GnollHack

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GnollHack is a variant of NetHack 3.6.2 developed by Sound Mind Games, a Finnish nonprofit organization. It adds numerous monsters and items, changes spellcasting, and adds Gnolls as a playable race (replacing Gnomes).

It has an official wiki. This is a useful page for some initial pointers to the variant if you're well-versed in regular NetHack.

Screenshots

Android

Gnollhack android screenshot.jpg

Windows

Gnollhack windows screenshot.jpg

Index of GnollHack-specific pages

Per the GnollHack guidelines, please add links to top-level GnollHack-specific pages here.

Modern Ports

GnollHack has modern ports on Android, iOS, macOS, and Windows:

Servers

GnollHack's ASCII version can be played on the following server:

  • US: ssh play@server.gnollhack.com

New objects

GnollHack adds the following new objects:

  • bag of wizardry: Reduces the weight of spellbooks, scrolls, reagents, and wands to 1/8

Tips

  • You can get information about items by using #examine, or Alt+x. If the item is formally identified, it will describe its effect.
  • Note that the cost for temple protection ("major contribution") changed: instead of 400*XL, it's now 2500 + 150*XL.
  • Mummy rot is a fatal illness. The message when you're afflicted is "You feel severely ill." (so that's what you want to configure MSGTYPE for).
  • There are no ability exercise or abuse. If you want higher attributes than you started with, you'll have to alchemize gain ability yourself. For Int/Wis, you can also use blessed enlightenment, which can be made from fountains of power.
  • Skills are more important, and can be reallocated with a Scroll of Retraining.
  • Rock Moles and Purple Worms can eat stone jewelry for intrinsics.
  • The Gnomish Mines luckstone is replaced with an artifact version that provides poison resistance.
  • Players and monsters have considerably higher HP, especially at low levels, and damage values are also increased somewhat. The end result of this is that combat goes on slightly longer, there's slightly less randomness, and stronger weapons are more dramatically improved over weaker ones.
  • The Eye of the Aethiopica is now Chaotic and The Orb of Fate is now Lawful. There are several new artifacts as well.
  • Spells are no longer forgotten, but require material components to be cast.
  • You can wear both a Robe and Armor, but only get the AC of the better one.
  • New item slots include Belt and Ioun Stone.
  • Gold is more plentiful and has a range of new uses, including paying for item identification. It's also heavier, but there's a magic bag that specifically reduces the weight of treasure.