Difference between revisions of "Eladrin"

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Eladrin are chaotic angels that show up in precisely one place in dNethack: the Tower Donjon in the [[Law Quest]].  Each type has a humanoid form and an energy form.  They will shift to the energy form once their HP drops below 50%, typically permanently.
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== Firre ==
 
== Firre ==
  
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The shiere knights are the second most dangerous eladrin type in the Tower, as they have powerful crystal equipment.
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Shiere are the only type of eladrin that shifts back to humanoid form after shifting to their energy form.
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=== ball of light ===
 
=== ball of light ===
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Balls of light have no attacks and do nothing but run away.
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Balls of light may multiply if struck in melee by non-cold resistant monsters.  In this case both monsters will eventually shift back to humanoid form.
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== Ghaele ==
 
== Ghaele ==
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Tulani are the most dangerous eladrin in the Tower.  They have powerful equipment, and cast 9d6-damage random element spells (chosen from fire, cold, and shock).
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Tulani make good pets, as they are human sized and start with good equipment.
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=== ball of radiance ===
 
=== ball of radiance ===
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Like balls of light, balls of radiance can multiply when struck by non-cold resistant monsters.  Unlike balls of light, balls of radiance will not return to humanoid form.
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A pet ball of radiance can be very useful, as it can multiply into a horde.  Balls of radiance are less useful against enemies that resist shock damage, as that is there primary attack, much less useful against enemies that resist fire and shock, and useless against enemies with all three energy resistances.
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[[Category:dNethack monsters]]
 
[[Category:dNethack monsters]]

Revision as of 04:28, 11 May 2015

Eladrin are chaotic angels that show up in precisely one place in dNethack: the Tower Donjon in the Law Quest. Each type has a humanoid form and an energy form. They will shift to the energy form once their HP drops below 50%, typically permanently.

Firre

dancing flame

Shiere

The shiere knights are the second most dangerous eladrin type in the Tower, as they have powerful crystal equipment.

Shiere are the only type of eladrin that shifts back to humanoid form after shifting to their energy form.

ball of light

Balls of light have no attacks and do nothing but run away.

Balls of light may multiply if struck in melee by non-cold resistant monsters. In this case both monsters will eventually shift back to humanoid form.

Ghaele

luminous cloud

Tulani

Tulani are the most dangerous eladrin in the Tower. They have powerful equipment, and cast 9d6-damage random element spells (chosen from fire, cold, and shock).

Tulani make good pets, as they are human sized and start with good equipment.

ball of radiance

Like balls of light, balls of radiance can multiply when struck by non-cold resistant monsters. Unlike balls of light, balls of radiance will not return to humanoid form.

A pet ball of radiance can be very useful, as it can multiply into a horde. Balls of radiance are less useful against enemies that resist shock damage, as that is there primary attack, much less useful against enemies that resist fire and shock, and useless against enemies with all three energy resistances.