Difference between revisions of "Bot"
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− | A '''bot''' is a computer program which plays [[NetHack]] without human intervention. Several bots now exist, and some of these can survive for a significant amount of time. A true bot with an internal model of the game, capable of making reasoned decisions about game events, and ultimately capable of ascending, | + | A '''bot''' is a computer program which plays [[NetHack]] without human intervention. Several bots now exist, and some of these can survive for a significant amount of time. A true bot with an internal model of the game, capable of making reasoned decisions about game events, and ultimately capable of ascending, has remained elusive until 2015-01-25, when smartbot3 has first ascended on acehack.de (see [https://acehack.de/userdata/smartbot3/nethack/dumplog/1422171652 dumplog], [https://acehack.de/notable/first-nethack-bot-ascension/ ttyrec and other data]). |
The concept of a bot is often brought up in [[RGRN]]. Most conversations conclude that a bot is in theory possible, but tremendously difficult. | The concept of a bot is often brought up in [[RGRN]]. Most conversations conclude that a bot is in theory possible, but tremendously difficult. |
Revision as of 11:24, 25 January 2015
A bot is a computer program which plays NetHack without human intervention. Several bots now exist, and some of these can survive for a significant amount of time. A true bot with an internal model of the game, capable of making reasoned decisions about game events, and ultimately capable of ascending, has remained elusive until 2015-01-25, when smartbot3 has first ascended on acehack.de (see dumplog, ttyrec and other data).
The concept of a bot is often brought up in RGRN. Most conversations conclude that a bot is in theory possible, but tremendously difficult.
There exists a simple Perl script which is used by pudding farmers to automate the process of offering, praying, and clearing messages.
It is also possible to copy and paste a list of commands into a NetHack window which will repeat the same process over and over again. This was first used by eit_brad to achieve a high score which overflowed NetHack's signed 32-bit score variable in the 2003 /dev/null/nethack tournament.