Difference between revisions of "Iron shoes"

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(Strategy: metal boots penalty is just 2)
(refsrc, history, ver, prepare variant section)
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==Generation==
 
==Generation==
[[Dwarves]] have a {{frac|6|7}} chance of [[monster starting inventory|generating with]] iron shoes in [[Monster starting inventory|their inventory]];{{refsrc|src/makemon.c|370|version=NetHack 3.6.6}} [[Uruk-hai]] have a {{frac|3}} chance to generate with iron shoes.{{refsrc|src/makemon.c|417|version=NetHack 3.6.6}}
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[[Dwarves]] have a {{frac|6|7}} chance of [[monster starting inventory|generating with]] iron shoes, and [[Uruk-hai]] have a {{frac|3}} chance of generating with them.{{refsrc|src/makemon.c|417|version=NetHack 3.6.7}}{{refsrc|src/makemon.c|370|version=NetHack 3.6.7}}
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==Description==
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A pair of iron shoes grants 2 [[AC]] when worn. Worn iron shoes will protect you against a [[xan]]'s [[Wounded legs|leg-wounding]] scratch {{frac|2|5}} of the time.{{refsrc|src/mhitu.c|1220|version=NetHack 3.6.7}}
  
 
==Strategy==
 
==Strategy==
Iron boots and [[high boots]] are the only kinds of boots to have a natural AC of 2; iron shoes are much easier to find, particularly in the [[Gnomish Mines]], but weigh more and incur a small [[spellcasting]] penalty. They are additionally vulnerable to [[Erosion|rusting]], which among other things can make encounters with [[rust monster]]s annoying.
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Iron shoes and [[high boots]] are the only kinds of boots to have a natural AC of 2; iron shoes are much easier to find, particularly in the [[Gnomish Mines]], but weigh more and incur a small [[spellcasting]] penalty. They are additionally vulnerable to [[Erosion|rusting]], which among other things can make encounters with [[rust monster]]s annoying.
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In the early phases of the game, melee roles with limited-to-no interest in spells and casters looking to prioritize AC will likely grab one of the many pairs of iron shoes they encounter in the Mines, and may swap them for lighter high boots if deemed necessary. The spellcasting penalty is low enough that it's usually possible to retain a comfortably low failure rate if no other metal armor is worn.
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==History==
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Iron shoes first appear in [[NetHack 3.0.0]].
  
In the early phases of the game, melee roles with limited or no interest in spells and casters looking to prioritize AC will likely grab one of the many pairs of iron shoes they encounter in the mines, and may swap them for lighter high boots if deemed necessary.  The spellcasting penalty is low enough that it's usually possible to retain a comfortably low failure rate if no other metal armor is worn.
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==Variants==
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Some variants rename the hard shoes used by dwarves to '''dwarvish boots''', and may additionally repurpose the iron shoes given to Uruk-Hai into [[orcish boots]].
  
 
==References==
 
==References==
 
<references/>
 
<references/>
{{stub}}
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{{nethack-367}}
{{nethack-366}}
 
 
[[Category:Boots]]
 
[[Category:Boots]]

Revision as of 09:13, 23 July 2023

[   iron shoes   Iron shoes.png
Appearance hard shoes
Slot boots
AC 2
Special (none)
Base price 16 zm
Weight 50
Material iron

Iron shoes are a type of non-magical boots that appear in NetHack. They are naturally made of iron, and appear as hard shoes when unidentified. When worn, they grant 2 AC.

Generation

Dwarves have a 67 chance of generating with iron shoes, and Uruk-hai have a 13 chance of generating with them.[1][2]

Description

A pair of iron shoes grants 2 AC when worn. Worn iron shoes will protect you against a xan's leg-wounding scratch 25 of the time.[3]

Strategy

Iron shoes and high boots are the only kinds of boots to have a natural AC of 2; iron shoes are much easier to find, particularly in the Gnomish Mines, but weigh more and incur a small spellcasting penalty. They are additionally vulnerable to rusting, which among other things can make encounters with rust monsters annoying.

In the early phases of the game, melee roles with limited-to-no interest in spells and casters looking to prioritize AC will likely grab one of the many pairs of iron shoes they encounter in the Mines, and may swap them for lighter high boots if deemed necessary. The spellcasting penalty is low enough that it's usually possible to retain a comfortably low failure rate if no other metal armor is worn.

History

Iron shoes first appear in NetHack 3.0.0.

Variants

Some variants rename the hard shoes used by dwarves to dwarvish boots, and may additionally repurpose the iron shoes given to Uruk-Hai into orcish boots.

References