GnollHack

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GnollHack is a variant of NetHack 3.6.2 developed by Sound Mind Games, a Finnish nonprofit organization. It adds numerous monsters and items, changes spellcasting, and adds Gnolls as a playable race (replacing Gnomes).

It has an official wiki. This is a useful page for some initial pointers to the variant if you're well-versed in regular NetHack.

Index of GnollHack-specific pages

Per the GnollHack guidelines, please add links to top-level GnollHack-specific pages here.

Modern Ports

GnollHack has modern ports on Android, iOS, and Windows:

Servers

GnollHack's ASCII version can be played on the following server:

  • US: ssh play@server.gnollhack.com

New objects

GnollHack adds the following new objects:

  • bag of wizardry: Reduces the weight of spellbooks, scrolls, reagents, and wands to 1/8

Experience formula

Note that the EXP gain was also changed, as described in their wiki linked below.

Level: Total exp

  1. 0
  2. 20
  3. 60
  4. 140
  5. 280
  6. 500
  7. 825
  8. 1300
  9. 2000
  10. 2900
  11. 4100
  12. 5500
  13. 7500
  14. 9750
  15. 12500
  16. 16000
  17. 20000
  18. 25000
  19. 31000
  20. 38000
  21. 46000
  22. 55000
  23. 67500
  24. 80000
  25. 92500
  26. 110000
  27. 130000
  28. 150000
  29. 175000
  30. 200000
  31. 230000
  32. 270000
  33. 310000

Tips

  • You can get information about items by using #examine, or Alt+x. If the item is formally identified, it will describe its effect.
  • Note that the cost for temple protection ("major contribution") changed: instead of 400*XL, it's now 2500 + 150*XL.
  • Mummy rot is a fatal illness. The message when you're afflicted is "You feel severely ill." (so that's what you want to configure MSGTYPE for).
  • There are no ability exercise or abuse. If you want higher attributes than you started with, you'll have to alchemize gain ability yourself. For Int/Wis, you can also use blessed enlightenment, which can be made from fountains of power.
  • Skills are more important, and can be reallocated with a Scroll of Retraining.
  • Rock Moles and Purple Worms can eat stone jewelry for intrinsics.
  • The Gnomish Mines luckstone is replaced with an artifact version that provides poison resistance.
  • Players and monsters have considerably higher HP, especially at low levels, and damage values are also increased somewhat. The end result of this is that combat goes on slightly longer, there's slightly less randomness, and stronger weapons are more dramatically improved over weaker ones.
  • The Eye of the Aethiopica is now Chaotic and The Orb of Fate is now Lawful. There are several new artifacts as well.
  • Spells are no longer forgotten, but require material components to be cast.
  • You can wear both a Robe and Armor, but only get the AC of the better one.
  • New item slots include Belt and Ioun Stone.
  • Gold is more plentiful and has a range of new uses, including paying for item identification. It's also heavier, but there's a magic bag that specifically reduces the weight of treasure.