Talk:Status hilites

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paxed mentioned on IRC that in their current development tree, hilite_status got a major reworking and most of what's described here has been drastically changed. There's enough here for people to make basic configs; probably best to wait for 3.6.1 and update for that.Roothorick (talk) 18:09, 25 April 2016 (UTC)

hunger hilites

You've got some pretty cheesy examples. Hunger is easily overlooked in-game and deserves a line in the list. I do it like hungry/blue/weak/orange/fainting/red but try to beat me.. ari verderchi!

< and > symbols are wrong (and some other observations from a bit of uh funny)

being autism doing a bunch, and < and > operators are NOT inclusive >.< ig technically it is a 3.6.1 page ._. can also say that the colours don't all seem to be exact? also fun thing is you can add multiple attributes =w= (not sure what one of the sections is quite referring to as it also seems just... wrong? bleh (see below for a better brain to confirm))

OPTIONS=hilite_status:field/trigger/color[&attributes]

OPTIONS=hilite_status:field/trigger/color[&attributes]/othercolor[&otherattributes]

OPTIONS=hilite_status:field/trigger/color[&attributes]/trigger2/color2[&attributes2]/trigger3[&attributes3]/...

anyway, the example is also kinda messed by this (a stat value of 6 or 5 should display as white due to it) should be fixed by having it be '.../<6/red/>5/orange...' and the equivalent to the split up section >w<

here's our segment for status highlights that we've written as an addition :s

# STATUS HIGHLIGHTS!!! >:3

  1. Ensure changes will be shown for a few turns after they happen.
  2. You may need this first to enable Status hilites. Setting to 0 disables it entirely.
   OPTIONS=statushilites:5
  1. Power made to match HP
   OPTIONS=hilite_status:power-max/blue
   OPTIONS=hilite_status:power/100%/brightblue/<100%/blue/<60%/yellow/<40%/black
  1. Making sure everything has a colour
   OPTIONS=hilite_status:dungeon-level/yellow&dim
   OPTIONS=hilite_status:alignment/yellow&dim
  1. Armour class tiem
   OPTIONS=hilite_status:armor-class/up/red&inverse/down/green&inverse
   OPTIONS=hilite_status:armor-class/>11/orange&dim/>5/orange/>1/brown/>-5/yellow/>-12/green/>-19/cyan/<-18/brightblue
  1. I'm hungyyyyy
   OPTIONS=hilite_status:hunger/satiated/orange/hungry/yellow&dim/weak/red/fainting/red&inverse
   OPTIONS=hilite_status:hunger/fainted/red&inverse/starved/black
  1. Condititititions
   OPTIONS=hilite_status:condition/minor_troubles/yellow/major_troubles/red/movement/cyan
  1. Highlight multiple encumbrance statuses. (edited and split up)
   OPTIONS=hilite_status:carrying-capacity/up/red&inverse/down/white&inverse/burdened/yellow/stressed/brown
   OPTIONS=hilite_status:carrying-capacity/strained/orange&dim/overtaxed/orange&dim&blink/overloaded/red&blink&inverse


  1. Wiki defaults :3
  2. Always show gold as the proper color.
   OPTIONS=hilite_status:gold/always/yellow
  1. Show when XL changes.
   OPTIONS=hilite_status:experience-level/changed/green/yellow&underline
   OPTIONS=hilite_status:experience/yellow&bold
  1. Specify multiple cutoffs for all ability scores. (edited 1 down for >s as they ARE NOT INCLUSIVE (anymore atleast))
   OPTIONS=hilite_status:characteristics/<6/red/>5/orange/>7/brown/>10/yellow/>12/green/>15/cyan/>17/lightblue
  1. Percentage cutoffs for hitpoints.
   OPTIONS=hilite_status:hitpoints-max/cyan
   OPTIONS=hilite_status:hitpoints/100%/brightgreen
   OPTIONS=hilite_status:hitpoints/<100%/green
   OPTIONS=hilite_status:hitpoints/<60%/yellow
   OPTIONS=hilite_status:hitpoints/<40%/red

(we don't actually have much experience so not sure what even VAGUELY would be about right for HD colouring so uh, not included x3)

(also have no clue which one to make it look neat~)

sorry if we rambled >.< --Lily013 (talk) 04:24, 23 May 2025 (UTC)