Source:NetHack 3.4.3/dat/mines.des
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Below is the full text to dat/mines.des from NetHack 3.4.3. To link to a particular line, write Source:NetHack 3.4.3/dat/mines.des#line123, for example.
This file describes the layout of the Gnomish Mines, including Minetown and Mines' End.
Contents
License
1. # SCCS Id: @(#)mines.des 3.4 2002/05/02 2. # Copyright (c) 1989-95 by Jean-Christophe Collet 3. # Copyright (c) 1991-95 by M. Stephenson 4. # NetHack may be freely redistributed. See license for details. 5. # 6.
The NetHack General Public License applies to screenshots, source code and other content from NetHack.
This content was modified from the original NetHack source code distribution (by splitting up NetHack content between wiki pages, and possibly further editing). See the page history for a list of who changed it, and on what dates.
Fill levels
7. # The "fill" level for the mines. 8. # 9. # This level is used to fill out any levels not occupied by 10. # specific levels as defined below. 11. # 12. MAZE: "minefill" , ' ' 13. INIT_MAP: '.' , ' ' , true , true , random , true 14. NOMAP 15. # 16. STAIR: random, up 17. STAIR: random, down 18. # 19. OBJECT: '*', random, random 20. OBJECT: '*', random, random 21. OBJECT: '*', random, random 22. OBJECT: '(', random, random 23. OBJECT: random, random, random 24. OBJECT: random, random, random 25. OBJECT: random, random, random 26. # 27. MONSTER: 'G', "gnome", random 28. MONSTER: 'G', "gnome", random 29. MONSTER: 'G', "gnome", random 30. MONSTER: 'G', "gnome", random 31. MONSTER: 'G', "gnome", random 32. MONSTER: 'G', "gnome", random 33. MONSTER: 'G', "gnome", random 34. MONSTER: 'G', "gnome lord", random 35. MONSTER: 'h', "dwarf", random 36. MONSTER: 'h', "dwarf", random 37. MONSTER: 'G', random, random 38. MONSTER: 'G', random, random 39. MONSTER: 'h', random, random 40. # 41. TRAP: random, random 42. TRAP: random, random 43. TRAP: random, random 44. TRAP: random, random 45. TRAP: random, random 46. TRAP: random, random 47. 48.
Minetown
These are the different variants of Minetown.
Frontier town
49. # Minetown variant 1 50. # "Frontier Town" 51. # 52. LEVEL: "minetn-1" 53. 54. ROOM: "ordinary" , lit, (3,3), (center,center), (31,15) 55. NAME: "town" 56. FOUNTAIN: (13, 7) 57. FOUNTAIN: (20, 7) 58. 59. # The Town Watch 60. MONSTER: '@', "watchman", random, peaceful 61. MONSTER: '@', "watchman", random, peaceful 62. MONSTER: '@', "watchman", random, peaceful 63. MONSTER: '@', "watchman", random, peaceful 64. MONSTER: '@', "watch captain", random, peaceful 65. 66. SUBROOM: "shop" , lit, (2,2), (3,4), "town" 67. CHANCE: 90 68. DOOR: false, closed, south, random 69. 70. SUBROOM: "tool shop", lit, (2,9), (3,4), "town" 71. CHANCE: 90 72. DOOR: false, closed, north, random 73. 74. SUBROOM: "ordinary", unlit, (6,2), (3,4), "town" 75. DOOR: false, closed, south, random 76. 77. SUBROOM: "ordinary", lit, (6,9), (3,4), "town" 78. DOOR: false, closed, north, random 79. 80. SUBROOM: "food shop", lit, (10,2), (2,3), "town" 81. CHANCE: 90 82. DOOR: false, closed, south, random 83. 84. SUBROOM: "candle shop", lit, (22,2), (3,3), "town" 85. DOOR: false, closed, south, random 86. 87. SUBROOM: "ordinary", unlit, (10,10), (2,3), "town" 88. DOOR: false, locked, east, random 89. MONSTER: 'G', "gnome", random 90. 91. SUBROOM: "ordinary", lit, (19,2), (2,3), "town" 92. DOOR: false, locked, west, random 93. MONSTER: 'G', "gnome", random 94. 95. SUBROOM: "temple", lit, (15,9), (4,4), "town" 96. DOOR: false, closed, north, random 97. ALTAR:(02,02),align[0],shrine 98. MONSTER: 'G', "gnomish wizard", random 99. MONSTER: 'G', "gnomish wizard", random 100. 101. SUBROOM: "ordinary", lit, (22,10), (2,3), "town" 102. DOOR: false, locked, west, random 103. 104. SUBROOM: "ordinary", lit, (26,2), (3,3), "town" 105. DOOR: false, closed, south, random 106. MONSTER: 'G', "gnome lord", random 107. 108. SUBROOM: "ordinary", unlit, (25,10), (4,3), "town" 109. DOOR: false, closed, north, random 110. 111. ROOM: "ordinary" , random, random, random, random 112. STAIR: random, up 113. 114. ROOM: "ordinary" , random, random, random, random 115. STAIR: random, down 116. TRAP: random, random 117. MONSTER: 'G', "gnome", random 118. MONSTER: 'G', "gnome", random 119. 120. ROOM: "ordinary" , random, random, random, random 121. MONSTER: 'h', "dwarf", random 122. 123. ROOM: "ordinary" , random, random, random, random 124. TRAP: random, random 125. MONSTER: 'G', "gnome", random 126. 127. RANDOM_CORRIDORS 128. 129.
Town Square
130. # Minetown variant 2 131. # "Town Square" 132. # 133. LEVEL: "minetn-2" 134. ROOM: "ordinary" , lit, (3,3), (center,center), (31,15) 135. NAME: "town" 136. FOUNTAIN: (17, 5) 137. FOUNTAIN: (13, 8) 138. 139. # The Town Watch 140. MONSTER: '@', "watchman", random, peaceful 141. MONSTER: '@', "watchman", random, peaceful 142. MONSTER: '@', "watchman", random, peaceful 143. MONSTER: '@', "watchman", random, peaceful 144. MONSTER: '@', "watch captain", random, peaceful 145. 146. SUBROOM: "ordinary", random, (2,0), (2,2), "town" 147. DOOR: false, closed, west, random 148. 149. SUBROOM: "ordinary", unlit, (5,0), (2,2), "town" 150. DOOR: false, closed, south, random 151. 152. SUBROOM: "ordinary", random, (8,0), (2,2), "town" 153. DOOR: false, closed, east, random 154. 155. SUBROOM: "ordinary", lit, (16,0), (2,2), "town" 156. DOOR: false, closed, west, random 157. 158. SUBROOM: "ordinary", unlit, (19,0), (2,2), "town" 159. DOOR: false, closed, south, random 160. 161. SUBROOM: "ordinary", random, (22,0), (2,2), "town" 162. DOOR: false, locked, south, random 163. MONSTER: 'G', "gnome", random 164. 165. SUBROOM: "ordinary", unlit, (25,0), (2,2), "town" 166. DOOR: false, closed, east, random 167. 168. SUBROOM: "ordinary", lit, (2,5), (2,2), "town" 169. DOOR: false, closed, north, random 170. 171. SUBROOM: "ordinary", lit, (5,5), (2,2), "town" 172. DOOR: false, closed, south, random 173. 174. SUBROOM: "ordinary", random, (8,5), (2,2), "town" 175. DOOR: false, locked, north, random 176. MONSTER: 'G', "gnome", random 177. 178. SUBROOM: "shop" , lit, (2,10), (4,3), "town" 179. CHANCE: 90 180. DOOR: false, closed, west, random 181. 182. SUBROOM: "tool shop", lit, (23,10), (4,3), "town" 183. CHANCE: 90 184. DOOR: false, closed, east, random 185. 186. SUBROOM: "food shop", lit, (24,5), (3,4), "town" 187. CHANCE: 90 188. DOOR: false, closed, north, random 189. 190. SUBROOM: "candle shop", lit, (11,10), (4,3), "town" 191. DOOR: false, closed, east, random 192. 193. SUBROOM: "ordinary", unlit, (7,10), (3,3), "town" 194. DOOR: false, locked, north, random 195. MONSTER: 'G', "gnome", random 196. 197. SUBROOM: "temple", lit, (19,5), (4,4), "town" 198. DOOR: false, closed, north, random 199. ALTAR:(02,02),align[0],shrine 200. MONSTER: 'G', "gnomish wizard", random 201. MONSTER: 'G', "gnomish wizard", random 202. 203. SUBROOM: "ordinary", lit, (18,10), (4,3), "town" 204. DOOR: false, locked, west, random 205. MONSTER: 'G', "gnome lord", random 206. 207. ROOM: "ordinary" , random, random, random, random 208. STAIR: random, up 209. 210. ROOM: "ordinary" , random, random, random, random 211. STAIR: random, down 212. TRAP: random, random 213. MONSTER: 'G', "gnome", random 214. MONSTER: 'G', "gnome", random 215. 216. ROOM: "ordinary" , random, random, random, random 217. MONSTER: 'h', "dwarf", random 218. 219. ROOM: "ordinary" , random, random, random, random 220. TRAP: random, random 221. MONSTER: 'G', "gnome", random 222. 223. RANDOM_CORRIDORS 224. 225.
Alley Town
226. # Minetown variant 3 by Kelly Bailey 227. # "Alley Town" 228. # 229. LEVEL: "minetn-3" 230. ROOM: "ordinary",lit,(3,3),(center,center),(31,15) 231. NAME: "town" 232. FOUNTAIN:(01,06) 233. FOUNTAIN:(29,13) 234. MONSTER: '@', "watchman", random, peaceful 235. MONSTER: '@', "watchman", random, peaceful 236. MONSTER: '@', "watchman", random, peaceful 237. MONSTER: '@', "watchman", random, peaceful 238. MONSTER: '@', "watch captain", random, peaceful 239. 240. SUBROOM:"ordinary",random,(2,2),(2,2),"town" 241. DOOR: false,closed,south,random 242. 243. SUBROOM:"tool shop",lit,(5,3),(2,3),"town" 244. CHANCE: 30 245. DOOR: false,closed,south,random 246. 247. SUBROOM:"ordinary",random,(2,10),(2,3),"town" 248. DOOR: false, locked, north, random 249. MONSTER: 'G',random,random 250. 251. SUBROOM:"ordinary",random,(5,9),(2,2),"town" 252. DOOR: false,closed,north,random 253. 254. SUBROOM:"temple",lit,(10,2),(3,4),"town" 255. DOOR: false,closed,east,random 256. ALTAR:(1,1),align[0],shrine 257. MONSTER: 'G', "gnomish wizard", random 258. MONSTER: 'G', "gnomish wizard", random 259. 260. SUBROOM:"ordinary",random,(11,7),(2,2),"town" 261. DOOR: false,closed,west,random 262. 263. SUBROOM:"shop",lit,(10,10),(3,3),"town" 264. DOOR:false,closed,west,random 265. 266. SUBROOM:"ordinary",random,(14,8),(2,2),"town" 267. DOOR:false,locked,north,random 268. MONSTER: 'G',random,random 269. 270. SUBROOM:"ordinary",random,(14,11),(2,2),"town" 271. DOOR:false,closed,south,random 272. 273. SUBROOM:"tool shop",lit,(17,10),(3,3),"town" 274. CHANCE:40 275. DOOR:false,closed,north,random 276. 277. SUBROOM:"ordinary",random,(21,11),(2,2),"town" 278. DOOR:false,locked,east,random 279. MONSTER:'G',random,random 280. 281. SUBROOM:"food shop",lit,(26,8),(3,2),"town" 282. CHANCE:90 283. DOOR:false,closed,west,random 284. 285. SUBROOM:"ordinary",random,(16,2),(2,2),"town" 286. DOOR:false,closed,west,random 287. 288. SUBROOM:"ordinary",random,(19,2),(2,2),"town" 289. DOOR:false,closed,north,random 290. 291. SUBROOM:"wand shop",lit,(19,5),(3,2),"town" 292. CHANCE:30 293. DOOR:false,closed,west,random 294. 295. SUBROOM: "candle shop",lit,(25,2),(3,3),"town" 296. DOOR:false,closed,south,random 297. 298. ROOM: "ordinary", random, random, random, random 299. STAIR: random, up 300. 301. ROOM: "ordinary" , random, random, random, random 302. STAIR: random, down 303. TRAP: random, random 304. MONSTER: 'G', "gnome", random 305. MONSTER: 'G', "gnome", random 306. 307. ROOM: "ordinary" , random, random, random, random 308. MONSTER: 'h', "dwarf", random 309. 310. ROOM: "ordinary" , random, random, random, random 311. TRAP: random, random 312. MONSTER: 'G', "gnome", random 313. 314. RANDOM_CORRIDORS 315. 316.
College Town
317. # Minetown variant 4 by Kelly Bailey 318. # "College Town" 319. # 320. LEVEL: "minetn-4" 321. ROOM: "ordinary",lit,(3,3),(center,center),(30,15) 322. NAME: "town" 323. FOUNTAIN:(08,07) 324. FOUNTAIN:(18,07) 325. MONSTER: '@', "watchman", random, peaceful 326. MONSTER: '@', "watchman", random, peaceful 327. MONSTER: '@', "watchman", random, peaceful 328. MONSTER: '@', "watchman", random, peaceful 329. MONSTER: '@', "watch captain", random, peaceful 330. 331. SUBROOM:"book shop",lit,(4,2),(3,3),"town" 332. DOOR: false,closed,south,random 333. 334. SUBROOM:"ordinary",random,(8,2),(2,2),"town" 335. DOOR: false,closed,south,random 336. 337. SUBROOM:"temple",lit,(11,3),(5,4),"town" 338. DOOR: false,closed,south,random 339. ALTAR:(2,1),align[0],shrine 340. MONSTER: 'G', "gnomish wizard", random 341. MONSTER: 'G', "gnomish wizard", random 342. 343. SUBROOM:"ordinary",random,(19,2),(2,2),"town" 344. DOOR: false,closed,south,random 345. MONSTER: 'G', random, random 346. 347. SUBROOM:"candle shop",lit,(22,2),(3,3),"town" 348. DOOR:false,closed,south,random 349. 350. SUBROOM:"ordinary",random,(26,2),(2,2),"town" 351. DOOR:false,locked,east,random 352. MONSTER: 'G',random,random 353. 354. SUBROOM:"tool shop",lit,(4,10),(3,3),"town" 355. CHANCE:90 356. DOOR:false,closed,north,random 357. 358. SUBROOM:"ordinary",random,(8,11),(2,2),"town" 359. DOOR:false,locked,south,random 360. MONSTER: 'k',"kobold shaman",random 361. MONSTER: 'k',"kobold shaman",random 362. MONSTER: 'f',"kitten",random 363. MONSTER: 'f',random,random 364. 365. SUBROOM:"food shop",lit,(11,11),(3,2),"town" 366. CHANCE:90 367. DOOR:false,closed,east,random 368. 369. SUBROOM:"ordinary",random,(17,11),(2,2),"town" 370. DOOR:false,closed,west,random 371. 372. SUBROOM:"ordinary",random,(20,10),(2,2),"town" 373. DOOR:false,locked,north,random 374. MONSTER:'G',random,random 375. 376. SUBROOM:"shop",lit,(23,10),(3,3),"town" 377. CHANCE:90 378. DOOR:false,closed,north,random 379. 380. ROOM: "ordinary" , random, random, random, random 381. STAIR: random, up 382. 383. ROOM: "ordinary" , random, random, random, random 384. STAIR: random, down 385. TRAP: random, random 386. MONSTER: 'G', "gnome", random 387. MONSTER: 'G', "gnome", random 388. 389. ROOM: "ordinary" , random, random, random, random 390. MONSTER: 'h', "dwarf", random 391. 392. ROOM: "ordinary" , random, random, random, random 393. TRAP: random, random 394. MONSTER: 'G', "gnome", random 395. 396. RANDOM_CORRIDORS 397. 398.
Grotto Town
399. # "Grotto Town" by Kelly Bailey 400. # 401. MAZE: "minetn-5",' ' 402. GEOMETRY:center,center 403. MAP 404. ----- --------- 405. |...--- ------.......-- ------- --------------- 406. |.....----.........--..| |.....| ------- |.............| 407. --..-....-.----------..| |.....| |.....| --+---+--.----+- 408. --.--.....---- ---- |.....| ------ --....---- |..-...--.-.+..| 409. ---.........---- ----- ---+--- |..+.| ---..-..----..---+-..---..| 410. ----.-....|..----...-- |.| |..|.| ---+-.....-+--........--+- 411. -----..|....-.....---- |.| |..|.------......--................| 412. ------ |..|.............---.-- ----.+..|-.......--..--------+--..-- 413. |....| --......---...........----- |.|..|-...{....---|.........|..-- 414. |....| |........-...-...........----.|..|--.......| |.........|...| 415. ---+--------....-------...---......--.-------....---- -----------...| 416. ------.---...--...--..-..--...-..---...|.--..-...-....------- |.......-- 417. |..|-.........-..---..-..---.....--....|........---...-|....| |.------- 418. |..+...............-+---+-----..--..........--....--...+....| |.|...S. 419. -----.....{....----...............-...........--...-...-|....| |.|...| 420. |..............-- --+--.---------.........--..-........------- |.--+------- 421. -+-----.........| |...|.|....| --.......------...|....---------.....|....| 422. |...| --..------- |...|.+....| ---...--- --..|...--......-...{..+..-+| 423. |...| ---- ------|....| ----- -----.....----........|..|.| 424. ----- ------ ------- --------------- 425. ENDMAP 426. 427. STAIR:(01,01),up 428. STAIR:(46,03),down 429. FOUNTAIN:(50,09) 430. FOUNTAIN:(10,15) 431. FOUNTAIN:(66,18) 432. 433. REGION:(00,00,74,20),unlit,"ordinary" 434. REGION:(09,13,11,17),lit,"ordinary" 435. REGION:(08,14,12,16),lit,"ordinary" 436. REGION:(49,07,51,11),lit,"ordinary" 437. REGION:(48,08,52,10),lit,"ordinary" 438. REGION:(64,17,68,19),lit,"ordinary" 439. REGION:(37,13,39,17),lit,"ordinary" 440. REGION:(36,14,40,17),lit,"ordinary" 441. REGION:(59,02,72,10),lit,"ordinary" 442. 443. MONSTER: '@', "watchman", random, peaceful 444. MONSTER: '@', "watchman", random, peaceful 445. MONSTER: '@', "watchman", random, peaceful 446. MONSTER: '@', "watchman", random, peaceful 447. MONSTER: '@', "watch captain", random, peaceful 448. MONSTER: 'G', "gnome", random 449. MONSTER: 'G', "gnome", random 450. MONSTER: 'G', "gnome", random 451. MONSTER: 'G', "gnome", random 452. MONSTER: 'G', "gnome", random 453. MONSTER: 'G', "gnome", random 454. MONSTER: 'G', "gnome lord", random 455. MONSTER: 'G', "gnome lord", random 456. MONSTER: 'h', "dwarf", random 457. MONSTER: 'h', "dwarf", random 458. MONSTER: 'h', "dwarf", random 459. 460. # The shops 461. REGION:(25,17,28,19),lit,"candle shop" 462. DOOR:closed,(24,18) 463. REGION:(59,9,67,10),lit,"shop" 464. DOOR:closed,(66,08) 465. REGION:(57,13,60,15),lit,"tool shop" 466. DOOR:closed,(56,14) 467. REGION:(05,09,08,10),lit,"food shop" 468. DOOR:closed,(07,11) 469. # Gnome homes 470. DOOR:closed,(04,14) 471. DOOR:locked,(01,17) 472. MONSTER: 'G', "gnomish wizard", (02,19) 473. DOOR:locked,(20,16) 474. MONSTER: 'G', random, (20,18) 475. DOOR:random,(21,14) 476. DOOR:random,(25,14) 477. DOOR:random,(42,08) 478. DOOR:locked,(40,05) 479. MONSTER: 'G', random, (38,07) 480. DOOR:random,(59,03) 481. DOOR:random,(58,06) 482. DOOR:random,(63,03) 483. DOOR:random,(63,05) 484. DOOR:locked,(71,03) 485. DOOR:locked,(71,06) 486. DOOR:closed,(69,04) 487. DOOR:closed,(67,16) 488. MONSTER: 'G', "gnomish wizard", (67,14) 489. OBJECT: '=', random, (70,14) 490. DOOR:locked,(69,18) 491. MONSTER: 'G', "gnome lord", (71,19) 492. DOOR:locked,(73,18) 493. OBJECT: '(', "chest", (73,19) 494. DOOR:locked,(50,06) 495. OBJECT: '(', random, (50,03) 496. OBJECT: '`', "statue", (38,15), "gnome king", 1 497. # Temple 498. REGION:(29,02,33,04),lit,"temple" 499. DOOR:closed,(31,05) 500. ALTAR:(31,03),align[0],shrine 501. 502.
Bustling Town
503. # "Bustling Town" by Kelly Bailey 504. # 505. MAZE: "minetn-6",' ' 506. INIT_MAP:'.','-',true,true,lit,true 507. GEOMETRY:center,top 508. MAP 509. .-----................----------------.- 510. .|...|................|...|..|...|...|.. 511. .|...+..--+--.........|...|..|...|...|.. 512. .|...|..|...|..-----..|...|..|-+---+--.. 513. .-----..|...|--|...|..--+---+-.........| 514. ........|...|..|...+.............-----.. 515. ........-----..|...|......--+-...|...|.. 516. .----...|...|+------..{...|..|...+...|.. 517. .|..+...|...|.............|..|...|...|.. 518. .|..|...|...|-+-.....---+-------------.| 519. .----...--+--..|..-+-|.................. 520. ...|........|..|..|..|----....---------. 521. ...|..T.....----..|..|...+....|......|-. 522. ...|-....{........|..|...|....+......|-. 523. ...--..-....T.....--------....|......|-. 524. .......--.....................---------- 525. ENDMAP 526. 527. REGION:(00,00,38,15),lit,"ordinary" 528. STAIR:levregion(01,03,20,19),(0,0,39,15),up 529. STAIR:levregion(61,03,75,19),(0,0,39,15),down 530. FOUNTAIN:(22,07) 531. FOUNTAIN:(09,13) 532. REGION:(13,5,14,6),unlit,"ordinary" 533. REGION:(9,7,11,9),lit,"candle shop" 534. REGION:(16,4,18,6),lit,"tool shop" 535. REGION:(23,1,25,3),lit,"shop" 536. REGION:(22,12,24,13),lit,"food shop" 537. REGION:(31,12,36,14),lit,"temple" 538. ALTAR:(35,13),align[0],shrine 539. 540. DOOR:closed,(5,2) 541. DOOR:locked,(4,8) 542. DOOR:closed,(10,2) 543. DOOR:closed,(10,10) 544. DOOR:locked,(13,7) 545. DOOR:locked,(14,9) 546. DOOR:closed,(19,5) 547. DOOR:closed,(19,10) 548. DOOR:closed,(24,4) 549. DOOR:closed,(24,9) 550. DOOR:closed,(25,12) 551. DOOR:closed,(28,4) 552. DOOR:locked,(28,6) 553. DOOR:closed,(30,13) 554. DOOR:closed,(31,3) 555. DOOR:closed,(35,3) 556. DOOR:closed,(33,7) 557. 558. MONSTER: 'G', "gnome", random 559. MONSTER: 'G', "gnome", random 560. MONSTER: 'G', "gnome", random 561. MONSTER: 'G', "gnome", random 562. MONSTER: 'G', "gnome", random 563. MONSTER: 'G', "gnome", random 564. MONSTER: 'G', "gnome", (14,6) 565. MONSTER: 'G', "gnome lord", (14,5) 566. MONSTER: 'G', "gnome", (27,8) 567. MONSTER: 'G', "gnome lord", random 568. MONSTER: 'G', "gnome lord", random 569. MONSTER: 'h', "dwarf", random 570. MONSTER: 'h', "dwarf", random 571. MONSTER: 'h', "dwarf", random 572. MONSTER: '@', "watchman", random, peaceful 573. MONSTER: '@', "watchman", random, peaceful 574. MONSTER: '@', "watchman", random, peaceful 575. MONSTER: '@', "watch captain", random, peaceful 576. MONSTER: '@', "watch captain", random, peaceful 577. 578.
Bazaar Town
579. # "Bazaar Town" by Kelly Bailey 580. # 581. LEVEL: "minetn-7" 582. ROOM: "ordinary" , lit, (3,3), (center,center), (30,15) 583. NAME: "town" 584. FOUNTAIN: (12, 07) 585. FOUNTAIN: (11, 13) 586. 587. MONSTER: '@', "watchman", random, peaceful 588. MONSTER: '@', "watchman", random, peaceful 589. MONSTER: '@', "watchman", random, peaceful 590. MONSTER: '@', "watchman", random, peaceful 591. MONSTER: '@', "watch captain", random, peaceful 592. MONSTER:'G',"gnome",random 593. MONSTER:'G',"gnome",random 594. MONSTER:'G',"gnome",random 595. MONSTER:'G',"gnome lord",random 596. MONSTER:'Y',"monkey",random 597. MONSTER:'Y',"monkey",random 598. 599. SUBROOM: "ordinary", random, (2,2), (4,2), "town" 600. DOOR: false, closed, south, random 601. 602. SUBROOM: "ordinary", random, (7,2), (2,2), "town" 603. DOOR: false, closed, north, random 604. 605. SUBROOM: "ordinary", random, (7,5), (2,2), "town" 606. DOOR: false, closed, south, random 607. 608. SUBROOM: "ordinary", lit, (10,2), (3,4), "town" 609. MONSTER:'G',"gnome",random 610. MONSTER:'Y',"monkey",random 611. MONSTER:'Y',"monkey",random 612. MONSTER:'Y',"monkey",random 613. DOOR: false, closed, south, random 614. 615. SUBROOM: "ordinary", random, (14,2), (4,2), "town" 616. DOOR: false, closed, south, 0 617. MONSTER: 'n', random, random 618. 619. SUBROOM: "ordinary", random, (16,5), (2,2), "town" 620. DOOR: false, closed, south, random 621. 622. SUBROOM: "ordinary", unlit, (19,2), (2,2), "town" 623. DOOR: false, locked, east, random 624. MONSTER: 'G',"gnome king",random 625. 626. SUBROOM: "food shop", lit, (19,5), (2,3), "town" 627. CHANCE: 50 628. DOOR: false, closed, south, random 629. 630. SUBROOM: "ordinary", random, (2,7), (2,2), "town" 631. DOOR: false, closed, east, random 632. 633. SUBROOM: "tool shop", lit, (2,10), (2,3), "town" 634. CHANCE: 50 635. DOOR: false, closed, south, random 636. 637. SUBROOM: "candle shop", lit, (5,10),(3,3), "town" 638. DOOR: false, closed, north, random 639. 640. SUBROOM: "ordinary", random, (11,10), (2,2), "town" 641. DOOR: false, locked, west, random 642. MONSTER: 'G',random,random 643. 644. SUBROOM: "shop", lit, (14,10), (2,3), "town" 645. CHANCE: 60 646. DOOR: false, closed, north, random 647. 648. SUBROOM: "ordinary", random, (17,11), (4,2), "town" 649. DOOR: false, closed, north, random 650. 651. SUBROOM: "ordinary", random, (22,11), (2,2), "town" 652. DOOR: false, closed, south, random 653. SINK: (00,00) 654. 655. SUBROOM: "food shop", lit, (25,11), (3,2), "town" 656. CHANCE: 50 657. DOOR: false, closed, east, random 658. 659. SUBROOM: "tool shop", lit, (25,2), (3,3), "town" 660. CHANCE: 30 661. DOOR: false, closed, west, random 662. 663. SUBROOM: "temple", lit, (24,6), (4,4), "town" 664. DOOR: false, closed, west, random 665. ALTAR:(02,01),align[0],shrine 666. MONSTER: 'G', "gnomish wizard", random 667. MONSTER: 'G', "gnomish wizard", random 668. 669. ROOM: "ordinary" , random, random, random, random 670. STAIR: random, up 671. 672. ROOM: "ordinary" , random, random, random, random 673. STAIR: random, down 674. TRAP: random, random 675. MONSTER: 'G', "gnome", random 676. MONSTER: 'G', "gnome", random 677. 678. ROOM: "ordinary" , random, random, random, random 679. MONSTER: 'h', "dwarf", random 680. 681. ROOM: "ordinary" , random, random, random, random 682. TRAP: random, random 683. MONSTER: 'G', "gnome", random 684. 685. RANDOM_CORRIDORS 686. 687.
Mines' End
These are the different variants of the Mines' End level.
Mimic of the Mines
688. # Mine end level variant 1 689. # "Mimic of the Mines" 690. # 691. MAZE: "minend-1", ' ' 692. GEOMETRY:center,center 693. #1234567890123456789012345678901234567890123456789012345678901234567890 694. MAP 695. ------------------------------------------------------------------ ------ 696. | |.......| |.......-...| |.....|. | 697. | --------- ----.......-------...........| ---...-S- | 698. | |.......| |..........................-S- --.......| | 699. | |......------- ---........................|. |.......-- | 700. | |..--........-----..........................|. -.-..---- | 701. | --..--.-----........-.....................--- --..-- | 702. | --..--..| -----------..................---.----------..-- | 703. | |...--.| |..S...S..............---................-- | 704. | ----..----- ------------........--- ------------...--- | 705. | |.........-- ---------- ---...-- ----- | 706. | --.....---..-- -------- --...---...-- | 707. | ----..-..-- --..--------------------- --......-- ---........| | 708. |--....----- --..-..................--- |........| |.......-- | 709. |.......| --......................S.. --......-- ---..---- | 710. |--.--.-- ----.................--- ------..------...-- | 711. | |....S.. |...............-..| ..S...........| | 712. -------- -------------------- ------------------------ 713. ENDMAP 714. 715. # Dungeon Description 716. RANDOM_PLACES:(08,16),(13,07),(21,08),(41,14),(50,04),(50,16),(66,01) 717. REGION:(26,01,32,01),unlit,"ordinary",filled,true 718. REGION:(20,08,21,08),unlit,"ordinary" 719. REGION:(23,08,25,08),unlit,"ordinary" 720. # Secret doors 721. DOOR:locked,(07,16) 722. DOOR:locked,(22,08) 723. DOOR:locked,(26,08) 724. DOOR:locked,(40,14) 725. DOOR:locked,(50,03) 726. DOOR:locked,(51,16) 727. DOOR:locked,(66,02) 728. # Stairs 729. STAIR:(36,04),up 730. # Non diggable walls 731. NON_DIGGABLE:(00,00,74,17) 732. # Niches 733. # Note: place[6] empty 734. OBJECT:'*',"diamond",place[0] 735. OBJECT:'*',"emerald",place[0] 736. OBJECT:'*',"worthless piece of violet glass",place[0] 737. MONSTER:'m',random,place[0], m_object "luckstone" 738. OBJECT:'*',"worthless piece of white glass",place[1] 739. OBJECT:'*',"emerald",place[1] 740. OBJECT:'*',"amethyst",place[1] 741. MONSTER:'m',random,place[1], m_object "loadstone" 742. OBJECT:'*',"diamond",place[2] 743. OBJECT:'*',"worthless piece of green glass",place[2] 744. OBJECT:'*',"amethyst",place[2] 745. MONSTER:'m',random,place[2], m_object "flint" 746. OBJECT:'*',"worthless piece of white glass",place[3] 747. OBJECT:'*',"emerald",place[3] 748. OBJECT:'*',"worthless piece of violet glass",place[3] 749. MONSTER:'m',random,place[3], m_object "touchstone" 750. OBJECT:'*',"worthless piece of red glass",place[4] 751. OBJECT:'*',"ruby",place[4] 752. OBJECT:'*',"loadstone",place[4] 753. OBJECT:'*',"ruby",place[5] 754. OBJECT:'*',"worthless piece of red glass",place[5] 755. OBJECT:'*',"luckstone",place[5] 756. # Random objects 757. OBJECT:'*',random,random 758. OBJECT:'*',random,random 759. OBJECT:'*',random,random 760. OBJECT:'*',random,random 761. OBJECT:'*',random,random 762. OBJECT:'*',random,random 763. OBJECT:'*',random,random 764. OBJECT:'(',random,random 765. OBJECT:'(',random,random 766. OBJECT:random,random,random 767. OBJECT:random,random,random 768. OBJECT:random,random,random 769. # Random traps 770. TRAP:random,random 771. TRAP:random,random 772. TRAP:random,random 773. TRAP:random,random 774. TRAP:random,random 775. TRAP:random,random 776. # Random monsters 777. MONSTER:'G',"gnome king",random 778. MONSTER:'G',"gnome lord",random 779. MONSTER:'G',"gnome lord",random 780. MONSTER:'G',"gnome lord",random 781. MONSTER:'G',"gnomish wizard",random 782. MONSTER:'G',"gnomish wizard",random 783. MONSTER:'G',"gnome",random 784. MONSTER:'G',"gnome",random 785. MONSTER:'G',"gnome",random 786. MONSTER:'G',"gnome",random 787. MONSTER:'G',"gnome",random 788. MONSTER:'G',"gnome",random 789. MONSTER:'G',"gnome",random 790. MONSTER:'G',"gnome",random 791. MONSTER:'G',"gnome",random 792. MONSTER:'h',"hobbit",random 793. MONSTER:'h',"hobbit",random 794. MONSTER:'h',"dwarf",random 795. MONSTER:'h',"dwarf",random 796. MONSTER:'h',"dwarf",random 797. MONSTER:'h',random,random 798. 799.
Gnome King's Wine Cellar
800. # Mine end level variant 2 801. # "Gnome King's Wine Cellar" 802. # 803. MAZE: "minend-2", ' ' 804. GEOMETRY:center,center 805. MAP 806. --------------------------------------------------------------------------- 807. |...................................................| | 808. |.|---------S--.--|...|--------------------------|..| | 809. |.||---| |.||-| |...|..........................|..| | 810. |.||...| |-|.|.|---...|.............................| .. | 811. |.||...|-|.....|....|-|..........................|..|. .. | 812. |.||.....|-S|..|....|............................|..|.. | 813. |.||--|..|..|..|-|..|----------------------------|..|-. | 814. |.| |..|..|....|..................................|... | 815. |.| |..|..|----|..-----------------------------|..|.... | 816. |.|---|..|--|.......|----------------------------|..|..... | 817. |...........|----.--|......................| |..|....... | 818. |-----------|...|.| |------------------|.|.|-----|..|.....|.. | 819. |-----------|.{.|.|--------------------|.|..........|.....|.... | 820. |...............|.S......................|-------------..-----... | 821. |.--------------|.|--------------------|.|......................... | 822. |.................| |.....................|........ | 823. --------------------------------------------------------------------------- 824. ENDMAP 825. 826. # Dungeon Description 827. FOUNTAIN:(14,13) 828. REGION:(23,03,48,06),lit,"ordinary" 829. REGION:(21,06,22,06),lit,"ordinary" 830. REGION:(14,04,14,04),unlit,"ordinary" 831. REGION:(10,05,14,08),unlit,"ordinary" 832. REGION:(10,09,11,09),unlit,"ordinary" 833. REGION:(15,08,16,08),unlit,"ordinary" 834. # Secret doors 835. DOOR:locked,(12,02) 836. DOOR:locked,(11,06) 837. # Stairs 838. STAIR:(36,04),up 839. # Non diggable walls 840. NON_DIGGABLE:(00,00,52,17) 841. NON_DIGGABLE:(53,00,74,00) 842. NON_DIGGABLE:(53,17,74,17) 843. NON_DIGGABLE:(74,01,74,16) 844. NON_DIGGABLE:(53,07,55,07) 845. NON_DIGGABLE:(53,14,61,14) 846. # The Gnome King's wine cellar. 847. ENGRAVING:(12,03),engrave,"You are now entering the Gnome King's wine cellar." 848. ENGRAVING:(12,04),engrave,"Trespassers will be persecuted!" 849. OBJECT:'!',"booze",(10,07) 850. OBJECT:'!',"booze",(10,07) 851. OBJECT:'!',random,(10,07) 852. OBJECT:'!',"booze",(10,08) 853. OBJECT:'!',"booze",(10,08) 854. OBJECT:'!',random,(10,08) 855. OBJECT:'!',"booze",(10,09) 856. OBJECT:'!',"booze",(10,09) 857. OBJECT:'!',"object detection",(10,09) 858. # Objects 859. # The Treasure chamber... 860. OBJECT:'*',"diamond",(69,04) 861. OBJECT:'*',random,(69,04) 862. OBJECT:'*',"diamond",(69,04) 863. OBJECT:'*',random,(69,04) 864. OBJECT:'*',"emerald",(70,04) 865. OBJECT:'*',random,(70,04) 866. OBJECT:'*',"emerald",(70,04) 867. OBJECT:'*',random,(70,04) 868. OBJECT:'*',"emerald",(69,05) 869. OBJECT:'*',random,(69,05) 870. OBJECT:'*',"ruby",(69,05) 871. OBJECT:'*',random,(69,05) 872. OBJECT:'*',"ruby",(70,05) 873. OBJECT:'*',"amethyst",(70,05) 874. OBJECT:'*',random,(70,05) 875. OBJECT:'*',"amethyst",(70,05) 876. OBJECT:'*',"luckstone",(70,05) 877. # Scattered gems... 878. OBJECT:'*',random,random 879. OBJECT:'*',random,random 880. OBJECT:'*',random,random 881. OBJECT:'*',random,random 882. OBJECT:'*',random,random 883. OBJECT:'*',random,random 884. OBJECT:'*',random,random 885. OBJECT:'(',random,random 886. OBJECT:'(',random,random 887. OBJECT:random,random,random 888. OBJECT:random,random,random 889. OBJECT:random,random,random 890. # Random traps 891. TRAP:random,random 892. TRAP:random,random 893. TRAP:random,random 894. TRAP:random,random 895. TRAP:random,random 896. TRAP:random,random 897. # Random monsters. 898. MONSTER:'G',"gnome king",random 899. MONSTER:'G',"gnome lord",random 900. MONSTER:'G',"gnome lord",random 901. MONSTER:'G',"gnome lord",random 902. MONSTER:'G',"gnomish wizard",random 903. MONSTER:'G',"gnomish wizard",random 904. MONSTER:'G',"gnome",random 905. MONSTER:'G',"gnome",random 906. MONSTER:'G',"gnome",random 907. MONSTER:'G',"gnome",random 908. MONSTER:'G',"gnome",random 909. MONSTER:'G',"gnome",random 910. MONSTER:'G',"gnome",random 911. MONSTER:'G',"gnome",random 912. MONSTER:'G',"gnome",random 913. MONSTER:'h',"hobbit",random 914. MONSTER:'h',"hobbit",random 915. MONSTER:'h',"dwarf",random 916. MONSTER:'h',"dwarf",random 917. MONSTER:'h',"dwarf",random 918. MONSTER:'h',random,random 919. 920.
Catacombs
921. # "Catacombs" by Kelly Bailey 922. # Relies on some very specific behavior of MAZEWALK. 923. # 924. MAZE:"minend-3",'-' 925. FLAGS:nommap 926. GEOMETRY:center,bottom 927. MAP 928. - - - - - - - - - - -- -- - - . - - - - - - - - - -- - - -- - - - - . - - | 929. ------...---------.-----------...-----.-------.------- ----------------| 930. - - - - - - - - - - - . - - - . - - - - - - - - - - -- - -- - . - - - - - | 931. ------------.---------...-------------------------.--- ------------------| 932. - - - - - - - - - - . . - - --- - . - - - - - - - - -- -- - - - - |.....| | 933. --.---------------.......------------------------------- ----------|.....S-| 934. - - - - |.. ..| - ....... . - - - - |.........| - - - --- - - - - |.....| | 935. ----.----|.....|------.......--------|.........|--------------.------------| 936. - - - - |..{..| - - -.... . --- - -.S.........S - - - - - - - - - - - - - | 937. ---------|.....|--.---...------------|.........|---------------------------| 938. - - - - |.. ..| - - - . - - - - - - |.........| - --- . - - - - - - - - - | 939. ----------------------...-------.---------------------...------------------| 940. ---..| - - - - - - - - . --- - - - - - - - - - - - - - . - - --- - - --- - | 941. -.S..|----.-------.------- ---------.-----------------...----- -----.------- 942. ---..| - - - - - - - -- - - -- . - - - - - . - - - . - . - - -- -- - - - -- 943. -.S..|--------.---.--- -...---------------...{.--------- --------- 944. --|. - - - - - - - -- - - - -- . - - - --- - - - . . - - - - -- - - - - - - 945. ENDMAP 946. 947. RANDOM_PLACES:(1,15),(68,6),(1,13) 948. NON_DIGGABLE:(67,3,73,7) 949. NON_DIGGABLE:(0,12,2,16) 950. FOUNTAIN:(12,08) 951. FOUNTAIN:(51,15) 952. REGION:(0,0,75,16),unlit,"ordinary" 953. REGION:(38,6,46,10),lit,"ordinary" 954. DOOR:closed,(37,8) 955. DOOR:closed,(47,8) 956. DOOR:closed,(73,5) 957. DOOR:closed,(2,15) 958. MAZEWALK:(36,8),west 959. STAIR:(42,8),up 960. 961. # Objects 962. OBJECT:'*',"diamond",random 963. OBJECT:'*',random,random 964. OBJECT:'*',"diamond",random 965. OBJECT:'*',random,random 966. OBJECT:'*',"emerald",random 967. OBJECT:'*',random,random 968. OBJECT:'*',"emerald",random 969. OBJECT:'*',random,random 970. OBJECT:'*',"emerald",random 971. OBJECT:'*',random,random 972. OBJECT:'*',"ruby",random 973. OBJECT:'*',random,random 974. OBJECT:'*',"ruby",random 975. OBJECT:'*',"amethyst",random 976. OBJECT:'*',random,random 977. OBJECT:'*',"amethyst",random 978. OBJECT:'*',"luckstone",place[0] 979. OBJECT:'*',"flint",place[1] 980. OBJECT:'?',random,random 981. OBJECT:'?',random,random 982. OBJECT:'?',random,random 983. OBJECT:'?',random,random 984. OBJECT:'?',random,random 985. OBJECT:'+',random,random 986. OBJECT:'+',random,random 987. OBJECT:'+',random,random 988. OBJECT:'+',random,random 989. OBJECT:random,random,random 990. OBJECT:random,random,random 991. OBJECT:random,random,random 992. TRAP:random,random 993. TRAP:random,random 994. TRAP:random,random 995. TRAP:random,random 996. TRAP:random,random 997. TRAP:random,random 998. TRAP:random,random 999. # One-time annoyance factor 1000. TRAP:"level teleport",place[0] 1001. TRAP:"level teleport",place[1] 1002. MONSTER:'M',random,random 1003. MONSTER:'M',random,random 1004. MONSTER:'M',random,random 1005. MONSTER:'M',random,random 1006. MONSTER:'M',random,random 1007. MONSTER:'M',"ettin mummy",random 1008. MONSTER:'V',random,random 1009. MONSTER:'Z',random,random 1010. MONSTER:'Z',random,random 1011. MONSTER:'Z',random,random 1012. MONSTER:'Z',random,random 1013. MONSTER:'Z',random,random 1014. MONSTER:'V',random,random 1015. MONSTER:'e',random,random 1016. MONSTER:'e',random,random 1017. MONSTER:'e',random,random 1018. MONSTER:'e',random,random 1019. 1020. 1021. # end mines.des