Ring of increase damage
A ring of increase damage adds its enchantment to your damage rolls. The enchantment can be altered by charging. This does not affect damage you deal with spells. The effect stacks if you wear two of them.
Identification
It is difficult to identify this ring by price identification alone because there are nine other rings which share the 150 zm cost, many of which may not self-identify.
If you have a stethoscope, you can use it to observe the damage you inflict to a creature, and you can use this to determine the exact enchantment of the ring (and of your weapon, for that matter).
Another option is enlightenment. While enlightenment will not identify a +0 ring of increased damage, you'll otherwise receive one of the following messages:
Enchantment | Enlightenment Message [1] |
---|---|
-13 or less | You have a huge damage penalty. |
-12 to -7 | You have a large damage penalty. |
-6 to -4 | You have a moderate damage penalty. |
-3 to -1 | You have a small damage penalty. |
0 | [no message] |
1 to 3 | You have a small damage bonus. |
4 to 6 | You have a moderate damage bonus. |
7 to 12 | You have a large damage bonus. |
13 or more | You have a huge damage bonus. |
- This page is a stub. Should you wish to do so, you can contribute by expanding this page.
References
This page may need to be updated for the current version of NetHack.
It may contain text specific to NetHack 3.4.3. Information on this page may be out of date.
Editors: After reviewing this page and making necessary edits, please change the {{nethack-343}} tag to the current version's tag or {{noversion}} as appropriate.