Conflict

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This property creates a scene of conflict around you, and so is one of the most useful but dangerous features in the game.

Effects (Overview)

Conflict has several effects. Peaceful or tame monsters will start attacking you or other monsters near them, though for all other intents and purposes they are still peaceful/tame, e.g. attacking them still carries consequences. This makes conflict dangerous near strong pets, shopkeepers, or other peacefuls. However, it will also make nearby monsters attack each other instead of you, which is incredibly helpful, especially in high-density areas like the Astral Plane and Moloch's Sanctum.

Specifically, monsters are affected if they are in your line of sight and at most 8 squares away. Blinded monsters[citation needed] and the Wizard are impervious to conflict.[1] Monsters with a sufficiently high combined magic resistance and level can resist this.[2][3]

Additionally, if you are generating conflict when you arrive on the Astral Plane, instead of getting a guardian angel you will be attacked by some hostile angels. If you aren't wearing the ring when you arrive, but later put it on and your guardian angel notices, it will also turn hostile. Conflict also has another effect: Monsters will move around randomly if they engulf you. This can be very helpful, if used properly, to a pacifist.

Effects (Details)

A user has suggested improving this page or section as follows:

"Effect on monster movement goals and terrain types[4]; details of magic resistance roll and ridden ki-rin, pet archons, GDSM etc; ranged attacks are used only against you; pet spellcasting; lose restraint in attacking high-level, petrifying, quest-friendly monsters, or when badly wounded; confusion is poor man's conflict but different; peacefuls must pass the MR roll twice independently; interaction with scared/fleeing/confused/..."

Sources

The main source of conflict is the ring of conflict. Unfortunately, wearing a ring of conflict burns nutrition very quickly: every even-numbered turn your nutrition is decremented.

A ring of conflict can often be eaten for a chance of obtaining conflict as an intrinsic. Intrinsic conflict has the same nutrition cost as extrinsic conflict, minus the ring hunger.

If you are not wearing the ring, conflict can be toggled by invoking the Sceptre of Might. This has exactly the same effects as the ring, including attack level in resistance rolls, but will spare you from hunger.

Strategy

The safest method of conflict, from a nutrition standpoint, is the Sceptre of Might. You won't get hungry, but you also only get to turn it on and off every once in a while. Thus, the Sceptre is best used for emergency crowd-clearing; E.g. If a monster calls in a group of friends.

Rings of conflict are the usual way to use conflict, by wearing and removing the ring as necessary. See ring of conflict.

Eating a ring to get intrinsic conflict is usually a bad idea. It will burn through nutrition very quickly, and you will have no way of shutting it off. If you ate the ring by accident, your only option is to get a gremlin to remove the intrinsic from you.

References


This page may need to be updated for the current version of NetHack.

It may contain text specific to NetHack 3.4.3. Information on this page may be out of date.

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