676.  		if(obj->owornmask & W_BALL)
677.  			Strcat(bp, " (chained to you)");
678.  			break;
679.  	}
680.  
681.  	if((obj->owornmask & W_WEP) && !mrg_to_wielded) {
682.  		if (obj->quan != 1L)
683.  			Strcat(bp, " (wielded)");
684.  		else {
685.  			Strcat(bp, " (weapon in ");
686.  			Strcat(bp, body_part(HAND));
687.  			Strcat(bp, ")");
688.  		}
689.  	}
690.  	if(obj->owornmask & W_SWAPWEP) {
691.  		if (u.twoweap) {
692.  			Strcat(bp, " (wielded in other ");
693.  			Strcat(bp, body_part(HAND));
694.  			Strcat(bp, ")");
695.  		} else
696.  			Strcat(bp, " (secondary weapon)");
697.  	}
698.  	if(obj->owornmask & W_QUIVER) Strcat(bp, " (in quiver)");
699.  	if(obj->unpaid)
700.  		Strcat(bp, " (unpaid)");
701.  	if (!strncmp(prefix, "a ", 2) &&
702.  			index(vowels, *(prefix+2) ? *(prefix+2) : *bp)
703.  			&& (*(prefix+2) || (strncmp(bp, "uranium", 7)
704.  				&& strncmp(bp, "unicorn", 7)))) {
705.  		Strcpy(tmpbuf, prefix);
706.  		Strcpy(prefix, "an ");
707.  		Strcpy(prefix+3, tmpbuf+2);
708.  	}
709.  	bp = strprepend(bp, prefix);
710.  	return(bp);
711.  }
712.  
713.  #endif /* OVL0 */
714.  #ifdef OVLB
715.  
716.  /* used from invent.c */
717.  boolean
718.  not_fully_identified(otmp)
719.  register struct obj *otmp;
720.  {
721.      /* check fundamental ID hallmarks first */
722.      if (!otmp->known || !otmp->dknown ||
723.  #ifdef MAIL
724.  	    (!otmp->bknown && otmp->otyp != SCR_MAIL) ||
725.  #else
726.  	    !otmp->bknown ||
727.  #endif
728.  	    !objects[otmp->otyp].oc_name_known)	/* ?redundant? */
729.  	return TRUE;
730.      /* otmp->rknown is the only item of interest if we reach here */
731.         /*
732.  	*  Note:  if a revision ever allows scrolls to become fireproof or
733.  	*  rings to become shockproof, this checking will need to be revised.
734.  	*  `rknown' ID only matters if xname() will provide the info about it.
735.  	*/
736.      if (otmp->rknown || (otmp->oclass != ARMOR_CLASS &&
737.  			 otmp->oclass != WEAPON_CLASS &&
738.  			 !is_weptool(otmp) &&		    /* (redunant) */
739.  			 otmp->oclass != BALL_CLASS))	    /* (useless) */
740.  	return FALSE;
741.      else	/* lack of `rknown' only matters for vulnerable objects */
742.  	return (boolean)(is_rustprone(otmp) ||
743.  			 is_corrodeable(otmp) ||
744.  			 is_flammable(otmp));
745.  }
746.  
747.  /* The result is actually modifiable, but caller shouldn't rely on that
748.   * due to the small buffer size.
749.   */
750.  const char *
751.  corpse_xname(otmp, ignore_oquan)
752.  struct obj *otmp;
753.  boolean ignore_oquan;	/* to force singular */
754.  {
755.  	static char NEARDATA nambuf[40];
756.  
757.       /* assert( strlen(mons[otmp->corpsenm].mname) <= 32 ); */
758.  	Sprintf(nambuf, "%s corpse", mons[otmp->corpsenm].mname);
759.  
760.  	if (ignore_oquan || otmp->quan < 2)
761.  	    return nambuf;
762.  	else
763.  	    return makeplural(nambuf);
764.  }
765.  
766.  /*
767.   * Used if only one of a collection of objects is named (e.g. in eat.c).
768.   */
769.  const char *
770.  singular(otmp, func)
771.  register struct obj *otmp;
772.  char *FDECL((*func), (OBJ_P));
773.  {
774.  	long savequan;
775.  	char *nam;
776.  
777.  	/* Note: using xname for corpses will not give the monster type */
778.  	if (otmp->otyp == CORPSE && func == xname)
779.  		return corpse_xname(otmp, TRUE);
780.  
781.  	savequan = otmp->quan;
782.  	otmp->quan = 1L;
783.  	nam = (*func)(otmp);
784.  	otmp->quan = savequan;
785.  	return nam;
786.  }
787.  
788.  char *
789.  an(str)
790.  register const char *str;
791.  {
792.  	static char NEARDATA buf[BUFSZ];
793.  
794.  	buf[0] = '\0';
795.  
796.  	if (strncmpi(str, "the ", 4) &&
797.  	    strcmp(str, "molten lava") &&
798.  	    strcmp(str, "iron bars") &&
799.  	    strcmp(str, "ice")) {
800.  		if (index(vowels, *str) &&
801.  		    strncmp(str, "useful", 6) &&
802.  		    strncmp(str, "unicorn", 7) &&
803.  		    strncmp(str, "uranium", 7))
804.  			Strcpy(buf, "an ");
805.  		else
806.  			Strcpy(buf, "a ");
807.  	}
808.  
809.  	Strcat(buf, str);
810.  	return buf;
811.  }
812.  
813.  char *
814.  An(str)
815.  const char *str;
816.  {
817.  	register char *tmp = an(str);
818.  	*tmp = highc(*tmp);
819.  	return tmp;
820.  }
821.  
822.  /*
823.   * Prepend "the" if necessary; assumes str is a subject derived from xname.
824.   * Use type_is_pname() for monster names, not the().  the() is idempotent.
825.   */
826.  char *
827.  the(str)
828.  const char *str;
829.  {
830.  	static char NEARDATA buf[BUFSZ];
831.  	boolean insert_the = FALSE;
832.  
833.  	if (!strncmpi(str, "the ", 4)) {
834.  	    buf[0] = lowc(*str);
835.  	    Strcpy(&buf[1], str+1);
836.  	    return buf;
837.  	} else if (*str < 'A' || *str > 'Z') {
838.  	    /* not a proper name, needs an article */
839.  	    insert_the = TRUE;
840.  	} else {
841.  	    /* Probably a proper name, might not need an article */
842.  	    register char *tmp, *named, *called;
843.  	    int l;
844.  
845.  	    /* some objects have capitalized adjectives in their names */
846.  	    if(((tmp = rindex(str, ' ')) || (tmp = rindex(str, '-'))) &&
847.  	       (tmp[1] < 'A' || tmp[1] > 'Z'))
848.  		insert_the = TRUE;
849.  	    else if (tmp && index(str, ' ') < tmp) {	/* has spaces */
850.  		/* it needs an article if the name contains "of" */
851.  		tmp = strstri(str, " of ");
852.  		named = strstri(str, " named ");
853.  		called = strstri(str, " called ");
854.  		if (called && (!named || called < named)) named = called;
855.  
856.  		if (tmp && (!named || tmp < named))	/* found an "of" */
857.  		    insert_the = TRUE;
858.  		/* stupid special case: lacks "of" but needs "the" */
859.  		else if (!named && (l = strlen(str)) >= 31 &&
860.  		      !strcmp(&str[l - 31], "Platinum Yendorian Express Card"))
861.  		    insert_the = TRUE;
862.  	    }
863.  	}
864.  	if (insert_the)
865.  	    Strcpy(buf, "the ");
866.  	else
867.  	    buf[0] = '\0';
868.  	Strcat(buf, str);
869.  
870.  	return buf;
871.  }
872.  
873.  char *
874.  The(str)
875.  const char *str;
876.  {
877.      register char *tmp = the(str);
878.      *tmp = highc(*tmp);
879.      return tmp;
880.  }
881.  
882.  char *
883.  aobjnam(otmp,verb)
884.  register struct obj *otmp;
885.  register const char *verb;
886.  {
887.  	register char *bp = xname(otmp);
888.  	char prefix[PREFIX];
889.  
890.  	if(otmp->quan != 1L) {
891.  		Sprintf(prefix, "%ld ", otmp->quan);
892.  		bp = strprepend(bp, prefix);
893.  	}
894.  
895.  	if(verb) {
896.  		/* verb is given in plural (without trailing s) */
897.  		Strcat(bp, " ");
898.  		if(otmp->quan != 1L)
899.  			Strcat(bp, verb);
900.  		else if(!strcmp(verb, "are"))
901.  			Strcat(bp, "is");
902.  		else {
903.  			Strcat(bp, verb);
904.  			Strcat(bp, "s");
905.  		}
906.  	}
907.  	return(bp);
908.  }
909.  
910.  /* capitalized variant of doname() */
911.  char *
912.  Doname2(obj)
913.  register struct obj *obj;
914.  {
915.  	register char *s = doname(obj);
916.  
917.  	*s = highc(*s);
918.  	return(s);
919.  }
920.  
921.  /* returns "your xname(obj)" or "Foobar's xname(obj)" or "the xname(obj)" */
922.  char *
923.  yname(obj)
924.  struct obj *obj;
925.  {
926.  	static char outbuf[BUFSZ];
927.  	char *s = shk_your(outbuf, obj);	/* assert( s == outbuf ); */
928.  	int space_left = sizeof outbuf - strlen(s) - sizeof " ";
929.  
930.  	return strncat(strcat(s, " "), xname(obj), space_left);
931.  }
932.  
933.  /* capitalized variant of yname() */
934.  char *
935.  Yname2(obj)
936.  struct obj *obj;
937.  {
938.  	char *s = yname(obj);
939.  
940.  	*s = highc(*s);
941.  	return s;
942.  }
943.  
944.  static const char *wrp[] = {
945.  	"wand", "ring", "potion", "scroll", "gem", "amulet",
946.  	"spellbook", "spell book",
947.  	/* for non-specific wishes */
948.  	"weapon", "armor", "armour", "tool", "food", "comestible",
949.  };
950.  static const char wrpsym[] = {
951.  	WAND_CLASS, RING_CLASS, POTION_CLASS, SCROLL_CLASS, GEM_CLASS,
952.  	AMULET_CLASS, SPBOOK_CLASS, SPBOOK_CLASS,
953.  	WEAPON_CLASS, ARMOR_CLASS, ARMOR_CLASS, TOOL_CLASS, FOOD_CLASS,
954.  	FOOD_CLASS
955.  };
956.  
957.  #endif /* OVLB */
958.  #ifdef OVL0
959.  
960.  /* Plural routine; chiefly used for user-defined fruits.  We have to try to
961.   * account for everything reasonable the player has; something unreasonable
962.   * can still break the code.  However, it's still a lot more accurate than
963.   * "just add an s at the end", which Rogue uses...
964.   *
965.   * Also used for plural monster names ("Wiped out all homunculi.")
966.   * and body parts.
967.   *
968.   * Also misused by muse.c to convert 1st person present verbs to 2nd person.
969.   */
970.  char *
971.  makeplural(oldstr)
972.  const char *oldstr;
973.  {
974.  	/* Note: cannot use strcmpi here -- it'd give MATZot, CAVEMeN,... */
975.  	register char *spot;
976.  	static char NEARDATA str[BUFSZ];
977.  	const char *excess = (char *)0;
978.  	int len;
979.  
980.  	while (*oldstr==' ') oldstr++;
981.  	if (!oldstr || !*oldstr) {
982.  		impossible("plural of null?");
983.  		Strcpy(str, "s");
984.  		return str;
985.  	}
986.  	Strcpy(str, oldstr);
987.  
988.  	/*
989.  	Skip changing "pair of" to "pairs of".  According to Webster, usual
990.  	English usage is use pairs for humans, e.g. 3 pairs of dancers,
991.  	and pair for objects and non-humans, e.g. 3 pair of boots.  We don't
992.  	refer to pairs of humans in this game so just skip to the bottom.
993.  
994.  	Actually, none of the "pair" objects -- gloves, boots, and lenses --
995.  	currently merge, so this isn't used.
996.  	*/
997.  	if (!strncmp(str, "pair of ", 8))
998.  		goto bottom;
999.  
1000. 	/* Search for common compounds, ex. lump of royal jelly */
1001. 	for(spot=str; *spot; spot++) {
1002. 		if (!strncmp(spot, " of ", 4)
1003. 				|| !strncmp(spot, " labeled ", 9)
1004. 				|| !strncmp(spot, " called ", 8)
1005. 				|| !strncmp(spot, " named ", 7)
1006. 				|| !strcmp(spot, " above") /* lurkers above */
1007. 				|| !strncmp(spot, " versus ", 8)
1008. 				|| !strncmp(spot, " from ", 6)
1009. 				|| !strncmp(spot, " in ", 4)
1010. 				|| !strncmp(spot, " on ", 4)
1011. 				|| !strncmp(spot, " a la ", 6)
1012. 				|| !strncmp(spot, " with", 5)	/* " with "? */
1013. 				|| !strncmp(spot, " de ", 4)
1014. 				|| !strncmp(spot, " d'", 3)
1015. 				|| !strncmp(spot, " du ", 4)) {
1016. 			excess = oldstr + (int) (spot - str);
1017. 			*spot = 0;
1018. 			break;
1019. 		}
1020. 	}
1021. 	spot--;
1022. 	while (*spot==' ') spot--; /* Strip blanks from end */
1023. 	*(spot+1) = 0;
1024. 	/* Now spot is the last character of the string */
1025. 
1026. 	len = strlen(str);
1027. 
1028. 	/* Single letters */
1029. 	if (len==1 || !letter(*spot)) {
1030. 		Strcpy(spot+1, "'s");
1031. 		goto bottom;
1032. 	}
1033. 
1034. 	/* Same singular and plural; mostly Japanese words except for "manes" */
1035. 	if ((len == 2 && !strcmp(str, "ya")) ||
1036. 	    (len >= 2 && !strcmp(spot-1, "ai")) || /* samurai, Uruk-hai */
1037. 	    (len >= 3 && !strcmp(spot-2, " ya")) ||
1038. 	    (len >= 4 &&
1039. 	     (!strcmp(spot-3, "fish") || !strcmp(spot-3, "tuna") ||
1040. 	      !strcmp(spot-3, "deer") || !strcmp(spot-3, "yaki") ||
1041. 	      !strcmp(spot-3, "nori"))) ||
1042. 	    (len >= 5 && (!strcmp(spot-4, "sheep") ||
1043. 			!strcmp(spot-4, "ninja") ||
1044. 			!strcmp(spot-4, "ronin") ||
1045. 			!strcmp(spot-4, "shito") ||
1046. 			!strcmp(spot-4, "tengu") ||
1047. 			!strcmp(spot-4, "manes"))) ||
1048. 	    (len >= 6 && !strcmp(spot-5, "ki-rin")) ||
1049. 	    (len >= 7 && !strcmp(spot-6, "gunyoki")))
1050. 		goto bottom;
1051. 
1052. 	/* man/men ("Wiped out all cavemen.") */
1053. 	if (len >= 3 && !strcmp(spot-2, "man") &&
1054. 			(len<6 || strcmp(spot-5, "shaman")) &&
1055. 			(len<5 || strcmp(spot-4, "human"))) {
1056. 		*(spot-1) = 'e';
1057. 		goto bottom;
1058. 	}
1059. 
1060. 	/* tooth/teeth */
1061. 	if (len >= 5 && !strcmp(spot-4, "tooth")) {
1062. 		Strcpy(spot-3, "eeth");
1063. 		goto bottom;
1064. 	}
1065. 
1066. 	/* knife/knives, etc... */
1067. 	if (!strcmp(spot-1, "fe")) {
1068. 		Strcpy(spot-1, "ves");
1069. 		goto bottom;
1070. 	} else if (*spot == 'f') {
1071. 		if (index("lr", *(spot-1)) || index(vowels, *(spot-1))) {
1072. 			Strcpy(spot, "ves");
1073. 			goto bottom;
1074. 		} else if (len >= 5 && !strncmp(spot-4, "staf", 4)) {
1075. 			Strcpy(spot-1, "ves");
1076. 			goto bottom;
1077. 		}
1078. 	}
1079. 
1080. 	/* foot/feet (body part) */
1081. 	if (len >= 4 && !strcmp(spot-3, "foot")) {
1082. 		Strcpy(spot-2, "eet");
1083. 		goto bottom;
1084. 	}
1085. 
1086. 	/* ium/ia (mycelia, baluchitheria) */
1087. 	if (len >= 3 && !strcmp(spot-2, "ium")) {
1088. 		*(spot--) = (char)0;
1089. 		*spot = 'a';
1090. 		goto bottom;
1091. 	}
1092. 
1093. 	/* algae, larvae, hyphae (another fungus part) */
1094. 	if ((len >= 4 && !strcmp(spot-3, "alga")) ||
1095. 	    (len >= 5 &&
1096. 	     (!strcmp(spot-4, "hypha") || !strcmp(spot-4, "larva")))) {
1097. 		Strcpy(spot, "ae");
1098. 		goto bottom;
1099. 	}
1100. 
1101. 	/* fungus/fungi, homunculus/homunculi, but wumpuses */
1102. 	if (!strcmp(spot-1, "us") && (len < 6 || strcmp(spot-5, "wumpus"))) {
1103. 		*(spot--) = (char)0;
1104. 		*spot = 'i';
1105. 		goto bottom;
1106. 	}
1107. 
1108. 	/* vortex/vortices */
1109. 	if (len >= 6 && !strcmp(spot-3, "rtex")) {
1110. 		Strcpy(spot-1, "ices");
1111. 		goto bottom;
1112. 	}
1113. 
1114. 	/* djinni/djinn (note: also efreeti/efreet) */
1115. 	if (len >= 6 && !strcmp(spot-5, "djinni")) {
1116. 		*spot = (char)0;
1117. 		goto bottom;
1118. 	}
1119. 
1120. 	/* mumak/mumakil */
1121. 	if (len >= 5 && !strcmp(spot-4, "mumak")) {
1122. 		Strcpy(spot+1, "il");
1123. 		goto bottom;
1124. 	}
1125. 
1126. 	/* sis/ses (nemesis) */
1127. 	if (len >= 3 && !strcmp(spot-2, "sis")) {
1128. 		*(spot-1) = 'e';
1129. 		goto bottom;
1130. 	}
1131. 
1132. 	/* erinys/erinyes */
1133. 	if (len >= 6 && !strcmp(spot-5, "erinys")) {
1134. 		Strcpy(spot, "es");
1135. 		goto bottom;
1136. 	}
1137. 
1138. 	/* mouse/mice,louse/lice (not a monster, but possible in food names) */
1139. 	if (len >= 5 && !strcmp(spot-3, "ouse") && index("MmLl", *(spot-4))) {
1140. 		Strcpy(spot-3, "ice");
1141. 		goto bottom;
1142. 	}
1143. 
1144. 	/* matzoh/matzot, possible food name */
1145. 	if (len >= 6 && (!strcmp(spot-5, "matzoh")
1146. 					|| !strcmp(spot-5, "matzah"))) {
1147. 		Strcpy(spot-1, "ot");
1148. 		goto bottom;
1149. 	}
1150. 	if (len >= 5 && (!strcmp(spot-4, "matzo")
1151. 					|| !strcmp(spot-5, "matza"))) {
1152. 		Strcpy(spot, "ot");
1153. 		goto bottom;
1154. 	}
1155. 
1156. 	/* child/children (for wise guys who give their food funny names) */
1157. 	if (len >= 5 && !strcmp(spot-4, "child")) {
1158. 		Strcpy(spot, "dren");
1159. 		goto bottom;
1160. 	}
1161. 
1162. 	/* note: -eau/-eaux (gateau, bordeau...) */
1163. 	/* note: ox/oxen, VAX/VAXen, goose/geese */
1164. 
1165. 	/* Ends in z, x, s, ch, sh; add an "es" */
1166. 	if (index("zxs", *spot)
1167. 			|| (len >= 2 && *spot=='h' && index("cs", *(spot-1)))
1168. 	/* Kludge to get "tomatoes" and "potatoes" right */
1169. 			|| (len >= 4 && !strcmp(spot-2, "ato"))) {
1170. 		Strcpy(spot+1, "es");
1171. 		goto bottom;
1172. 	}
1173. 
1174. 	/* Ends in y preceded by consonant (note: also "qu") change to "ies" */
1175. 	if (*spot == 'y' &&
1176. 	    (!index(vowels, *(spot-1)))) {
1177. 		Strcpy(spot, "ies");
1178. 		goto bottom;
1179. 	}
1180. 
1181. 	/* Default: append an 's' */
1182. 	Strcpy(spot+1, "s");
1183. 
1184. bottom:	if (excess) Strcpy(eos(str), excess);
1185. 	return str;
1186. }
1187. 
1188. #endif /* OVL0 */
1189. 
1190. struct o_range {
1191. 	const char *name, oclass;
1192. 	int  f_o_range, l_o_range;
1193. };
1194. 
1195. #ifndef OVLB
1196. 
1197. STATIC_DCL const struct o_range o_ranges[];
1198. 
1199. #else /* OVLB */
1200. 
1201. /* wishable subranges of objects */
1202. STATIC_OVL NEARDATA const struct o_range o_ranges[] = {
1203. 	{ "bag",	TOOL_CLASS,   SACK,	      BAG_OF_TRICKS },
1204. 	{ "lamp",	TOOL_CLASS,   OIL_LAMP,	      MAGIC_LAMP },
1205. 	{ "candle",	TOOL_CLASS,   TALLOW_CANDLE,  WAX_CANDLE },
1206. 	{ "horn",	TOOL_CLASS,   TOOLED_HORN,    HORN_OF_PLENTY },
1207. 	{ "shield",	ARMOR_CLASS,  SMALL_SHIELD,   SHIELD_OF_REFLECTION },
1208. 	{ "helm",	ARMOR_CLASS,  ELVEN_LEATHER_HELM, HELM_OF_TELEPATHY },
1209. 	{ "gloves",	ARMOR_CLASS,  LEATHER_GLOVES, GAUNTLETS_OF_DEXTERITY },
1210. 	{ "gauntlets",	ARMOR_CLASS,  LEATHER_GLOVES, GAUNTLETS_OF_DEXTERITY },
1211. 	{ "boots",	ARMOR_CLASS,  LOW_BOOTS,      LEVITATION_BOOTS },
1212. 	{ "shoes",	ARMOR_CLASS,  LOW_BOOTS,      IRON_SHOES },
1213. 	{ "cloak",	ARMOR_CLASS,  MUMMY_WRAPPING, CLOAK_OF_DISPLACEMENT },
1214. #ifdef TOURIST
1215. 	{ "shirt",	ARMOR_CLASS,  HAWAIIAN_SHIRT, T_SHIRT },
1216. #endif
1217. 	{ "dragon scales",
1218. 			ARMOR_CLASS,  GRAY_DRAGON_SCALES, YELLOW_DRAGON_SCALES },
1219. 	{ "dragon scale mail",
1220. 			ARMOR_CLASS,  GRAY_DRAGON_SCALE_MAIL, YELLOW_DRAGON_SCALE_MAIL },
1221. 	{ "sword",	WEAPON_CLASS, SHORT_SWORD,    KATANA },
1222. #ifdef WIZARD
1223. 	{ "venom",	VENOM_CLASS,  BLINDING_VENOM, ACID_VENOM },
1224. #endif
1225. 	{ "gray stone",	GEM_CLASS,    LUCKSTONE,      FLINT },
1226. 	{ "grey stone",	GEM_CLASS,    LUCKSTONE,      FLINT },
1227. };
1228. 
1229. #define BSTRCMP(base,ptr,string) ((ptr) < base || strcmp((ptr),string))
1230. #define BSTRCMPI(base,ptr,string) ((ptr) < base || strcmpi((ptr),string))
1231. #define BSTRNCMP(base,ptr,string,num) ((ptr)<base || strncmp((ptr),string,num))
1232. #define BSTRNCMPI(base,ptr,string,num) ((ptr)<base||strncmpi((ptr),string,num))
1233. 
1234. /*
1235.  * Singularize a string the user typed in; this helps reduce the complexity
1236.  * of readobjnam, and is also used in pager.c to singularize the string
1237.  * for which help is sought.
1238.  */
1239. 
1240. char *
1241. makesingular(oldstr)
1242. const char *oldstr;
1243. {
1244. 	register char *p, *bp;
1245. 	static char NEARDATA str[BUFSZ];
1246. 
1247. 	if (!oldstr || !*oldstr) {
1248. 		impossible("singular of null?");
1249. 		str[0] = 0;
1250. 		return str;
1251. 	}
1252. 	Strcpy(str, oldstr);
1253. 	bp = str;
1254. 
1255. 	while (*bp == ' ') bp++;
1256. 	/* find "cloves of garlic", "worthless pieces of blue glass" */
1257. 	if ((p = strstri(bp, "s of ")) != 0) {
1258. 	    /* but don't singularize "gauntlets", "boots", "Eyes of the.." */
1259. 	    if (BSTRNCMPI(bp, p-3, "Eye", 3) &&
1260. 		BSTRNCMP(bp, p-4, "boot", 4) &&
1261. 		BSTRNCMP(bp, p-8, "gauntlet", 8))
1262. 		while ((*p = *(p+1)) != 0) p++;
1263. 	    return bp;
1264. 	}
1265. 
1266. 	/* remove -s or -es (boxes) or -ies (rubies) */
1267. 	p = eos(bp);
1268. 	if (p >= bp+1 && p[-1] == 's') {
1269. 		if (p >= bp+2 && p[-2] == 'e') {
1270. 			if (p >= bp+3 && p[-3] == 'i') {
1271. 				if(!BSTRCMP(bp, p-7, "cookies") ||
1272. 				   !BSTRCMP(bp, p-4, "pies"))
1273. 					goto mins;
1274. 				Strcpy(p-3, "y");
1275. 				return bp;
1276. 			}
1277. 
1278. 			/* note: cloves / knives from clove / knife */
1279. 			if(!BSTRCMP(bp, p-6, "knives")) {
1280. 				Strcpy(p-3, "fe");
1281. 				return bp;
1282. 			}
1283. 
1284. 			if(!BSTRCMP(bp, p-6, "staves")) {
1285. 				Strcpy(p-3, "ff");
1286. 				return bp;
1287. 			}
1288. 
1289. 			if (!BSTRCMPI(bp, p-6, "leaves")) {
1290. 				Strcpy(p-3, "f");
1291. 				return bp;
1292. 			}
1293. 
1294. 			/* note: nurses, axes but boxes */
1295. 			if(!BSTRCMP(bp, p-5, "boxes")) {
1296. 				p[-2] = 0;
1297. 				return bp;
1298. 			}
1299. 			if (!BSTRCMP(bp, p-6, "gloves") ||
1300. 			    !BSTRCMP(bp, p-6, "lenses") ||
1301. 			    !BSTRCMP(bp, p-5, "shoes") ||
1302. 			    !BSTRCMP(bp, p-6, "scales"))
1303. 				return bp;
1304. 		} else if (!BSTRCMP(bp, p-5, "boots") ||
1305. 			   !BSTRCMP(bp, p-9, "gauntlets") ||
1306. 			   !BSTRCMP(bp, p-6, "tricks") ||
1307. 			   !BSTRCMP(bp, p-9, "paralysis") ||
1308. 			   !BSTRCMP(bp, p-5, "glass") ||
1309. 			   !BSTRCMP(bp, p-4, "ness") ||
1310. 			   !BSTRCMP(bp, p-14, "shape changers") ||
1311. 			   !BSTRCMP(bp, p-15, "detect monsters") ||
1312. 			   !BSTRCMPI(bp, p-11, "Aesculapius") || /* staff */
1313. 			   !BSTRCMPI(bp, p-7, "Artemis") || /* bow */
1314. 		       !BSTRCMP(bp, p-10, "eucalyptus") ||
1315. #ifdef WIZARD
1316. 			   !BSTRCMP(bp, p-4, "bars") ||
1317. #endif
1318. 			   !BSTRCMP(bp, p-5, "aklys"))
1319. 				return bp;
1320. 	mins:
1321. 		p[-1] = 0;
1322. 	} else {
1323. 		if(!BSTRCMP(bp, p-5, "teeth")) {
1324. 			Strcpy(p-5, "tooth");
1325. 			return bp;
1326. 		}
1327. 		/* here we cannot find the plural suffix */
1328. 	}
1329. 	return bp;
1330. }
1331. 
1332. /* compare user string against object name string using fuzzy matching */
1333. static boolean
1334. wishymatch(u_str, o_str, retry_inverted)
1335. const char *u_str;	/* from user, so might be variant spelling */
1336. const char *o_str;	/* from objects[], so is in canonical form */
1337. boolean retry_inverted;	/* optional extra "of" handling */
1338. {
1339. 	/* ignore spaces & hyphens and upper/lower case when comparing */
1340. 	if (fuzzymatch(u_str, o_str, " -", TRUE)) return TRUE;
1341. 
1342. 	if (retry_inverted) {
1343. 	    const char *u_of, *o_of;
1344. 	    char *p, buf[BUFSZ];
1345. 
1346. 	    /* when just one of the strings is in the form "foo of bar",
1347. 	       convert it into "bar foo" and perform another comparison */
1348. 	    u_of = strstri(u_str, " of ");
1349. 	    o_of = strstri(o_str, " of ");
1350. 	    if (u_of && !o_of) {
1351. 		Strcpy(buf, u_of + 4);
1352. 		p = eos(strcat(buf, " "));
1353. 		while (u_str < u_of) *p++ = *u_str++;
1354. 		*p = '\0';
1355. 		return fuzzymatch(buf, o_str, " -", TRUE);
1356. 	    } else if (o_of && !u_of) {
1357. 		Strcpy(buf, o_of + 4);
1358. 		p = eos(strcat(buf, " "));
1359. 		while (o_str < o_of) *p++ = *o_str++;
1360. 		*p = '\0';
1361. 		return fuzzymatch(u_str, buf, " -", TRUE);
1362. 	    }
1363. 	}
1364. 
1365. 	/* [note: if something like "elven speed boots" ever gets added, these
1366. 	   special cases should be changed to call wishymatch() recursively in
1367. 	   order to get the "of" inversion handling] */
1368. 	if (!strncmp(o_str, "dwarvish ", 9)) {
1369. 	    if (!strncmpi(u_str, "dwarven ", 8))
1370. 		return fuzzymatch(u_str + 8, o_str + 9, " -", TRUE);
1371. 	} else if (!strncmp(o_str, "elven ", 6)) {
1372. 	    if (!strncmpi(u_str, "elvish ", 7))
1373. 		return fuzzymatch(u_str + 7, o_str + 6, " -", TRUE);
1374. 	    else if (!strncmpi(u_str, "elfin ", 6))
1375. 		return fuzzymatch(u_str + 6, o_str + 6, " -", TRUE);
1376. 	}
1377. 
1378. 	return FALSE;
1379. }
1380. 
1381. /* alternate spellings; if the difference is only the presence or
1382.    absence of spaces and/or hyphens (such as "pickaxe" vs "pick axe"
1383.    vs "pick-axe") then there is no need for inclusion in this list;
1384.    likewise for ``"of" inversions ("boots of speed" vs "speed boots") */
1385. struct alt_spellings {
1386. 	const char *sp;
1387. 	int ob;
1388. } spellings[] = {
1389. 	{ "pickax", PICK_AXE },
1390. 	{ "whip", BULLWHIP },
1391. 	{ "saber", SILVER_SABER },
1392. 	{ "silver sabre", SILVER_SABER },
1393. 	{ "smooth shield", SHIELD_OF_REFLECTION },
1394. 	{ "grey dragon scale mail", GRAY_DRAGON_SCALE_MAIL },
1395. 	{ "grey dragon scales", GRAY_DRAGON_SCALES },
1396. 	{ "enchant armour", SCR_ENCHANT_ARMOR },
1397. 	{ "destroy armour", SCR_DESTROY_ARMOR },
1398. 	{ "scroll of enchant armour", SCR_ENCHANT_ARMOR },
1399. 	{ "scroll of destroy armour", SCR_DESTROY_ARMOR },
1400. 	{ "leather armour", LEATHER_ARMOR },
1401. 	{ "studded leather armour", STUDDED_LEATHER_ARMOR },
1402. 	{ "iron ball", HEAVY_IRON_BALL },
1403. 	{ "lantern", BRASS_LANTERN },
1404. 	{ "mattock", DWARVISH_MATTOCK },
1405. 	{ "amulet of poison resistance", AMULET_VERSUS_POISON },
1406. 	{ "stone", ROCK },
1407. #ifdef TOURIST
1408. 	{ "camera", EXPENSIVE_CAMERA },
1409. 	{ "tee shirt", T_SHIRT },
1410. #endif
1411. 	{ "can", TIN },
1412. 	{ "can opener", TIN_OPENER },
1413. 	{ "kelp", KELP_FROND },
1414. 	{ "eucalyptus", EUCALYPTUS_LEAF },
1415. 	{ "grapple", GRAPPLING_HOOK },
1416. 	{ (const char *)0, 0 },
1417. };
1418. 
1419. /* Return something wished for.  If not an object, return &zeroobj; if an error
1420.  * (no matching object), return (struct obj *)0.  Giving readobjnam() a null
1421.  * pointer skips the error return and creates a random object instead.
1422.  */
1423. struct obj *
1424. readobjnam(bp)
1425. register char *bp;
1426. {
1427. 	register char *p;
1428. 	register int i;
1429. 	register struct obj *otmp;
1430. 	int cnt, spe, spesgn, typ, very, rechrg;
1431. 	int blessed, uncursed, iscursed, ispoisoned, isgreased;
1432. 	int eroded, eroded2, erodeproof;
1433. #ifdef INVISIBLE_OBJECTS
1434. 	int isinvisible;
1435. #endif
1436. 	int halfeaten, mntmp, contents;
1437. 	int islit, unlabeled;
1438. 	int isdiluted;
1439. 	struct fruit *f;
1440. 	int ftype = current_fruit;
1441. 	char fruitbuf[BUFSZ];
1442. 	/* Fruits may not mess up the ability to wish for real objects (since
1443. 	 * you can leave a fruit in a bones file and it will be added to
1444. 	 * another person's game), so they must be checked for last, after
1445. 	 * stripping all the possible prefixes and seeing if there's a real
1446. 	 * name in there.  So we have to save the full original name.  However,
1447. 	 * it's still possible to do things like "uncursed burnt Alaska",
1448. 	 * or worse yet, "2 burned 5 course meals", so we need to loop to
1449. 	 * strip off the prefixes again, this time stripping only the ones
1450. 	 * possible on food.
1451. 	 * We could get even more detailed so as to allow food names with
1452. 	 * prefixes that _are_ possible on food, so you could wish for
1453. 	 * "2 3 alarm chilis".  Currently this isn't allowed; options.c
1454. 	 * automatically sticks 'candied' in front of such names.
1455. 	 */
1456. 
1457. 	char oclass;
1458. 	char *un, *dn, *actualn;
1459. 	const char *name=0;
1460. 
1461. 	cnt = spe = spesgn = typ = very = rechrg =
1462. 		blessed = uncursed = iscursed =
1463. #ifdef INVISIBLE_OBJECTS
1464. 		isinvisible =
1465. #endif
1466. 		ispoisoned = isgreased = eroded = eroded2 = erodeproof =
1467. 		halfeaten = islit = unlabeled = isdiluted = 0;
1468. 	mntmp = NON_PM;
1469. #define UNDEFINED 0
1470. #define EMPTY 1
1471. #define SPINACH 2
1472. 	contents = UNDEFINED;
1473. 	oclass = 0;
1474. 	actualn = dn = un = 0;
1475. 
1476. 	if (!bp) goto any;
1477. 	/* first, remove extra whitespace they may have typed */
1478. 	(void)mungspaces(bp);
1479. 	Strcpy(fruitbuf, bp);
1480. 
1481. 	for(;;) {
1482. 		register int l;
1483. 
1484. 		if (!bp || !*bp) goto any;
1485. 		if (!strncmpi(bp, "an ", l=3) ||
1486. 		    !strncmpi(bp, "a ", l=2)) {
1487. 			cnt = 1;
1488. 		} else if (!strncmpi(bp, "the ", l=4)) {
1489. 			;	/* just increment `bp' by `l' below */
1490. 		} else if (!cnt && digit(*bp) && strcmp(bp, "0")) {
1491. 			cnt = atoi(bp);
1492. 			while(digit(*bp)) bp++;
1493. 			while(*bp == ' ') bp++;
1494. 			l = 0;
1495. 		} else if (!strncmpi(bp, "blessed ", l=8) ||
1496. 			   !strncmpi(bp, "holy ", l=5)) {
1497. 			blessed = 1;
1498. 		} else if (!strncmpi(bp, "cursed ", l=7) ||
1499. 			   !strncmpi(bp, "unholy ", l=7)) {
1500. 			iscursed = 1;
1501. 		} else if (!strncmpi(bp, "uncursed ", l=9)) {
1502. 			uncursed = 1;
1503. #ifdef INVISIBLE_OBJECTS
1504. 		} else if (!strncmpi(bp, "invisible ", l=10)) {
1505. 			isinvisible = 1;
1506. #endif
1507. 		} else if (!strncmpi(bp, "rustproof ", l=10) ||
1508. 			   !strncmpi(bp, "erodeproof ", l=11) ||
1509. 			   !strncmpi(bp, "corrodeproof ", l=13) ||
1510. 			   !strncmpi(bp, "fixed ", l=6) ||
1511. 			   !strncmpi(bp, "fireproof ", l=10)) {
1512. 			erodeproof = 1;
1513. 		} else if (!strncmpi(bp,"lit ", l=4) ||
1514. 			   !strncmpi(bp,"burning ", l=8)) {
1515. 			islit = 1;
1516. 		} else if (!strncmpi(bp,"unlit ", l=6) ||
1517. 			   !strncmpi(bp,"extinguished ", l=13)) {
1518. 			islit = 0;
1519. 		/* "unlabeled" and "blank" are synonymous */
1520. 		} else if (!strncmpi(bp,"unlabeled ", l=10) ||
1521. 			   !strncmpi(bp,"unlabelled ", l=11) ||
1522. 			   !strncmpi(bp,"blank ", l=6)) {
1523. 			unlabeled = 1;
1524. 		} else if(!strncmpi(bp, "poisoned ",l=9)
1525. #ifdef WIZARD
1526. 			  || (wizard && !strncmpi(bp, "trapped ",l=8))
1527. #endif
1528. 			  ) {
1529. 			ispoisoned=1;
1530. 		} else if(!strncmpi(bp, "greased ",l=8)) {
1531. 			isgreased=1;
1532. 		} else if (!strncmpi(bp, "very ", l=5)) {
1533. 			/* very rusted very heavy iron ball */
1534. 			very = 1;
1535. 		} else if (!strncmpi(bp, "thoroughly ", l=11)) {
1536. 			very = 2;
1537. 		} else if (!strncmpi(bp, "rusty ", l=6) ||
1538. 			   !strncmpi(bp, "rusted ", l=7) ||
1539. 			   !strncmpi(bp, "burnt ", l=6) ||
1540. 			   !strncmpi(bp, "burned ", l=7)) {
1541. 			eroded = 1 + very;
1542. 			very = 0;
1543. 		} else if (!strncmpi(bp, "corroded ", l=9) ||
1544. 			   !strncmpi(bp, "rotted ", l=7)) {
1545. 			eroded2 = 1 + very;
1546. 			very = 0;
1547. 		} else if (!strncmpi(bp, "partly eaten ", l=13)) {
1548. 			halfeaten = 1;
1549. 		} else if (!strncmpi(bp, "diluted ", l=8)) {
1550. 			isdiluted = 1;
1551. 		} else break;
1552. 		bp += l;
1553. 	}
1554. 	if(!cnt) cnt = 1;		/* %% what with "gems" etc. ? */
1555. 	if(!strncmpi(bp, "empty ", 6)) {
1556. 		contents = EMPTY;
1557. 		bp += 6;
1558. 	}
1559. 	if (strlen(bp) > 1) {
1560. 	    if (*bp == '+' || *bp == '-') {
1561. 		spesgn = (*bp++ == '+') ? 1 : -1;
1562. 		spe = atoi(bp);
1563. 		while(digit(*bp)) bp++;
1564. 		while(*bp == ' ') bp++;
1565. 	    } else if ((p = rindex(bp, '(')) != 0) {
1566. 		if (p > bp && p[-1] == ' ') p[-1] = 0;
1567. 		else *p = 0;
1568. 		p++;
1569. 		if (!strcmpi(p, "lit)")) {
1570. 		    islit = 1;
1571. 		} else {
1572. 		    spe = atoi(p);
1573. 		    while (digit(*p)) p++;
1574. 		    if (*p == ':') {
1575. 			p++;
1576. 			rechrg = spe;
1577. 			spe = atoi(p);
1578. 			while (digit(*p)) p++;
1579. 		    }
1580. 		    if (*p != ')') {
1581. 			spe = rechrg = 0;
1582. 		    } else {
1583. 			spesgn = 1;
1584. 			p++;
1585. 			if (*p) Strcat(bp, p);
1586. 		    }
1587. 		}
1588. 	    }
1589. 	}
1590. /*
1591.    otmp->spe is type schar; so we don't want spe to be any bigger or smaller.
1592.    also, spe should always be positive  -- some cheaters may try to confuse
1593.    atoi()
1594. */
1595. 	if (spe < 0) {
1596. 		spesgn = -1;	/* cheaters get what they deserve */
1597. 		spe = abs(spe);
1598. 	}
1599. 	if (spe > SCHAR_LIM)
1600. 		spe = SCHAR_LIM;
1601. 	if (rechrg < 0 || rechrg > 7) rechrg = 7;	/* recharge_limit */
1602. 
1603. 	/* now we have the actual name, as delivered by xname, say
1604. 		green potions called whisky
1605. 		scrolls labeled "QWERTY"
1606. 		egg
1607. 		fortune cookies
1608. 		very heavy iron ball named hoei
1609. 		wand of wishing
1610. 		elven cloak
1611. 	*/
1612. 	if ((p = strstri(bp, " named ")) != 0) {
1613. 		*p = 0;
1614. 		name = p+7;
1615. 	}
1616. 	if ((p = strstri(bp, " called ")) != 0) {
1617. 		*p = 0;
1618. 		un = p+8;
1619. 		/* "helmet called telepathy" is not "helmet" (a specific type)
1620. 		 * "shield called reflection" is not "shield" (a general type)
1621. 		 */
1622. 		for(i = 0; i < SIZE(o_ranges); i++)
1623. 		    if(!strcmpi(bp, o_ranges[i].name)) {
1624. 			oclass = o_ranges[i].oclass;
1625. 			goto srch;
1626. 		    }
1627. 	}
1628. 	if ((p = strstri(bp, " labeled ")) != 0) {
1629. 		*p = 0;
1630. 		dn = p+9;
1631. 	} else if ((p = strstri(bp, " labelled ")) != 0) {
1632. 		*p = 0;
1633. 		dn = p+10;
1634. 	}
1635. 	if ((p = strstri(bp, " of spinach")) != 0) {
1636. 		*p = 0;
1637. 		contents = SPINACH;
1638. 	}
1639. 
1640. 	/*
1641. 	Skip over "pair of ", "pairs of", "set of" and "sets of".
1642. 
1643. 	Accept "3 pair of boots" as well as "3 pairs of boots". It is valid
1644. 	English either way.  See makeplural() for more on pair/pairs.
1645. 
1646. 	We should only double count if the object in question is not
1647. 	refered to as a "pair of".  E.g. We should double if the player
1648. 	types "pair of spears", but not if the player types "pair of
1649. 	lenses".  Luckily (?) all objects that are refered to as pairs
1650. 	-- boots, gloves, and lenses -- are also not mergable, so cnt is
1651. 	ignored anyway.
1652. 	*/
1653. 	if(!strncmpi(bp, "pair of ",8)) {
1654. 		bp += 8;
1655. 		cnt *= 2;
1656. 	} else if(cnt > 1 && !strncmpi(bp, "pairs of ",9)) {
1657. 		bp += 9;
1658. 		cnt *= 2;
1659. 	} else if (!strncmpi(bp, "set of ",7)) {
1660. 		bp += 7;
1661. 	} else if (!strncmpi(bp, "sets of ",8)) {
1662. 		bp += 8;
1663. 	}
1664. 
1665. 	/*
1666. 	 * Find corpse type using "of" (figurine of an orc, tin of orc meat)
1667. 	 * Don't check if it's a wand or spellbook.
1668. 	 * (avoid "wand/finger of death" confusion).
1669. 	 */
1670. 	if (!strstri(bp, "wand ")
1671. 	 && !strstri(bp, "spellbook ")
1672. 	 && !strstri(bp, "finger ")) {
1673. 	    if ((p = strstri(bp, " of ")) != 0
1674. 		&& (mntmp = name_to_mon(p+4)) >= LOW_PM)
1675. 		*p = 0;
1676. 	}
1677. 	/* Find corpse type w/o "of" (red dragon scale mail, yeti corpse) */
1678. 	if (strncmp(bp, "samurai sword", 13)) /* not the "samurai" monster! */
1679. 	if (strncmp(bp, "wizard lock", 11)) /* not the "wizard" monster! */
1680. 	if (strncmp(bp, "ninja-to", 8)) /* not the "ninja" rank */
1681. 	if (strncmp(bp, "master key", 10)) /* not the "master" rank */
1682. 	if (mntmp < LOW_PM && strlen(bp) > 2 &&
1683. 	    (mntmp = name_to_mon(bp)) >= LOW_PM) {
1684. 		int mntmptoo, mntmplen;	/* double check for rank title */
1685. 		char *obp = bp;
1686. 		mntmptoo = title_to_mon(bp, (int *)0, &mntmplen);
1687. 		bp += mntmp != mntmptoo ? strlen(mons[mntmp].mname) : mntmplen;
1688. 		if (*bp == ' ') bp++;
1689. 		else if (!strncmpi(bp, "s ", 2)) bp += 2;
1690. 		else if (!strncmpi(bp, "es ", 3)) bp += 3;
1691. 		else if (!*bp && !actualn && !dn && !un && !oclass) {
1692. 		    /* no referent; they don't really mean a monster type */
1693. 		    bp = obp;
1694. 		    mntmp = NON_PM;
1695. 		}
1696. 	}
1697. 
1698. 	/* first change to singular if necessary */
1699. 	if (*bp) {
1700. 		char *sng = makesingular(bp);
1701. 		if (strcmp(bp, sng)) {
1702. 			if (cnt == 1) cnt = 2;
1703. 			Strcpy(bp, sng);
1704. 		}
1705. 	}
1706. 
1707. 	/* Alternate spellings (pick-ax, silver sabre, &c) */
1708.     {
1709. 	struct alt_spellings *as = spellings;
1710. 
1711. 	while (as->sp) {
1712. 		if (fuzzymatch(bp, as->sp, " -", TRUE)) {
1713. 			typ = as->ob;
1714. 			goto typfnd;
1715. 		}
1716. 		as++;
1717. 	}
1718.     }
1719. 
1720. 	/* dragon scales - assumes order of dragons */
1721. 	if(!strcmpi(bp, "scales") &&
1722. 			mntmp >= PM_GRAY_DRAGON && mntmp <= PM_YELLOW_DRAGON) {
1723. 		typ = GRAY_DRAGON_SCALES + mntmp - PM_GRAY_DRAGON;
1724. 		mntmp = NON_PM;	/* no monster */
1725. 		goto typfnd;
1726. 	}
1727. 
1728. 	p = eos(bp);
1729. 	if(!BSTRCMPI(bp, p-10, "holy water")) {
1730. 		typ = POT_WATER;
1731. 		if ((p-bp) >= 12 && *(p-12) == 'u')
1732. 			iscursed = 1; /* unholy water */
1733. 		else blessed = 1;
1734. 		goto typfnd;
1735. 	}
1736. 	if(unlabeled && !BSTRCMPI(bp, p-6, "scroll")) {
1737. 		typ = SCR_BLANK_PAPER;
1738. 		goto typfnd;
1739. 	}
1740. 	if(unlabeled && !BSTRCMPI(bp, p-9, "spellbook")) {
1741. 		typ = SPE_BLANK_PAPER;
1742. 		goto typfnd;
1743. 	}
1744. #if 0
1745. #ifdef TOURIST
1746. 	if (!BSTRCMPI(bp, p-5, "shirt")) {
1747. 		typ = HAWAIIAN_SHIRT;
1748. 		goto typfnd;
1749. 	}
1750. #endif
1751. #endif
1752. 	/*
1753. 	 * NOTE: Gold pieces are handled as objects nowadays, and therefore
1754. 	 * this section should probably be reconsidered as well as the entire
1755. 	 * gold/money concept.  Maybe we want to add other monetary units as
1756. 	 * well in the future. (TH)
1757. 	 */
1758. 	if(!BSTRCMPI(bp, p-10, "gold piece") || !BSTRCMPI(bp, p-7, "zorkmid") ||
1759. 	   !strcmpi(bp, "gold") || !strcmpi(bp, "money") ||
1760. 	   !strcmpi(bp, "coin") || *bp == GOLD_SYM) {
1761. 			if (cnt > 5000
1762. #ifdef WIZARD
1763. 					&& !wizard
1764. #endif
1765. 						) cnt=5000;
1766. 		if (cnt < 1) cnt=1;
1767. 		pline("%d gold piece%s.", cnt, plur(cnt));
1768. 		u.ugold += cnt;
1769. 		flags.botl=1;
1770. 		return (&zeroobj);
1771. 	}
1772. 	if (strlen(bp) == 1 &&
1773. 	   (i = def_char_to_objclass(*bp)) < MAXOCLASSES && i > ILLOBJ_CLASS
1774. #ifdef WIZARD
1775. 	    && (wizard || i != VENOM_CLASS)
1776. #else
1777. 	    && i != VENOM_CLASS
1778. #endif
1779. 	    ) {
1780. 		oclass = i;
1781. 		goto any;
1782. 	}
1783. 
1784. 	/* Search for class names: XXXXX potion, scroll of XXXXX.  Avoid */
1785. 	/* false hits on, e.g., rings for "ring mail". */
1786. 	if(strncmpi(bp, "enchant ", 8) &&
1787. 	   strncmpi(bp, "destroy ", 8) &&
1788. 	   strncmpi(bp, "food detection", 14) &&
1789. 	   strncmpi(bp, "ring mail", 9) &&
1790. 	   strncmpi(bp, "studded leather arm", 19) &&
1791. 	   strncmpi(bp, "leather arm", 11) &&
1792. 	   strncmpi(bp, "tooled horn", 11) &&
1793. 	   strncmpi(bp, "food ration", 11) &&
1794. 	   strncmpi(bp, "meat ring", 9)
1795. 	)
1796. 	for (i = 0; i < (int)(sizeof wrpsym); i++) {
1797. 		register int j = strlen(wrp[i]);
1798. 		if(!strncmpi(bp, wrp[i], j)){
1799. 			oclass = wrpsym[i];
1800. 			if(oclass != AMULET_CLASS) {
1801. 			    bp += j;
1802. 			    if(!strncmpi(bp, " of ", 4)) actualn = bp+4;
1803. 			    /* else if(*bp) ?? */
1804. 			} else
1805. 			    actualn = bp;
1806. 			goto srch;
1807. 		}
1808. 		if(!BSTRCMPI(bp, p-j, wrp[i])){
1809. 			oclass = wrpsym[i];
1810. 			p -= j;
1811. 			*p = 0;
1812. 			if(p > bp && p[-1] == ' ') p[-1] = 0;
1813. 			actualn = dn = bp;
1814. 			goto srch;
1815. 		}
1816. 	}
1817. 
1818. 	/* "grey stone" check must be before general "stone" */
1819. 	for (i = 0; i < SIZE(o_ranges); i++)
1820. 	    if(!strcmpi(bp, o_ranges[i].name)) {
1821. 		typ = rnd_class(o_ranges[i].f_o_range, o_ranges[i].l_o_range);
1822. 		goto typfnd;
1823. 	    }
1824. 
1825. 	if (!BSTRCMPI(bp, p-6, " stone")) {
1826. 		p[-6] = 0;
1827. 		oclass = GEM_CLASS;
1828. 		dn = actualn = bp;
1829. 		goto srch;
1830. 	} else if (!BSTRCMPI(bp, p-6, " glass") || !strcmpi(bp, "glass")) {
1831. 		register char *g = bp;
1832. 		if (strstri(g, "broken")) return (struct obj *)0;
1833. 		if (!strncmpi(g, "worthless ", 10)) g += 10;
1834. 		if (!strncmpi(g, "piece of ", 9)) g += 9;
1835. 		if (!strncmpi(g, "colored ", 8)) g += 8;
1836. 		else if (!strncmpi(g, "coloured ", 9)) g += 9;
1837. 		if (!strcmpi(g, "glass")) {	/* choose random color */
1838. 			/* 9 different kinds */
1839. 			typ = LAST_GEM + rnd(9);
1840. 			if (objects[typ].oc_class == GEM_CLASS) goto typfnd;
1841. 			else typ = 0;	/* somebody changed objects[]? punt */
1842. 		} else if (g > bp) {	/* try to construct canonical form */
1843. 			char tbuf[BUFSZ];
1844. 			Strcpy(tbuf, "worthless piece of ");
1845. 			Strcat(tbuf, g);  /* assume it starts with the color */
1846. 			Strcpy(bp, tbuf);
1847. 		}
1848. 	}
1849. 
1850. 	actualn = bp;
1851. 	if (!dn) dn = actualn; /* ex. "skull cap" */
1852. srch:
1853. 	/* check real names of gems first */
1854. 	if(!oclass && actualn) {
1855. 	    for(i = bases[GEM_CLASS]; i <= LAST_GEM; i++) {
1856. 		register const char *zn;
1857. 
1858. 		if((zn = OBJ_NAME(objects[i])) && !strcmpi(actualn, zn)) {
1859. 		    typ = i;
1860. 		    goto typfnd;
1861. 		}
1862. 	    }
1863. 	}
1864. 	i = oclass ? bases[(int)oclass] : 1;
1865. 	while(i < NUM_OBJECTS && (!oclass || objects[i].oc_class == oclass)){
1866. 		register const char *zn;
1867. 
1868. 		if (actualn && (zn = OBJ_NAME(objects[i])) != 0 &&
1869. 			    wishymatch(actualn, zn, TRUE)) {
1870. 			typ = i;
1871. 			goto typfnd;
1872. 		}
1873. 		if (dn && (zn = OBJ_DESCR(objects[i])) != 0 &&
1874. 			    wishymatch(dn, zn, FALSE)) {
1875. 			/* don't match extra descriptions (w/o real name) */
1876. 			if (!OBJ_NAME(objects[i])) return (struct obj *)0;
1877. 			typ = i;
1878. 			goto typfnd;
1879. 		}
1880. 		if (un && (zn = objects[i].oc_uname) != 0 &&
1881. 			    wishymatch(un, zn, FALSE)) {
1882. 			typ = i;
1883. 			goto typfnd;
1884. 		}
1885. 		i++;
1886. 	}
1887. 	if (actualn) {
1888. 		struct Jitem *j = Japanese_items;
1889. 		while(j->item) {
1890. 			if (actualn && !strcmpi(actualn, j->name)) {
1891. 				typ = j->item;
1892. 				goto typfnd;
1893. 			}
1894. 			j++;
1895. 		}
1896. 	}
1897. 	if (!strcmpi(bp, "spinach")) {
1898. 		contents = SPINACH;
1899. 		typ = TIN;
1900. 		goto typfnd;
1901. 	}
1902. 	/* Note: not strncmpi.  2 fruits, one capital, one not, are possible. */
1903. 	{
1904. 	    char *fp;
1905. 	    int l, cntf;
1906. 	    int blessedf, iscursedf, uncursedf, halfeatenf;
1907. 
1908. 	    blessedf = iscursedf = uncursedf = halfeatenf = 0;
1909. 	    cntf = 0;
1910. 
1911. 	    fp = fruitbuf;
1912. 	    for(;;) {
1913. 		if (!fp || !*fp) break;
1914. 		if (!strncmpi(fp, "an ", l=3) ||
1915. 		    !strncmpi(fp, "a ", l=2)) {
1916. 			cntf = 1;
1917. 		} else if (!cntf && digit(*fp)) {
1918. 			cntf = atoi(fp);
1919. 			while(digit(*fp)) fp++;
1920. 			while(*fp == ' ') fp++;
1921. 			l = 0;
1922. 		} else if (!strncmpi(fp, "blessed ", l=8)) {
1923. 			blessedf = 1;
1924. 		} else if (!strncmpi(fp, "cursed ", l=7)) {
1925. 			iscursedf = 1;
1926. 		} else if (!strncmpi(fp, "uncursed ", l=9)) {
1927. 			uncursedf = 1;
1928. 		} else if (!strncmpi(fp, "partly eaten ", l=13)) {
1929. 			halfeatenf = 1;
1930. 		} else break;
1931. 		fp += l;
1932. 	    }
1933. 
1934. 	    for(f=ffruit; f; f = f->nextf) {
1935. 		char *f1 = f->fname, *f2 = makeplural(f->fname);
1936. 
1937. 		if(!strncmp(fp, f1, strlen(f1)) ||
1938. 					!strncmp(fp, f2, strlen(f2))) {
1939. 			typ = SLIME_MOLD;
1940. 			blessed = blessedf;
1941. 			iscursed = iscursedf;
1942. 			uncursed = uncursedf;
1943. 			halfeaten = halfeatenf;
1944. 			cnt = cntf;
1945. 			ftype = f->fid;
1946. 			goto typfnd;
1947. 		}
1948. 	    }
1949. 	}
1950. 
1951. 	if(!oclass && actualn) {
1952. 	    short objtyp;
1953. 
1954. 	    /* Perhaps it's an artifact specified by name, not type */
1955. 	    name = artifact_name(actualn, &objtyp);
1956. 	    if(name) {
1957. 		typ = objtyp;
1958. 		goto typfnd;
1959. 	    }
1960. 	}
1961. #ifdef WIZARD
1962. 	/* Let wizards wish for traps --KAA */
1963. 	/* must come after objects check so wizards can still wish for
1964. 	 * trap objects like beartraps
1965. 	 */
1966. 	if (wizard) {
1967. 		int trap;
1968. 
1969. 		for (trap = NO_TRAP+1; trap < TRAPNUM; trap++) {
1970. 			const char *tname;
1971. 
1972. 			tname = defsyms[trap_to_defsym(trap)].explanation;
1973. 			if (!strncmpi(tname, bp, strlen(tname))) {
1974. 				/* avoid stupid mistakes */
1975. 				if((trap == TRAPDOOR || trap == HOLE)
1976. 				      && !Can_fall_thru(&u.uz)) trap = ROCKTRAP;
1977. 				(void) maketrap(u.ux, u.uy, trap);
1978. 				pline("%s.", An(tname));
1979. 				return(&zeroobj);
1980. 			}
1981. 		}
1982. 		/* or some other dungeon features -dlc */
1983. 		p = eos(bp);
1984. 		if(!BSTRCMP(bp, p-8, "fountain")) {
1985. 			levl[u.ux][u.uy].typ = FOUNTAIN;
1986. 			level.flags.nfountains++;
1987. 			if(!strncmpi(bp, "magic ", 6))
1988. 				levl[u.ux][u.uy].blessedftn = 1;
1989. 			pline("A %sfountain.",
1990. 			      levl[u.ux][u.uy].blessedftn ? "magic " : "");
1991. 			newsym(u.ux, u.uy);
1992. 			return(&zeroobj);
1993. 		}
1994. 		if(!BSTRCMP(bp, p-6, "throne")) {
1995. 			levl[u.ux][u.uy].typ = THRONE;
1996. 			pline("A throne.");
1997. 			newsym(u.ux, u.uy);
1998. 			return(&zeroobj);
1999. 		}
2000. # ifdef SINKS
2001. 		if(!BSTRCMP(bp, p-4, "sink")) {
2002. 			levl[u.ux][u.uy].typ = SINK;
2003. 			level.flags.nsinks++;
2004. 			pline("A sink.");
2005. 			newsym(u.ux, u.uy);
2006. 			return &zeroobj;
2007. 		}
2008. # endif
2009. 		if(!BSTRCMP(bp, p-4, "pool")) {
2010. 			levl[u.ux][u.uy].typ = POOL;
2011. 			del_engr_at(u.ux, u.uy);
2012. 			pline("A pool.");
2013. 			/* Must manually make kelp! */
2014. 			water_damage(level.objects[u.ux][u.uy], FALSE, TRUE);
2015. 			newsym(u.ux, u.uy);
2016. 			return &zeroobj;
2017. 		}
2018. 
2019. 		if(!BSTRCMP(bp, p-5, "altar")) {
2020. 		    aligntyp al;
2021. 
2022. 		    levl[u.ux][u.uy].typ = ALTAR;
2023. 		    if(!strncmpi(bp, "chaotic ", 8))
2024. 			al = A_CHAOTIC;
2025. 		    else if(!strncmpi(bp, "neutral ", 8))
2026. 			al = A_NEUTRAL;
2027. 		    else if(!strncmpi(bp, "lawful ", 7))
2028. 			al = A_LAWFUL;
2029. 		    else if(!strncmpi(bp, "unaligned ", 10))
2030. 			al = A_NONE;
2031. 		    else /* -1 - A_CHAOTIC, 0 - A_NEUTRAL, 1 - A_LAWFUL */
2032. 			al = (!rn2(6)) ? A_NONE : rn2((int)A_LAWFUL+2) - 1;
2033. 		    levl[u.ux][u.uy].altarmask = Align2amask( al );
2034. 		    pline("%s altar.", An(align_str(al)));
2035. 		    newsym(u.ux, u.uy);
2036. 		    return(&zeroobj);
2037. 		}
2038. 
2039. 		if(!BSTRCMP(bp, p-5, "grave") || !BSTRCMP(bp, p-9, "headstone")) {
2040. 		    levl[u.ux][u.uy].typ = GRAVE;
2041. 		    pline("A grave.");
2042. 		    newsym(u.ux, u.uy);
2043. 		    return(&zeroobj);
2044. 		}
2045. 
2046. 		if(!BSTRCMP(bp, p-4, "tree")) {
2047. 		    levl[u.ux][u.uy].typ = TREE;
2048. 		    pline("A tree.");
2049. 		    newsym(u.ux, u.uy);
2050. 		    return &zeroobj;
2051. 		}
2052. 
2053. 		if(!BSTRCMP(bp, p-4, "bars")) {
2054. 		    levl[u.ux][u.uy].typ = IRONBARS;
2055. 		    pline("Iron bars.");
2056. 		    newsym(u.ux, u.uy);
2057. 		    return &zeroobj;
2058. 		}
2059. 	}
2060. #endif
2061. 	if(!oclass) return((struct obj *)0);
2062. any:
2063. 	if(!oclass) oclass = wrpsym[rn2((int)sizeof(wrpsym))];
2064. typfnd:
2065. 	if (typ) oclass = objects[typ].oc_class;
2066. 
2067. 	/* check for some objects that are not allowed */
2068. 	if (typ && objects[typ].oc_unique)
2069. 	    switch (typ) {
2070. 		case AMULET_OF_YENDOR:
2071. #ifdef WIZARD
2072. 		    if (wizard && !flags.made_amulet)
2073. 			flags.made_amulet = TRUE;
2074. 		    else
2075. #endif
2076. 			typ = FAKE_AMULET_OF_YENDOR;
2077. 		    break;
2078. 		case CANDELABRUM_OF_INVOCATION:
2079. 		    typ = rnd_class(TALLOW_CANDLE, WAX_CANDLE);
2080. 		    break;
2081. 		case BELL_OF_OPENING:
2082. 		    typ = BELL;
2083. 		    break;
2084. 		case SPE_BOOK_OF_THE_DEAD:
2085. 		    typ = SPE_BLANK_PAPER;
2086. 		    break;
2087. 	    }
2088. 
2089. 	/* catch any other non-wishable objects */
2090. 	if (objects[typ].oc_nowish
2091. #ifdef WIZARD
2092. 	    && !wizard
2093. #endif
2094. 	    )
2095. 	    return((struct obj *)0);
2096. 
2097. 	/* convert magic lamps to regular lamps before lighting them or setting
2098. 	   the charges */
2099. 	if (typ == MAGIC_LAMP
2100. #ifdef WIZARD
2101. 				&& !wizard
2102. #endif
2103. 						)
2104. 	    typ = OIL_LAMP;
2105. 
2106. 	if(typ) {
2107. 		otmp = mksobj(typ, TRUE, FALSE);
2108. 	} else {
2109. 		otmp = mkobj(oclass, FALSE);
2110. 		if (otmp) typ = otmp->otyp;
2111. 	}
2112. 
2113. 	if (islit &&
2114. 		(typ == OIL_LAMP || typ == MAGIC_LAMP || typ == BRASS_LANTERN ||
2115. 		 Is_candle(otmp) || typ == POT_OIL)) {
2116. 	    place_object(otmp, u.ux, u.uy);  /* make it viable light source */
2117. 	    begin_burn(otmp, FALSE);
2118. 	    obj_extract_self(otmp);	 /* now release it for caller's use */
2119. 	}
2120. 
2121. 	if(cnt > 0 && objects[typ].oc_merge && oclass != SPBOOK_CLASS &&
2122. 		(cnt < rnd(6) ||
2123. #ifdef WIZARD
2124. 		wizard ||
2125. #endif
2126. 		 (cnt <= 7 && Is_candle(otmp)) ||
2127. 		 (cnt <= 20 &&
2128. 		  ((oclass == WEAPON_CLASS && is_ammo(otmp))
2129. 				|| typ == ROCK || is_missile(otmp)))))
2130. 			otmp->quan = (long) cnt;
2131. 
2132. #ifdef WIZARD
2133. 	if (oclass == VENOM_CLASS) otmp->spe = 1;
2134. #endif
2135. 
2136. 	if (spesgn == 0) spe = otmp->spe;
2137. #ifdef WIZARD
2138. 	else if (wizard) /* no alteration to spe */ ;
2139. #endif
2140. 	else if (oclass == ARMOR_CLASS || oclass == WEAPON_CLASS ||
2141. 		 is_weptool(otmp) ||
2142. 			(oclass==RING_CLASS && objects[typ].oc_charged)) {
2143. 		if(spe > rnd(5) && spe > otmp->spe) spe = 0;
2144. 		if(spe > 2 && Luck < 0) spesgn = -1;
2145. 	} else {
2146. 		if (oclass == WAND_CLASS) {
2147. 			if (spe > 1 && spesgn == -1) spe = 1;
2148. 		} else {
2149. 			if (spe > 0 && spesgn == -1) spe = 0;
2150. 		}
2151. 		if (spe > otmp->spe) spe = otmp->spe;
2152. 	}
2153. 
2154. 	if (spesgn == -1) spe = -spe;
2155. 
2156. 	/* set otmp->spe.  This may, or may not, use spe... */
2157. 	switch (typ) {
2158. 		case TIN: if (contents==EMPTY) {
2159. 				otmp->corpsenm = NON_PM;
2160. 				otmp->spe = 0;
2161. 			} else if (contents==SPINACH) {
2162. 				otmp->corpsenm = NON_PM;
2163. 				otmp->spe = 1;
2164. 			}
2165. 			break;
2166. 		case SLIME_MOLD: otmp->spe = ftype;
2167. 			/* Fall through */
2168. 		case SKELETON_KEY: case CHEST: case LARGE_BOX:
2169. 		case HEAVY_IRON_BALL: case IRON_CHAIN: case STATUE:
2170. 			/* otmp->cobj already done in mksobj() */
2171. 				break;
2172. #ifdef MAIL
2173. 		case SCR_MAIL: otmp->spe = 1; break;
2174. #endif
2175. 		case WAN_WISHING:
2176. #ifdef WIZARD
2177. 			if (!wizard) {
2178. #endif
2179. 				otmp->spe = (rn2(10) ? -1 : 0);
2180. 				break;
2181. #ifdef WIZARD
2182. 			}
2183. 			/* fall through, if wizard */
2184. #endif
2185. 		default: otmp->spe = spe;
2186. 	}
2187. 
2188. 	/* set otmp->corpsenm or dragon scale [mail] */
2189. 	if (mntmp >= LOW_PM) switch(typ) {
2190. 		case TIN:
2191. 			otmp->spe = 0; /* No spinach */
2192. 			if (dead_species(mntmp, FALSE)) {
2193. 			    otmp->corpsenm = NON_PM;	/* it's empty */
2194. 			} else if (!(mons[mntmp].geno & G_UNIQ) &&
2195. 				   !(mvitals[mntmp].mvflags & G_NOCORPSE) &&
2196. 				   mons[mntmp].cnutrit != 0) {
2197. 			    otmp->corpsenm = mntmp;
2198. 			}
2199. 			break;
2200. 		case CORPSE:
2201. 			if (!(mons[mntmp].geno & G_UNIQ) &&
2202. 				   !(mvitals[mntmp].mvflags & G_NOCORPSE)) {
2203. 			    /* beware of random troll or lizard corpse,
2204. 			       or of ordinary one being forced to such */
2205. 			    if (otmp->timed) obj_stop_timers(otmp);
2206. 			    otmp->corpsenm = mntmp;
2207. 			    start_corpse_timeout(otmp);
2208. 			}
2209. 			break;
2210. 		case FIGURINE:
2211. 			if (!(mons[mntmp].geno & G_UNIQ)
2212. 			    && !is_human(&mons[mntmp])
2213. #ifdef MAIL
2214. 			    && mntmp != PM_MAIL_DAEMON
2215. #endif
2216. 							)
2217. 				otmp->corpsenm = mntmp;
2218. 			break;
2219. 		case EGG:
2220. 			mntmp = can_be_hatched(mntmp);
2221. 			if (mntmp != NON_PM) {
2222. 			    otmp->corpsenm = mntmp;
2223. 			    if (!dead_species(mntmp, TRUE))
2224. 				attach_egg_hatch_timeout(otmp);
2225. 			    else
2226. 				kill_egg(otmp);
2227. 			}
2228. 			break;
2229. 		case STATUE: otmp->corpsenm = mntmp;
2230. 			if (Has_contents(otmp) && verysmall(&mons[mntmp]))
2231. 			    delete_contents(otmp);	/* no spellbook */
2232. 			break;
2233. 		case SCALE_MAIL:
2234. 			/* Dragon mail - depends on the order of objects */
2235. 			/*		 & dragons.			 */
2236. 			if (mntmp >= PM_GRAY_DRAGON &&
2237. 						mntmp <= PM_YELLOW_DRAGON)
2238. 			    otmp->otyp = GRAY_DRAGON_SCALE_MAIL +
2239. 						    mntmp - PM_GRAY_DRAGON;
2240. 			break;
2241. 	}
2242. 
2243. 	/* set blessed/cursed -- setting the fields directly is safe
2244. 	 * since weight() is called below and addinv() will take care
2245. 	 * of luck */
2246. 	if (iscursed) {
2247. 		curse(otmp);
2248. 	} else if (uncursed) {
2249. 		otmp->blessed = 0;
2250. 		otmp->cursed = (Luck < 0
2251. #ifdef WIZARD
2252. 					 && !wizard
2253. #endif
2254. 							);
2255. 	} else if (blessed) {
2256. 		otmp->blessed = (Luck >= 0
2257. #ifdef WIZARD
2258. 					 || wizard
2259. #endif
2260. 							);
2261. 		otmp->cursed = (Luck < 0
2262. #ifdef WIZARD
2263. 					 && !wizard
2264. #endif
2265. 							);
2266. 	} else if (spesgn < 0) {
2267. 		curse(otmp);
2268. 	}
2269. 
2270. #ifdef INVISIBLE_OBJECTS
2271. 	if (isinvisible) otmp->oinvis = 1;
2272. #endif
2273. 
2274. 	/* set eroded */
2275. 	if (is_damageable(otmp) || otmp->otyp == CRYSKNIFE) {
2276. 	    if (eroded && (is_flammable(otmp) || is_rustprone(otmp)))
2277. 		    otmp->oeroded = eroded;
2278. 	    if (eroded2 && (is_corrodeable(otmp) || is_rottable(otmp)))
2279. 		    otmp->oeroded2 = eroded2;
2280. 
2281. 	    /* set erodeproof */
2282. 	    if (erodeproof && !eroded && !eroded2)
2283. 		    otmp->oerodeproof = (Luck >= 0
2284. #ifdef WIZARD
2285. 					     || wizard
2286. #endif
2287. 					);
2288. 	}
2289. 
2290. 	/* set otmp->recharged */
2291. 	if (oclass == WAND_CLASS) {
2292. 	    /* prevent wishing abuse */
2293. 	    if (otmp->otyp == WAN_WISHING
2294. #ifdef WIZARD
2295. 		    && !wizard
2296. #endif
2297. 		) rechrg = 1;
2298. 	    otmp->recharged = (unsigned)rechrg;
2299. 	}
2300. 
2301. 	/* set poisoned */
2302. 	if (ispoisoned) {
2303. 	    if (is_poisonable(otmp))
2304. 		otmp->opoisoned = (Luck >= 0);
2305. 	    else if (Is_box(otmp) || typ == TIN)
2306. 		otmp->otrapped = 1;
2307. 	    else if (oclass == FOOD_CLASS)
2308. 		/* try to taint by making it as old as possible */
2309. 		otmp->age = 1L;
2310. 	}
2311. 
2312. 	if (isgreased) otmp->greased = 1;
2313. 
2314. 	if (isdiluted && otmp->oclass == POTION_CLASS &&
2315. 			otmp->otyp != POT_WATER)
2316. 		otmp->odiluted = 1;
2317. 
2318. 	if (name) {
2319. 		const char *aname;
2320. 		short objtyp;
2321. 
2322. 		/* an artifact name might need capitalization fixing */
2323. 		aname = artifact_name(name, &objtyp);
2324. 		if (aname && objtyp == otmp->otyp) name = aname;
2325. 
2326. 		otmp = oname(otmp, name);
2327. 		if (otmp->oartifact) {
2328. 			otmp->quan = 1L;
2329. 			u.uconduct.wisharti++;	/* KMH, conduct */
2330. 		}
2331. 	}
2332. 
2333. 	/* more wishing abuse: don't allow wishing for certain artifacts */
2334. 	/* and make them pay; charge them for the wish anyway! */
2335. 	if ((is_quest_artifact(otmp) ||
2336. 	     (otmp->oartifact && rn2(nartifact_exist()) > 1))
2337. #ifdef WIZARD
2338. 	    && !wizard
2339. #endif
2340. 	    ) {
2341. 	    artifact_exists(otmp, ONAME(otmp), FALSE);
2342. 	    obfree(otmp, (struct obj *) 0);
2343. 	    otmp = &zeroobj;
2344. 	    pline(
2345. 	     "For a moment, you feel %s in your %s, but it disappears!",
2346. 		  something,
2347. 		  makeplural(body_part(HAND)));
2348. 	}
2349. 
2350. 	otmp->owt = weight(otmp);
2351. 	if (very && otmp->otyp == HEAVY_IRON_BALL) otmp->owt += 160;
2352. 	if (halfeaten && otmp->oclass == FOOD_CLASS) {
2353. 		if (otmp->otyp == CORPSE)
2354. 			otmp->oeaten = mons[otmp->corpsenm].cnutrit;
2355. 		else otmp->oeaten = objects[otmp->otyp].oc_nutrition;
2356. 		otmp->owt /= 2;
2357. 		otmp->oeaten /= 2;
2358. 		if (!otmp->owt) otmp->owt = 1;
2359. 		if (!otmp->oeaten) otmp->oeaten = 1;
2360. 	}
2361. 	return(otmp);
2362. }
2363. 
2364. int
2365. rnd_class(first,last)
2366. int first,last;
2367. {
2368. 	int i, x, sum=0;
2369. 
2370. 	if (first == last)
2371. 	    return (first);
2372. 	for(i=first; i<=last; i++)
2373. 		sum += objects[i].oc_prob;
2374. 	if (!sum) /* all zero */
2375. 		return first + rn2(last-first+1);
2376. 	x = rnd(sum);
2377. 	for(i=first; i<=last; i++)
2378. 		if (objects[i].oc_prob && (x -= objects[i].oc_prob) <= 0)
2379. 			return i;
2380. 	return 0;
2381. }
2382. 
2383. STATIC_OVL const char *
2384. Japanese_item_name(i)
2385. int i;
2386. {
2387. 	struct Jitem *j = Japanese_items;
2388. 
2389. 	while(j->item) {
2390. 		if (i == j->item)
2391. 			return j->name;
2392. 		j++;
2393. 	}
2394. 	return (const char *)0;
2395. }
2396. #endif /* OVLB */
2397. 
2398. /*objnam.c*/