User:Wikid/Morality Monsters
Piped from the sages of VoR's Hallucinatory Bestiary, we bring you the Morality Monsters.
Smiting things in Nethack is generally good, but whacking Morality Monsters can get the injudicious adventurer into precarious trouble. Unfortunately the whacking can be hard to avoid, as Morality Monsters are hard to eliminate without whacking, tend to increase on contact with cold iron, and can get in the way.
Template: Black pudding, but slower (speed 1)
Moral Hazard
A nuisance that assembles in large numbers and is obstructive to the hitherto non-slimy.
Moral Hazard | P |
---|---|
Attacks | Passive sliming |
Speed | 1 |
Alignment | 14 (lawful) |
Frequency | 0 (Not randomly generated) |
Base MR | 100 |
Resistances | Acid, Cold, Fire, Poison, Shock, Stoning |
Intrinsics conveyed | Conflict (30%), otherwise Aggravate Monster |
A moral hazard | is normally generated peaceful, occurs in large groups |
Moral Event Horizon
A nastier proposition with a corrosive effect on the pugilistic, who may find parts of themself disappearing over the horizon.
Tarkin, if ever there was a shred of humanity in you or these twisted creatures of yours, it's dead now. You're at war with life itself.
Moral Event Horizon | P |
---|---|
Attacks | Bite 3d8 corrosion, Passive corrosion, Passive intrinsic stealing |
Speed | 1 |
Alignment | 14 (lawful) |
Frequency | 0 (Not randomly generated) |
Base MR | 100 |
Resistances | Acid, Cold, Fire, Poison, Shock, Stoning |
Intrinsics conveyed | Conflict (70%), otherwise Aggravate Monster |
A moral event horizon | is normally generated peaceful, is solitary |