Source:SLASH'EM 0.0.7E7F2/vmsconf.h
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Below is the full text to vmsconf.h from the source code of SLASH'EM 0.0.7E7F2. To link to a particular line, write [[Source:SLASH'EM 0.0.7E7F2/vmsconf.h#line123]], for example.
Source code for vanilla NetHack is at Source code.
The NetHack General Public License applies to screenshots, source code and other content from NetHack.
This content was modified from the original NetHack source code distribution (by splitting up NetHack content between wiki pages, and possibly further editing). See the page history for a list of who changed it, and on what dates.
1. /* SCCS Id: @(#)vmsconf.h 3.4 2003/05/19 */ 2. /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */ 3. /* NetHack may be freely redistributed. See license for details. */ 4. 5. #ifdef VMS 6. #ifndef VMSCONF_H 7. #define VMSCONF_H 8. 9. /* 10. * Edit these to choose values appropriate for your site. 11. * WIZARD is the username allowed to use the debug option of nethack; no harm 12. * is done by leaving it as a username that doesn't exist at your site. 13. * HACKDIR can be overridden at run-time with the logical name HACKDIR, as in 14. * $ define hackdir disk$users:[games.nethack] 15. * Trailing NULs are present in the default values in order to make some 16. * extra room for patching longer values into an existing executable. 17. */ 18. #define Local_WIZARD "NHWIZARD\0\0\0\0" 19. #define Local_HACKDIR "DISK$USERS:[GAMES.NETHACK.3_4_X.PLAY]\0\0\0\0\0\0\0\0" 20. 21. /* 22. * This section cleans up the stuff done in config.h so that it 23. * shouldn't need to be modified. It's conservative so that if 24. * config.h is actually edited, the changes won't impact us. 25. */ 26. #ifdef UNIX 27. # undef UNIX 28. #endif 29. #ifdef HACKDIR 30. # undef HACKDIR 31. #endif 32. #ifdef WIZARD 33. # undef WIZARD 34. #endif 35. #ifdef WIZARD_NAME 36. # undef WIZARD_NAME 37. #endif 38. #define HACKDIR Local_HACKDIR 39. #ifndef KR1ED 40. # define WIZARD Local_WIZARD 41. # define WIZARD_NAME WIZARD 42. #else 43. # define WIZARD 1 44. # define WIZARD_NAME Local_WIZARD 45. #endif 46. 47. /* filenames require punctuation to avoid redirection via logical names */ 48. #undef RECORD 49. #define RECORD "record;1" /* scoreboard file (retains high scores) */ 50. #undef LOGFILE 51. #define LOGFILE "logfile;0" /* optional file (records all games) */ 52. 53. #define HLOCK "perm;1" /* an empty file used for locking purposes */ 54. 55. /* want compression--for level & save files--performed within NetHack itself */ 56. #ifdef COMPRESS 57. # undef COMPRESS 58. #endif 59. #ifndef INTERNAL_COMP 60. # define INTERNAL_COMP 61. #endif 62. 63. /* 64. * If nethack.exe will be installed with privilege so that the playground 65. * won't need to be left unprotected, define SECURE to suppress a couple 66. * of file protection fixups (protection of bones files and ownership of 67. * save files). 68. */ 69. /* #define SECURE */ 70. 71. /* 72. * Put the readonly data files into a single container rather than into 73. * separate files in the playground directory. 74. */ 75. #define DLB /* use data librarian code */ 76. 77. /* 78. * You may define TEXTCOLOR if your system has any terminals that recognize 79. * ANSI color sequences of the form ``<ESCAPE>[#;#m, where the first # is 80. * a number between 40 and 47 represented background color, and the second 81. * # is a number between 30 and 37 representing the foreground color. 82. * GIGI terminals and DECterm windows on color VAXstations support these 83. * color escape sequences, as do some 3rd party terminals and many micro 84. * computers. 85. */ 86. /* #define TEXTCOLOR */ 87. 88. /* 89. * If you define USE_QIO_INPUT, then you'll get raw characters from the 90. * keyboard, not unlike those of the unix version of Nethack. This will 91. * allow you to use the Escape key in normal gameplay, and the appropriate 92. * control characters in Wizard mode. It will work most like the unix version. 93. * It will also avoid "<interrupt>" being displayed when ^Y is pressed. 94. * 95. * Otherwise, the VMS SMG calls will be used. These calls block use of 96. * the escape key, as well as certain control keys, so gameplay is not 97. * the same, although the differences are fairly negligible. You must 98. * then use a VTxxx function key or two <escape>s to give an ESC response. 99. */ 100. #define USE_QIO_INPUT /* use SYS$QIOW instead of SMG$READ_KEYSTROKE */ 101. 102. /* 103. * Allow the user to decide whether to pause via timer or excess screen 104. * output for various display effects like explosions and moving objects. 105. */ 106. #define TIMED_DELAY /* enable the `timed_delay' run-time option */ 107. 108. /* 109. * If you define MAIL, then NetHack will capture incoming broadcast 110. * messages such as "New mail from so-and-so" and "Print job completed," 111. * and then deliver them to the player. For mail and phone broadcasts 112. * a scroll of mail will be created, which when read will cause NetHack 113. * to prompt the player for a command to spawn in order to respond. The 114. * latter capability will not be available if SHELL is disabled below. 115. * If you undefine MAIL, broadcasts will go straight to the terminal, 116. * resulting in disruption of the screen display; use <ctrl/R> to redraw. 117. */ 118. #define MAIL /* enable broadcast trapping */ 119. 120. /* 121. * SHELL enables the player to 'escape' into a spawned subprocess via 122. * the '!' command. Logout or attach back to the parent to resume play. 123. * If the player attaches back to NetHack, then a subsequent escape will 124. * re-attach to the existing subprocess. Any such subprocess left over 125. * at game exit will be deleted by an exit handler. 126. * SUSPEND enables someone running NetHack in a subprocess to reconnect 127. * to the parent process with the <ctrl/Z> command; this is not very 128. * close to Unix job control, but it's better than nothing. 129. */ 130. #define SHELL /* do not delete the '!' command */ 131. #define SUSPEND /* don't delete the ^Z command, such as it is */ 132. 133. #define RANDOM /* use sys/share/random.c instead of vaxcrtl rand */ 134. 135. #define FCMASK 0660 /* file creation mask */ 136. 137. 138. /* 139. * The remainder of the file should not need to be changed. 140. */ 141. 142. /* data librarian defs */ 143. #ifdef DLB 144. # define DLBFILE "nh-data.dlb" 145. /* 146. * Since we can do without case insensitive filename comparison, 147. * avoid enabling it because that requires compiling and linking 148. * src/hacklib into util/dlb_main. 149. */ 150. /* # define FILENAME_CMP strcmpi */ /* case insensitive */ 151. #endif 152. 153. #if defined(VAXC) && !defined(ANCIENT_VAXC) 154. # ifdef volatile 155. # undef volatile 156. # endif 157. # ifdef const 158. # undef const 159. # endif 160. #endif 161. 162. #ifdef __DECC 163. # define STRICT_REF_DEF /* used in lev_main.c */ 164. #endif 165. #ifdef STRICT_REF_DEF 166. # define DEFINE_OSPEED 167. #endif 168. 169. #ifndef alloca 170. /* bison generated foo_yacc.c might try to use alloca() */ 171. # ifdef __GNUC__ 172. # define alloca __builtin_alloca 173. # else 174. # define ALLOCA_HACK /* used in util/panic.c */ 175. # endif 176. #endif 177. 178. #ifdef _DECC_V4_SOURCE 179. /* <types.h> excludes some necessary typedefs when _DECC_V4_SOURCE is defined */ 180. #include <types.h> 181. # ifndef __PID_T 182. # define __PID_T 183. typedef __pid_t pid_t; 184. # endif 185. # ifndef __UID_T 186. # define __UID_T 187. typedef __uid_t uid_t; 188. # endif 189. # ifndef __GID_T 190. # define __GID_T 191. typedef __gid_t gid_t; 192. # endif 193. # ifndef __MODE_T 194. # define __MODE_T 195. typedef __mode_t mode_t; 196. # endif 197. #endif /* _DECC_V4_SOURCE */ 198. 199. #include <time.h> 200. #if 0 /* <file.h> is missing for old gcc versions; skip it to save time */ 201. #include <file.h> 202. #else /* values needed from missing include file */ 203. # define O_RDONLY 0 204. # define O_WRONLY 1 205. # define O_RDWR 2 206. # define O_CREAT 0x200 207. # define O_TRUNC 0x400 208. #endif 209. 210. #ifndef REDO 211. # define Getchar nhgetch 212. #endif 213. #define tgetch vms_getchar 214. 215. #include "system.h" 216. 217. #define index strchr 218. #define rindex strrchr 219. 220. /* Use the high quality random number routines. */ 221. #if defined(RANDOM) 222. #define Rand() random() 223. /* VMS V7 adds these entry points to DECC$SHR; stick with the nethack-supplied 224. code to avoid having to deal with version-specific conditionalized builds */ 225. #define random nh_random 226. #define srandom nh_srandom 227. #define initstate nh_initstate 228. #define setstate nh_setstate 229. #else 230. #define Rand() rand() 231. #endif 232. 233. #ifndef __GNUC__ 234. # ifndef bcopy 235. #define bcopy(s,d,n) memcpy((d),(s),(n)) /* vaxcrtl */ 236. # endif 237. #endif 238. #define abort() vms_abort() /* vmsmisc.c */ 239. #define creat(f,m) vms_creat(f,m) /* vmsfiles.c */ 240. #define exit(sts) vms_exit(sts) /* vmsmisc.c */ 241. #define getuid() vms_getuid() /* vmsunix.c */ 242. #define link(f1,f2) vms_link(f1,f2) /* vmsfiles.c */ 243. #define open(f,k,m) vms_open(f,k,m) /* vmsfiles.c */ 244. /* #define unlink(f0) vms_unlink(f0) /* vmsfiles.c */ 245. #ifdef VERYOLD_VMS 246. #define unlink(f0) delete(f0) /* vaxcrtl */ 247. #else 248. #define unlink(f0) remove(f0) /* vaxcrtl, decc$shr */ 249. #endif 250. #define C$$TRANSLATE(n) c__translate(n) /* vmsfiles.c */ 251. 252. /* VMS global names are case insensitive... */ 253. #define An vms_an 254. #define The vms_the 255. #define Shk_Your vms_shk_your 256. 257. /* avoid global symbol in Alpha/VMS V1.5 STARLET library (link trouble) */ 258. #define ospeed vms_ospeed 259. 260. /* used in several files which don't #include "extern.h" */ 261. extern void FDECL(vms_exit, (int)); 262. extern int FDECL(vms_open, (const char *,int,unsigned)); 263. 264. #endif /* VMSCONF_H */ 265. #endif /* VMS */