Difference between revisions of "Door"

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(seed)
 
(beware of watch captains)
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* Unlocking with a [[skeleton key]], [[lockpick]], or [[credit card]].
 
* Unlocking with a [[skeleton key]], [[lockpick]], or [[credit card]].
 
* Zapping a [[wand of opening]] at it.
 
* Zapping a [[wand of opening]] at it.
* [[Kicking]] at it until it is smashed to pieces.
+
* [[Kicking]] at it until it is smashed to pieces.  This should not be done when [[watchman|watchmen]] or their [[watch captain|captains]] are present.
 
* Zapping a wand of striking at it, destroying it.  
 
* Zapping a wand of striking at it, destroying it.  
  

Revision as of 20:09, 31 March 2006

Doors are represented by an orange + character when closed, and an orange - or | character when open, depending on whether the door is in a vertical or horizontal wall, respectively.

Doors can be generated locked or unlocked, and can be opened in a variety of ways:

Some monsters can ooze beneath locked doors, and some with hands will open closed doors. (CHECK: can some intelligent monsters use keys? I don't think so.)

A destroyed door is not represented by any character, but can be detected with the : command. A destroyed door, or any square leading to a corridor, can be turned into a fully functional door by casting the Wizard Lock spell at it. A wand of locking will lock a door, but is insufficient to create one.

Secret doors

Some walls are in fact secret doors, which can be discovered by searching. This can be done with the s command, and is aided by wearing a ring of searching or wielding Excalibur. A wand of secret door detection will reveal any secret doors within a 13 square radius immediately.

Luck affects the chance of a search succeeding, so players who mistreat their luck can find themselves stuck in a series of rooms with no exits on level 1.

Strategy

Doors do not allow either monsters or you to pass through diagonally. This can be a great advantage when fighting multiples foes. A door like the entrance to the treasure zoo at the top of sokoban can become a killing ground for monsters who will stream through one by one, allowing you to avoid their ranged attacks.

See also