Elven dagger
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Name | elven dagger |
Appearance | runed dagger |
Damage vs. small | 1d5 |
Damage vs. large | 1d3 |
To-hit bonus | +2 |
Weapon skill | dagger |
Size | one-handed |
Base price | 4 zm (+10/positive enchant) |
Weight | 10 |
Material | wood |
An elven dagger is a type of weapon that appears in NetHack. It uses the dagger skill, and like a dagger it can be used in melee and thrown as a projectile. It is made of wood, and appears as a runed dagger when unidentified.
Sting is an artifact elven dagger, and can be created by naming any elven dagger "Sting".
Contents
Generation
Player elves start the game with knowledge of the elven dagger.[1] Elven Rangers start each game with a +1 elven dagger as their secondary weapon.[2][3]
Elven daggers constitute 1.0% of randomly-generated weapons in the dungeon. In addition to random generation, weapon shops and general stores can stock elven daggers.
Live elves have a 1⁄2 chance of being generated with an elven dagger.[4] Hobbits have a 1⁄3 chance of generating with an elven dagger.[5]
Strategy
Elven daggers are the best type of dagger available, but are somewhat harder to come by in comparison to normal daggers. As wooden weapons, they are only susceptible to rotting and fire damage, which can be avoided by using a different weapon against the few monsters with fiery passive attacks (as no monster with a passive rotting attack exists).
History
The elven dagger first appears in NetHack 3.0.0.
References
- ↑ src/u_init.c in NetHack 3.6.7, line 826
- ↑ src/u_init.c in NetHack 3.6.7, line 114
- ↑ src/u_init.c in NetHack 3.6.7, line 204: Race-based substitutions for initial inventory
- ↑ src/makemon.c in NetHack 3.6.7, line 426: default orcish weapons
- ↑ src/makemon.c in NetHack 3.6.7, line 374