Spiked pit
^ spiked pit | |
---|---|
Generates | level 5+, Fort Ludios |
Effect | Prevents movement, damage |
The spiked pit is a trap which is similar to the regular pit, but can deal more damage.
Generation
The treasury in Fort Ludios contains many spiked pits along with its land mines.
Effects
Spiked pits have the same effects as normal pits, but additionally deal 1–10 damage. Each time you fall in, there is a 1⁄6 chance that the spikes will be poisoned, which can be fatal for a character without poison resistance.[1]
Metallivores can eat the spikes out of a spiked pit, turning it into a normal pit. [2]
The spikes are never poisoned when a monster falls in.[3]
Pets that fall into a pit can be helped out by standing adjacent to the pit and untrapping in the direction of the pit. When you do this with a spiked pit, if you fail to remove your pet, they will suffer the effects of falling onto spikes each time you fail, making them angry (reducing their tameness) and counting as abuse for resurrection from the wand of undead turning. If they die at your hands, you suffer the consequences of killing them in a trap yourself (−15 alignment and an angry god).
Removal
Push a boulder into it, to create a regular floor tile. Alternatively, get a metallivore to eat the spikes to create a normal pit.
History
Spiked pits were added in NetHack 1.3d.
Messages
- You land on a set of sharp iron spikes.
- You fell into a spiked pit instead of a normal pit.
- <monster> munches on some spikes!
- A metallivore ate the spikes in a spiked pit, creating a normal pit.