Aggravate monster

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Revision as of 01:34, 2 December 2007 by 69.109.229.170 (talk) (Gaining the property)
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The aggravate monster property greatly amplifies the chance that nearby sleeping monsters will be awakened if you move near them.

Gaining the property

Aggravate monster is gained as an extrinsic property by wearing a ring of aggravate monster, and an intrinsic property by doing any of the following

  • eating any cat or dog corpse (or their less or more grown up forms) (unless an orc or caveperson)
  • attempting to sacrifice a former pet ("So this is how you repay loyalty?")
  • eating a corpse of your own race (see cannibalism) (unless an orc or caveperson)
  • by eating the ring of aggravate monster (if the player is polymorphed into a monster that eats metal, and the ring is made of metal).

The effect of this type of aggravate monster is almost completely nullified by stealth.

At night, gremlin attacks can remove the intrinsic version of this property, as well as any other intrinsic properties you might have. Be careful when using a gremlin to remove harmful intrinsics as they are more than likely going to steal a good one before taking a bad one. To get rid of the extrinsic version, just take off whatever is causing it (the ring, for example).

Other forms of aggravate monster

The aggravate monster monster spell wakes up all monsters on the level and has a one-fifth chance of unparalyzing paralyzed monsters on the level.

Some other effects have the same result, such as a shrieker's shriek, quaffing a cursed potion of invisibility, attempting to turn undead with your god extremely angry at you (or as an undead while lawful or neutral) or in Gehennom, and occasionally sitting on a throne or failing to read a spellbook ("You feel threatened.").

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