Difference between revisions of "Arch Priest"

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m (Text replace - "|see_invis=" to "|seeinvis=")
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  |MR=70
 
  |MR=70
 
  |align=0
 
  |align=0
  |frequency=Not randomly generated; unique
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  |frequency=Unique
 
  |genocidable=No
 
  |genocidable=No
  |attacks=Physical 4d10, physical 2d8, [[monster spell|spell-casting]] (clerical), spell-casting (clerical)
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  |attacks=Weapon 4d10, kick 2d8, [[monster spell|spell-casting]] (clerical), spell-casting (clerical)
 
  |weight=1450
 
  |weight=1450
 
  |nutr=400
 
  |nutr=400
  |size=Human
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  |size=Medium
 
  |resistances=Fire, shock, sleep, poison
 
  |resistances=Fire, shock, sleep, poison
 
  |resistances conveyed=None
 
  |resistances conveyed=None
 
  |attributes={{attributes||humanoid=1|seeinvis=1|omnivore=1|nopoly=1|human=1|peaceful=1|strong=1|collect=1|magic=1|close=1|infravisible=1}}
 
  |attributes={{attributes||humanoid=1|seeinvis=1|omnivore=1|nopoly=1|human=1|peaceful=1|strong=1|collect=1|magic=1|close=1|infravisible=1}}
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|reference=[[monst.c#line3120]]
 
}}
 
}}
  
 
The {{questmon|Arch Priest|Priest|leader}}  He is mostly identical to a [[high priest]], and as such is considerably more dangerous than most quest leaders should you choose to anger him.  Of course, angering a quest leader is a [[bad idea]] in general and will often render your game [[unwinnable]].
 
The {{questmon|Arch Priest|Priest|leader}}  He is mostly identical to a [[high priest]], and as such is considerably more dangerous than most quest leaders should you choose to anger him.  Of course, angering a quest leader is a [[bad idea]] in general and will often render your game [[unwinnable]].

Revision as of 16:39, 25 September 2011

The Arch Priest, @, is the Priest quest leader. He is mostly identical to a high priest, and as such is considerably more dangerous than most quest leaders should you choose to anger him. Of course, angering a quest leader is a bad idea in general and will often render your game unwinnable.