Difference between revisions of "Bell"

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m (Add more explicit sections, mention that tin whistles have similar benefits)
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A '''bell''' is a [[musical instrument]]. It does not play notes; its function is to ring. Bells are often found on [[grave]]s reading "Saved by the bell!"{{refsrc|Mklev.c|1394}} All bells are generated uncursed.
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A '''bell''' is a [[musical instrument]]. It does not play notes; its function is to ring.
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== Generation ==
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Bells are often found on [[grave]]s reading "Saved by the bell!"{{refsrc|mklev.c|1394}} All bells are generated uncursed.
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Unlike [[horn]]s, [[harp]]s, and [[flute]]s, there are no randomly-generated magical bells. The only magical bell in the game is the [[Bell of Opening]], which has the distinct appearance of "''silver bell''".
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== Effects ==
  
 
Ringing a blessed or uncursed bell wakes [[monster]]s and calls [[pet]]s. A cursed bell, however, has a 1/4 chance of summoning a [[nymph]] (she won't be carrying any items), assuming none of the nymphs are [[genocide]]d or [[extinct]]. If a nymph is summoned, the bell has a 7% chance of breaking (the [[Bell of Opening]] never breaks). If the bell doesn't break, then with equal probability:
 
Ringing a blessed or uncursed bell wakes [[monster]]s and calls [[pet]]s. A cursed bell, however, has a 1/4 chance of summoning a [[nymph]] (she won't be carrying any items), assuming none of the nymphs are [[genocide]]d or [[extinct]]. If a nymph is summoned, the bell has a 7% chance of breaking (the [[Bell of Opening]] never breaks). If the bell doesn't break, then with equal probability:
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* there may be no effect;
 
* there may be no effect;
 
* the summoned nymph may be fast; or
 
* the summoned nymph may be fast; or
* the player will be paralysed for 2 turns.{{refsrc|Apply.c|771}}
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* the player will be paralysed for 2 turns.{{refsrc|apply.c|771}}
Unlike [[horn]]s, [[harp]]s, and [[flute]]s, there are no randomly-generated magical bells. The only magical bell in the game is the [[Bell of Opening]], which has the distinct appearance of "''silver bell''".
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== Strategy ==
  
 
Bells have very little use in most games, and they are quite heavy, so they are rarely worth keeping.
 
Bells have very little use in most games, and they are quite heavy, so they are rarely worth keeping.
  
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== See also ==
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* [[tin whistle]]s can also wake monsters and call pets
  
=== References ===
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== References ==
 
<references />
 
<references />
  
 
{{nethack-343}}
 
{{nethack-343}}
 
[[Category:Musical instruments]]
 
[[Category:Musical instruments]]

Revision as of 03:40, 23 December 2019

( Bell.png
Name bell
Appearance bell
Base price 50 zm
Weight 30
Material copper
Monster use Will not be used by monsters.

A bell is a musical instrument. It does not play notes; its function is to ring.

Generation

Bells are often found on graves reading "Saved by the bell!"[1] All bells are generated uncursed.

Unlike horns, harps, and flutes, there are no randomly-generated magical bells. The only magical bell in the game is the Bell of Opening, which has the distinct appearance of "silver bell".

Effects

Ringing a blessed or uncursed bell wakes monsters and calls pets. A cursed bell, however, has a 1/4 chance of summoning a nymph (she won't be carrying any items), assuming none of the nymphs are genocided or extinct. If a nymph is summoned, the bell has a 7% chance of breaking (the Bell of Opening never breaks). If the bell doesn't break, then with equal probability:

  • there may be no effect;
  • the summoned nymph may be fast; or
  • the player will be paralysed for 2 turns.[2]

Strategy

Bells have very little use in most games, and they are quite heavy, so they are rarely worth keeping.

See also

References


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It may contain text specific to NetHack 3.4.3. Information on this page may be out of date.

Editors: After reviewing this page and making necessary edits, please change the {{nethack-343}} tag to the current version's tag or {{noversion}} as appropriate.