User:Luxidream/Truly elite strategies
This is a joke page
Gaining levels
Do not kill wraiths until you have a form of polymorph and polymorph control so you can turn into a lurker above and swallow them whole for guaranteed XL gain, instead of chancing it with killing them and hoping for a corpse that gives it to you. Wraiths are speed 12 so instead of killing them, run away and don't return until you can swallow them.
Lycanthropy
Along with magic resistance and reflection, lycanthropy resistance is critical for ascension. Since a hasted werewolf is 16 speed, it's possible that a werewolf gets 2 or more moves when attacking you. Werewolves can also team up with gelatinous cubes to infect you with lycanthropy while you are paralyzed. This can be especially dangerous on the Astral Plane. Many players wish for additional holy water to reduce the risk, however, it's often better to wish for Werebane if you have any artifact wishes left.
Wizard strategy
Wizards starting with a magic marker have a head start for the protection racket strategy. They can simply blank their starting spellbooks, and then write a high-level spellbook like Finger of Death (wizard have an increased chance of successfully writing unknown spellbooks). Those books can then be sold to a shopkeeper for up to 350 zorkmids.
Inexperienced Wizards often find themselves starving to death, since the wizard starting inventory lacks comestibles. However, controlled polymorph into a gelatinous cube allows you to eat your starting scrolls and books, which may give you enough time to reach Sokoban or a large scroll shop.