Difference between revisions of "Environment variable"
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(add the SHOPTYPE symbols) |
Ray Chason (talk | contribs) (NH_HEAPLOG is not available by default) |
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*SPLEVTYPE - For [[wizard mode]] debugging, forces NetHack to use certain layouts for the [[special level]]s that have multiple layouts. For example: <tt>bigrm-2,minetn-5</tt> would force the 2nd bigroom variant (with the dark and light areas), and the 5th minetown variant (the grotto town). | *SPLEVTYPE - For [[wizard mode]] debugging, forces NetHack to use certain layouts for the [[special level]]s that have multiple layouts. For example: <tt>bigrm-2,minetn-5</tt> would force the 2nd bigroom variant (with the dark and light areas), and the 5th minetown variant (the grotto town). | ||
− | *NH_HEAPLOG - If the value is a file name and NetHack can write to that file, all memory allocations and release information done by NetHack is written there. | + | *NH_HEAPLOG - If the value is a file name and NetHack can write to that file, all memory allocations and release information done by NetHack is written there. This is only available if the MONITOR_HEAP [[compile-time options|compile-time option]] is enabled, which by default it it is not. |
*HOME - Your home directory. | *HOME - Your home directory. | ||
*MAIL - On window ports that support reading mail, this should point to your mail box file. | *MAIL - On window ports that support reading mail, this should point to your mail box file. |
Revision as of 23:26, 10 January 2008
NetHack checks the following environment variables:
- NETHACKOPTIONS - You can define configuration options here.
- HACKOPTIONS - The same as NETHACKOPTIONS, but used only if NETHACKOPTIONS was not defined.
- WIZKIT - Allow wizard mode games to start with extra items.
- ROGUEOPTS - Set the ghost name in the Rogue level. For example, setting ROGUEOPTS's value to name=Foo would name the ghost to 'Foo'
- SHOPTYPE - For wizard mode debugging, forces a creation of a special room. For example, setting this to z will make a Treasure zoo on every level.
Letter | Room |
---|---|
z or Z | David's Treasure Zoo |
m or M | Graveyard |
b or B | Beehive |
t or T or \ | Throne room |
s or S | Barracks |
a or A | Anthole |
c or C | Cockatrice nest |
l or L | Leprechaun hall |
_ | Temple |
} | Swamp |
g or G | General store |
Object symbol | Shop that sells those objects |
- SPLEVTYPE - For wizard mode debugging, forces NetHack to use certain layouts for the special levels that have multiple layouts. For example: bigrm-2,minetn-5 would force the 2nd bigroom variant (with the dark and light areas), and the 5th minetown variant (the grotto town).
- NH_HEAPLOG - If the value is a file name and NetHack can write to that file, all memory allocations and release information done by NetHack is written there. This is only available if the MONITOR_HEAP compile-time option is enabled, which by default it it is not.
- HOME - Your home directory.
- MAIL - On window ports that support reading mail, this should point to your mail box file.
- MAILREADER - On window ports that support reading mail, NetHack will spawn this mailreader to read your mail.
- TERM - Terminal type.
- This page is a stub. Should you wish to do so, you can contribute by expanding this page.