User:Tungtn/Physical damage analysis/Common weapon damage

From NetHackWiki
Jump to: navigation, search
  • +0 arrows (fired, common)
    • unpoisoned/poison-resist: d6 = 1 / 3.5 / 6
    • poisoned: d6 + d6 = 2 / 7 / 12
  • +0 battle-axe
    • small: d8 + d4 = 2 / 7 / 12
    • large: d6 + 2d4 = 3 / 8.5 / 14
  • +0 crossbow bolt (fired, findable)
    • unpoisoned/poison-resist
      • small: d4 + 1 = 2 / 3.5 / 5
      • large: d6 + 1 = 2 / 4.5 / 7
    • poisoned
      • small: d4 + 1 + d6 = 3 / 6 / 11
      • large: d6 + 1 + d6 = 3 / 7 / 13
  • +0 crysknife (worm tooth is findable, enchant weapon)
    • d10 = 1 / 5.5 / 10
  • +0 dagger (melee and thrown)
    • small: d4 = 1 / 2.5 / 4
    • large: d3 = 1 / 2 / 3
  • +0 darts (thrown, common)
    • unpoisoned/poison-resist
      • small: d3 = 1 / 2 / 3
      • large: d2 = 1 / 1.5 / 2
    • poisoned (applied after other bonuses/penalties)
      • small: d3 + d6 = 2 / 5.5 / 9
      • large: d2 + d6 = 2 / 5 / 8
  • +0 dwarvish mattock (findable)
    • small: d12 = 1 / 6.5 / 12
    • large: d8 + 2d6 = 3 / 11.5 / 20
  • +0 dwarvish spear (findable)
    • d8 = 1 / 4.5 / 8
  • +0 elven dagger (melee and thrown)
    • small: d5 = 1 / 3 / 5
    • large: d3 = 1 / 2 / 3
  • +0 elven short sword
    • d8 = 1 / 4.5 / 8
  • +0 lance (riding, one-handed weapon!)
    • no joust
      • small: d6 = 1 / 3.5 / 6
      • large: d8 = 1 / 4.5 / 8
    • main weapon
      • unskilled 20% joust
        • small: d6 + 0.2(2d10) = 1 / 5.7 / 26
        • large: d8 + 0.2(2d10) = 1 / 6.7 / 28
      • basic 40% joust
        • small: d6 + 0.4(2d10) = 1 / 7.9 / 26
        • large: d8 + 0.4(2d10) = 1 / 8.9 / 28
      • skilled 60% joust
        • small: d6 + 0.6(2d10) = 1 / 10.1 / 26
        • large: d8 + 0.6(2d10) = 1 / 11.1 / 28
      • expert 80% joust
        • small: d6 + 0.8(2d10) = 1 / 12.3 / 26
        • large: d8 + 0.8(2d10) = 1 / 13.3 / 28
    • off-hand weapon
      • unskilled 20% joust
        • small: d6 + 0.2(2d2) = 1 / 4.1 / 10
        • large: d8 + 0.2(2d2) = 1 / 5.1 / 12
      • basic 40% joust
        • small: d6 + 0.4(2d2) = 1 / 4.7 / 10
        • large: d8 + 0.4(2d2) = 1 / 5.7 / 12
      • skilled 60% joust
        • small: d6 + 0.6(2d2) = 1 / 5.3 / 10
        • large: d8 + 0.6(2d2) = 1 / 6.3 / 12
      • expert 80% joust
        • small: d6 + 0.8(2d2) = 1 / 5.9 / 10
        • large: d8 + 0.8(2d2) = 1 / 6.9 / 12
    • joust: +2d10 or +2d2 (off-hand weapon)
      • stops the monster for the rest of the turn
      • stuns the monster
      • pushes the monster back a space unless huge or blocked
      • lance may break: 1-in-250 at +0 luck, 1-in-10000 at +1 luck
  • +0 long sword (common)
    • small: d8 = 1 / 4.5 / 8
    • large: d12 = 1 / 6.5 / 12
  • +0 katana (rare!)
    • small: d10 = 1 / 5.5 / 10
    • large: d12 = 1 / 6.5 / 12
  • +0 mace (common)
    • small: d6 + 1 = 2 / 4.5 / 7
    • large: d6 = 1 / 3.5 / 6
  • +0 quarterstaff
    • d6 = 1 / 3.5 / 6
  • +0 ranseur (hilted polearm, weight 50)
    • 2d4 = 2 / 5 / 8
  • rock
    • melee or thrown
      • d2 = 1 / 1.5 / 2
    • sling
      • d3 = 1 / 2 / 3
  • +0 short sword
    • small: d6 = 1 / 3.5 / 6
    • large: d8 = 1 / 4.5 / 8
  • +0 silver arrows (rare!)
    • unpoisoned/poison-resist
      • non-silver: d6 = 1 / 3.5 / 6
      • silver: d6 + d20 = 2 / 14 / 26
    • poisoned
      • non-silver: d6 + d6 = 2 / 7 / 12
      • silver: d6 + d6 + d20 = 3 / 17.5 / 32
  • +0 silver dagger (melee and thrown, rare!)
    • non-silver
      • small: d4 = 1 / 2.5 / 4
      • large: d3 = 1 / 2 / 3
    • silver
      • small: d4 + d20 = 2 / 13 / 24
      • large: d3 + d20 = 2 / 12.5 / 23
  • +0 silver saber (findable)
    • non-silver: d8 = 1 / 4.5 / 8
    • silver: d8 + d20 = 2 / 15 / 28
  • +0 silver spear (rare!)
    • non-silver
      • small: d6 = 1 / 3.5 / 6
      • large: d8 = 1 / 4.5 / 8
    • silver
      • small: d6 + d20 = 2 / 14 / 26
      • large: d8 + d20 = 2 / 15 / 28
  • +0 spear (common)
    • small: d6 = 1 / 3.5 / 6
    • large: d8 = 1 / 4.5 / 8
  • +0 spetum (forked polearm, weight 50)
    • small: d6 + 1 = 2 / 4.5 / 7
    • large: 2d6 = 2 / 7 / 12
  • +0 trident (rare!)
    • small: d6 + 1 = 2 / 4.5 / 7
    • large: 3d4 = 3 / 7.5 / 12
  • +0 two-handed sword
    • small: d12 = 1 / 6.5 / 12
    • large: 3d6 = 3 / 10.5 / 18
  • +0 unicorn horn (common)
    • d12 = 1 / 6.5 / 12
  • +0 war hammer
    • small: d4 + 1 = 2 / 3.5 / 5
    • large: d4 = 1 / 2.5 / 4
  • +0 ya (rare!)
    • fired from non-yumi bow or non-samurai
      • d7 = 1 / 4 / 7
    • fired from yumi by samurai
      • d7 + 1 = 2 / 5 / 8