Magicbane
) Magicbane (No tile) | |
---|---|
Base item | athame |
Damage vs. small | 1d4 +1d4+(special) |
Damage vs. large | 1d3 +1d4+(special) |
To-hit bonus | +2 +1d3 |
Bonus versus | fail MR check |
Weapon skill | dagger |
Size | one-handed |
Affiliation | |
When carried |
(none) |
When wielded |
|
When invoked |
(none) |
Base price | 3500 zm |
Weight | 10 |
Material | iron |
Magicbane is an artifact athame. It is considered a dagger for skill purposes, and has a chance of inflicting various effects as well as damage upon attack, including:
The more Magicbane is enchanted, the less likely the magic attacks are to occur. All of these attacks, if they occur, add an additional 1d4 damage to the calculator, on top of Magicbane's base 2d4 damage. An enchantment of +2 is optimal for maximizing magic attacks. However, if you plan to use Magicbane as your primary weapon, an enchantment of +7 provides the best damage on average. [1]
In addition, Magicbane catches and resists 95% of curses sent to the wielder and gives magic resistance. Like all athames, when blessed or uncursed Magicbane can also engrave Elbereth without dulling and in one turn, albeit not permanently. While being wielded, Magicbane nullifies the effects of magical traps: teleport, polymorph, and level teleport. This is especially useful against polymorph traps.
Wizards receive Magicbane as their first gift from their god after sacrificing at an altar. Arch-liches have a small (approximately 0.003846%) chance of being generated with Magicbane.
Magicbane, like all artifacts, resists being dual-wielded as a second weapon.