Difference between revisions of "Autopickup"

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(<ref>Extreme example include [https://www.youtube.com/watch?v=D9oMSPzChgk death before receiving move]</ref>)
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'''Autopickup''' is an [[option]], on by default, that specifies that your character automatically picks up any [[item]] on the square he/she moves onto.  
 
'''Autopickup''' is an [[option]], on by default, that specifies that your character automatically picks up any [[item]] on the square he/she moves onto.  
  
While this may seem convenient, it often causes problems, particularly with heavy or dangerous items<ref>Extreme example include [https://www.youtube.com/watch?v=D9oMSPzChgk death before receiving move]</ref>. However, in most cases these problems can be mitigated by proper application of the [[option#pickup_types|pickup_types]] and [[option#pickup_burden|pickup_burden]] options.
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While this may seem convenient, it often causes problems, particularly with heavy or dangerous items<ref>[https://www.youtube.com/watch?v=D9oMSPzChgk death before receiving move] is an extreme example</ref>. However, in most cases these problems can be mitigated by proper application of the [[option#pickup_types|pickup_types]] and [[option#pickup_burden|pickup_burden]] options.
  
 
To toggle autopickup, you can select it from the Options menu or press {{kbd|@}}.
 
To toggle autopickup, you can select it from the Options menu or press {{kbd|@}}.

Revision as of 07:39, 13 May 2013

Autopickup is an option, on by default, that specifies that your character automatically picks up any item on the square he/she moves onto.

While this may seem convenient, it often causes problems, particularly with heavy or dangerous items[1]. However, in most cases these problems can be mitigated by proper application of the pickup_types and pickup_burden options.

To toggle autopickup, you can select it from the Options menu or press @.

If pickup_types is left as all, then autopickup can be used whenever it is necessary to pick up items on a teleport trap or hole (for example, in Sokoban) where the player would otherwise not have a chance to pick up the items before being whisked away. Pickups caused by autopickup take place in the same turn as the movement (which is not possible without autopickup), so it can be used to pickup items saving a turn, which is useful if you are fleeing or doing a speed ascension.

It is possible to refine autopickup options even further with autopickup_exceptions, but this feature is still in experimental stages and may have some bugs.

  1. death before receiving move is an extreme example