Kensei quest haunted castle/dNethack
Contents
- 1 Neutral Human, Neutral Incantifier, and Neutral Yuki-onna: Haunted Castle
- 2 Githzerai: Haunted Ruins
- 3 Githyanki: Haunted Githyanki Outpost
- 4 Drow: Destroyed Drow House
- 5 Elf: Conquered Elven Forest Fortress
- 6 Lawful Incantifier: Contaminated Castle
- 7 Chaotic Incantifier: Lost Temple
- 8 Chaotic Yuki-onna: Frozen Castle
- 9 Lawful Human: Ruined Asylum/Prison
- 10 Chaotic Human: Haunted Magic Fortress
- 11 Lawful Yuki-onna: Impure Monastery
Neutral Human, Neutral Incantifier, and Neutral Yuki-onna: Haunted Castle
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This locate level is an unlit “morgue” map with the castle’s interior sealed by many locked doors. The entire map is non-diggable.
The up stair spawns somewhere on the bottom three rows, while the down stair spawns somewhere in the upper portion of the map, within or above the ruins of the castle.
A magic chest is placed at one of four fixed RANDOM_PLACES, and up to three different “tattered bedroll” variants may appear (each 50%) at three other fixed RANDOM_PLACES.
Loot is concentrated into four “armory” clusters (each item has a 75% chance): a block of random gems, a block of random armor, a block of random weapons, and a block of random tools.
The level also contains 12 random traps and has a very large undead/haunting roster (including nine wraiths, eight ninja skeletons, nine wolf zombies, six samurai zombies, and six ogre zombies), plus six dao lao gui monks, three ogre mages, two earth elementals, two terracotta soldiers, and a pack of six werefoxes.
Githzerai: Haunted Ruins
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Githzerai locate level: Haunted Ruins
This locate level uses the “haunted ruins” layout: the same general castle footprint, but has been blown up by the emergence of a Githzerai fortress.
The whole level is an unlit morgue, and all walls are undigable.
The up stair spawns somewhere on the bottom three rows, while the down stair spawns somewhere in the upper portion of the map, within or above the ruins of the castle. Crucially, the down stair may appear inside the sealed Githzerai fortress, in which case teleportation or phasing will be needed to proceed.
It contains the same loot, traps, and monsters as the haunted castle, but all loot is scattered randomly around the outside of the central fortress instead of organized in storerooms.
The Githzerai fortress contains between 1 to 3 random mercurial swords and 2 to 6 random mercurial melee weapons (which may be any melee weapon, swords included).
Githyanki: Haunted Githyanki Outpost
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The whole level is an unlit morgue. Unlike many variants, the walls are diggable.
A magic chest may appear, alongside several “tattered/burnt bedroll” variants (each 50%) and a large amount of randomized loot. In addition to generic random gear, this variant can generate multiple “vorpal flowing silver” weapons (two-handed swords, long swords, katanas, and nagamaki) at various probabilities.
The enemy roster includes terracotta soldiers, earth elementals, multiple ogre mages, many werefoxes, and a mind flayer strike force (one master mind flayer plus multiple mind flayers).
Drow: Destroyed Drow House
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The whole level is an unlit morgue. Unlike many variants, the walls are diggable.
A magic chest may appear, alongside several “tattered/burnt bedroll” variants (each 50%) and a large amount of randomized loot (random gems, armor, weapons, and tools).
The haunt is focused on wraiths and drow undead: numerous wraiths, a pack of hostile hedrow warrior zombies, and additional hostile hedrow zombies, with placements randomized.
Elf: Conquered Elven Forest Fortress
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The whole level is an unlit morgue, and all walls are undigable.
The central throne room area includes many goblins and hobgoblins, multiple ogre mages, and a great goblin waiting on the throne.
The principal enemies in the forest area are high-elf skeletons (including elvenking/queen skeletons), zombified large dogs, dao lao gui monks, and barrow wights.
Loot is notably better than most variants: in addition to random items, it can generate many “wrathful” elven weapons and multiple chunks of unrefined mithril.
Lawful Incantifier: Contaminated Castle
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A haunted-castle that was abandoned due to an alien plague. It is an unlit “morgue” level and non-diggable. The castle retains its 12 random traps and dense monster placement.
Loot is high-tech themed: dense caches of dilithium crystals, future weapons, armor, and miscelaneous items, plus multiple power packs and hyposprays (and hypospray ampules). Enemies are likewise altered: large numbers of vegepygmies and vegepygmy shamans, rusty-gray molds, and gray fungal towers alongside the usual wraiths/dao lao gui monks, terracotta soldiers, earth elementals, and werefoxes.
Unlike most haunted castle variants, the gray mold monsters are extremely dangerous. Electricity resistance is recommended to ward off their electrical spells, and magic resistance and, if possible, half spell damage are recommended to resist their psionic bolt spells. Finally, large supplies of booze and/or acid is suggested to cure the gray mold disease.
Chaotic Incantifier: Lost Temple
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An abandoned temple complex, with hostile wilderness forces outside and a sealed stone temple interior. The central temple complex is non-diggable.
The central chamber contains a hostile fractured lich standing on an altar to Nudzirath, along with a smoky violet faceless robe, multiple misotheistic pyramids, several antimagic rifts, and several black opals.
Additional fixed monster groups include goblins/gnolls, giants plus ogre mages, and at least one hostile swamp nymph outside the temple, and many wraiths inside.
Chaotic Yuki-onna: Frozen Castle
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A winter version of the standard haunted castle. It has the same traps and treasure, but instead of zombies and skeletons it has 12 peaceful yuki-onna.
Despite the peaceful yuki-onna, the level still contains dao lao gui monks, terracotta soldiers, earth elementals, ogre mages, werefoxes, and many additional random enemies.
Lawful Human: Ruined Asylum/Prison
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The whole level is an unlit morgue, and all walls are undigable.
The defining feature is a grid of small locked or closed cells, many of which contain a thoroughly rotted bedroll and have a 50% chance to also contain a hostile zombified inmate (madmen, madwomen, convicts, or priests).
Both of the round outbuildings contain a dancing duelist, and one (randomly chosen) contains a magic chest.
The level also includes the usual 12 random traps, random item scatter, and a heavy undead mix (including ogre zombies and dao lao gui monks), plus additional quest-style random threats (earth/terracotta/ogre mages/werefoxes).
Chaotic Human: Haunted Magic Fortress
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The whole level is an unlit morgue, and all walls are undigable.
The up staircase is somewhere on the left-side region, while the down staircase is somewhere on the fortress-side region.
Lawful Yuki-onna: Impure Monastery
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The key fixed treasure is a no-alignment altar at (54,02) that holds either the Sky Render or Mortal Blade.
Other notable fixed loot includes a “secret arts” manual in the left-side shrine. Hostile rotting monks are pre-placed in the main temple near the altar, and the level is further filled with undead monks (zombified monks, monkey skeletons), many wraiths, dao lao gui monks, and additional random monsters. As with other locate levels, it also includes many random objects and 12 random traps.