Difference between revisions of "Fail"

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When '''[[spellcasting]]''' the '''Fail''' column appears in the menu which occurs when using the '''[Z]''' [[commands|command]].
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#redirect [[Spellcasting#Calculating_spell_success_rate]]
 
 
To calculate [[spell]] '''failure''', you first need to sum together the penalties marked with a number sign (#) below. An increasing total penalty is worse for spellcasting, and is limited to a maximum of 20.
 
 
 
*  The "BASE" value from the table below, depending on the character's class.
 
*  If an "[[emergency]]" spell (noted with a + above), the "EMERG" field.
 
*  If wearing any [[shield]], the amount in the "SHIELD" field.
 
*  If wearing metallic [[armor|body armor]], the amount in the "SUIT" field.
 
*  If also wearing a [[robe]], only add half the amount (rounded down).
 
*  If wearing a robe without metallic armour, '''subtract''' the amount in the "SUIT" field.
 
*  If wearing a metallic [[helmet]] other than the [[helm of brilliance]], add 4.(Metal helmets interfere with the mind.)
 
*  Metallic [[gloves]] add 6 (casting channels through the hands).
 
*  Metallic [[boots]] add 2 (all metal interferes to some degree).
 
*  Subtract 4 if the spell is [[special spell|special]] to that class (see table).
 
 
 
{| class="prettytable striped"
 
!CLASS
 
!BASE
 
!EMERG
 
!SHIELD
 
!SUIT
 
!STAT
 
!SPECIAL SPELL
 
|-
 
| Archeologist
 
| 5#
 
| 0#
 
| 2#
 
| 10#
 
| Int
 
| [[Magic mapping]]
 
|-
 
| Barbarian
 
| 14#
 
| 0#
 
| 0#
 
| 8#
 
| Int
 
| [[Haste self]]
 
|-
 
| Caveman
 
| 12#
 
| 0#
 
| 1#
 
| 8#
 
| Int
 
| [[Dig]]
 
|-
 
| Healer
 
| 3#
 
| -3#
 
| 2#
 
| 10#
 
| Wis
 
| [[Cure sickness]]
 
|-
 
| Knight
 
| 8#
 
| -2#
 
| 0#
 
| 9#
 
| Wis
 
| [[Turn undead]]
 
|-
 
| Monk
 
| 8#
 
| -2#
 
| 2#
 
| 20#
 
| Wis
 
| [[Restore ability]]
 
|-
 
| Priest
 
| 3#
 
| -2#
 
| 2#
 
| 10#
 
| Wis
 
| [[Remove curse]]
 
|-
 
| Ranger
 
| 9#
 
| 2#
 
| 1#
 
| 10#
 
| Int
 
| [[Invisibility]]
 
|-
 
| Rogue
 
| 8#
 
| 0#
 
| 1#
 
| 9#
 
| Int
 
| [[Detect treasure]]
 
|-
 
| Samurai
 
| 10#
 
| 0#
 
| 0#
 
| 8#
 
| Int
 
| [[Clairvoyance]]
 
|-
 
| Tourist
 
| 5#
 
| 1#
 
| 2#
 
| 10#
 
| Int
 
| [[Charm monster]]
 
|-
 
| Valkyrie
 
| 10#
 
| -2#
 
| 0#
 
| 9#
 
| Wis
 
| [[Cone of cold]]
 
|-
 
| Wizard
 
| 1#
 
| 0#
 
| 3#
 
| 10#
 
| Int
 
| [[Magic missile]]
 
|}
 
 
 
 
 
Next, calculate a base chance of success, which is 5.5 times your
 
intelligence or wisdom STAT, depending on your class. This chance is
 
modified by the following factors:
 
*  SKILL level (Unskilled = 0, Basic = 1, Skilled = 2, Expert = 3)
 
*  spell level (LVL)
 
*  experience level (XL)
 
according to this formula:
 
difficulty = (LVL * 4) - (SKILL * 6) - (XL/3) - 5
 
 
 
If this is positive, your chance is reduced according to another formula:
 
chance = base chance - square root of ((900 * difficulty) + 2000)
 
If it is negative, it will be increased with diminishing returns: the
 
absolute value is multiplied by (15/LVL), capped at 20, and added to
 
the base chance.
 
 
 
The resulting chance is clipped to the range of 0% to 120% success. If
 
you are wearing a shield larger than a small shield, the chance is then
 
reduced to 1/4 its amount (except if it is the special spell for your
 
class -- then it is only halved).
 
 
 
Finally, the chance of success is adjusted by your total penalty using
 
the following formula:
 
chance = (chance * (20-penalty) / 15) - penalty
 
The result is clipped to the range of 0% to 100% success.
 
 
 
----
 
 
 
 
 
 
 
{{DOD}}
 
[[Category:Spellcasting]]
 

Latest revision as of 06:47, 16 May 2011