Difference between revisions of "Jumping"

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(Renders the player immobile for one turn.)
m (No need to repeat "if you are not casting the jumping spell" ten thousand times)
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You cannot jump if:
 
You cannot jump if:
* You are not a [[Knight]] and are not wearing [[jumping boots]] and are not casting the [[jumping spell]].
 
* You do not have legs, unless you are casting the jumping spell.
 
 
* You are [[engulfed]] by a monster.
 
* You are [[engulfed]] by a monster.
 
* You are in water.
 
* You are in water.
 
* You are stuck to a nontame, nonconfused monster, unless [[conflict]] is in effect.
 
* You are stuck to a nontame, nonconfused monster, unless [[conflict]] is in effect.
 
* You are [[levitation|levitating]], are on the [[Plane of Air]], or are on the [[Plane of Water]].
 
* You are [[levitation|levitating]], are on the [[Plane of Air]], or are on the [[Plane of Water]].
* You are [[burdened]] to any degree, unless you are casting the jumping spell.
 
* You are [[nutrition|hungrier]] than the halfway point between not hungry and weak, unless you are casting the jumping spell.
 
* You have less than six [[strength]], unless you are casting the jumping spell.
 
 
* Either of your legs are wounded.
 
* Either of your legs are wounded.
 
* Your [[steed]] has wounded legs.
 
* Your [[steed]] has wounded legs.
 
* Your steed is stuck in a [[trap]].
 
* Your steed is stuck in a [[trap]].
 +
 +
In addition, if you are not casting the [[jumping spell]], you cannot jump if:
 +
* You are not a [[Knight]] and are not wearing [[jumping boots]].
 +
* You do not have legs.
 +
* You are [[burdened]] to any degree.
 +
* You are [[nutrition|hungrier]] than the halfway point between not hungry and weak.
 +
* You have less than six [[strength]].
  
 
==References==
 
==References==

Revision as of 03:24, 10 November 2006

Jumping is a property that allows a player to traverse multiple tiles in one movement. The ability to jump comes from three sources: being a Knight, wearing jumping boots, and casting the jumping spell. Knight jumping and jumping from the boots are practically identical; the only difference is to which squares you can jump. All sources of jumping require that you see destination tile, and all sources of jumping consume d25 nutrition (in addition to any spellcasting hunger penalty) and render the player immobile for one full turn (not simply one move) after landing[1]. The jumping spell allows you to jump farther than you could if you were a Knight or wearing jumping boots; just how far depends on your escape spell level.

In the following diagrams, tiles to which you can jump are marked by an 'x'.

 Knight's Jump   Jumping Boots
   .........       .........
   .........       ....x....
   ...x.x...       ..xxxxx..
   ..x...x..       ..xxxxx..
   ....@....       .xxx@xxx.
   ..x...x..       ..xxxxx..
   ...x.x...       ..xxxxx..
   .........       ....x....
   .........       .........
 
                      JUMPING SPELL
  Unskilled        Basic         Skilled         Expert
 ...........    ...........    ...........    ...........
 ...........    ...........    ...........    ....xxx....
 .....x.....    ....xxx....    ...xxxxx...    ..xxxxxxx..
 ...xxxxx...    ...xxxxx...    ..xxxxxxx..    ..xxxxxxx..
 ...xxxxx...    ..xxxxxxx..    ..xxxxxxx..    .xxxxxxxxx.
 ..xxx@xxx..    ..xxx@xxx..    ..xxx@xxx..    .xxxx@xxxx.
 ...xxxxx...    ..xxxxxxx..    ..xxxxxxx..    .xxxxxxxxx.
 ...xxxxx...    ...xxxxx...    ..xxxxxxx..    ..xxxxxxx..
 .....x.....    ....xxx....    ...xxxxx...    ..xxxxxxx..
 ...........    ...........    ...........    ....xxx....
 ...........    ...........    ...........    ...........

You cannot jump if:

In addition, if you are not casting the jumping spell, you cannot jump if:

References