Difference between revisions of "Jumping"

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(Fixed red links, added '''j''' command -- much easier than typing #jump all the time!)
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'''Jumping''' is a [[property]] that allows a player to traverse multiple [[tile]]s in one movement. The [[extended command]] '''#jump''' allows [[you]] to perform this. The ability to jump comes from three sources: being a [[Knight]], wearing [[jumping boots]], and casting the [[jumping spell]]. Knight jumping and jumping from the boots are practically identical; the only difference is to which squares you can jump. All sources of jumping require that you see destination tile, and all sources of jumping consume d25 nutrition (in addition to any spellcasting hunger penalty) and render the player [[immobile]] for one full turn (not simply one move) after landing<ref>[[apply.c#1361]]</ref>. The jumping spell allows you to jump farther than you could if you were a Knight or wearing jumping boots; just how far depends on your [[escape]] [[spell level]].
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'''Jumping''' is a [[property]] that allows a player to traverse multiple [[tile]]s in one movement. You may do this using the [[extended command]] '''#jump''' or the command '''[[j]]'''. The ability to jump comes from three sources: being a [[Knight]], wearing [[jumping boots]], and casting the spell [[spellbook of jumping|jumping]]. Knight jumping and jumping from the boots are practically identical; the only difference is to which squares you can jump. All sources of jumping require that you see destination tile, and all sources of jumping consume d25 nutrition (in addition to any spellcasting hunger penalty) and render the player [[immobile]] for one full turn (not simply one move) after landing<ref>[[apply.c#1361]]</ref>. The jumping spell allows you to jump farther than you could if you were a Knight or wearing jumping boots; just how far depends on your [[skill]] in [[escape spells]].
  
 
In the following diagrams, tiles to which you can jump are marked by an 'x'.
 
In the following diagrams, tiles to which you can jump are marked by an 'x'.
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You cannot jump if:
 
You cannot jump if:
* You are not a [[Knight]], not wearing [[jumping boots]], and not casting the [[jumping spell]].
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* You are not a [[Knight]], not wearing [[jumping boots]], and not casting the [[spellbook of jumping|jumping spell]].
* You are [[engulfed]] by a monster.
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* You are [[engulfing|engulfed]] by a monster.
 
* You are in water.
 
* You are in water.
 
* You are stuck to a nontame, nonconfused monster, unless [[conflict]] is in effect.
 
* You are stuck to a nontame, nonconfused monster, unless [[conflict]] is in effect.
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* Your steed is stuck in a [[trap]].
 
* Your steed is stuck in a [[trap]].
  
In addition, if you are not casting the [[jumping spell]], you cannot jump if:
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In addition, if you are not casting the [[spellbook of jumping|jumping spell]], you cannot jump if:
 
* You do not have legs.
 
* You do not have legs.
 
* You are [[burdened]] to any degree.
 
* You are [[burdened]] to any degree.

Revision as of 05:29, 26 November 2007

Jumping is a property that allows a player to traverse multiple tiles in one movement. You may do this using the extended command #jump or the command j. The ability to jump comes from three sources: being a Knight, wearing jumping boots, and casting the spell jumping. Knight jumping and jumping from the boots are practically identical; the only difference is to which squares you can jump. All sources of jumping require that you see destination tile, and all sources of jumping consume d25 nutrition (in addition to any spellcasting hunger penalty) and render the player immobile for one full turn (not simply one move) after landing[1]. The jumping spell allows you to jump farther than you could if you were a Knight or wearing jumping boots; just how far depends on your skill in escape spells.

In the following diagrams, tiles to which you can jump are marked by an 'x'.

 Knight's Jump   Jumping Boots
   .........       .........
   .........       ....x....
   ...x.x...       ..xxxxx..
   ..x...x..       ..xxxxx..
   ....@....       .xxx@xxx.
   ..x...x..       ..xxxxx..
   ...x.x...       ..xxxxx..
   .........       ....x....
   .........       .........
 
                      JUMPING SPELL
  Unskilled        Basic         Skilled         Expert
 ...........    ...........    ...........    ...........
 ...........    ...........    ...........    ....xxx....
 .....x.....    ....xxx....    ...xxxxx...    ..xxxxxxx..
 ...xxxxx...    ...xxxxx...    ..xxxxxxx..    ..xxxxxxx..
 ...xxxxx...    ..xxxxxxx..    ..xxxxxxx..    .xxxxxxxxx.
 ..xxx@xxx..    ..xxx@xxx..    ..xxx@xxx..    .xxxx@xxxx.
 ...xxxxx...    ..xxxxxxx..    ..xxxxxxx..    .xxxxxxxxx.
 ...xxxxx...    ...xxxxx...    ..xxxxxxx..    ..xxxxxxx..
 .....x.....    ....xxx....    ...xxxxx...    ..xxxxxxx..
 ...........    ...........    ...........    ....xxx....
 ...........    ...........    ...........    ...........

You cannot jump if:

In addition, if you are not casting the jumping spell, you cannot jump if:

  • You do not have legs.
  • You are burdened to any degree.
  • You are hungrier than the halfway point between not hungry and weak.
  • You have less than six strength.

References