User:Tungtn/Physical damage analysis/Tourist

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Note: Tourist strength starts lower than most roles and therefore will almost always be a bit lower on average, meaning slightly lower damage on average in the early and mid game.

Early game

+2 darts (thrown)

  • thrown: no str bonus
  • basic dart: +0
  • multishot: x1 / x1 / x1
  • unpoisoned/poison-resist
    • small: 3 / 4 / 5
    • large: 3 / 3.5 / 4
  • poisoned
    • small: 4 / 7.5 / 11
    • large: 4 / 7 / 10

+0 dagger

  • start str: +0
  • unskilled dagger: -2
  • small: 1 / 1.25 / 2
  • large: 1 / 1 / 1

+0 short sword

  • start str: +0
  • unskilled short sword: -2
  • small: 1 / 2 / 4
  • large: 1 / 2.875 / 6

It's worth comparing the unskilled damage here to the regular damage in User:tungtn/Physical damage analysis/Common weapon damage which shows that advancing to basic to lose the -2 damage from unskilled boosts damage by a lot.

Tourists in the early game should favor weapons with high damage dice, in whatever form they come, since those weapons are the least impacted by the unskilled -2 damage penalty.

Mid game

Note: Using "start str" here instead of "18 str", since tourists are unlikely to get 18 str by the mid game.

+2 darts (thrown)

  • thrown: no str bonus
  • expert dart: +2 or +3 (DynaHack)
  • multishot: x1 / x2 / x3
  • NetHack
    • unpoisoned/poison-resist
      • small: 5 / 12 / 21
      • large: 5 / 11 / 18
    • poisoned (applied after other bonuses/penalties)
      • small: 6 / 19 / 39
      • large: 6 / 18 / 36
  • DynaHack
    • unpoisoned/poison-resist
      • small: 6 / 14 / 24
      • large: 6 / 13 / 21
    • poisoned (applied after other bonuses/penalties)
      • small: 7 / 21 / 42
      • large: 7 / 20 / 39

+0 daggers (thrown)

  • thrown: no str bonus
  • expert dagger: +2 or +3 (DynaHack)
  • multishot: x1 / x2 / x3
  • NetHack
    • small: 3 / 9 / 18
    • large: 3 / 8 / 15
  • DynaHack
    • small: 4 / 11 / 21
    • large: 4 / 10 / 18

+0 dwarvish mattock

  • start str: +0 or +0 (x2 two-handed in DynaHack)
  • basic pick-axe: +0
  • small: 1 / 6.5 / 12
  • large: 3 / 11.5 / 20

+0 long sword

  • start str: +0
  • basic long sword: +0
  • small: 1 / 4.5 / 8
  • large: 1 / 6.5 / 12

+0 unicorn horn

  • start str: +0 or +0 (x2 two-handed in DynaHack)
  • skilled unicorn horn: +1
  • 2 / 7.5 / 13

+0 crysknife

  • start str: +0
  • skilled knife: +1
  • 2 / 6.5 / 11

+0 silver saber (rare!)

  • start str: +0
  • skilled saber: +1
  • non-silver: 2 / 5.5 / 9
  • silver: 3 / 16 / 29

two-weapon +0 crysknife, +0 crysknife

  • start str: +0
    • applied twice for two-weapon
  • skilled two-weapon, skilled knife: +0
  • 2 / 11 / 20

two-weapon +0 silver saber, +0 silver saber (rare!)

  • start str: +0
    • applied twice for two-weapon
  • skilled two-weapon, skilled saber: +0
  • non-silver: 2 / 9 / 16
  • silver: 4 / 30 / 56

Late game

+7 unicorn horn

  • 18/** str: +6 or +12 (x2 two-handed in DynaHack)
  • skilled unicorn horn: +1
  • subtotal of bonuses: +7 or +13 (DynaHack)
  • NetHack
    • 15 / 20.5 / 26
  • DynaHack
    • 21 / 26.5 / 32

+7 crysknife

  • 18/** str: +6
  • skilled knife: +1
  • subtotal of bonuses: +7
  • 15 / 19.5 / 24

+7 darts (thrown)

  • thrown: no str bonus
  • expert dart: +2 or +3 (DynaHack)
  • multishot: x1 / x2 / x3
  • NetHack
    • unpoisoned/poison-resist
      • small: 10 / 22 / 36
      • large: 10 / 21 / 33
    • poisoned
      • small: 11 / 29 / 54
      • large: 11 / 28 / 51
  • DynaHack
    • unpoisoned/poison-resist
      • small: 11 / 24 / 39
      • large: 11 / 23 / 36
    • poisoned
      • small: 12 / 31 / 57
      • large: 12 / 30 / 54

+7 silver daggers (thrown, rare!)

  • thrown: no str bonus
  • expert dagger: +2 or +3 (DynaHack)
  • multishot: x1 / x2 / x3
  • NetHack
    • non-silver
      • small: 10 / 23 / 39
      • large: 10 / 22 / 36
    • silver
      • small: 11 / 44 / 99
      • large: 11 / 43 / 96
  • DynaHack
    • non-silver
      • small: 11 / 25 / 42
      • large: 11 / 24 / 39
    • silver
      • small: 12 / 46 / 102
      • large: 12 / 45 / 99

+7 silver saber

  • 18/** str: +6
  • skilled saber: +1
  • subtotal of bonuses: +7
  • non-silver: 15 / 18.5 / 22
  • silver: 16 / 29 / 42

two-weapon +7 crysknife, +7 crysknife

  • 18/** str: +6
    • applied twice for two-weapon
  • skilled two-weapon, skilled knife: +0
  • subtotal of bonuses: +12
  • 27 / 31.5 / 36

two-weapon +7 silver saber, +7 silver saber

  • 18/** str: +6
    • applied twice for two-weapon
  • skilled two-weapon, skilled saber: +0
  • subtotal of bonuses: +12
  • non-silver: 28 / 35 / 42
  • silver: 30 / 56 / 82

two-weapon +7 Grayswandir, +7 silver saber

  • 18/** str: +6
    • applied twice for two-weapon
  • skilled two-weapon, skilled saber: +0
  • subtotal of bonuses: +12
  • non-silver: 36 / 46.5 / 57
  • silver: 38 / 67.5 / 97

Late game damage breakdowns

+7 unicorn horn

20.5:

  • +7 from enchantment
  • +6 from 18/** strength
  • +6.5 avg from unicorn horn base damage
  • +1 from skilled unicorn horn skill

+7 poisoned darts

29/28 poison, 22/21 poison resist:

  • +14 avg from enchantment
    • +7 enchantment x2 multishot
  • +7 avg from poison
    • d6 poison x2 multishot
  • +4/3 avg from dart base damage
  • +4 avg from skill
    • +2 from expert dart skill x2 multishot

two-weapon +7 Grayswandir, +7 silver saber

67.5 silver, 46.5 non-silver:

  • +21 from enchantment
    • +7 twice from Grayswandir
    • +7 from silver saber
  • +12 from 18/** strength
    • +6 applies for both hits
  • +21 avg from silver
    • +10.5 avg silver bonus damage for both hits
  • +9 avg from Grayswandir base damage
  • +4.5 avg from silver saber base damage
  • +0 from skill
    • +0 from skilled two-weapon and skilled saber for both hits