Wand of nothing

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Revision as of 06:40, 4 July 2010 by Feagradze (talk | contribs) (Added strategy section)
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Name nothing
Appearance random
Base price 100 zm
Weight 7
Type beam
Maximum charges 8
Monster use Will not be used by monsters.

A wand of nothing does absolutely nothing, whether zapped, engraved with, or when broken, even though it will ask you for a direction when zapped.

This makes it problematic to identify. The best method is to combine engrave-testing with price-testing, or to use a scroll or spell. The only other wand with base price 100 is the light, which is very easy to identify, and safe to zap / engrave with. It could also be identified by elimination once the wands are known that produce no message when engraving.

Strategy

  • As one would expect from the name, they are completely worthless. Worse than useless, in fact, as they also get in the way of identifying other wands.

Generation

Wands comprise 4% of all randomly-generated items in the main dungeon, 6% in containers, 5% on the Rogue level, and 8% in Gehennom. There is a 2.5% chance that a randomly-generated wand will be a wand of nothing.