Difference between revisions of "Healthstone"
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− | A '''healthstone''' (in SLASH'EM) is a [[gray stone]] that modifies a player's heal rate. [[Blessed]] or [[ | + | A '''healthstone''' (in SLASH'EM) is a [[gray stone]] that modifies a player's heal rate. [[Blessed]] or [[uncursed]] healthstones increase it, [[cursed]] healthstones decrease it. Unfortunately, healthstones are always generated cursed. Unlike luckstones, healthstones are cumulative - two blessed healthstones are better than one. To be precise, you have a [[health]] recovery bonus which is 2 for each blessed healthstone in your main inventory, plus 1 for each uncursed healthstone, minus 2 for each cursed healthstone. This bonus is added to your [[Experience level|level]] and [[constitution]] when calculating how fast you heal. |
− | Healthstones can be created with a 1 in 2 chance by [[ | + | Healthstones can be created with a 1 in 2 chance by [[Upgrading objects|upgrading]] [[flint stone]]s. |
After a spoiler by Eva Myers. | After a spoiler by Eva Myers. | ||
Revision as of 06:37, 1 April 2013
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Name | healthstone |
Appearance | gray stone |
Damage vs. small | 1d3 |
Damage vs. large | 1d3 |
To-hit bonus | +0 |
Weapon skill | sling |
Size | one-handed |
Base price | 60 zm (+10/positive enchant) |
Weight | 10 |
Material | mineral |
A healthstone (in SLASH'EM) is a gray stone that modifies a player's heal rate. Blessed or uncursed healthstones increase it, cursed healthstones decrease it. Unfortunately, healthstones are always generated cursed. Unlike luckstones, healthstones are cumulative - two blessed healthstones are better than one. To be precise, you have a health recovery bonus which is 2 for each blessed healthstone in your main inventory, plus 1 for each uncursed healthstone, minus 2 for each cursed healthstone. This bonus is added to your level and constitution when calculating how fast you heal. Healthstones can be created with a 1 in 2 chance by upgrading flint stones. After a spoiler by Eva Myers.
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