Plague
Revision as of 23:09, 28 May 2020 by NeroOneTrueKing (talk | contribs) (Add dNethack implementation)
) Plague (No tile) | |
---|---|
Base item | dark elven bow |
Damage vs. small | arrow damage +7 |
Damage vs. large | arrow damage +7 |
To-hit bonus | +5 |
Bonus versus | (any) |
Weapon skill | dark elven bow |
Size | one-handed |
Affiliation | |
When carried |
(none) |
When wielded |
|
When invoked |
(none) |
Base price | 6000 zm |
Weight | 30 |
Material | wood |
Plague is a chaotic artifact dark elven bow. It is +5 to hit and +7 to damage when fired. It also automatically poisons arrows fired from it and confers poison resistance when wielded.
In dNethack, Plague is made from bone and can be invoked to temporarily treat arrows it fires as coated in sickening filth. These filthed arrows have a 20% chance of killing non-sickness-immune creatures, who then explode. It also confers sickness resistance while wielded.
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