Ghost
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ghost | |
---|---|
Difficulty | 12 |
Attacks |
Touch 1d1 |
Base level | 10 |
Base experience | 220 |
Speed | 3 |
Base AC | -5 |
Base MR | 50 |
Alignment | -5 (chaotic) |
Frequency (by normal means) | Not randomly generated |
Genocidable | No |
Weight | 1450 |
Nutritional value | 0 |
Size | Medium |
Resistances | Cold, Disintegration, Sleep, Poison, Stoning |
Resistances conveyed |
None |
A ghost:
| |
Reference | monst.c#line2515 |
A ghost is a type of monster in NetHack. Ghosts are most likely to appear as copies of previous-dead players in bones files, complete with their whole object assortment, and the pet may be nearby (feral). Any objects that were carried in the unfortunate player's main inventory have an 80% chance of being cursed; other objects on the level and the contents of containers in the player's inventory maintain their BUC status.
Ghosts will also appear in graveyards and in haunted temples.
Quaffing a milky potion may cause a ghost to appear
If you can't kill them fast via regular attack, try kicking them instead.