User:Tungtn/Physical damage analysis/Priest

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Early game

+1 mace

  • start str: +0
  • basic skill: +0
  • small: 3 / 5.5 / 8
  • large: 2 / 4.5 / 7

+0 dwarvish mattock

  • start str: +0 (x2 two-handed in DynaHack)
  • restricted pick-axe: -2 or -5 (DynaHack)
  • NetHack
    • small: 1 / 4.5 / 10
    • large: 1 / 9.5 / 18
  • DynaHack
    • small: 1 / 1.5 / 7
    • large: 1 / 6.5 / 15

Mid game

+0 dwarvish mattock

  • 18 str: +2 (x2 two-handed in DynaHack)
  • restricted pick-axe: -2 or -5 (DynaHack)
  • subtotal of bonuses: +0 or -1 (DynaHack)
  • NetHack
    • small: 1 / 6.5 / 12
    • large: 3 / 11.5 / 20
  • DynaHack
    • small: 1 / 5.5 / 11
    • large: 2 / 10.5 / 19

+0 spetum

  • 18 str: +2 (x2 two-handed in DynaHack)
  • skilled polearms: +1
  • subtotal of bonuses: +3 or +5 (DynaHack)
  • NetHack
    • small: 5 / 7.5 / 10
    • large: 5 / 10 / 15
  • DynaHack
    • small: 7 / 9.5 / 12
    • large: 7 / 12 / 17

+0 unicorn horn

  • 18 str: +2 (2x two-handed in DynaHack)
  • skilled unicorn horn: +1
  • subtotal of bonuses: +3 or +5 (DynaHack)
  • NetHack
    • 4 / 9.5 / 15
  • DynaHack
    • 6 / 11.5 / 17

Late game

+7 unicorn horn

  • 18/** str: +6 (2x two-handed in DynaHack)
  • skilled unicorn horn: +1
  • subtotal of bonuses: +7 or +13 (DynaHack)
  • NetHack
    • 15 / 20.5 / 26
  • DynaHack
    • 21 / 26.5 / 32

+7 Excalibur (lawful crowning)

  • 18/** str: +6
  • basic long sword: +0
  • small: 15 / 23 / 31
  • large: 15 / 25 / 35

+7 Vorpal Blade (neutral crowning)

  • 18/** str: +6
  • basic long sword: +0
  • small: 15 / 18.5 / 22
  • large: 15 / 20.5 / 26

+7 Stormbringer (chaotic crowning)

  • 18/** str: +6
  • basic broadsword: +0
  • resist
    • small: 15 / 18 / 21
    • large: 15 / 17.5 / 20
  • non-resist
    • small: 17 / 24 / 31
    • large: 17 / 23.5 / 30

+7 Mjollnir (neutral sacrifice)

  • 18/** str: +6
  • expert hammer: +2 or +3 (DynaHack)
  • subtotal of bonuses: +8 or +9 (DynaHack)
  • NetHack
    • resist
      • small: 17 / 18.5 / 20
      • large: 16 / 17.5 / 19
    • non-resist
      • small: 18 / 31 / 44
      • large: 17 / 30 / 43
  • DynaHack
    • resist
      • small: 18 / 19.5 / 21
      • large: 17 / 18.5 / 20
    • non-resist
      • small: 19 / 32 / 45
      • large: 18 / 31 / 44

+7 Sceptre of Might (lawful wish only)

  • 18/** str: +6
  • expert mace: +2 or +3 (DynaHack)
  • subtotal of bonuses: +8 or +9 (DynaHack)
  • NetHack
    • resist
      • small: 17 / 19.5 / 22
      • large: 16 / 18.5 / 21
    • non-resist
      • small: 26 / 31 / 36
      • large: 24 / 29 / 34
  • DynaHack
    • resist
      • small: 18 / 20.5 / 23
      • large: 17 / 19.5 / 22
    • non-resist
      • small: 27 / 32 / 37
      • large: 25 / 30 / 35

+7 Staff of Aesculapius (neutral wish only)

  • 18/** str: +6 or +12 (2x two-handed in DynaHack)
  • expert quarterstaff: +2 or +3 (DynaHack)
  • subtotal of bonuses: +8 or +15 (DynaHack)
  • NetHack
    • resist: 16 / 18.5 / 21
    • non-resist: 25 / 33.5 / 42
  • DynaHack
    • resist: 23 / 25.5 / 28
    • non-resist: 32 / 40.5 / 49

+7 Grayswandir (lawful sacrifice, cross-align wish)

  • 18/** str: +6
  • basic saber: +0
  • non-silver: 22 / 29 / 36
  • silver: 23 / 39.5 / 56

+7 Frost Brand (sacrifice)

  • 18/** str: +6
  • basic long sword: +0
  • resist
    • small: 8 / 11.5 / 15
    • large: 8 / 13.5 / 19
  • non-resist
    • small: 16 / 23 / 30
    • large: 16 / 27 / 38

Seems like +7 Grayswandir is the best overall weapon for priests in terms of sheer damage output, even if it were at restricted skill: 27 average damage! It's unintelligent, so characters of any alignment can wield it (with artifact-blast).

A +7 unicorn horn (20.5 average damage) is suprisingly competitive with artifact weapons, beating Vorpal Blade, Stormbringer (resisted), Mjollnir (resisted), Sceptre of Might (resisted), Staff of Aesculapius (resisted), Frost Brand (by a lot when resisted). It only beats them by a couple of points in those cases, so the artifact weapons are still better overall.

A +7 unicorn horn in DynaHack does 26.5 average damage due to double strength damage bonus, which is on par with the other artifact weapons.

Late game damage breakdowns

+7 Grayswandir

39.5 silver, 29 non-silver:

  • +14 from enchantment
    • +7 twice from Grayswandir
  • +6 from 18/** strength
  • +10.5 avg from silver
  • +9 avg from Grayswandir base damage
    • d8 with double damage vs. all
  • +0 from basic skill
    • gaining Grayswandir as a gift unlocks its skill, otherwise this would be -2 for priest restricted saber skill

+7 unicorn horn

20.5:

  • +7 from enchantment
  • +6 from 18/** strength
  • +6.5 avg from unicorn horn base damage
  • +1 from unicorn horn at skilled