Source:SLASH'EM 0.0.7E7F2/monattk.h

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Below is the full text to monattk.h from the source code of SLASH'EM 0.0.7E7F2. To link to a particular line, write [[Source:SLASH'EM 0.0.7E7F2/monattk.h#line123]], for example.

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1.    /*	SCCS Id: @(#)monattk.h	3.4	2002/03/24	*/
2.    /* NetHack may be freely redistributed.  See license for details. */
3.    /* Copyright 1988, M. Stephenson */
4.    
5.    #ifndef MONATTK_H
6.    #define MONATTK_H
7.    
8.    /*	Add new attack types below - ordering affects experience (exper.c).
9.     *	Attacks > AT_BUTT are worth extra experience.
10.    */
11.   #define AT_ANY		(-1)	/* fake attack; dmgtype_fromattack wildcard */
12.   #define AT_NONE		0	/* passive monster (ex. acid blob) */
13.   #define AT_CLAW		1	/* claw (punch, hit, etc.) */
14.   #define AT_BITE		2	/* bite */
15.   #define AT_KICK		3	/* kick */
16.   #define AT_BUTT		4	/* head butt (ex. a unicorn) */
17.   #define AT_TUCH		5	/* touches */
18.   #define AT_STNG		6	/* sting */
19.   #define AT_HUGS		7	/* crushing bearhug */
20.   #define AT_SPIT		10	/* spits substance - ranged */
21.   #define AT_ENGL		11	/* engulf (swallow or by a cloud) */
22.   #define AT_BREA		12	/* breath - ranged */
23.   #define AT_EXPL		13	/* explodes - proximity */
24.   #define AT_BOOM		14	/* explodes when killed */
25.   #define AT_GAZE		15	/* gaze - ranged */
26.   #define AT_TENT		16	/* tentacles */
27.   #define AT_MULTIPLY	17	/* RJ - multiplies (yes, it's an attack) */
28.   
29.   #define AT_WEAP		254	/* uses weapon */
30.   #define AT_MAGC		255	/* uses magic spell(s) */
31.   
32.   /*	Add new damage types below.
33.    *
34.    *	Note that 1-10 correspond to the types of attack used in buzz().
35.    *	Please don't disturb the order unless you rewrite the buzz() code.
36.    */
37.   #define AD_ANY		(-1)	/* fake damage; attacktype_fordmg wildcard */
38.   #define AD_PHYS		0	/* ordinary physical */
39.   #define AD_MAGM		1	/* magic missiles */
40.   #define AD_FIRE		2	/* fire damage */
41.   #define AD_COLD		3	/* frost damage */
42.   #define AD_SLEE		4	/* sleep ray */
43.   #define AD_DISN		5	/* disintegration (death ray) */
44.   #define AD_ELEC		6	/* shock damage */
45.   #define AD_DRST		7	/* drains str (poison) */
46.   #define AD_ACID		8	/* acid damage */
47.   #define AD_LITE		9		/* KMH -- light ray */
48.   #define AD_SPC2		10	/* for extension of buzz() */
49.   #define AD_BLND		11	/* blinds (yellow light) */
50.   #define AD_STUN		12	/* stuns */
51.   #define AD_SLOW		13	/* slows */
52.   #define AD_PLYS		14	/* paralyses */
53.   #define AD_DRLI		15	/* drains life levels (Vampire) */
54.   #define AD_DREN		16	/* drains magic energy */
55.   #define AD_LEGS		17	/* damages legs (xan) */
56.   #define AD_STON		18	/* petrifies (Medusa, cockatrice) */
57.   #define AD_STCK		19	/* sticks to you (mimic) */
58.   #define AD_SGLD		20	/* steals gold (leppie) */
59.   #define AD_SITM		21	/* steals item (nymphs) */
60.   #define AD_SEDU		22	/* seduces & steals multiple items */
61.   #define AD_TLPT		23	/* teleports you (Quantum Mech.) */
62.   #define AD_RUST		24	/* rusts armour (Rust Monster)*/
63.   #define AD_CONF		25	/* confuses (Umber Hulk) */
64.   #define AD_DGST		26	/* digests opponent (trapper, etc.) */
65.   #define AD_HEAL		27	/* heals opponent's wounds (nurse) */
66.   #define AD_WRAP		28	/* special "stick" for eels */
67.   #define AD_WERE		29	/* confers lycanthropy */
68.   #define AD_DRDX		30	/* drains dexterity (quasit) */
69.   #define AD_DRCO		31	/* drains constitution */
70.   #define AD_DRIN		32	/* drains intelligence (mind flayer) */
71.   #define AD_DISE		33	/* confers diseases */
72.   #define AD_DCAY		34	/* decays organics (brown pudding) */
73.   #define AD_SSEX		35	/* Succubus seduction (extended) */
74.   				/* If no SEDUCE then same as AD_SEDU */
75.   #define AD_HALU		36	/* causes hallucination */
76.   #define AD_DETH		37	/* for Death only */
77.   #define AD_PEST		38	/* for Pestilence only */
78.   #define AD_FAMN		39	/* for Famine only */
79.   #define AD_SLIM		40	/* turns you into green slime */
80.   #define AD_CALM		41	/* KMH -- calms its enemies (koala) */
81.   #define AD_ENCH		42	/* KMH -- remove enchantment */
82.   #define AD_POLY		43	/* RJ -- polymorphs (genetic engineer) */
83.   #define AD_CORR		44	/* corrode armor (black pudding) */
84.   #define AD_TCKL		45	/* Tickle (Nightgaunts) */
85.   
86.   #define AD_CLRC		240	/* random clerical spell */
87.   #define AD_SPEL		241	/* random magic spell */
88.   #define AD_RBRE		242	/* random breath weapon */
89.   
90.   #define AD_SAMU		252	/* hits, may steal Amulet (Wizard) */
91.   #define AD_CURS		253	/* random curse (ex. gremlin) */
92.   
93.   
94.   /*
95.    *  Monster to monster attacks.  When a monster attacks another (mattackm),
96.    *  any or all of the following can be returned.  See mattackm() for more
97.    *  details.
98.    */
99.   #define MM_MISS		0x0	/* aggressor missed */
100.  #define MM_HIT		0x1	/* aggressor hit defender */
101.  #define MM_DEF_DIED	0x2	/* defender died */
102.  #define MM_AGR_DIED	0x4	/* aggressor died */
103.  
104.  #endif /* MONATTK_H */