Difference between revisions of "@Play"
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− | '''@ Play''' is a ''" | + | '''@Play''' is a ''"monthly column by John Harris which discusses the [[history]], present and future of the [[Roguelike]] dungeon exploring genre."''. It is published on [http://www.gamesetwatch.com/column_at_play/ Gamesetwatch.com], with some more recent articles published on [http://rodneylives.blogspot.com/ @Play Collected]. The articles so far are: |
− | #[http://www.gamesetwatch.com/2006/08/_play_introduction_1.php An Introduction To Some Rogue-s] | + | {|class="wikitable striped" |
− | + | !# | |
− | + | !Title | |
− | + | !Date | |
− | + | !Summary | |
− | + | |- | |
− | + | |1. | |
− | + | |[http://www.gamesetwatch.com/2006/08/_play_introduction_1.php An Introduction To Some Rogue-s] | |
+ | |August 6, 2006 | ||
+ | |An introduction to the roguelike genre. | ||
+ | |- | ||
+ | |2. | ||
+ | |[http://www.gamesetwatch.com/2006/08/_play_what_the_hell_does_q_do_1.php What the hell does Q do again?] | ||
+ | |August 20, 2006 | ||
+ | |A summary of the [[:Category:ASCII|keys]]. | ||
+ | |- | ||
+ | |3. | ||
+ | |[http://www.gamesetwatch.com/2006/09/_play_the_first_two_roguelikes.php Rogue and its Inspiration] | ||
+ | |September 3, 2006 | ||
+ | |A view on the original roguelike game, ''[[Rogue (game)|Rogue]]''. | ||
+ | |- | ||
+ | |4. | ||
+ | |[http://www.gamesetwatch.com/2006/09/_play_giant_eel_stories_volume_1.php Giant Eel Stories, Volume 1] | ||
+ | |September 18, 2006 | ||
+ | |Interesting stories of ''[[NetHack]]'' [[ascension]]s posted on [[rec.games.roguelike.nethack]]. | ||
+ | |- | ||
+ | |5. | ||
+ | |[http://www.gamesetwatch.com/2006/10/_play_pokemon_mysterious_dunge.php Pokemon Mystery Dungeon Blue & Red Rescue Team] | ||
+ | |October 2, 2006 | ||
+ | |''[[Wikipedia:Pokémon Mystery Dungeon: Blue Rescue Team and Red Rescue Team|Pokémon Mystery Dungeon: Blue Rescue Team and Red Rescue Team]]''. | ||
+ | |- | ||
+ | |6. | ||
+ | |[http://www.gamesetwatch.com/2006/10/_play_toejam_earl_the_roguelik_1.php ToeJam & Earl, The Roguelike That's Not An RPG] | ||
+ | |October 15, 2006 | ||
+ | |''[[Wikipedia:ToeJam & Earl|ToeJam & Earl]]''. | ||
+ | |- | ||
+ | |7. | ||
+ | |[http://www.gamesetwatch.com/2006/10/_play_thou_art_early_but_well_1.php Thou Art Early, But We'll Admit Thee] | ||
+ | |October 29, 2006 | ||
+ | |The many ways to die in ''NetHack''. | ||
+ | |- | ||
+ | |8. | ||
+ | |[http://www.gamesetwatch.com/2006/11/_play_an_view_of_the_field.php A View of the Field] | ||
+ | |November 13, 2006 | ||
+ | |''NetHack'', ''[[Ancient Domains of Mystery]]'' (''ADOM''), and ''[[Linley's Dungeon Crawl]]''. | ||
+ | |- | ||
+ | |9. | ||
+ | |[http://www.gamesetwatch.com/2006/11/_play_hack_hacks.php Hack Hacks] | ||
+ | |November 27, 2006 | ||
+ | |''NetHack'' [[patch]]es. | ||
+ | |- | ||
+ | |10. | ||
+ | |[http://www.gamesetwatch.com/2006/12/_play_a_coward_dies_a_thousand.php A Coward Dies A Thousand Deaths, My Computer, Several Billion] | ||
+ | |December 10, 2006 | ||
+ | |[[Rog-O-Matic]] & Borg, the automatic roguelike player bots. | ||
+ | |- | ||
+ | |11. | ||
+ | |[http://www.gamesetwatch.com/2006/12/_play_i_never_meta_rogue_i_did.php I Never Meta Rogue I Didn't Like] | ||
+ | |December 25, 2006 | ||
+ | |Metagame elements, or ''How the match may continue between the games.'' | ||
+ | |- | ||
+ | |12. | ||
+ | |[http://www.gamesetwatch.com/2007/01/_play_giant_eel_stories_volume_2.php Giant Eel Stories, Volume 2] | ||
+ | |January 8, 2007 | ||
+ | |Interesting stories of ''NetHack'' ascensions posted on rec.games.roguelike.nethack. | ||
+ | |- | ||
+ | |13. | ||
+ | |[http://www.gamesetwatch.com/2007/01/_play_mapping_the_infinite_cav_1.php Mapping the Infinite Cavern] | ||
+ | |January 22, 2007 | ||
+ | |Dungeon generation algorithms. | ||
+ | |- | ||
+ | |14. | ||
+ | |[http://www.gamesetwatch.com/2007/02/_play_adom_nethack_with_a_goat_1.php ADOM, Nethack With A Goatee] | ||
+ | |February 6, 2007 | ||
+ | |''Ancient Domains of Mystery'' (''ADOM''). | ||
+ | |- | ||
+ | |15. | ||
+ | |[http://www.gamesetwatch.com/2007/02/_play_tips_for_travel_in_gridl.php Tips For Travel In Gridland] | ||
+ | |February 19, 2007 | ||
+ | |Moving safely in the grid of any roguelike. | ||
+ | |- | ||
+ | |16. | ||
+ | |[http://www.gamesetwatch.com/2007/03/_play_before_learning_to_walk.php Before Learning to Walk, One Must First Crawl] | ||
+ | |March 6, 2007 | ||
+ | |''Linley's Dungeon Crawl''. | ||
+ | |- | ||
+ | |17. | ||
+ | |[http://www.gamesetwatch.com/2007/03/_play_i_believe_it_not_1.php I Believe It Not!] | ||
+ | |March 20, 2007 | ||
+ | |The funny features of ''NetHack''. | ||
+ | |- | ||
+ | |18. | ||
+ | |[http://www.gamesetwatch.com/2007/04/_play_storytelling_bah_1.php Storytelling, Bah!] | ||
+ | |April 2, 2007 | ||
+ | |The declining state of storytelling and interactivity in gaming. | ||
+ | |- | ||
+ | |19. | ||
+ | |[http://www.gamesetwatch.com/2007/04/_play_doom_doom_doom_doom.php Doom, doom, doom, doom] | ||
+ | |April 16, 2007 | ||
+ | |''[[Wikipedia:DoomRL|DoomRL]]''. | ||
+ | |- | ||
+ | |20. | ||
+ | |[http://www.gamesetwatch.com/2007/05/_play_hacks_lost_brother.php Hack's Lost Brother] | ||
+ | |May 8, 2007 | ||
+ | |''HackLite''. | ||
+ | |- | ||
+ | |21. | ||
+ | |[http://www.gamesetwatch.com/2007/05/_play_things_to_do_while_visit.php Things to Do While Visiting Ancardia] | ||
+ | |May 22, 2007 | ||
+ | |''ADOM'' quests. | ||
+ | |- | ||
+ | |22. | ||
+ | |[http://www.gamesetwatch.com/2007/06/_play_spoiled_for_options.php Spoiled for Options] | ||
+ | |June 5, 2007 | ||
+ | |[[Wish]]ing and knowing what to wish for. | ||
+ | |- | ||
+ | |23. | ||
+ | |[http://www.gamesetwatch.com/2007/06/_play_architecture_of_the_myst.php Architecture of the Mystery Dungeon] | ||
+ | |June 27, 2007 | ||
+ | |The ''[[Wikipedia:Mysterious Dungeon|Mysterious Dungeon]]'' series. | ||
+ | |- | ||
+ | |24. | ||
+ | |[http://www.gamesetwatch.com/2007/07/play_taloons_mystery_dungeon_i.php Taloon's Mystery Dungeon, In Great Detail] | ||
+ | |July 9, 2007 | ||
+ | |''[[Wikipedia:Torneko no Daibōken: Fushigi no Dungeon|Taloon's Mystery Dungeon]]''. | ||
+ | |- | ||
+ | |25. | ||
+ | |[http://www.gamesetwatch.com/2007/07/play_journal_of_the_trip_to_ta.php A Journey to Table Mountain, Part 1] | ||
+ | |July 24, 2007 | ||
+ | |''[[Wikipedia:Shiren the Wanderer|Shiren the Wanderer]]''. | ||
+ | |- | ||
+ | |26. | ||
+ | |[http://www.gamesetwatch.com/2007/08/play_a_journey_to_table_mounta.php A Journey to Table Mountain, Part 2] | ||
+ | |August 7, 2007 | ||
+ | |''Shiren the Wanderer''. | ||
+ | |- | ||
+ | |27. | ||
+ | |[http://www.gamesetwatch.com/2007/08/play_feis_problems.php Fei's Problems] | ||
+ | |August 21, 2007 | ||
+ | |''Shiren the Wanderer''. | ||
+ | |- | ||
+ | |28. | ||
+ | |[http://www.gamesetwatch.com/2007/09/column_play_balancing_a_game_t.php Balancing a game that looks balanceless] | ||
+ | |September 6, 2007 | ||
+ | |The game balance of ''NetHack''. | ||
+ | |- | ||
+ | |29. | ||
+ | |[http://www.gamesetwatch.com/2007/09/column_play_7drl_seven_day_que.php 7DRL: Seven Day Quest] | ||
+ | |September 24, 2007 | ||
+ | |''[http://roguebasin.roguelikedevelopment.org/index.php?title=The_Seven_Day_Quest The Seven Day Quest]''. | ||
+ | |- | ||
+ | |30. | ||
+ | |[http://www.gamesetwatch.com/2007/10/column_play_starting_out_in_po.php Starting Out In POWDER, Or 'Beware The Kiwi Bird, My Son'] | ||
+ | |October 9, 2007 | ||
+ | |''[http://roguebasin.roguelikedevelopment.org/index.php?title=POWDER POWDER]''. | ||
+ | |- | ||
+ | |31. | ||
+ | |[http://www.gamesetwatch.com/2007/11/play_homebrew_roguelikes_on_th.php Homebrew Roguelikes On The DS] | ||
+ | |November 7, 2007 | ||
+ | |Playing homebrew roguelikes on the Nintendo DS. | ||
+ | |- | ||
+ | |32. | ||
+ | |[http://www.gamesetwatch.com/2007/12/column_play_a_quick_look_at_th.php A Quick Look at the Nethack Sources] | ||
+ | |December 15, 2007 | ||
+ | |The [[source code]] of ''NetHack''. | ||
+ | |- | ||
+ | |33. | ||
+ | |[http://www.gamesetwatch.com/2008/01/play_angband_at_last.php Angband - At Last!] | ||
+ | |January 19, 2008 | ||
+ | |''[[Angband]]''. | ||
+ | |- | ||
+ | |34. | ||
+ | |[http://www.gamesetwatch.com/2008/03/play_nethack_intensified.php Nethack Intensified] | ||
+ | |March 9, 2008 | ||
+ | |''[[SLASH'EM]]''. | ||
+ | |- | ||
+ | |35. | ||
+ | |[http://www.gamesetwatch.com/2008/03/play_the_delights_of_mystery_d.php The Delights Of Mystery Dungeon: Shiren the Wanderer DS] | ||
+ | |March 28, 2008 | ||
+ | |''Shiren the Wanderer'' (the DS version). | ||
+ | |- | ||
+ | |36. | ||
+ | |[http://www.gamesetwatch.com/2008/04/play_larn_or_i_hocked_the_car.php Larn, Or, I Hocked The Car To Buy A Lance Of Death] | ||
+ | |April 26, 2008 | ||
+ | |''[[Larn]]''. | ||
+ | |- | ||
+ | |37. | ||
+ | |[http://www.gamesetwatch.com/2008/05/column_play_roguelikes_odd_and.php Roguelikes And OD&D] | ||
+ | |May 16, 2008 | ||
+ | |The origin of roguelikes: ''[[Dungeons & Dragons]]''. | ||
+ | |- | ||
+ | |38. | ||
+ | |[http://www.gamesetwatch.com/2008/06/column_play_the_sense_of_absen.php Towards Building a Better Dungeon] | ||
+ | |June 2, 2008 | ||
+ | |A comparison between roguelikes and ''Dungeons & Dragons''. | ||
+ | |- | ||
+ | |39. | ||
+ | |[http://www.gamesetwatch.com/2008/06/column_play_superrogue_banishe.php Super-Rogue, Banished to the Deeper Regions] | ||
+ | |June 20, 2008 | ||
+ | |The lost roguelikes and the restoration of ''Super-Rogue''. | ||
+ | |- | ||
+ | |40. | ||
+ | |[http://www.gamesetwatch.com/2008/07/column_play_izuna_legend_of_th.php Izuna, Legend of the Roguelike Ninja] | ||
+ | |July 1, 2008 | ||
+ | |''[[Wikipedia:Izuna: Legend of the Unemployed Ninja|Izuna: Legend of the Unemployed Ninja]]''. | ||
+ | |- | ||
+ | |41. | ||
+ | |[http://www.gamesetwatch.com/2008/07/column_play_brought_to_you_tod.php Brought to You Today by the Letter....] | ||
+ | |July 18, 2008 | ||
+ | |The limitation of representing [[monster]]s as letters. | ||
+ | |- | ||
+ | |42. | ||
+ | |[http://www.gamesetwatch.com/2008/08/column_play_modeling_motion_on.php Modeling Motion on a Dungeon Grid] | ||
+ | |August 4, 2008 | ||
+ | |Timing and [[speed]] in roguelikes. | ||
+ | |- | ||
+ | |43. | ||
+ | |[http://www.gamesetwatch.com/2008/08/column_play_eye_of_the_vulture.php Eye of the Vulture] | ||
+ | |August 28, 2008 | ||
+ | |''[[Vulture's]]''. | ||
+ | |- | ||
+ | |44. | ||
+ | |[http://www.gamesetwatch.com/2008/10/column_play_phenomedom_on_5_co.php Phenomedom, Da Dee, Da-Dee-Dee] | ||
+ | |October 2, 2008 | ||
+ | |''[http://roguebasin.roguelikedevelopment.org/index.php?title=Legerdemain Legerdemain]''. | ||
+ | |- | ||
+ | |45. | ||
+ | |[http://www.gamesetwatch.com/2008/10/column_play_much_about_monstan.php Much About Monstania] | ||
+ | |October 21, 2008 | ||
+ | |''[[Wikipedia:Monstania|Monstania]]''. | ||
+ | |- | ||
+ | |46. | ||
+ | |[http://www.gamesetwatch.com/2008/10/column_play_ten_years_of_the_d.php Ten Years Of The devnull Nethack Tournament, Part 1] | ||
+ | |October 31, 2008 | ||
+ | |''[[:/dev/null/nethack tournament]]''. | ||
+ | |- | ||
+ | |47. | ||
+ | |[http://www.gamesetwatch.com/2008/11/column_play_ten_years_of_the_d_1.php Ten Years Of the devnull Nethack Tournament, Part 2] | ||
+ | |November 3, 2008 | ||
+ | |''/dev/null/nethack tournament''; interview with the organizers. | ||
+ | |- | ||
+ | |48. | ||
+ | |[http://www.gamesetwatch.com/2008/12/column_play_classifications_of.php Objects of Collection] | ||
+ | |December 3, 2008 | ||
+ | |Different types of [[item]]s in roguelikes. | ||
+ | |- | ||
+ | |49. | ||
+ | |[http://www.gamesetwatch.com/2009/01/column_play_cause_for_incursio.php Cause For Incursion] | ||
+ | |January 2, 2009 | ||
+ | |''[http://roguebasin.roguelikedevelopment.org/index.php?title=Incursion Incursion]''. | ||
+ | |- | ||
+ | |50. | ||
+ | |[http://www.gamesetwatch.com/2009/02/column_play_spelunk_spelunk.php Spelunk, Spelunk, Spelunk] | ||
+ | |February 6, 2009 | ||
+ | |''[[Wikipedia:Spelunky|Spelunky]]''. | ||
+ | |- | ||
+ | |51. | ||
+ | |[http://www.gamesetwatch.com/2009/03/column_play_xrogue_has_not_yet_ceased.php XRogue Has Not Yet Ceased To Be] | ||
+ | |March 8, 2009 | ||
+ | |''Advanced Rogue'' and ''XRogue''. | ||
+ | |- | ||
+ | |52. | ||
+ | |[http://www.gamesetwatch.com/2009/04/column_play_2009_7drl_winners.php 2009 7DRL Winners, Part One] | ||
+ | |April 2, 2009 | ||
+ | |''[http://roguebasin.roguelikedevelopment.org/index.php?title=7DRL_Contest_2009 7DRL Contest 2009]''. | ||
+ | |- | ||
+ | |53. | ||
+ | |[http://www.gamesetwatch.com/2009/04/_play_2009_7drl_winners_part_two.php 2009 7DRL Winners, Part Two] | ||
+ | |April 21, 2009 | ||
+ | |''7DRL Contest 2009''. | ||
+ | |- | ||
+ | |54. | ||
+ | |[http://www.gamesetwatch.com/2009/05/column_play_how_to_win_at_neth.php How To Win At Nethack] | ||
+ | |May 6, 2009 | ||
+ | |''NetHack'' [[strategy|strategies]]. | ||
+ | |- | ||
+ | |55. | ||
+ | |[http://www.gamesetwatch.com/2009/05/column_play_special_the_rights.php The Rights to Rogue] | ||
+ | |May 14, 2009 | ||
+ | |A brief history of roguelikes and licensing. | ||
+ | |- | ||
+ | |56. | ||
+ | |[http://www.gamesetwatch.com/2009/06/column_play_2009_7drl_winners_1.php 2009 7DRL Winners, Part Three] | ||
+ | |June 3, 2009 | ||
+ | |''7DRL Contest 2009''. | ||
+ | |- | ||
+ | |57. | ||
+ | |[http://www.gamesetwatch.com/2009/06/column_play_fatal_labyrinth_or.php Fatal Labyrinth, or, "LOOK! A PIT!"] | ||
+ | |June 26, 2009 | ||
+ | |''[[Wikipedia:Fatal Labyrinth|Fatal Labyrinth]]''. | ||
+ | |- | ||
+ | |58. | ||
+ | |[http://www.gamesetwatch.com/2009/07/column_play_introducing_sporkh.php Introducing Sporkhack and UnNethack] | ||
+ | |July 3, 2009 | ||
+ | |Two ''NetHack'' [[variant]]s that address game balance issues: ''[[SporkHack]]'' and ''[[UnNetHack]]''. | ||
+ | |- | ||
+ | |59. | ||
+ | |[http://www.gamesetwatch.com/2009/07/column_play_the_python_strikes.php The Python Strikes! You Are Being Squeezed!] | ||
+ | |July 27, 2009 | ||
+ | |The [[Wikipedia:Python (programming language)|Python programming language]] and its use in roguelike development. | ||
+ | |- | ||
+ | |60. | ||
+ | |[http://www.gamesetwatch.com/2009/08/column_play_qa_with_keith_burg.php Q&A with Keith Burgun of iPhone Roguelike "100 Rogues"] | ||
+ | |August 5, 2009 | ||
+ | |Interview with Keith Burgun, the lead designer of ''100 Rogues''. | ||
+ | |- | ||
+ | |61. | ||
+ | |[http://www.gamesetwatch.com/2009/08/column_play_a_date_with_asuka.php A Date With Asuka] | ||
+ | |August 28, 2009 | ||
+ | |''Fushigi no Dungeon: Furai no Shiren Gaiden: Jokenji Asuka Kenzan!''. | ||
+ | |- | ||
+ | |62. | ||
+ | |[http://www.gamesetwatch.com/2009/10/column_play_item_design_part_1.php Item Design, Part 1: Potions and Scrolls] | ||
+ | |October 25, 2009 | ||
+ | |Disposable (i.e. one-use) items. | ||
+ | |- | ||
+ | |63. | ||
+ | |[http://www.gamesetwatch.com/2009/11/column_play_dreamforges_dungeo.php Dreamforge's Dungeon Hack] | ||
+ | |November 25, 2009 | ||
+ | |''[[Wikipedia:Dungeon Hack|Dungeon Hack]]''. | ||
+ | |- | ||
+ | |64. | ||
+ | |[http://www.gamesetwatch.com/2009/12/column_play_the_berlin_interpr.php The Berlin Interpretation] | ||
+ | |December 18, 2009 | ||
+ | |What makes a game a roguelike? | ||
+ | |- | ||
+ | |65. | ||
+ | |[http://www.gamesetwatch.com/2010/01/column_play_crawlapalooza_part.php Crawlapalooza Part 1, Skills and Advancement] | ||
+ | |January 15, 2010 | ||
+ | |''Dungeon Crawl Stone Soup'' (the successor to ''Linley's Dungeon Crawl''). | ||
+ | |- | ||
+ | |66. | ||
+ | |[http://www.gamesetwatch.com/2010/02/column_play_crawlapalooza_part_1.php Crawlapalooza Part 2: What's With All These Skills, Anyway?] | ||
+ | |February 4, 2010 | ||
+ | |''Dungeon Crawl Stone Soup''. | ||
+ | |- | ||
+ | |67. | ||
+ | |[http://www.gamesetwatch.com/2010/02/column_play_crawlapalooza_part_2.php Crawlapalooza, Part 3: Beogh Liturgical School For Orcs] | ||
+ | |February 18, 2010 | ||
+ | |''Dungeon Crawl Stone Soup''. | ||
+ | |- | ||
+ | |68. | ||
+ | |[http://www.gamesetwatch.com/2010/03/column_play_crawlapalooza_part_3.php Crawlapalooza, Part 4: Travel Functions & Play Aids] | ||
+ | |March 3, 2010 | ||
+ | |''Dungeon Crawl Stone Soup''. | ||
+ | |- | ||
+ | |69. | ||
+ | |[http://www.gamesetwatch.com/2010/03/column_play_wiiren_the_wandere.php Wii-ren the Wanderer] | ||
+ | |March 24, 2010 | ||
+ | |''Shiren the Wanderer'' (the Wii version). | ||
+ | |- | ||
+ | |70. | ||
+ | |[http://www.gamesetwatch.com/2010/04/play_interview_enjoy_a_coffee_break_of_victory.php Enjoy A Coffee Break Of Victory With Desktop Dungeons] | ||
+ | |April 7, 2010 | ||
+ | |''Desktop Dungeons''. | ||
+ | |- | ||
+ | |71. | ||
+ | |[http://www.gamesetwatch.com/2010/05/column_play_purposes_for_rando.php Purposes for Randomization in Game Design] | ||
+ | |May 12, 2010 | ||
+ | |Randomization of game elements. | ||
+ | |- | ||
+ | |72. | ||
+ | |[http://www.gamesetwatch.com/2010/05/column_play_chocobos_dungeon_f.php Chocobo's Dungeon for Wii] | ||
+ | |May 29, 2010 | ||
+ | |''[[Wikipedia:Final Fantasy Fables: Chocobo's Dungeon|Final Fantasy Fables: Chocobo's Dungeon]]''. | ||
+ | |- | ||
+ | |73. | ||
+ | |[http://www.gamesetwatch.com/2010/09/column_play_using_roguelike_de.php Introducing Mayflight - Using Roguelike Design Lessons in a Non-Roguelike] | ||
+ | |September 2, 2010 | ||
+ | |''Mayflight'' (a game made by John Harris, the author of ''@Play''). | ||
+ | |- | ||
+ | |74. | ||
+ | |[http://www.gamesetwatch.com/2010/09/column_play_the_implementation_specifics_of_mayflight.php The Implementation Specifics Of Mayflight] | ||
+ | |September 20, 2010 | ||
+ | |''Mayflight''. | ||
+ | |- | ||
+ | |75. | ||
+ | |[http://www.gamesetwatch.com/2010/10/column_play_sprinting_rapidly.php Sprinting Rapidly Through The Dungeon] | ||
+ | |October 13, 2010 | ||
+ | |''Dungeon Sprint'' (a variant of ''Dungeon Crawl Stone Soup''). | ||
+ | |- | ||
+ | |76. | ||
+ | |[http://www.gamesetwatch.com/2010/11/column_play_check_and_mate.php Check And Mate] | ||
+ | |November 11, 2010 | ||
+ | |''On roguelike design issues''. | ||
+ | |- | ||
+ | |77. | ||
+ | |[http://www.gamesetwatch.com/2011/01/column_play_rules_of_roguelike.php The Eight Rules of Roguelike Design] | ||
+ | |January 22, 2011 | ||
+ | |''What properties a roguelike should have''. | ||
+ | |- | ||
+ | |78. | ||
+ | |[http://www.gamesetwatch.com/2011/03/column_play_excerpts_from_a_ro.php Excerpts from a Roguelike Encyclopedia, Part 1] | ||
+ | |March 20, 2011 | ||
+ | |Several articles from a general encyclopedia of roguelikes. | ||
+ | |- | ||
+ | |79. | ||
+ | |[http://rodneylives.blogspot.com/2015/02/play-79-re-return-of-toejam-earl.html The Re-return of ToeJam & Earl] | ||
+ | |February 27, 2015 | ||
+ | |''ToeJam & Earl'' and its sequels, revisited for its Kickstarter campaign. | ||
+ | |- | ||
+ | |80. | ||
+ | |[http://rodneylives.blogspot.co.uk/2015/03/play-80-welcome-back-to-dungeons-of-doom.html Welcome back to the Dungeons of Doom] | ||
+ | |March 11, 2015 | ||
+ | |Discussion of the definition of a Roguelike. | ||
+ | |- | ||
+ | |81. | ||
+ | |[http://rodneylives.blogspot.co.uk/2015/04/play-81-rogues-item-id-in-too-much-yet.html Rogue's Item ID in Too Much Yet Not Enough Detail] | ||
+ | |April 26, 2015 | ||
+ | |''Rogue'''s Item Identification system. | ||
+ | |- | ||
+ | |82. | ||
+ | |[https://rodneylives.blogspot.com/2015/06/play-82-talks-of-international.html The Talks of the International Roguelike Developers Conference US, 2015] | ||
+ | |June 30, 2015 | ||
+ | |TBA | ||
+ | |- | ||
+ | |83. | ||
+ | |[https://rodneylives.blogspot.com/2016/02/play-83-hyperrogue.html HyperRogue] | ||
+ | |February 11, 2016 | ||
+ | |TBA | ||
+ | |- | ||
+ | |84. | ||
+ | |[https://rodneylives.blogspot.com/2016/03/play-84-rescue-of-meta-zelda.html The Rescue of Meta-Zelda] | ||
+ | |March 8, 2016 | ||
+ | |TBA | ||
+ | |- | ||
+ | |85. | ||
+ | |[https://rodneylives.blogspot.com/2016/03/play-85-talk-with-digital-eel-makers-of.html A Talk with Digital Eel, Makers of the Infinite Space Games] | ||
+ | |March 19, 2016 | ||
+ | |TBA | ||
+ | |- | ||
+ | |86. | ||
+ | |[http://rodneylives.blogspot.com/2018/07/atplay86.html Interview with Dr. Thomas Biskup, Creator of ADOM] | ||
+ | |July 10, 2018 | ||
+ | |TBA | ||
+ | |- | ||
+ | |} | ||
[[Category:Websites]] | [[Category:Websites]] | ||
+ | [[Category:Literature]] |
Latest revision as of 20:50, 27 July 2018
@Play is a "monthly column by John Harris which discusses the history, present and future of the Roguelike dungeon exploring genre.". It is published on Gamesetwatch.com, with some more recent articles published on @Play Collected. The articles so far are:
# | Title | Date | Summary |
---|---|---|---|
1. | An Introduction To Some Rogue-s | August 6, 2006 | An introduction to the roguelike genre. |
2. | What the hell does Q do again? | August 20, 2006 | A summary of the keys. |
3. | Rogue and its Inspiration | September 3, 2006 | A view on the original roguelike game, Rogue. |
4. | Giant Eel Stories, Volume 1 | September 18, 2006 | Interesting stories of NetHack ascensions posted on rec.games.roguelike.nethack. |
5. | Pokemon Mystery Dungeon Blue & Red Rescue Team | October 2, 2006 | Pokémon Mystery Dungeon: Blue Rescue Team and Red Rescue Team. |
6. | ToeJam & Earl, The Roguelike That's Not An RPG | October 15, 2006 | ToeJam & Earl. |
7. | Thou Art Early, But We'll Admit Thee | October 29, 2006 | The many ways to die in NetHack. |
8. | A View of the Field | November 13, 2006 | NetHack, Ancient Domains of Mystery (ADOM), and Linley's Dungeon Crawl. |
9. | Hack Hacks | November 27, 2006 | NetHack patches. |
10. | A Coward Dies A Thousand Deaths, My Computer, Several Billion | December 10, 2006 | Rog-O-Matic & Borg, the automatic roguelike player bots. |
11. | I Never Meta Rogue I Didn't Like | December 25, 2006 | Metagame elements, or How the match may continue between the games. |
12. | Giant Eel Stories, Volume 2 | January 8, 2007 | Interesting stories of NetHack ascensions posted on rec.games.roguelike.nethack. |
13. | Mapping the Infinite Cavern | January 22, 2007 | Dungeon generation algorithms. |
14. | ADOM, Nethack With A Goatee | February 6, 2007 | Ancient Domains of Mystery (ADOM). |
15. | Tips For Travel In Gridland | February 19, 2007 | Moving safely in the grid of any roguelike. |
16. | Before Learning to Walk, One Must First Crawl | March 6, 2007 | Linley's Dungeon Crawl. |
17. | I Believe It Not! | March 20, 2007 | The funny features of NetHack. |
18. | Storytelling, Bah! | April 2, 2007 | The declining state of storytelling and interactivity in gaming. |
19. | Doom, doom, doom, doom | April 16, 2007 | DoomRL. |
20. | Hack's Lost Brother | May 8, 2007 | HackLite. |
21. | Things to Do While Visiting Ancardia | May 22, 2007 | ADOM quests. |
22. | Spoiled for Options | June 5, 2007 | Wishing and knowing what to wish for. |
23. | Architecture of the Mystery Dungeon | June 27, 2007 | The Mysterious Dungeon series. |
24. | Taloon's Mystery Dungeon, In Great Detail | July 9, 2007 | Taloon's Mystery Dungeon. |
25. | A Journey to Table Mountain, Part 1 | July 24, 2007 | Shiren the Wanderer. |
26. | A Journey to Table Mountain, Part 2 | August 7, 2007 | Shiren the Wanderer. |
27. | Fei's Problems | August 21, 2007 | Shiren the Wanderer. |
28. | Balancing a game that looks balanceless | September 6, 2007 | The game balance of NetHack. |
29. | 7DRL: Seven Day Quest | September 24, 2007 | The Seven Day Quest. |
30. | Starting Out In POWDER, Or 'Beware The Kiwi Bird, My Son' | October 9, 2007 | POWDER. |
31. | Homebrew Roguelikes On The DS | November 7, 2007 | Playing homebrew roguelikes on the Nintendo DS. |
32. | A Quick Look at the Nethack Sources | December 15, 2007 | The source code of NetHack. |
33. | Angband - At Last! | January 19, 2008 | Angband. |
34. | Nethack Intensified | March 9, 2008 | SLASH'EM. |
35. | The Delights Of Mystery Dungeon: Shiren the Wanderer DS | March 28, 2008 | Shiren the Wanderer (the DS version). |
36. | Larn, Or, I Hocked The Car To Buy A Lance Of Death | April 26, 2008 | Larn. |
37. | Roguelikes And OD&D | May 16, 2008 | The origin of roguelikes: Dungeons & Dragons. |
38. | Towards Building a Better Dungeon | June 2, 2008 | A comparison between roguelikes and Dungeons & Dragons. |
39. | Super-Rogue, Banished to the Deeper Regions | June 20, 2008 | The lost roguelikes and the restoration of Super-Rogue. |
40. | Izuna, Legend of the Roguelike Ninja | July 1, 2008 | Izuna: Legend of the Unemployed Ninja. |
41. | Brought to You Today by the Letter.... | July 18, 2008 | The limitation of representing monsters as letters. |
42. | Modeling Motion on a Dungeon Grid | August 4, 2008 | Timing and speed in roguelikes. |
43. | Eye of the Vulture | August 28, 2008 | Vulture's. |
44. | Phenomedom, Da Dee, Da-Dee-Dee | October 2, 2008 | Legerdemain. |
45. | Much About Monstania | October 21, 2008 | Monstania. |
46. | Ten Years Of The devnull Nethack Tournament, Part 1 | October 31, 2008 | /dev/null/nethack tournament. |
47. | Ten Years Of the devnull Nethack Tournament, Part 2 | November 3, 2008 | /dev/null/nethack tournament; interview with the organizers. |
48. | Objects of Collection | December 3, 2008 | Different types of items in roguelikes. |
49. | Cause For Incursion | January 2, 2009 | Incursion. |
50. | Spelunk, Spelunk, Spelunk | February 6, 2009 | Spelunky. |
51. | XRogue Has Not Yet Ceased To Be | March 8, 2009 | Advanced Rogue and XRogue. |
52. | 2009 7DRL Winners, Part One | April 2, 2009 | 7DRL Contest 2009. |
53. | 2009 7DRL Winners, Part Two | April 21, 2009 | 7DRL Contest 2009. |
54. | How To Win At Nethack | May 6, 2009 | NetHack strategies. |
55. | The Rights to Rogue | May 14, 2009 | A brief history of roguelikes and licensing. |
56. | 2009 7DRL Winners, Part Three | June 3, 2009 | 7DRL Contest 2009. |
57. | Fatal Labyrinth, or, "LOOK! A PIT!" | June 26, 2009 | Fatal Labyrinth. |
58. | Introducing Sporkhack and UnNethack | July 3, 2009 | Two NetHack variants that address game balance issues: SporkHack and UnNetHack. |
59. | The Python Strikes! You Are Being Squeezed! | July 27, 2009 | The Python programming language and its use in roguelike development. |
60. | Q&A with Keith Burgun of iPhone Roguelike "100 Rogues" | August 5, 2009 | Interview with Keith Burgun, the lead designer of 100 Rogues. |
61. | A Date With Asuka | August 28, 2009 | Fushigi no Dungeon: Furai no Shiren Gaiden: Jokenji Asuka Kenzan!. |
62. | Item Design, Part 1: Potions and Scrolls | October 25, 2009 | Disposable (i.e. one-use) items. |
63. | Dreamforge's Dungeon Hack | November 25, 2009 | Dungeon Hack. |
64. | The Berlin Interpretation | December 18, 2009 | What makes a game a roguelike? |
65. | Crawlapalooza Part 1, Skills and Advancement | January 15, 2010 | Dungeon Crawl Stone Soup (the successor to Linley's Dungeon Crawl). |
66. | Crawlapalooza Part 2: What's With All These Skills, Anyway? | February 4, 2010 | Dungeon Crawl Stone Soup. |
67. | Crawlapalooza, Part 3: Beogh Liturgical School For Orcs | February 18, 2010 | Dungeon Crawl Stone Soup. |
68. | Crawlapalooza, Part 4: Travel Functions & Play Aids | March 3, 2010 | Dungeon Crawl Stone Soup. |
69. | Wii-ren the Wanderer | March 24, 2010 | Shiren the Wanderer (the Wii version). |
70. | Enjoy A Coffee Break Of Victory With Desktop Dungeons | April 7, 2010 | Desktop Dungeons. |
71. | Purposes for Randomization in Game Design | May 12, 2010 | Randomization of game elements. |
72. | Chocobo's Dungeon for Wii | May 29, 2010 | Final Fantasy Fables: Chocobo's Dungeon. |
73. | Introducing Mayflight - Using Roguelike Design Lessons in a Non-Roguelike | September 2, 2010 | Mayflight (a game made by John Harris, the author of @Play). |
74. | The Implementation Specifics Of Mayflight | September 20, 2010 | Mayflight. |
75. | Sprinting Rapidly Through The Dungeon | October 13, 2010 | Dungeon Sprint (a variant of Dungeon Crawl Stone Soup). |
76. | Check And Mate | November 11, 2010 | On roguelike design issues. |
77. | The Eight Rules of Roguelike Design | January 22, 2011 | What properties a roguelike should have. |
78. | Excerpts from a Roguelike Encyclopedia, Part 1 | March 20, 2011 | Several articles from a general encyclopedia of roguelikes. |
79. | The Re-return of ToeJam & Earl | February 27, 2015 | ToeJam & Earl and its sequels, revisited for its Kickstarter campaign. |
80. | Welcome back to the Dungeons of Doom | March 11, 2015 | Discussion of the definition of a Roguelike. |
81. | Rogue's Item ID in Too Much Yet Not Enough Detail | April 26, 2015 | Rogue's Item Identification system. |
82. | The Talks of the International Roguelike Developers Conference US, 2015 | June 30, 2015 | TBA |
83. | HyperRogue | February 11, 2016 | TBA |
84. | The Rescue of Meta-Zelda | March 8, 2016 | TBA |
85. | A Talk with Digital Eel, Makers of the Infinite Space Games | March 19, 2016 | TBA |
86. | Interview with Dr. Thomas Biskup, Creator of ADOM | July 10, 2018 | TBA |