Shopkeeper
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@ shopkeeper | |
---|---|
Difficulty | 15 |
Attacks |
Physical 4d4, physical 4d4 |
Base level | 12 |
Base experience | 286 |
Speed | 18 |
Base AC | 0 |
Base MR | 50 |
Alignment | 0 (neutral) |
Frequency (by normal means) | Not randomly generated |
Genocidable | No |
Weight | 1450 |
Nutritional value | 400 |
Size | Medium |
Resistances | None |
Resistances conveyed |
None
|
Shopkeepers tend shops. They are relatively tough for low level characters and therefore excel at preventing shoplifting.
Shopkeepers are generated with (1000 + 30*d100) zorkmids[1], a skeleton key, and some or all of a wand of striking, a potion of healing, a potion of extra healing, and a wand of magic missile (a d4 is rolled and that many items are generated starting from the beginning of that list)[2].
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A user has suggested improving this page or section as follows:
"More about the ESHK extended monster structure, which demonstrates the unique behaviour of shopkeepers?"