Difference between revisions of "Create ammo"

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'''Create ammo''' is a [[technique]] a [[Gangster]] begins with in [[Slash'EM Extended]]. It can also be learned by a [[pokemon]] that has gained enough level-ups to reach experience level 15. [[Zyborg]]s can randomly learn this technique upon leveling up, and [[binder]]s with expert [[firearms]] skill automatically learn it.
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'''Create ammo''' is a [[technique]] from [[Slash'EM Extended]] that still exists in the code of [[SlashTHEM]]. The technique would add (techlevel+1) [[bullet]]s to the inventory uness it was full; every bullet has its own chance of being [[blessed]], [[cursed]] or having a random positive or negative [[enchantment]]. After use, the player would have to wait a random time in order to use it again; the timeout is usually around 500 turns.
 
 
Using this technique causes the player character to "make some ammo for your gun", adding (techlevel+1) [[bullet]]s to the inventory; if the [[knapsack]] is full (52 items or more in main inventory), ammo creation is aborted. This means it's probably a good idea to free up some item slots for using this technique, as every bullet has its own chance of being [[blessed]], [[cursed]] or having a random positive or negative [[enchantment]]. After it has been used, the player has to wait a random time in order to use it again; the timeout is usually around 500 turns.
 
 
 
A [[firearms|gunslinger]] player may want to use this technique a lot in order to always have some ammo for his guns; it's only useful for guns that use normal bullets, though. The maximum amount of bullets per use is 31 for a gangster that is at experience level 30.
 
  
 
[[Category:Techniques]]
 
[[Category:Techniques]]
[[Category:Slash'EM Extended]]
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[[Category:Defunct features (SlashTHEM)]]

Revision as of 23:41, 4 October 2022

Create ammo is a technique from Slash'EM Extended that still exists in the code of SlashTHEM. The technique would add (techlevel+1) bullets to the inventory uness it was full; every bullet has its own chance of being blessed, cursed or having a random positive or negative enchantment. After use, the player would have to wait a random time in order to use it again; the timeout is usually around 500 turns.