Source:NetHack 3.4.3/src/windows.c
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Below is the full text to src/windows.c from NetHack 3.4.3. To link to a particular line, write Source:NetHack 3.4.3/src/windows.c#line123, for example.
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/* SCCS Id: @(#)windows.c 3.4 1996/05/19 */
/* Copyright (c) D. Cohrs, 1993. */
/* NetHack may be freely redistributed. See license for details. */
The NetHack General Public License applies to screenshots, source code and other content from NetHack.
This content was modified from the original NetHack source code distribution (by splitting up NetHack content between wiki pages, and possibly further editing). See the page history for a list of who changed it, and on what dates.
#include "hack.h"
#ifdef TTY_GRAPHICS
#include "wintty.h"
#endif
#ifdef X11_GRAPHICS
/* cannot just blindly include winX.h without including all of X11 stuff */
/* and must get the order of include files right. Don't bother */
extern struct window_procs X11_procs;
extern void NDECL(win_X11_init);
#endif
#ifdef QT_GRAPHICS
extern struct window_procs Qt_procs;
#endif
#ifdef GEM_GRAPHICS
#include "wingem.h"
#endif
#ifdef MAC
extern struct window_procs mac_procs;
#endif
#ifdef BEOS_GRAPHICS
extern struct window_procs beos_procs;
extern void NDECL(be_win_init);
#endif
#ifdef AMIGA_INTUITION
extern struct window_procs amii_procs;
extern struct window_procs amiv_procs;
extern void NDECL(ami_wininit_data);
#endif
#ifdef WIN32_GRAPHICS
extern struct window_procs win32_procs;
#endif
#ifdef GNOME_GRAPHICS
#include "winGnome.h"
extern struct window_procs Gnome_procs;
#endif
#ifdef MSWIN_GRAPHICS
extern struct window_procs mswin_procs;
#endif
STATIC_DCL void FDECL(def_raw_print, (const char *s));
NEARDATA struct window_procs windowprocs;
static
struct win_choices {
struct window_procs *procs;
void NDECL((*ini_routine)); /* optional (can be 0) */
} winchoices[] = {
#ifdef TTY_GRAPHICS
{ &tty_procs, win_tty_init },
#endif
#ifdef X11_GRAPHICS
{ &X11_procs, win_X11_init },
#endif
#ifdef QT_GRAPHICS
{ &Qt_procs, 0 },
#endif
#ifdef GEM_GRAPHICS
{ &Gem_procs, win_Gem_init },
#endif
#ifdef MAC
{ &mac_procs, 0 },
#endif
#ifdef BEOS_GRAPHICS
{ &beos_procs, be_win_init },
#endif
#ifdef AMIGA_INTUITION
{ &amii_procs, ami_wininit_data }, /* Old font version of the game */
{ &amiv_procs, ami_wininit_data }, /* Tile version of the game */
#endif
#ifdef WIN32_GRAPHICS
{ &win32_procs, 0 },
#endif
#ifdef GNOME_GRAPHICS
{ &Gnome_procs, 0 },
#endif
#ifdef MSWIN_GRAPHICS
{ &mswin_procs, 0 },
#endif
{ 0, 0 } /* must be last */
};
def_raw_print
STATIC_OVL
void
def_raw_print(s)
const char *s;
{
puts(s);
}
choose_windows
void
choose_windows(s)
const char *s;
{
register int i;
for(i=0; winchoices[i].procs; i++)
if (!strcmpi(s, winchoices[i].procs->name)) {
windowprocs = *winchoices[i].procs;
if (winchoices[i].ini_routine) (*winchoices[i].ini_routine)();
return;
}
if (!windowprocs.win_raw_print)
windowprocs.win_raw_print = def_raw_print;
raw_printf("Window type %s not recognized. Choices are:", s);
for(i=0; winchoices[i].procs; i++)
raw_printf(" %s", winchoices[i].procs->name);
if (windowprocs.win_raw_print == def_raw_print)
terminate(EXIT_SUCCESS);
wait_synch();
}
/*
* tty_message_menu() provides a means to get feedback from the
* --More-- prompt; other interfaces generally don't need that.
*/
/*ARGSUSED*/
char
genl_message_menu(let, how, mesg)
char let;
int how;
const char *mesg;
{
pline("%s", mesg);
return 0;
}
genl_preference_update
/*ARGSUSED*/
void
genl_preference_update(pref)
const char *pref;
{
/* window ports are expected to provide
their own preference update routine
for the preference capabilities that
they support.
Just return in this genl one. */
}
/*windows.c*/