Difference between revisions of "Healthstone"

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m (s/noncursed/uncursed/. They mean different things.)
(the mechanics were a bit unclear)
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A '''healthstone''' (in SLASH'EM) is a [[gray stone]] that modifies a player's heal rate. [[Blessed]] or [[uncursed]] healthstones increase it, [[cursed]] healthstones decrease it. Unfortunately, healthstones are always generated cursed. Unlike luckstones, healthstones are cumulative - two blessed healthstones are better than one. To be precise, you have a [[health]] recovery bonus which is 2 for each blessed healthstone in your main inventory, plus 1 for each uncursed healthstone, minus 2 for each cursed healthstone. This bonus is added to your [[Experience level|level]] and [[constitution]] when calculating how fast you heal.
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A '''healthstone''' (in SLASH'EM) is a [[gray stone]] that modifies a player's heal rate. [[Blessed]] or [[uncursed]] healthstones increase it, [[cursed]] healthstones decrease it. Unfortunately, healthstones are always generated cursed. Unlike luckstones, healthstones are cumulative - two blessed healthstones are better than one. To be precise, you have a [[health]] recovery bonus which is 2 for each blessed healthstone in your main inventory, plus 1 for each uncursed healthstone, minus 2 for each cursed healthstone. This bonus is added to your [[Experience level|level]] and [[constitution]] when calculating how fast or how much you [[HP#Hit point regeneration|heal]], i.e. if you carry 2 blessed healthstones at level 1 you will regenerate every 7th turn (as at level 5) instead of every 15th, and at level 29 you will regenerate 1d24 HP instead of 1d20 (provided your constitution is 20).
 
Healthstones can be created with a 1 in 2 chance by [[Upgrading objects|upgrading]] [[flint stone]]s.
 
Healthstones can be created with a 1 in 2 chance by [[Upgrading objects|upgrading]] [[flint stone]]s.
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After a spoiler by Eva Myers.
 
After a spoiler by Eva Myers.
  

Revision as of 19:08, 9 October 2013

* Gray stone.png
Name healthstone
Appearance gray stone
Damage vs. small 1d3
Damage vs. large 1d3
To-hit bonus +0
Weapon skill sling
Size one-handed
Base price 60 zm
(+10/positive
enchant)
Weight 10
Material mineral

A healthstone (in SLASH'EM) is a gray stone that modifies a player's heal rate. Blessed or uncursed healthstones increase it, cursed healthstones decrease it. Unfortunately, healthstones are always generated cursed. Unlike luckstones, healthstones are cumulative - two blessed healthstones are better than one. To be precise, you have a health recovery bonus which is 2 for each blessed healthstone in your main inventory, plus 1 for each uncursed healthstone, minus 2 for each cursed healthstone. This bonus is added to your level and constitution when calculating how fast or how much you heal, i.e. if you carry 2 blessed healthstones at level 1 you will regenerate every 7th turn (as at level 5) instead of every 15th, and at level 29 you will regenerate 1d24 HP instead of 1d20 (provided your constitution is 20). Healthstones can be created with a 1 in 2 chance by upgrading flint stones.

After a spoiler by Eva Myers.

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