Shade
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Shade | |
---|---|
Difficulty | 14 |
Attacks |
Paralysis 2d6, speed drain 1d6 |
Base level | 12 |
Base experience | 357 |
Speed | 10 |
Base AC | 10 |
Base MR | 0 |
Alignment | 0 (neutral) |
Frequency (by normal means) | No random generation |
Genocidable | No |
Weight | 1450 |
Nutritional value | 0 (and no corpse) |
Size | Medium |
Resistances | Cold, Sleep, Disintegration, Poison, Petrification |
Resistances conveyed | None
|
A shade is an undead creature, created by black magic.
It cannot be harmed, except with positively-enchanted, blessed, or silver weapons. Orcus Town and the goal level of the Tourist Quest are the only places where shades appear. If you've got this far without an alternative, you can use the Bell of Opening as a silver weapon against them. Unarmed gloveless combat with a silver ring equipped can also work.
Shades can also move freely through solid rock, and can see invisible creatures.