Monster carrying capacity
A user has suggested improving this page or section as follows:
"Is it always rounded up?"
A monster's carrying capacity is, in weight units:[1]
cwt/2.9,
where cwt is the monster's weight. For strong monsters, multiply this with 2. A strong monster with a weight less than or equal to 1450 has 1000 units' worth of carrying capacity.
A corpseless monster's capacity depends on its physical size, as so:
msize*500,
which means that tiny corpseless monsters, such as grid bugs, cannot carry anything. Strong corpseless monsters, such as ki-rin, are not secured 1000 units, but their capacity is still multiplied by 2.
A few monsters' carrying capacity:
Monster | kitten/little dog | housecat/dog | hobbit | large cat/large dog | pony | dwarf | horse | warhorse |
---|---|---|---|---|---|---|---|---|
Capacity | 52 | 69 | 173 | 1000 | 1000 | 1000 | 1034 | 1241 |
References
- This page is a stub. Should you wish to do so, you can contribute by expanding this page.
This page may need to be updated for the current version of NetHack.
It may contain text specific to NetHack 3.4.3. Information on this page may be out of date.
Editors: After reviewing this page and making necessary edits, please change the {{nethack-343}} tag to the current version's tag or {{noversion}} as appropriate.