Difference between revisions of "Grue's Cavern"

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(Common traits: Add info about second treasure pile. ...Pretty sure this is live!)
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Each version of the level contains 18 candles embedded in the walls, two chunks of fossil dark, nine to 11 traps, and various random items. The candles can be worth collecting as light sources can generally be used to drive the Grue away.
 
Each version of the level contains 18 candles embedded in the walls, two chunks of fossil dark, nine to 11 traps, and various random items. The candles can be worth collecting as light sources can generally be used to drive the Grue away.
  
Each level also includes the corpse of an unlucky Elvish adventurer devoured by the Grue and his or her leftover equipment, including either a cloak of invisibility or a cloak of displacement.
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Each level also includes two treasure piles. The first is the corpse of an unlucky Elvish adventurer killed by the Grue and his or her leftover equipment, including either a cloak of invisibility or a cloak of displacement. The second is a pile of loot such as might have been left behind by an unfortunate Zork adventurer: a lantern that has run out of power and a sack containing a [[Object_properties#Weapons|wrathful]] silver elven broadsword (doubtlessly of great antiquity), a magic torch, and a platinum bar (it seems that the adventurer unwisely chose to continue relying on their lantern!).
  
 
The Grue will spawn asleep on the downstairs.
 
The Grue will spawn asleep on the downstairs.

Revision as of 01:46, 9 May 2022

Grue's Cavern is a special level that appears in dnethack and serves as a replacement for Medusa's Island. Medusa is replaced by the Grue, a reference to the classic Zork video game. The entire level is non-teleport, and shrouded in darkness, another reference to Zork's Grue, which would kill the player if he or she attempted to travel in darkness.

Grue's Cavern
Location Level 21–28 of the
Dungeons of Doom
Variants
Bones No
Mappable Yes
Teleportable No
Diggable floor Yes
Diggable walls No

Common traits

Each version of the level contains 18 candles embedded in the walls, two chunks of fossil dark, nine to 11 traps, and various random items. The candles can be worth collecting as light sources can generally be used to drive the Grue away.

Each level also includes two treasure piles. The first is the corpse of an unlucky Elvish adventurer killed by the Grue and his or her leftover equipment, including either a cloak of invisibility or a cloak of displacement. The second is a pile of loot such as might have been left behind by an unfortunate Zork adventurer: a lantern that has run out of power and a sack containing a wrathful silver elven broadsword (doubtlessly of great antiquity), a magic torch, and a platinum bar (it seems that the adventurer unwisely chose to continue relying on their lantern!).

The Grue will spawn asleep on the downstairs.

First version


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Second version

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     |---------------|