Charging

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Revision as of 09:19, 5 August 2006 by Jayt (talk | contribs) (merging info from Charge)
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Some items, like wands, magic harps, horns of plenty, brass lanterns and the Bell of Opening are only effective for a finite number of uses. Each potential use is called a charge, and charging is the process of adding more charges to an item. The most common methods of charging are the scroll of charging and the Platinum Yendorian Express Card.

If you were thinking of magically improving weapons and armor, you want enchant weapon or enchant armor instead.

Repeated charging is potentially problematic. A wand charged more than once might explode; this is why nearly all players will reduce a wand to 0 charges before charging it. A wand of wishing charged the second time will always explode; thus players with a wand of wishing (1:0) always wrest the last wish (zap the wand repeatedly) instead of charging.

This page is a stub. Should you wish to do so, you can contribute by expanding this page.

A user has suggested improving this page or section as follows:

"Charging is complex. Information from wand-343.txt, ring-343.txt and scrl-343.txt should go here."