User:Musicdemon/SLEX Hints

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CHECKING MONSTERS IN IRC: @le?exeggutor "the syntax is: !tell LarienTelrunya Amy, your game is full of bugs!


generally, my advice for read-testing scrolls is to have at least one worn armor piece and some weapon wielded; if you're scared of destroy weapon/armor, equip some throwaway items that you don't care about losing. What I also like to do is to read-test them next to a monster because that will catch taming.

In SLEX, I made it so that enchant armor generally gives a prompt, because you might want to erosionproof your stuff with a confused uncursed scroll for example and I don't see why that should still require you to strip.


How the ID mechanics work:

Standard ID - one item. ?oIdentify - same nuances as vanilla. ?oInventory ID - IDs entire inventory. Secure ID - always ID's one thing. All scrolls (except secure) have a chance at not identifying things. Some classes of item are harder to ID than others. When the entire inventory is revealed via spells can resisting ID completely that is checked separately from the chance of all aspects being revealed.

the chance of resisting completely is only for effects that try to ID the entire inventory; if you get to pick the item, it will at least reveal BUC, + and other stuff


'sticky cursed' means that the cursed item cannot be stolen by nymphs, cannot be destroyed by erosion while still cursed, and won't come off if you polymorph into something that cannot wear it


there are several potion appearances that can have djinn types; smoky, vapor, sizzling, fuming and whisky

Can I use finalized potions in alchemy at all?


(7:51:50 AM) LarienTelrunya: your god being angry doesn't matter, you can still convert them; it won't mollify your god directly, but you can then use the newly converted altar to hopefully mollify him (7:52:13 AM) LarienTelrunya: yeah Moloch isn't chaotic, he's "evil", as in still opposes you even if you're chaotic

(7:53:22 AM) musicdemon: and alignment record is separate from anger, right? I think before my stethoscope broke and after the vomiting, it said I was pious (7:54:00 AM) LarienTelrunya: yeah of course alignment record is also a different thing; it goes up if you kill hostile monsters and down if you e.g. commit murder or attack a peaceful creature


(7:31:45 AM) musicdemon: beam spells never bounce when they hit the wall on a diagonal, right? (7:32:03 AM) LarienTelrunya: uhh depends on the exact formation (7:32:38 AM) LarienTelrunya: if you shoot them diagonally into a corner, they can only bounce right back, but otherwise they can bounce in a random direction or occasionally also bounce back


(8:22:44 AM) LarienTelrunya: or I guess digging out the walls around the bars would let you kick the gold diagonally onto the newly created floor tiles


(3:47:55 PM) musicdemon: oh. so if you're not at your max stat, the increase will not increase it (3:48:05 PM) musicdemon: will not increase the max value* (3:48:10 PM) LarienTelrunya: apparently the max goes up only if the increase caused it to go beyond the current max


(5:26:53 AM) LarienTelrunya: can you ctrl-x? (5:35:10 AM) LarienTelrunya: if you get a wish, wish for 3 blessed scrolls of hybridization. that scroll has 75% chance of removing a random hybrid race and 25% of giving you one, so there's the chance to get rid of the dorian race. (5:35:41 AM) LarienTelrunya: and if you lose the dorian hybrid race, all the nastytrap effects you got from it will cease immediately

(6:06:00 AM) LarienTelrunya: also, if you use a scroll of alter reality, the dorian nastytrap effects get rerolled to other random ones, but that can also make it worse :P (6:06:23 AM) LarienTelrunya: it's good that you have a wand of enlightenment though, be sure to use it again when you hit XL8


(8:16:44 AM) LarienTelrunya: but, the mana cost is higher the *lower* the spell's level is, so using a level 1 spell for confusion on demand isn't always the best choice either :P (8:17:14 AM) musicdemon: so it will still confuse you, but wastes mana? (8:17:30 AM) LarienTelrunya: it confuses you if you get lucky, but it can also give a different status effect (8:17:46 AM) musicdemon: do you need to fail the success roll to get confused? (8:17:58 AM) LarienTelrunya: heh, you need to pass the success roll (8:18:18 AM) LarienTelrunya: i.e. if it says 95% fail, you have 5% chance to "successfully cast the forgotten spell" and have a chance at confusion, otherwise you just wasted your mana.


(8:15:25 AM) musicdemon: can I train apport on my metallivore/lithivore pet by throwing it armor? (8:15:39 AM) LarienTelrunya: uhh never tried that, and generally I don't bother with apport at all (8:16:49 AM) LarienTelrunya: hmm, the item must count as DOGFOOD to increase apport and you need to have handled it (8:17:26 AM) LarienTelrunya: yep, metallic items are treats for a metallivore and lithic items are for a lithivore, so they should increase apport


(6:16:54 AM) LarienTelrunya: the pokedex entries never change, as they show the base stats of that monster; regardless of your speed in/extrinsics, a (insert role name here, not watching atm and don't remember what you are :P) always has base speed 12 (6:17:19 AM) LarienTelrunya: same for the speed display on the bottom status line, in case you are using that: it always shows the base value (6:17:34 AM) LarienTelrunya: the effective speed at which a hasted player is moving is probably a fractional number anyway


[about wand of nothing] (7:55:51 AM) LarienTelrunya: anyway, here in the land of slex they're directional, just like in vanilla; 3.6 is an abomination and does not exist :P


(5:49:51 PM) LarienTelrunya: undead and demon pets avoid blessed items, and that ring mail was obviously not blessed :P


(4:26:21 PM) LarienTelrunya: this can even leak some info when putting on unknown armor pieces, because by seeing your MC change, it's possible to deduce what it could be (4:26:31 PM) LarienTelrunya: and I decided to leave that in :)


(5:21:25 AM) musicdemon: is the entrance to the Gemma Caves at the bottom of Space Base? (5:21:55 AM) LarienTelrunya: well it's one level down from the sewer entrance, and the mainframe entrance is another level down from that (and is also the bottom space base level)


(1:52:20 PM) musicdemon: In the spellcasting menu, what do the + and * symbols indicate? (1:52:29 PM) musicdemon: under the Level column (1:52:55 PM) LarienTelrunya: * is a forgotten spell, ! is one that has little memory left (1:53:11 PM) LarienTelrunya: and + means it's currently affected by the memorization skill; you shouldn't change that unless you know what you are doing :P


(8:13:17 AM) LarienTelrunya: also this is the subquest, which has to be completed after the regular quest: it's 10 levels in length, and on the 6th to 10th level there's a pink stair somewhere that I need to find (8:13:30 AM) LarienTelrunya: so 37-41 in my game


(6:16:57 AM) LarienTelrunya: yeah, and considering how all my other weapons do pitiful damage and the vampire requires a +1 or higher weapon which I don't have... (6:17:17 AM) LarienTelrunya: the wand, on the other hand, counts as +X with X being the amount of charges, so a non-empty wand will be able to hit him (6:17:35 AM) LarienTelrunya: the # of charges on the wand doesn't actually increase bashing damage though, of course (6:17:39 AM) musicdemon: oh, really?? Wow, I didn't know that (6:17:52 AM) LarienTelrunya: yeah internally it uses the same variable as weapons' enchantment


(7:35:15 AM) LarienTelrunya: well I got lucky to have it spawn almost as shallow as possible (18, shallowest would be 15)


(6:02:47 AM) musicdemon: so what triggered my god to teleport me? Did the game calculate that I had a 'problem' by being stuck, or is it just a possibility in no-tele levels? (6:03:04 AM) LarienTelrunya: it calculated that all eight tiles surrounding you were impassable, which counts as a major trouble


(7:25:33 AM) musicdemon: why can't I see this mon. I quaffed the see invis pot. hmm (7:26:01 AM) LarienTelrunya: you most probably have only single see invisible, which shows some invisible monsters but not all (7:26:09 AM) LarienTelrunya: would need both the in- and extrinsic to see them all (7:26:23 AM) musicdemon: oh. didn't realize it worked like that, damn (7:27:01 AM) LarienTelrunya: here in the land of slex, the in/extrinsic split has been added a while ago: having a property both in- and extrinsically works better than having only one of the two


(7:27:17 AM) LarienTelrunya: for resistances it's straightforward: 75% chance of resisting with one, 95% with both (7:27:59 AM) LarienTelrunya: but other properties also work differently when you have the double version: double swimming lets you pick items from the bottom of the sea, double hunger makes you hungry evne more quickly, double teleportitis teleports you more often etc. (7:29:23 AM) LarienTelrunya: same for telepathy (which you apparently have): shows some, but not all monsters with minds


(7:34:01 AM) LarienTelrunya: when dealing with barracks, it's a good idea to always put bullets in a container ASAP because grenade explosions can destroy bullets on the floor and in open inventory (7:34:18 AM) musicdemon: thanks for the tip :)


(5:28:41 AM) ro-bot: musicdemon: you have 1 new message from LarienTelrunya, who said "works as intended (read the spell description :P you know how to access it, right? + and then ? and then select the spell) of course the spell is weaker than the scroll, but you expected that, right?".


(7:03:08 AM) LarienTelrunya: asian pear cures confusion and stun; regular pear cures stun, melon cures conf, lemon cures fear, apple cures numbness, cream pie cures dim and burn, orange cures freezing... did I forget any?


(9:57:06 AM) LarienTelrunya: also, if you equip something while polymorphed and then turn back, you'll still have the item equipped even if you'd have problems putting it on in your natural form (9:57:22 AM) musicdemon: oooh, that's cool (9:57:45 AM) musicdemon: I won't 'shrink out of your x'? (9:57:58 AM) LarienTelrunya: only if you polymorph into a monster, not if you turn back


(10:28:43 AM) LarienTelrunya: or I could start lightsabering around despite not having lightsaber skill and not bothering with lightsaber forms so far (10:29:05 AM) LarienTelrunya: (lightsabers can always hit all "need +X weapon to hit" monsters, regardless of their enchantment and regardless of whether they're lit or not)


(12:09:08 PM) LarienTelrunya: if the item says "unfortunately you don't know more about it bla bla bla", it means that you don't know the base type and are in fact looking at the random appearance


(2:02:37 PM) LarienTelrunya: you can also #name the items differently, then they don't stack anymore (2:02:48 PM) musicdemon: I did that (2:03:16 PM) musicdemon: it still stacked, and the entire stack took the individual item name (2:03:20 PM) LarienTelrunya: my guess is you named one and not the other, in which case they'll still stack (and then the entire stack gets the name) (2:03:35 PM) musicdemon: oh, you have to name both stacks individually? (2:03:35 PM) LarienTelrunya: you need to actually do what I said: name them differently :P one of them "sold" and the other one "not sold" (2:03:40 PM) musicdemon: ohhh (2:03:53 PM) LarienTelrunya: and yeah that's annoying, but it's vanilla behavior (2:19:46 PM) musicdemon: I replicated the stacking scenario with bullets instead of diamonds. The non-individually named stack stacked with the most recently named stack (as you mentioned earlier).


(2:11:48 PM) musicdemon: also, does the gold I spent on services go into their inventory, or does it disappear? (2:12:14 PM) LarienTelrunya: IIRC I made it so that any gold the shopkeepers earn has 50% chance of disappearing and otherwise enters their inventory


(4:30:18 PM) LarienTelrunya: if your luck is negative (like, at all), prayer will fail (4:30:29 PM) LarienTelrunya: and if your alignment record is negative it will also fail


(5:59:40 AM) ro-bot: bugsniper said "yes, uncursing through cancellation and dipping in potions of amnesia and lethe water got nerfed" (5:59:40 AM) ro-bot: LarienTelrunya said "cancelling a negatively enchanted item removes one point of negative enchantment, e.g. -3 -> -2, and if it's still less than +0 it remains cursed" (11:27:15 AM) musicdemon: does cancellation do anything to Erosion or Corrosion? (11:27:24 AM) musicdemon: maybe I can reverse the damage (11:28:11 AM) LarienTelrunya: unfortunately not


    • Source is cancel_item(obj,weakeffect) in zap.c**

(7:03:04 AM) LarienTelrunya: it's because cancelling them only removes negative enchantment points one point at a time (7:03:44 AM) LarienTelrunya: so if you zap those cursed -2 bullets with cancel, they go cursed -1 bullets -> uncursed +0 bullets (requiring two zaps) (7:04:20 AM) musicdemon: cool. What happens to heavy cursed/prime cursed items when zapped? (7:05:23 AM) LarienTelrunya: heavily cursed items have 1 in 3 chance to be uncursed by anything that would uncurse a regular cursed item, and prime cursed 1 in 10, of course that's also valid for cancel


(5:59:18 PM) musicdemon: uh-oh. My evasive sniper buddy got frenzied from a monster attack. Is there a way to make him tame again, or do I have to kill him? (6:00:07 PM) LarienTelrunya: there is one way to unfrenzy a frenzied monster... but it requires you to be the empath role, which you most probably aren't


(7:16:45 AM) LarienTelrunya: + and then select the letter of whichever spell you want to adjust (7:18:20 AM) LarienTelrunya: this is important especially for spell amnesia, which likes to erase the spell at the bottom of your list first (but since recently it can also sometimes delete spells completely at random)


(7:22:01 AM) musicdemon: a box doesn't provide any benefits over an oilskin sack, right? (7:22:20 AM) LarienTelrunya: it does, the box is fully waterproof, oilskin sack will leak if cursed (7:22:44 AM) LarienTelrunya: also the box doesn't fit in a bag of holding so no risk of screwing up with a cancel wand inside :P


(7:28:08 AM) musicdemon: can nurses raise max HP in this variant? (7:28:22 AM) LarienTelrunya: uhh yes, why shouldn't they be able to? max is 25*your experience level


8:07:57 AM) LarienTelrunya: goodbye iron ball :P (8:08:11 AM) musicdemon: I missed it - how did you get rid of it? (8:08:26 AM) LarienTelrunya: picked it up (barely got enough carry cap to do so, was overtaxed) and stood in a rain cloud for a while (8:09:11 AM) LarienTelrunya: it weighed 3600 and the absolute maximum you can pick up is three times your carry cap, and my carry cap had just reached 1210 from that last level up, so I could have carried 30 more units.


(5:25:52 AM) musicdemon: is flying or levitation the only way to cross farmland? (5:26:28 AM) LarienTelrunya: well it's the main way, you can also burn it away with fire, or if you're polyd into a quadruped you can IIRC walk over it (5:26:45 AM) LarienTelrunya: you can also try to #force it, which costs 5 mana and has a 1 in 20 chance of dissipating it


(6:19:27 AM) musicdemon: how does the pet will attack monster mechanic work? Will they only attack things at their base level or below? (6:20:23 AM) LarienTelrunya: things at their base level or 1 higher than their level, at least for low-level ones; I think starting at monster level 15 or so they'll get a bit more aggressive (6:20:41 AM) LarienTelrunya: i.e. a level 15 pet might be able to attack stuff up to 20 or so, don't remember the exact numbers though


(4:27:19 AM) musicdemon: is it the same trouble causing the autoopen door thing as the 'always dropping pickaxe' trouble? (4:27:28 AM) LarienTelrunya: yeah you're fumbling (4:27:44 AM) LarienTelrunya: and that causes autoopen to not work; you have to open them manually with the o command


(4:28:39 AM) musicdemon: are any of the nastytrap effects permanent? (4:29:47 AM) LarienTelrunya: yes and no, if you trigger the trap it's temporary, if you have the corresponding piece of equipment or gray stone they're permanent until the item is removed, and if you EAT the gray stone or also under certain other rare conditions, you can get them permanently as an intrinsic (4:30:11 AM) LarienTelrunya: and one particular nastytrap makes it so that you get random nastytrap effects permanently over time


(6:57:53 AM) LarienTelrunya: uhh... heavily cursed means 1 in 3 chance to uncurse (9:19:53 AM) musicdemon: if I keep seeing 'You notice a black glow surrounding you', does that mean something in my inventory is prime cursed? (9:20:19 AM) LarienTelrunya: it could, or you could have triggered a nastytrap that repeatedly curses your items (9:20:50 AM) musicdemon: will putting things in containers help? (9:21:04 AM) LarienTelrunya: yes, the curse effect affects only stuff in open inventory, like in vanilla


(9:25:36 AM) amateurhour: Amy, I just had a shop spawn with items outside the shop (9:26:03 AM) LarienTelrunya: that's an irregular-shaped shop, but for generation purposes the items can still appear in the "cutout" portion and that still counts as inside the shop (9:26:10 AM) LarienTelrunya: be careful so you don't accidentally shoplift (9:27:14 AM) LarienTelrunya: also you can kick items in walls to dislodge them; don't accidentally kick them out of the shop though or you have to pay for them


(10:02:25 AM) musicdemon: if I kill a mon over moorland and he has an item of mine, can I get it back somehow, or is it lost forever (10:05:12 AM) LarienTelrunya: you can use bullwhips, fishing poles etc. to try to fish it out, or I think swimming/flying can sometimes allow you to simply pick it up


(12:20:11 PM) musicdemon: there's a level feeling when my char gets to the bottom of space base, right? (12:20:22 PM) LarienTelrunya: uhh no (12:20:43 PM) LarienTelrunya: but it's always 12 levels in length so you can #overview to calculate what the bottom level will be


(5:25:00 PM) musicdemon: which source file should I check to see where min/max levels of branches are? (5:25:11 PM) LarienTelrunya: dat/dungeon.def


(5:40:58 AM) musicdemon: how many slex mons can open and take things from containers? (5:41:06 AM) LarienTelrunya: 0 :P


(6:07:09 AM) LarienTelrunya: also magic candles exist, Izchak sometimes sells them (6:07:38 AM) LarienTelrunya: if you #name the various candles and then see a lone one that doesn't share the name with the other two types (tallow and wax), profit :D


(6:14:01 AM) musicdemon: if you have the money, do you buy protection? I feel like there are too many prot-stealing mons for it to be worth it (6:14:18 AM) LarienTelrunya: huh? what do you mean (6:14:25 AM) LarienTelrunya: and yeah I do sometimes buy protection (6:14:40 AM) musicdemon: there's a mattk that reduces your protection (6:15:02 AM) LarienTelrunya: yes, that has nothing to do with divine protection though, it's a separate AC debuff that times out after a while


(5:56:55 PM) ro-bot: LarienTelrunya said "branch lengths do not get replaced, special levels have an individual chance of not generating so any one of the four soko levels may randomly be replaced. and level layout, pits or boulders, or several or all of those three, may occasionally not be pre-mapped on a given soko level."


(4:32:22 PM) musicdemon: can I train the lightsaber skill by bashing mons with an unlit one? I don't want to use up the charges (4:32:43 PM) LarienTelrunya: yeah, but only the lightsaber skill itself, not the forms


(1:56:47 PM) musicdemon: inertia = moving slow? (1:57:19 PM) LarienTelrunya: inertia disables your in- and extrinsic speed for a while and makes you move at half of your regular speed, which is very deadly


(2:31:33 PM) musicdemon: what rock/gem items mulch in SLEX, if any? (2:31:52 PM) musicdemon: I know glass was made to not break when fired awhile back for balance reasons (2:32:17 PM) LarienTelrunya: what, you're going to use your luckstone to fire a sling? "magical" gray stones mulch less often but can still mulch, all the other types mulch with the regular rate, i.e. the same as darts or arrows


(2:26:54 PM) musicdemon: is there anything special about the treasure chest container that I should know about, other than it being too heavy to carry? (2:27:12 PM) LarienTelrunya: musicdemon: not really, just that it may have a bunch of loot inside, and is likely trapped and locked


(4:25:20 PM) musicdemon: ziratha: You're a veteran slex player. What are good first geno targets? I got lucky on a throne (4:25:35 PM) {Demo}: when will slex add drug synthesis? I wanna start a methlab, dodge the kops, and sell my shit before getting backstabbed by izchak and his minetown underground mafia (4:26:54 PM) ziratha: Theres a lot of enemies that are bad, I usually go for cockatrice or liches, though there are so many varieties that genocideing one isn't that useful in my opinion (4:27:09 PM) musicdemon: can I geno a boss? haha (4:27:12 PM) ziratha: rust monster or disenchanters are an idea also


(6:18:06 PM) musicdemon: I also was a little puzzled on the Amazon's description when it's suggested to enchant up a stack of arrows so they wouldn't mulch. I thought that was interesting, because isn't a 1/x chance that the scroll won't work, where x is the number in the stack? Am I understanding that correctly? (6:18:25 PM) LarienTelrunya: for arrows it's a 25 in X chance (6:19:53 PM) musicdemon: what about other dinky projectiles like darts or bolts? (6:20:19 PM) LarienTelrunya: likewise (6:20:31 PM) LarienTelrunya: if it's a proper ranged weapon, 25 in X; if it's a melee-or-throwing weapon like a spear or dagger, 10 in X


(5:14:50 AM) musicdemon: if you saw my screenshot of the mummies, what do you think happened? Normally I would guess a /oHordeMonster, but it seems like a nastytrap, because there was no message (5:16:43 AM) LarienTelrunya: none of those, you had some eggs of mummies in your inventory which hatched; whenever a monster spawns, there's a tiny little chance that a bunch of other random monsters of the same glyph spawn


(5:57:01 AM) LarienTelrunya: divination and matter are among my favorite spell schools, although YMMV of course


(6:46:37 AM) musicdemon: would bones file carry across different versions of SLEX? (6:46:55 AM) LarienTelrunya: you mean 2.66->2.68? not compatible (6:47:05 AM) LarienTelrunya: savebreaks are almost always also bonesbreaks (6:47:32 AM) LarienTelrunya: sadly the bones pool is reset whenever there's a savebreak


(6:49:13 AM) musicdemon: what happens when you read a cursed ?oPhase level? (6:49:33 AM) LarienTelrunya: what the hell is a scroll of phase level? (6:50:00 AM) LarienTelrunya: if you mean phase door, BUC doesn't matter for that (6:50:16 AM) musicdemon: oh, yeah that's what I meant (6:50:23 AM) LarienTelrunya: same for healing, mana, standard id, cure and heal other, those scrolls don't depend on BUC (6:50:47 AM) LarienTelrunya: and out of all those, only phase door is affected by confusion (increases teleport radius), all the others work the same when confused too


(6:45:39 AM) musicdemon: I can't use prayer to fill my stomach, but I have intrinsic regen. Food is now a top priority (6:45:53 AM) AmyBSOD: why can't you use prayer? (6:46:22 AM) musicdemon: well, if I'm reading hte code right, it's because my p_type == -1 (6:46:33 AM) AmyBSOD: uhh... what was the message you got? (6:46:42 AM) musicdemon: I got a message about being a perversion of nature (6:46:59 AM) AmyBSOD: well, you're undead and not chaotic, so your prayer has a certain chance of failure, but it can still work (6:47:16 AM) musicdemon: oh. huh (6:47:33 AM) AmyBSOD: and if I'm not mistaken, if it does fail with that message, your prayer timeout isn't increased so if it was otherwise safe to pray, it probably still is (6:48:29 AM) musicdemon: what's the percent chance that prayer will fail? (6:48:43 AM) AmyBSOD: ugh... use the source luke :P (6:49:17 AM) AmyBSOD: /* Lawful characters polymorphed into an undead (or of vampiric or ghast race) have a higher chance (6:49:17 AM) AmyBSOD: of their prayers actually working, because we don't want lawful vampires to be unplayable. --Amy */ (6:49:18 AM) AmyBSOD: if (is_undead(youmonst.data) && !Inhell && (6:49:18 AM) AmyBSOD: ( (p_aligntyp == A_LAWFUL && !rn2(2)) || (p_aligntyp == A_NEUTRAL && !rn2(10)))) (6:49:19 AM) AmyBSOD: p_type = -1; (6:49:27 AM) AmyBSOD: so, 1 in 10 chance of failure if neutral, 1 in 2 if lawful


(6:41:17 PM) musicdemon: I know it's like that in some variants with the obj. materials patch (6:41:39 PM) LarienTelrunya: slex does not have the object materials patch and will also never have it :P weight, value etc. don't change with the material (6:42:10 PM) LarienTelrunya: here in slexland, I do things my own way. the materials system implementation is completely different from any variant that I know


(6:27:38 AM) musicdemon: !tell LarienTelrunya 2 questions for ya: 1) How does cancellation and object upgrading (via !oGainLevel) affect object properties? 2) Is it possible to uncurse finalized scrolls via a fountain or cancellation, since they won't be blanked? (7:09:32 AM) LarienTelrunya: finally. musicdemon: cancellation cancels object properties, gain level shouldn't effect them; finalized items can be uncursed in a fountain but not by cancellation


(10:15:47 AM) LarienTelrunya: if it says "Resists fire, cold, poison, blah blah", it actually means the monster is immune (10:16:15 AM) LarienTelrunya: and if it says MR 90, it means that if your level matches the monster's, it has 90% chance fo resist, which nullifies certain effects (sleep, slow...) and halves damage on others (striking for example) (10:16:42 AM) LarienTelrunya: elemental attack wands/spells generally have their damage halved if the monster's MR percentage causes it to resist (10:16:58 AM) musicdemon: oh, that's it? That's not bad (10:17:04 AM) musicdemon: I figured they were just nullified (10:17:21 AM) LarienTelrunya: also, attack wands deal much more damage in slex compared to vanilla (10:17:52 AM) musicdemon: what if I cast a poison attack spell. Does it behave the same way, where if mon resists, it takes half dmg? (10:18:07 AM) LarienTelrunya: of course (if it resists via MR) (10:18:23 AM) LarienTelrunya: if the monster has "resists poison" in the pokedex, you can cast it as many times as you want and never damage the monster (10:19:19 AM) musicdemon: I'm confused. You mentioned if they resist poison, I can't dmg them with poison spells. Then, you mentioned they take half dmg if they resist. Are there two different 'resist' mechanics here? (10:19:34 AM) LarienTelrunya: ... weren't we talking about that all the time? yes, there are (10:20:06 AM) LarienTelrunya: there is monster MR, which is sadly called "magic resistance" but is different from player-style magic resistance (which monsters can also have), and then there's the different elemental resistances which are really immunities for monsters (10:20:25 AM) LarienTelrunya: MR is a percentage chance for the monster to resist (10:20:41 AM) musicdemon: now I get it. Thank you, I never really grokked how that worked 100% (10:21:16 AM) LarienTelrunya: yeah it's a bit complicated, especially since the MR "percentage" also depends on whether your level is higher or lower than the monster's (10:21:59 AM) musicdemon: does SLEX change that resist mechanic from vanilla, or is that how it works there, too? (10:21:59 AM) LarienTelrunya: or actually, not your experience level but the level of the effect that tries to affect the monster, which is governed by a function called "resist" I think (or "resists"? anyway, very unfortunate name again) (10:22:21 AM) LarienTelrunya: slex mixes it up by making it so that the effect levels aren't fixed; in vanilla, a ring of conflict for example would always count as level 5 (10:22:31 AM) LarienTelrunya: in slex, the player's experience level plays a role (10:27:10 AM) musicdemon: I'm going to refer to the elemental resists as immunities, for my own sanity. If I'm understanding all of this correctly, if a lvl 5 player hit vecna with a lightning wand (not immune), Vecna would have a higher chance of succeeding on the MR resist roll, than if a lvl 15 player zapped the wand. Do I have that right? (10:27:36 AM) LarienTelrunya: should be the case, and also the wand damage depends on your XL so that lvl15 player will deal much more damage on average (10:27:54 AM) musicdemon: oh, dmg scales too! wow (10:28:05 AM) LarienTelrunya: basically, leveling up makes your char much more effective in just about everything in slex, unlike vanilla where more XLs are mostly just a liability if it weren't for the stupid way-too-low # of skill slots you get there (10:29:26 AM) musicdemon: since we're talking mechanics, does having a higher Devices skill up the chances to hit or dmg from a wand? (10:29:43 AM) LarienTelrunya: no, it just increases the chance that the wand doesn't lose a charge and does nothing else


(2:12:57 PM) musicdemon: @le?aaah aaah (2:12:57 PM) ro-bot: aaah aaah (@) | Lvl: 0 | Diff: 1 | Spd: 12 | Res: none | Confers: nothing | MR: 0 | Generates: special | AC: 10 | Attacks: 1d3 non-contacting-beam insanity | Alignment: -8 | Flags: genocidable, omnivore, infravisible (2:13:16 PM) LarienTelrunya: they can be incredibly deadly; if you are getting taunts like "THERE'S NO ESCAPE!" or "FEAR ME!", either try to get away very quickly or find the monster and kill it quickly (2:13:24 PM) musicdemon: diif 1? That seems...wrong, lol (2:13:36 PM) LarienTelrunya: those taunts go through walls and have a range of about 8 tiles; if one is behind a wall and you're just standing there, it will keep taunting you


(3:06:44 PM) musicdemon: although I needed to take off literally every piece of gear xD (3:07:46 PM) LarienTelrunya: yeah, you need to have either a completely empty inventory or be at least 1500 below your weight limit


(3:52:14 PM) musicdemon: is there a way to BUC test armor using enemies? I know it's less feasible because there's no 'weld' message, but is there a way to make them want to take the armor off to switch? (3:52:42 PM) LarienTelrunya: not really, you can just observe if the armor blocks disproportionately many hits, in which case it's probably highly enchanted (3:53:02 PM) jilles: and at least in vanilla a stethoscope will show a monster's AC


(3:56:45 PM) musicdemon: I let a mugger wail on me in a shop while he was standing on an artifact armor. He never picked it up, and didn't have any other armor o.o interesting (3:57:00 PM) ziratha: Hmm. You need a cat! (3:57:07 PM) LarienTelrunya: > in a shop (3:57:16 PM) LarienTelrunya: there's your culprit :P hostile monsters only have 1 in 20 or so chance of picking up shop items (3:57:23 PM) musicdemon: oh. Didn't know that (3:57:27 PM) ziratha: Hmm... (3:57:29 PM) LarienTelrunya: (also vanilla behavior)


(4:05:44 PM) LarienTelrunya: oh here's a hint for you, musicdemon: since you're an angel, being hit with a cursed weapon blasts you. that can be used to see if a weapon is cursed ;) (4:06:16 PM) musicdemon: I was just about to ask about that. Checking the code to see how much extra dmg, but the dmg code is a bit convoluted (4:06:33 PM) LarienTelrunya: 4 if cursed, 8 if heavily cursed, 15 if prime cursed I think?


(5:47:04 AM) musicdemon: 'a normal wand of polymorph called Drain' this is what happens when I rely on the wiki too much ,lol (5:47:41 AM) LarienTelrunya: well uhh, poly and drain are actually easy to tell apart: draining will scuff the engraving, poly will change it to another engraving (5:48:04 AM) LarienTelrunya: so draining transforms "Elbereth" into "E|bcre h" or something, poly transforms it into "So if I ascend, the first thing I see in heaven is a score list?"


(6:32:16 AM) musicdemon: how much damage will I do firing a sling when adjacent to a monster? I know there's some penalty involved with launchers and close distance (6:32:32 AM) LarienTelrunya: yeah, IIRC it means you only deal half damage and might also have reduced to-hit


(5:16:20 PM) musicdemon1: what happens if I read a ?oHealing while confused? (5:16:27 PM) ziratha: Still heals


(5:21:31 PM) musicdemon1: why do I stay engulfed after zapping myself with tele wand? Similarly, zapping the mon with the wand just changes both of our positions, and I remain engulfed. What am I missing (5:22:07 PM) ziratha: I think that may just be a thing in slex musicdemon1, not 100% though


(7:26:55 PM) ro-bot: LarienTelrunya said "in slex it's "deepest level you've ever reached + 3", regardless of the actual level the teleporting monster/player was on." (7:26:55 PM) ro-bot: LarienTelrunya said "doesn't warp to branches but the deepest level from your map is at least level 27, so... go down the main dungeon :P"


(9:52:56 AM) LarienTelrunya: re: yes, it is possible to have positive alignment record and an angry god, the two are not connected in any way


(11:06:28 AM) LarienTelrunya: not sure if angels can dual-wield at all though :P (11:06:36 AM) musicdemon: oh, should def check that (11:06:43 AM) LarienTelrunya: can you wizmode locally? (11:06:51 AM) LarienTelrunya: @le?humanoid angel (11:06:51 AM) ro-bot: Humanoid Angel (A) | Lvl: 14 | Diff: 22 | Spd: 10 | Res: cold sleep shock poison magic | Confers: nothing | MR: 55 | Generates: special | AC: -4 | Attacks: 1d6 weapon physical, 1d6 weapon physical, 1d4 claw physical, 2d6 cast magic missile | Alignment: 12 | Flags: herbivore, flies, seeinvis, nopoly, stalker, infravisible (11:07:01 AM) LarienTelrunya: hmm they have two weapon attacks so they probably can (11:07:27 AM) musicdemon: oh, so if you see two 'weapon' attacks in the monster pokedex, that race can two-weapon? (11:08:12 AM) LarienTelrunya: yes, specifically your base race monster needs to have them; your base role monster is irrelevant (11:08:32 AM) LarienTelrunya: if your race can't dual-wield, you can still twoweapon by polymorphing into something with two weapon attacks but that's awkward


(9:54:19 AM) musicdemon: say I'm in a room fighting a powerful monster. The battle is getting heated, and it's no tele, non-diggable. I'd like to use ?oLockout to strategically get away from the situation. If I use it and encase him in stone, is he stuck there forever, or can he path out of the stone, as soon as there's an empty tile adjacent to him? (9:55:21 AM) LarienTelrunya: monsters, just like players, can walk out of a wall normally (9:57:46 AM) musicdemon: so the optimal usage would be to use it when there's at least one tile separating me from the monster. I think it's random in what tiles it chooses, though, so it might not be a first-choice escape tool (9:58:28 AM) LarienTelrunya: musicdemon: yeah lockout is mostly crowd control, not very useful against a single monster that may or may not actually be encased in rock completely


(11:10:58 AM) musicdemon: do I train missile weapons or bow if my arrows miss? (11:11:26 AM) LarienTelrunya: no (11:11:30 AM) LarienTelrunya: you have to score a hit


(4:21:17 PM) musicdemon: oh, I've been meaning to ask this forever. Has the safe enchantment threshold stuff changed from vanilla? I think it's +3 or lower (or +5 elven) (4:21:36 PM) musicdemon: I've never been far enough along on the run where I can enchant something really high, heh (4:21:39 PM) LarienTelrunya: +5 for weapons, +3 for armor, add 2 more for elven (4:22:06 PM) LarienTelrunya: i.e. elven weapons can be safely tried to enchant at +7 and armor at +5 (4:22:22 PM) musicdemon: is the failure rate after the safe threshold the same? If so, I'll just check the wiki (4:23:18 PM) musicdemon: or if it's too late for you to bother code diving, I get it :P (4:25:27 PM) Llamamoe left the room (quit: Quit: Leaving.). (4:27:31 PM) LarienTelrunya: no, the odds of failure are quite a bit lower in slex, making it more feasible to gamble on overenchanting (4:27:55 PM) LarienTelrunya: and in the case of an artifact item, if it would have evaporated in vanilla, it just sets itself back to +0 instead (only real artifacts, fake ones still evaporate) (4:28:39 PM) LarienTelrunya: also, if weapon/armor shopkeepers are offering services, it can be a good idea to enchant a whole bunch of stuff to +1 or +2 if you have the money, because the cost for that scales with the enchantment (4:28:56 PM) LarienTelrunya: so as an archer-type char, you might want to enchant all those +0 arrows to +1 that way :D


(6:57:29 AM) LarienTelrunya: illusory castle is a long branch and cannot be "fake" (6:57:51 AM) musicdemon: I only spent a couple turns in there (and have never been before) (6:58:12 AM) musicdemon: but I think you said awhile back in chat that it's a really difficult branch (6:58:23 AM) LarienTelrunya: the illusory castle is 30 levels in length and has a not-guaranteed special level about halfway through, as well as a guaranteed boss at the bottom (6:58:41 AM) LarienTelrunya: and you're permanently confused while in there, making it "slightly" difficult :P (6:59:12 AM) musicdemon: 30 levels, ouch (6:59:22 AM) ro-bot: [hdf-us] [slex] nabru (Val Ill Fem Cha), 1330 points, T:379, killed by a tail spikes (6:59:22 AM) musicdemon: well, I'll cross that bridge when I get to it :P (6:59:49 AM) LarienTelrunya: you'll probably not want to even attempt it without confusion resistance, because then you'd at least be safe from entering harmful terrain (7:00:10 AM) LarienTelrunya: meaning, having confusion resistance (single source is enough for that) gives back the "Do you really want to step into lava?" prompt (7:00:26 AM) LarienTelrunya: double confusion resistance would of course still help, by further reducing the risk of moving randomly (7:00:58 AM) musicdemon: how do you get confusion resistance? I have only seen that property as randenchants (7:01:10 AM) LarienTelrunya: there is e.g. a ring, look for CONF_RES in objects.c


(7:17:13 AM) LarienTelrunya: skill slots get! (take note of this for your own game: if you show the quest artifact to the leader, you get a one-time reward of 2 skill slots) (7:17:29 AM) musicdemon: with #chat? (7:17:36 AM) LarienTelrunya: yeah


(6:48:49 AM) LarienTelrunya: nemeses are generally immune to death rays, because that would be too easy :D (6:49:03 AM) musicdemon: really? It's not in the list (6:49:15 AM) LarienTelrunya: yeah, they're special-cased that way, but the in-game pokedex mentions it


(7:56:39 AM) musicdemon: do tame monsters only gain xp from the 'last hit', or any hits of monsters? (7:56:48 AM) LarienTelrunya: they need to score a kill to gain XP (7:57:11 AM) LarienTelrunya: but it doesn't matter what level the killed monster had, so killing a lichen is just as effective as killing an ancient red dragon if it was a monster scoring the kill


(7:58:09 AM) musicdemon: do all monsters grow up into other monsters, or only some of them? (7:58:18 AM) LarienTelrunya: only a few of course (7:58:33 AM) LarienTelrunya: the definitions are in mondata.c, you can find it by greeping for e.g. "kitten" :D


(8:20:09 AM) LarienTelrunya: wtf I thought you knew about the various branches... deep mines is basically gnomish mines on steroids (8:20:30 AM) LarienTelrunya: there is a minetown equivalent, and the bottom level has a gray stone that gives a trophy (8:20:42 AM) LarienTelrunya: be careful though, that stone is a stone of magic resistance which is generated cursed


(2:44:08 PM) LarienTelrunya: heh, don't overeat too much; the more satiated you are, the slower your character can act (2:44:33 PM) musicdemon: wait, really? (2:44:45 PM) musicdemon: I thought it was just like a dex abuse thing (2:44:49 PM) LarienTelrunya: yes, slex-specific feature (although Nethack Fourk has something similar)

/* being satiated makes you slower... --Amy */ if (u.uhunger >= 3200) moveamt -= (moveamt / 6); if (u.uhunger >= 4000) moveamt -= (moveamt / 5); if (u.uhunger >= 5000) moveamt -= (moveamt / 5); if (u.uhunger >= 6000) moveamt -= (moveamt / 5); if (u.uhunger >= 7000) moveamt -= (moveamt / 5); if (u.uhunger >= 8000) moveamt -= (moveamt / 5); if (u.uhunger >= 9000) moveamt -= (moveamt / 5); if (u.uhunger >= 10000) moveamt -= (moveamt / 5);


(2:47:47 PM) musicdemon: but he is still alive because I didn't want to eat a former pet, so I just dug down, lol (2:48:24 PM) LarienTelrunya: eating a former pet has no ill effects and in this case it wasn't even a former pet, because it didn't die tame


(3:28:04 PM) musicdemon: will ammo wield itself to my hands if cursed? (3:28:32 PM) LarienTelrunya: yes, so better make sure it's not cursed :P


(3:35:58 PM) musicdemon: does the launcher close-range penalty apply to firearms (3:37:18 PM) LarienTelrunya: no, they're fully effective at close range, and in the case of the shotgun, completely ineffective at larger ranges anyway :D


(4:10:03 PM) musicdemon: now lightsabers. I think they can burn through iron bars maybe? I don't remember and I didn't record it in my tips file (4:11:02 PM) LarienTelrunya: nah, they can only burn through walls, floors and trees (4:11:31 PM) LarienTelrunya: I think obj.h (or was it objclass.h?) has a macro "is_antibar" that defines whether you can bash iron bars away with a given weapon (4:12:49 PM) musicdemon: I'm wielding a !oAcid and attacking, but the bars aren't dissolving. guh (4:13:19 PM) LarienTelrunya: that doesn't work in slex


(4:20:43 PM) LarienTelrunya: now the thing with the stone of magic resistance is that it automatically re-curses itself after a while just by being in your inventory, making it a pain to deal with. and if it's cursed, it doubles all damage you take, meaning you effectively have half as much HP as the bottom status line says (4:21:23 PM) musicdemon: how long is 'awhile'? I have 5 holy water (4:21:40 PM) LarienTelrunya: 2000 turns or so; trying to keep it uncursed with holy water seems like a huge waste of resources (4:21:49 PM) musicdemon: ooooof (4:22:18 PM) LarienTelrunya: yeah, it's probably rather useless as a source of MR, even though it would be slotless (4:22:26 PM) musicdemon: hmm, what do you usually do to keep it uncursed? (4:23:07 PM) LarienTelrunya: put it in a box and just forget about it, it'll stay uncursed in there :P (4:23:16 PM) LarienTelrunya: (is what I do with it) (4:23:26 PM) musicdemon: and take it out when needed? (4:23:37 PM) LarienTelrunya: might get it out at crunch time, yeah, and hope to obtain a replacement source of MR soon (4:24:15 PM) LarienTelrunya: like, for example, if you're without other MR sources and there's a lich or something, you can get the stone out, kill the lich and hope it hasn't cursed itself by that point so you can put it back in (4:25:08 PM) musicdemon: how does the 2K turns thing work - does each turn decrement a counter, or is it looking for a specific turn on the clock, like with Luck? (4:25:20 PM) musicdemon: where it's every 600 turns like clockwork (4:26:05 PM) LarienTelrunya: neither, just a 1 in 2000 chance per turn (4:41:48 PM) musicdemon: is the stone of MR always heavily cursed when you pick it up? (4:42:15 PM) LarienTelrunya: oh it was heavily cursed? bad RNG then, the one on the deep mines end is guaranteed to be cursed but in this case you got extra unlucky (5:04:41 PM) musicdemon: does it autocurse when picked up, or is it just *generated* cursed? If I ever decided to visit this branch in a future run, maybe I'd make sure to have some cancellation charges ready (5:05:02 PM) LarienTelrunya: just generated cursed


(4:27:19 PM) musicdemon: no, it's an idiom meaning 'without fail'. So in the case of the Luck timer, it's always timing out on a multiple of 600 (4:27:32 PM) LarienTelrunya: in vanilla (4:27:40 PM) musicdemon: it doesn't work that that in slex?! (4:28:30 PM) LarienTelrunya: of course not, because that would again be too easy! could just put the luckstone away at key turn counts to manipulate your luck (4:28:54 PM) LarienTelrunya: 1 in 600 chance per turn to time out, the way it *should* have been programmed in vanilla from the outset but didn't because the programmers are lazy fucks :P (4:32:59 PM) LarienTelrunya: also, as I said, luck still times out, 1 in 6000 per turn if you have a luckstone. (4:35:15 PM) musicdemon: well, knowing how that works now, it makes sense that I don't have the +10, because I did the unicorn luck on T19K and 45K. Does having a blessed luckstone do anything? (4:35:53 PM) LarienTelrunya: blessed luckstones give +2 luck (compared to uncursed +1), but the maximum such bonus you can get from luckstones is +3 no matter how many you have (4:39:12 PM) musicdemon: so summing it all up: cursed touchstone: bad luck times out at 1/6000, good luck times out at 1/600. unc: 1/600 for good and bad luck. blessed: 1/600 for bad, 1/6000 for good luck (4:39:37 PM) musicdemon: natural luck is +0 for cursed, +1 for unc, +2 for blessed (4:39:51 PM) LarienTelrunya: no, -3 for cursed :P


(3:29:03 PM) musicdemon: how does the C parser handle if(rn2(3))? Does that eval to true if the result is 1 or if the result is non-zero? (3:31:11 PM) amateurhour: any nonzero


CHARGING MECHANICS recharge(obj, curse_bless) in read.c

(5:08:43 PM) LarienTelrunya: BUC for the charger tool doesn't matter, it'll work as normal (5:13:46 PM) LarienTelrunya: also the wand of charging can be recharged once; you want that charging to be blessed to get the most out of it

zapping /oCharging always yields blessed charging, regardless of BUC **Amy edit: it always gives uncursed charging! for blessed charging, use the blessed scroll or a premier shopkeeper service

Recharging wands

These wands can only be recharged once: acquirement charging wishing gain level incr. max hitpoints

DO NOT USE CURSED CHARGING! Details: cursed recharge w/ charges - existing charges cancelled out. cursed recharge w/ empty wand - badeffect() generated

Explode odds of previously recharged wands: 0 - 0% 1 - 0.2% 2 - 1.6% 3 - 5.2% 4 - 12.4% 5 - 24.3% 6 - 42.0% 7 - 100%

Charges through recharging, assuming 0 current charges:

  • uncursed & cursed = Even distribution. blessed = minimum 66% chance to get max charges (higher chance for smaller limits)
    • Also, add n charges to this limit, where n = times wand recharged

One-charge ponies

Wishing: 1-2 (blessed = 83% chance to get max) Charging: 1-3 (blessed = 78% chance to get max) Acquirement: 1-3 (blessed = 78% chance to get max) Gain Level: 1-5 Incr. Max HP: 1-6

Others =

Genocide: 1-4 Paralysis: 1-5 Disintegration: 1-5 Disint Beam: 1-5 Stoning: 1-5 Inertia: 1-5 Time: 1-5 Identify: 1-5 Remove Curse: 1-5 Time Stop: 1-5 Teleport Level: 1-5 Entrapping: 1-5 Magic Mapping: 1-5 Create Familiar: 1-5 Bad Equipment: 1-7 Enlightenment: 1-7 Disarming: 1-7 Cancellation: 1-7 Polymorph: 1-7 Mutation: 1-7 Venom Scattering: 1-20 ALL OTHER directional wands (ray): 10 + rechargedInt ALL OTHER Immediate directional wands (beam): 12 + rechargedInt ALL OTHER non-directional wands: 20 + rechargedInt

With multiple charging sources, here's the order to use them: uncursed/blessed wand with least amount of charges uncursed/blessed wand of charging until charges = 0 blessed scroll > use on wand of charging

do not use: cursed wand or scrolls of charging

Recharging Rings

Chance to explode, based on curr enchantment: 0 - 0% 1 - 7.1% 2 - 14.3% 3 - 21.4% 4 - 28.6% 5 - 35.7% 6 - 42.9% 7 - 50%

blessed charging: 1-3 charges uncursed charging: 1 charge cursed: Lose 1-2 charges


(5:16:25 PM) LarienTelrunya: musicdemon: shopkeeper egotypes cannot be revealed. stethoscoping a shopkeeper is allowed and does not anger him


(5:27:07 PM) musicdemon: would I get all intrinsics of the ringseeker artifact if I ate it? (5:27:15 PM) musicdemon: haven't checked the code on that (5:27:22 PM) ro-bot: [hdf-us] [slex] MaxLunar (Mon Akt Fem Cha), 62993 points, T:1281, killed by a touch of death (5:27:25 PM) LarienTelrunya: no, only invisibility


(7:55:26 AM) musicdemon: fire traps are also pretty useful (7:55:36 AM) maxlunar: why? (7:55:42 AM) maxlunar: whats so special about them (7:56:03 AM) musicdemon: if it's the same as slash'em, you can douse them with water to get a couple potions of oil (7:56:37 AM) LarienTelrunya: you can, but the chances are much reduced (in slashem you'd get more "potions of oil" (=water since they can be diluted) than you need for disarming them, resulting in a net gain)


(8:33:12 AM) LarienTelrunya: musicdemon: look at the monst.c entry for fire giant for example, it says MR_FIRE twice, first is resistances and second is what its corpse can convey ;)


(9:02:27 AM) musicdemon: it feels like an antipattern to me that there's a hitbon column in the GUN() macro and additional to-hit maluses in do_throw.c depending on the item type (9:03:15 AM) LarienTelrunya: musicdemon: the do_throw code only runs when you are the one shooting that gun :P (9:04:13 AM) musicdemon: So a kobold has John Rambo-like accuracy when firing the kalashnikov? (9:04:24 AM) LarienTelrunya: yeah


(2:38:35 PM) musicdemon: what your general plan is when approaching a lost soul run. 100% escape? (2:39:06 PM) maxlunar: depends on which role/race combo you're sticking to (2:39:37 PM) maxlunar: you run on normie role/race, because they dont have strengths to fight there (2:40:22 PM) maxlunar: also you can startscum a few akthief/monk attempts to get a phasing monster or something with decent attacks (2:40:50 PM) maxlunar: my longest successful run was on ak/monk, which had phasing and passive Pride attack (2:40:55 PM) maxlunar: untouchable (2:41:05 PM) {Demo}: how do u see what it has? (2:41:09 PM) maxlunar: i even managed to beat quest on this one (2:41:14 PM) musicdemon: why not just start as a phasing race to begin with? (2:41:27 PM) maxlunar: why? because you not only looking for phasing (2:41:43 PM) maxlunar: you want some good attacks to kill monsters (2:43:12 PM) maxlunar: i know the easiest thing to kill medusa if you want to speedrun is gladiator rodneyan (2:43:33 PM) maxlunar: it can teleport bypassing no-teleport levels, and starts with reflection shield (3:36:28 PM) maxlunar: musicdemon, wanna try some of my combos? I'd suggest both lost soul and normal priest/rodneyan, or lost soul akthief/monk (4:47:58 PM) maxlunar: btw, I'd suggest going chaotic for both combos


(7:29:46 AM) musicdemon: how viable are lightsabers if I can't train the skill? I know they can be used to hit any +x to-hit monster, but not sure how bad the to-hit will be. I do have general combat (max Expert) (7:31:18 AM) musicdemon: and does an activated lightsaber have similar engraving properties to a /oFire? (7:31:51 AM) LarienTelrunya: the lightsaber might be useful situationally, just don't use it against -20 AC monsters or you'll have a hard time hitting (7:32:08 AM) LarienTelrunya: activated ones make hard engravings like a wand of digging (used to be burned engravings in slashem because the slashem devs don't care about balance :P) (7:35:02 AM) LarienTelrunya: you can just apply the lightsaber, which causes you to wield and activate it in one turn I think


(8:01:44 AM) musicdemon: how did this leprechaun steal my weapon? He only has gold stealing attacks (8:02:08 AM) LarienTelrunya: gold-stealing attacks have a low chance of becoming item-stealing attacks, because harharhar :D


(8:47:21 AM) musicdemon: ohhhh TIL you can use semicolon more than once on yourself and it will show you the other entry


8:48:24 AM) LarienTelrunya: well double flying is of course still better than single flying, like for all trinsics (8:49:07 AM) LarienTelrunya: grep the source for "StrongFlying" to see all the effects it gives (8:49:22 AM) LarienTelrunya: but I'm fairly certain one of them is that you can pick up things from liquids (water, lava etc.) while hovering over them


(6:58:59 AM) musicdemon: can I dip a final !oHeal into a regular !oSpeed to make extra healing? Not sure how finalized pots work when they are the ones being dipped (7:00:04 AM) LarienTelrunya: it can work, but has a higher than normal chance of explosion


(7:49:27 AM) musicdemon: would it be possible for the dungeon to generate the alignment portal on a dungeon level that already had a special level generated, like the Spider Caves? (7:49:40 AM) LarienTelrunya: no, only one branch entrance per level (7:49:54 AM) LarienTelrunya: so if you see a pink stair, you can stop looking for the portal on that level :D


(5:55:38 AM) musicdemon: what is the 'sap generation' enchantment? I got it on some unknown gauntlets (5:55:58 AM) LarienTelrunya: means that when killing a monster, it may occasionally drop a sap, which can be applied and is similar as eating that monster's corpse (5:56:05 AM) LarienTelrunya: i.e. gives some nutrition and possibly intrinsics or stuff (5:56:19 AM) musicdemon: neat (5:56:39 AM) LarienTelrunya: the big advantage of that is it can be used by characters whose regular eating is restricted, e.g. clockwork automaton


(6:22:42 AM) musicdemon: what tools or spells can be used to find the portal without too much delay? (6:22:58 AM) musicdemon: I think magic mapping? Not sure (6:23:16 AM) LarienTelrunya: nah, magic mapping doesn't map traps (6:23:37 AM) LarienTelrunya: confused gold detection but that's also not guaranteed even if you're on the correct level, or scroll/wand of trap detection (6:23:45 AM) LarienTelrunya: there is no real surefire way (6:24:35 AM) musicdemon: what's the radius on the trap detection wand/scroll? (6:24:45 AM) LarienTelrunya: entire level


(6:31:45 AM) musicdemon: Let's say I don't take the extra time to get a second alignment key. I think I need those to wake up Vlad later on, so I would need an alternate way to do that. What tool or spell is required? I think drum of earthquake is one of them (don't have it)? (6:32:17 AM) LarienTelrunya: spell of (something) sphere :P just spam it until there's not enough space in the immediate area, and eventually one of them will spawn next to Vlad, explode at him, and wake him up (6:32:24 AM) LarienTelrunya: then it's just a matter of waiting until he covetous-warps to you (6:32:52 AM) LarienTelrunya: alternately, polymorph into a mind flayer and repeatedly #monster until you lock on to him (6:33:10 AM) musicdemon: can I teleport to him as a rodneyan? (6:33:21 AM) LarienTelrunya: oh, yes you can, that makes it even easier (6:33:45 AM) LarienTelrunya: also, Rodney (the one in the wizard tower) will not be hostile; simply chat to him and he'll give you the book :)


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(6:35:45 AM) musicdemon: is it possible to remove the poison from poisoned wells? I could *really* use some sanity removal (6:35:58 AM) LarienTelrunya: zombies can cure poisoned wells by walking over them