User:Chris/dNetHack/Monsters
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New Creatures in dNethack
Name | Symbol | Origin | Notes |
---|---|---|---|
b | |||
gelatinous cube | b | Dungeons and Dragons,
nethack 3.4.4 |
%: The meat of a gelatinous cube (tin or corpse) grants immunity to fire, cold, electricity, acid, and sleep attacks for 50 rounds. |
Shoggoth | b | H. P. Lovecraft,
SLASH'EM (modified) |
Fast (speed 15). Its suction melee attack can inflict leg injuries, pull your weapon out of you hand, or even suck the head right off your shoulders. |
d | |||
anuban jackal | b | Fast (speed 18). Powerful bite attack (2d20). Morphs into anubite. | |
e | |||
monoton | e | Dungeons and Dragons(modrons) | Very slow (speed 1). Has a paralysis touch attack and a paralysis passive gaze attack (1d10 turns). |
duton | e | Dungeons and Dragons(modrons) | Very slow (speed 2). Has a paralysis touch attack (2d10), a passive paralysis gaze (1d20), and a claw attack (2d2). Death or promotion promotes a monoton somewhere on the level into a duton. |
triton | e | Dungeons and Dragons(modrons) | Very slow (speed 3). Paralysis passive gaze (1d30), paralysis touch (3d10), claw attack (3d2), stunning kick (3d3). Death or promotion promotes a duton into a triton. |
quaton | e | Dungeons and Dragons(modrons) | Slow (speed 4). Passive paralysis (1d40), paralysis touch (4d10), claw (4d2), stunning kick (4d3), mage spells. Promotes a triton on death or promotion. |
quinon | e | Dungeons and Dragons(modrons) | Slow (speed 5). Passive paralysis (1d50), paralysis touch (5d10), claw (5d2), stunning kick (5d3), mage spells, sleeping gas breath weapon (5d5). Promotes a quaton on death. |
gas spore | e | Dungeons and Dragons,
nethack 3.4.4 |
Very similar to beholders in appearance |
beholder | e | Dungeons and Dragons,
nethack 3.4.4 (modified) |
Slow (speed 4). Attacks with two random gaze attacks per turn. Turns a paralyzing gaze on attackers.
|
f | |||
tiger | f | nethack 3.4.4 | Recolored from yellow to red. The sons of Typhon are yellow now. |
displacer beast | f | Dungeons and Dragons,
SLASH'EM (modified) |
Monster displacement grants it a 50% chance of dodging your attacks. Can fly, unlike the SLASH'EM version. |
son of Typhon | f | Greek Mythology | Very low AC (-20).
|
g | |||
nightgaunt | g | H. P. Lovecraft,
SLASH'EM (modified) |
Fast (speed 16) and comes in packs. Does little damage, but has a paralyzing tickle attack. Can't tickle through cloaks or body armor, but can remove these items if given the chance. |
h | |||
deep one | h | H. P. Lovecraft,
SLASH'EM (modified) |
Slow (speed 9) but strong in melee. The more deep ones are slain, the stronger the survivors will become. |
deeper one | h | H. P. Lovecraft (sorta)
SLASH'EM (modified) |
Strong melee fighter. The more deep ones are slain, the stronger the survivors will become. |
gnoll | h | Lord Dunsany,
Dungeons and Dragons, SLASH'EM |
Travels in groups. |
anubite | h | Egyptian Mythology (sorta),
Popular culture |
Travels in groups. Transforms into anuban jackal. |
i | |||
uranium imp | i | Homestuck,
unnethack (modified) |
A timid yet resilient monster. When attacked, it teleports both itself and its attacker to a random location. |
legion devil grunt, soldier, lieutenant, and captain | iiii | Dungeons and Dragons (sorta) | Demonic soldiers. |
- j
- j aoa droplet: a highly reflective drop of pure magic.
- %: Eating an aoa droplet corpse or a tin of aoa droplet may increase the character's current energy by 4d10. If the character would gain more energy than the maximum, their maximum energy is increased by 4. If the character has <= 2/3 energy remaining, these effects are guaranteed, otherwise there is a 33% chance that nothing occurs. As with all jellies, the corpse of an aoa droplet is considered vegan.
- j aoa: a highly reflective sphere of pure magic.
- %: Eating an aoa corpse or a tin of aoa may increase the character's current energy by 10, or set their current energy to their maximum energy - 40, whichever is greater. The character then gains a further 6d10 energy. If the character would gain more energy than their maximum, their maximum energy is increased by 10. If the character has <= 2/3 energy remaining, these effects are guaranteed, otherwise there is a 33% chance that nothing occurs. As with all jellies, the corpse of an aoa droplet is considered vegan.
- j aoa droplet: a highly reflective drop of pure magic.
- n
- p
- s
- t class renamed "trappers and metroids"
- t baby metroid: a nearly helpless larval metroid. It is not yet able to drain life force.
- t metroid: Vulnerable to cold, but resistant to fire. Has a level-draining bite.
- t alpha metroid:Vulnerable to cold, but resistant to fire. Has a level-draining bite.
- t gamma metroid: Has an electric touch attack as well as a level-draining bite. Vulnerable to cold, but resistant to fire.
- t zeta metroid: Fast (speed 15). Spits acid. Has a level-draining bite. Can phase through walls. Vulnerable to cold, but resistant to fire.
- t omega metroid: Has a strong bite attack, two level-draining claw attacks, and an electric breath attack. Can phase through walls. Vulnerable to cold, but resistant to fire.
- t metroid queen: Slow (speed 10). Attacks with two level draining bite attacks per turn. Has a digestion attack. Spits acid. Can phase through walls. Can't be kept as a pet, she will revert to peaceful at the start of her next turn. Vulnerable to cold, but resistant to fire.
- w
- x magical insects
- A
- A Solar: Fast (speed 17). Fires volleys of enchanted silver arrows. Has a blinding gaze attack. Casts mage spells.
- A weeping angel: Fast, slow, or stationary: Very fast (speed 48), but motionless while observed by the character. Effective speed is determined by how many weeping angels the character is attempting to keep in sight at once. The weeping angels' attacks include a low damage gaze attack, an energy-draining touch, and a life-draining, level-teleporting touch. Weeping angels drastically change behavior during the endgame, becoming much more aggressive.
- B
- D Baby dragons are weaker than in vanilla, but adults are stronger
- D shimmering dragon: Based on a deferred feature from vanilla nethack. Adult shimmering dragons have monster displacement and breath a random breath weapon.
- D deep dragon: Based on a monster from SLASH'EM. Adult deep dragons have a poisonous breath weapon and can drain levels with their bite and claw attacks.
- E
- F
- F migo worker: Caries gems. Can dig through walls. Highly vulnerable to heat, immune to cold.
- F migo soldier: May be armed with a wand of lightning. Immune to heat and cold. Can create fog clouds.
- F migo philosopher: May be armed with a wand of lightning. Casts mage spells. Can drain large amounts of intelligence in melee. Highly vulnerable to heat, immune to cold.
- F migo queen: Armed with a wand of lightning. Casts cleric spells. Drains a large amount of intelligence in melee. Highly vulnerable to heat, immune to cold.
- F phantom fungus: Permanently invisible, mindless, teleports away after a successful attack.
- H
- J
- K The Keystone Kops have been removed and replaced with the Keter Sephiroth.
- K malkuth sephirah: Enforcers of the Law that fugitives will be punished. Very fast (speed 24). Spawn in large numbers. Attack deals 1d4 electrical damage and entangles the target, preventing escape and frustrating counterattacks.
- K yesod sephirah: Enforcers of the Law that bargains will be respected. Strong attacker with no special effects.
- K hod sephirah: Enforcers of the Law that one's personal principles will be upheld. Fast (speed 18). Attacks with a duplicate of your currently equipped weapon.
- K gevurah sephirah: Enforcers of the Law that mortals will die when killed. Fast (speed 15). Makes high-damage attacks with electricity and stunning fists.
- K chokhmah sephirah: Enforcers of the Law that the Law will be enforced. Makes many high-damage attacks. Increases in power over time.
- L
- O
- P
- T
- U: class renamed "Unknown Abominations."
- U(placeholder image) uvuudaum: Fast (speed 16), phases through walls. Has a confusing gaze attack. Attempts to remain a knights-move away from its target. Headspike attack has a reach of 2 squares. Headspike is considered poisoned, drains wisdom, inflicts amnesia, and may smash your head, causing instant death. Poison resistance also offers partial protection from the wisdom drain. If forced into melee, attacks with 4 additional claw attacks, attempts to teleport you away, and attempts to teleport itself away.
- W
- Y
- Z
- '
- ' spell golem: Casts mage spells. Leaves behind random scrolls when destroyed.
- ' treasury golem: Slow (speed 9). Poisonous breath. Leaves behind gold and gems when destroyed.
- ' retriever: Claw attacks can destroy armor. Teleports. Attempts to teleport its victims. Has electrical, fire, and cold gaze attacks.
- @
- _ghosts. Note the change in symbol, to allow different types of ghosts to be seen in console mode
- _garo: Fast (speed 14). Hides itself from sight. Attacks with weapons if disturbed. 25% chance of a small stack of shuriken. On dying, will impart a random rumor and then explode for 4d4 damage.
- _garo master: Fast (speed 18). Hides itself from sight. Attacks with weapons if disturbed, and is generated with a small stack of shuriken. On dying, will impart a random major consultation and then explode for 4d8 damage. This consultation does not grant the player extra experience, nor will it interfere with gaining extra xp from the Oracle. Only one garo master will be generated in the dungeon.
- &
- & fallen angel: Attacks with weapons and magic missiles.
- & ancient of ice: Slow (speed 8). Makes high-damage weapon attacks. Has a cold gaze and uses cold magic. Explodes in a freezing burst when killed.
- & ancient of death: Very slow (speed 4). Attacks with high-damage weapons. May drain levels, may behead victims. Non-elemental explosion when killed.
- & balrog: Now explodes in a fire-elemental blast when killed.
- & nessian pit fiend: A more dangerous pit fiend.
- & shayateen: Fast (speed 18). Has a vorpal rend attack.
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