Difference between revisions of "Green slime"

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(can also be found as a consequence of summon nasties and shape changers)
m (Link to Bad Idea.)
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It is generated only in [[Gehennom]], but can also be encountered elsewhere by a consequence of [[summon nasties]] [[monster spell]]s or polymorphing [[shapeshifter|shape changers]] like [[chameleon]]s.
 
It is generated only in [[Gehennom]], but can also be encountered elsewhere by a consequence of [[summon nasties]] [[monster spell]]s or polymorphing [[shapeshifter|shape changers]] like [[chameleon]]s.
  
Being slimed ends your game; however, you can safely [[polymorph]] into a green slime and play as one that way (inconsistent as this may seem). This is probably a bad idea, since green slimes are statistically poor monsters and haphazardly turning other monsters into slime is a good way to put yourself in a very dangerous situation when your polymorph wears off.
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Being slimed ends your game; however, you can safely [[polymorph]] into a green slime and play as one that way (inconsistent as this may seem). This is probably a [[Bad Idea]], since green slimes are statistically poor monsters and haphazardly turning other monsters into slime is a good way to put yourself in a very dangerous situation when your polymorph wears off.
  
 
Note that the in-code description for green slime includes provision for a 0d0 sliming passive attack, but that as of 3.4.3, this has not been implemented. (needs references)
 
Note that the in-code description for green slime includes provision for a 0d0 sliming passive attack, but that as of 3.4.3, this has not been implemented. (needs references)
  
 
[[Category:Monsters]]
 
[[Category:Monsters]]

Revision as of 12:34, 11 February 2008

The green slime is a seemingly innocuous, but deadly creature. It is slow and weak, but its touch slimes unwary adventurers, a delayed instadeath if not cured. Eating the corpse will also slime you.

It is generated only in Gehennom, but can also be encountered elsewhere by a consequence of summon nasties monster spells or polymorphing shape changers like chameleons.

Being slimed ends your game; however, you can safely polymorph into a green slime and play as one that way (inconsistent as this may seem). This is probably a Bad Idea, since green slimes are statistically poor monsters and haphazardly turning other monsters into slime is a good way to put yourself in a very dangerous situation when your polymorph wears off.

Note that the in-code description for green slime includes provision for a 0d0 sliming passive attack, but that as of 3.4.3, this has not been implemented. (needs references)