User:Chris/dNetHack/Rule Changes
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Contents
Race changes
Human
- Accelerated skill slots -- humans get 1.5x the amount of skill slots compared to other races
Gnome
- Low-light vision -- light radius is doubled
- Gnomish racial equipment added
- all gnomes start with gnomish pointy hats
- gnomes begin with an aklys instead of bullwhips or clubs
- gnomes begin with crossbows instead of bows
Elf
- Major low-light vision -- light radius is tripled
- No longer has infravision
- Can still use Elbereth at its' full potential (like in vanilla)
Vampire
Based heavily on the Vampire Patch, with the following changes
- Gets new perks as they level up -- cold resistance and halved nutrition consumption at level 10, polymorph control at level 21
- Can see any monster with blood despite being blind or monster is invisible
Changes to alignment record
- Many transgressions now reduce your maximum alignment record in addition to reducing your current record.
- The hod sephirah may appear to attack characters who earn many such reductions.
Ability scores
- Score drop from abuse can no longer be cured with a unicorn horn. Makes sustain ability more useful, coupled with some new potential nasty stuff in Gehennom.
- Constitution and Wisdom changes apply HP/Pw changes that they would have given for level ups retroactively, discouraging drain for gain and making high bonuses more effective lategame
- Constitution/Wisdom co-relation with HP/Pw gains at level ups slightly changed -- you get +4 bonus HP at 19-20, +5 at 21-22, +6 at 23-24, +7 at 25 con. You get +N bonus Pw from level up where N is Wis/4
- Dexterity contributes to AC. The formula is (score-11)/2.
- As a rule, dex bonuses are not cumulative with body armor base AC, but penalties are.
- Some body armors allow up to 1/2 of the dex bonus to contribute to AC.
- Specifically: leather armor, studded leather armor, chain mail, scale mail, banded mail, and bronze plate mail.
- Dex bonuses are fully cumulative with leather jackets and mithril coats.
- Some body armors allow up to 1/2 of the dex bonus to contribute to AC.
- As a rule, dex bonuses are not cumulative with body armor base AC, but penalties are.
Eating Corpses
- Changed how gaining intrinsic resistances from food works
- You have a shot at all resistances a corpse can give.
- Fire, Cold, Shock, Sleep, Acid, Displacement, Drain resistances time out.
- (Resistances received from leveling up and from crowning do not time out).
- Use the self-examination command (Ctrl-X) to receive clues about your current resistances.
Tweaked skills
- Expert gives +5 to-hit and +5 damage (-2 to hit and +2 damage for twoweapon fighting)
- Expert riding gives +2 to-hit and +5 damage
- In vanilla, high skill levels give diminishing returns rather than escalating bonuses.
Dungeon features
Iron bars
- Break when struck by force bolt spells or wands of striking.
- Can be eaten by some monsters (Malcolm Ryan).
Trees
- Chopping down a tree no longer produces fruit.
Bugs/exploits removed
- Fixed Astral Call bug (based on Patric Muller's patch)
- Fixed Artifact ID bug. Or removed that feature.
Quest artifacts
- Can no longer be wished for by ANY class
- Only your quest nemesis will deliberately steal your quest artifact, other monsters may steal the amulet and invocation items.
- The QA is therefore a much more dependable source of extrinsics.
Traps
- Can be cancelled (Malcolm Ryan, tweaked). Zapping a wand of cancellation downwards while standing on a magical trap will disarm it. This applies to magic traps, teleporters, level telporters, and polymorph traps. The original patch also included magic portals, dnethack removes this aspect.
Hallucination
- Now affects how objects are seen as well, until you pick it up (James).